| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_HWUI_OPENGL_RENDERER_H | 
 | #define ANDROID_HWUI_OPENGL_RENDERER_H | 
 |  | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 |  | 
 | #include <SkBitmap.h> | 
 | #include <SkMatrix.h> | 
 | #include <SkPaint.h> | 
 | #include <SkRegion.h> | 
 | #include <SkShader.h> | 
 | #include <SkXfermode.h> | 
 |  | 
 | #include <utils/Functor.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/Vector.h> | 
 |  | 
 | #include "Debug.h" | 
 | #include "Extensions.h" | 
 | #include "Matrix.h" | 
 | #include "Program.h" | 
 | #include "Rect.h" | 
 | #include "Snapshot.h" | 
 | #include "Vertex.h" | 
 | #include "SkiaShader.h" | 
 | #include "SkiaColorFilter.h" | 
 | #include "Caches.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Renderer | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class DisplayList; | 
 |  | 
 | /** | 
 |  * OpenGL renderer used to draw accelerated 2D graphics. The API is a | 
 |  * simplified version of Skia's Canvas API. | 
 |  */ | 
 | class OpenGLRenderer { | 
 | public: | 
 |     OpenGLRenderer(); | 
 |     virtual ~OpenGLRenderer(); | 
 |  | 
 |     virtual void setViewport(int width, int height); | 
 |  | 
 |     void prepare(bool opaque); | 
 |     virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); | 
 |     virtual void finish(); | 
 |  | 
 |     // These two calls must not be recorded in display lists | 
 |     virtual void interrupt(); | 
 |     virtual void resume(); | 
 |  | 
 |     virtual bool callDrawGLFunction(Functor *functor, Rect& dirty); | 
 |  | 
 |     int getSaveCount() const; | 
 |     virtual int save(int flags); | 
 |     virtual void restore(); | 
 |     virtual void restoreToCount(int saveCount); | 
 |  | 
 |     virtual int saveLayer(float left, float top, float right, float bottom, | 
 |             SkPaint* p, int flags); | 
 |     virtual int saveLayerAlpha(float left, float top, float right, float bottom, | 
 |             int alpha, int flags); | 
 |  | 
 |     virtual void translate(float dx, float dy); | 
 |     virtual void rotate(float degrees); | 
 |     virtual void scale(float sx, float sy); | 
 |     virtual void skew(float sx, float sy); | 
 |  | 
 |     void getMatrix(SkMatrix* matrix); | 
 |     virtual void setMatrix(SkMatrix* matrix); | 
 |     virtual void concatMatrix(SkMatrix* matrix); | 
 |  | 
 |     const Rect& getClipBounds(); | 
 |     bool quickReject(float left, float top, float right, float bottom); | 
 |     virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); | 
 |  | 
 |     virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, | 
 |             Rect& dirty, uint32_t level = 0); | 
 |     virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); | 
 |     virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); | 
 |     virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); | 
 |     virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); | 
 |     virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, | 
 |             float srcRight, float srcBottom, float dstLeft, float dstTop, | 
 |             float dstRight, float dstBottom, SkPaint* paint); | 
 |     virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, | 
 |             float* vertices, int* colors, SkPaint* paint); | 
 |     virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, | 
 |             const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, | 
 |             float left, float top, float right, float bottom, SkPaint* paint); | 
 |     virtual void drawColor(int color, SkXfermode::Mode mode); | 
 |     virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); | 
 |     virtual void drawRoundRect(float left, float top, float right, float bottom, | 
 |             float rx, float ry, SkPaint* paint); | 
 |     virtual void drawCircle(float x, float y, float radius, SkPaint* paint); | 
 |     virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); | 
 |     virtual void drawArc(float left, float top, float right, float bottom, | 
 |             float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); | 
 |     virtual void drawPath(SkPath* path, SkPaint* paint); | 
 |     virtual void drawLines(float* points, int count, SkPaint* paint); | 
 |     virtual void drawPoints(float* points, int count, SkPaint* paint); | 
 |     virtual void drawText(const char* text, int bytesCount, int count, float x, float y, | 
 |             SkPaint* paint); | 
 |  | 
 |     virtual void resetShader(); | 
 |     virtual void setupShader(SkiaShader* shader); | 
 |  | 
 |     virtual void resetColorFilter(); | 
 |     virtual void setupColorFilter(SkiaColorFilter* filter); | 
 |  | 
 |     virtual void resetShadow(); | 
 |     virtual void setupShadow(float radius, float dx, float dy, int color); | 
 |  | 
 | protected: | 
 |     /** | 
 |      * Compose the layer defined in the current snapshot with the layer | 
 |      * defined by the previous snapshot. | 
 |      * | 
 |      * The current snapshot *must* be a layer (flag kFlagIsLayer set.) | 
 |      * | 
 |      * @param curent The current snapshot containing the layer to compose | 
 |      * @param previous The previous snapshot to compose the current layer with | 
 |      */ | 
 |     virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); | 
 |  | 
 |     /** | 
 |      * Marks the specified region as dirty at the specified bounds. | 
 |      */ | 
 |     void dirtyLayerUnchecked(Rect& bounds, Region* region); | 
 |  | 
 |     /** | 
 |      * Returns the current snapshot. | 
 |      */ | 
 |     sp<Snapshot> getSnapshot() { | 
 |         return mSnapshot; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Returns the region of the current layer. | 
 |      */ | 
 |     virtual Region* getRegion() { | 
 |         return mSnapshot->region; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Indicates whether rendering is currently targeted at a layer. | 
 |      */ | 
 |     virtual bool hasLayer() { | 
 |         return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Returns the name of the FBO this renderer is rendering into. | 
 |      */ | 
 |     virtual GLint getTargetFbo() { | 
 |         return 0; | 
 |     } | 
 |  | 
 |     /** | 
 |      * Renders the specified layer as a textured quad. | 
 |      * | 
 |      * @param layer The layer to render | 
 |      * @param rect The bounds of the layer | 
 |      */ | 
 |     void drawTextureLayer(Layer* layer, const Rect& rect); | 
 |  | 
 | private: | 
 |     /** | 
 |      * Saves the current state of the renderer as a new snapshot. | 
 |      * The new snapshot is saved in mSnapshot and the previous snapshot | 
 |      * is linked from mSnapshot->previous. | 
 |      * | 
 |      * @param flags The save flags; see SkCanvas for more information | 
 |      * | 
 |      * @return The new save count. This value can be passed to #restoreToCount() | 
 |      */ | 
 |     int saveSnapshot(int flags); | 
 |  | 
 |     /** | 
 |      * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. | 
 |      * | 
 |      * @return True if the clip was modified. | 
 |      */ | 
 |     bool restoreSnapshot(); | 
 |  | 
 |     /** | 
 |      * Sets the clipping rectangle using glScissor. The clip is defined by | 
 |      * the current snapshot's clipRect member. | 
 |      */ | 
 |     void setScissorFromClip(); | 
 |  | 
 |     /** | 
 |      * Creates a new layer stored in the specified snapshot. | 
 |      * | 
 |      * @param snapshot The snapshot associated with the new layer | 
 |      * @param left The left coordinate of the layer | 
 |      * @param top The top coordinate of the layer | 
 |      * @param right The right coordinate of the layer | 
 |      * @param bottom The bottom coordinate of the layer | 
 |      * @param alpha The translucency of the layer | 
 |      * @param mode The blending mode of the layer | 
 |      * @param flags The layer save flags | 
 |      * @param previousFbo The name of the current framebuffer | 
 |      * | 
 |      * @return True if the layer was successfully created, false otherwise | 
 |      */ | 
 |     bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, | 
 |             int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); | 
 |  | 
 |     /** | 
 |      * Creates a new layer stored in the specified snapshot as an FBO. | 
 |      * | 
 |      * @param layer The layer to store as an FBO | 
 |      * @param snapshot The snapshot associated with the new layer | 
 |      * @param bounds The bounds of the layer | 
 |      * @param previousFbo The name of the current framebuffer | 
 |      */ | 
 |     bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, | 
 |             GLuint previousFbo); | 
 |  | 
 |     /** | 
 |      * Compose the specified layer as a region. | 
 |      * | 
 |      * @param layer The layer to compose | 
 |      * @param rect The layer's bounds | 
 |      */ | 
 |     void composeLayerRegion(Layer* layer, const Rect& rect); | 
 |  | 
 |     /** | 
 |      * Compose the specified layer as a simple rectangle. | 
 |      * | 
 |      * @param layer The layer to compose | 
 |      * @param rect The layer's bounds | 
 |      * @param swap If true, the source and destination are swapped | 
 |      */ | 
 |     void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); | 
 |  | 
 |     /** | 
 |      * Clears all the regions corresponding to the current list of layers. | 
 |      * This method MUST be invoked before any drawing operation. | 
 |      */ | 
 |     void clearLayerRegions(); | 
 |  | 
 |     /** | 
 |      * Mark the layer as dirty at the specified coordinates. The coordinates | 
 |      * are transformed with the supplied matrix. | 
 |      */ | 
 |     void dirtyLayer(const float left, const float top, | 
 |             const float right, const float bottom, const mat4 transform); | 
 |  | 
 |     /** | 
 |      * Mark the layer as dirty at the specified coordinates. | 
 |      */ | 
 |     void dirtyLayer(const float left, const float top, | 
 |             const float right, const float bottom); | 
 |  | 
 |     /** | 
 |      * Draws a colored rectangle with the specified color. The specified coordinates | 
 |      * are transformed by the current snapshot's transform matrix. | 
 |      * | 
 |      * @param left The left coordinate of the rectangle | 
 |      * @param top The top coordinate of the rectangle | 
 |      * @param right The right coordinate of the rectangle | 
 |      * @param bottom The bottom coordinate of the rectangle | 
 |      * @param color The rectangle's ARGB color, defined as a packed 32 bits word | 
 |      * @param mode The Skia xfermode to use | 
 |      * @param ignoreTransform True if the current transform should be ignored | 
 |      * @param ignoreBlending True if the blending is set by the caller | 
 |      */ | 
 |     void drawColorRect(float left, float top, float right, float bottom, | 
 |             int color, SkXfermode::Mode mode, bool ignoreTransform = false); | 
 |  | 
 |     /** | 
 |      * Draws the shape represented by the specified path texture. | 
 |      * This method invokes drawPathTexture() but takes into account | 
 |      * the extra left/top offset and the texture offset to correctly | 
 |      * position the final shape. | 
 |      * | 
 |      * @param left The left coordinate of the shape to render | 
 |      * @param top The top coordinate of the shape to render | 
 |      * @param texture The texture reprsenting the shape | 
 |      * @param paint The paint to draw the shape with | 
 |      */ | 
 |     void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); | 
 |  | 
 |     /** | 
 |      * Renders the rect defined by the specified bounds as a shape. | 
 |      * This will render the rect using a path texture, which is used to render | 
 |      * rects with stroke effects. | 
 |      * | 
 |      * @param left The left coordinate of the rect to draw | 
 |      * @param top The top coordinate of the rect to draw | 
 |      * @param right The right coordinate of the rect to draw | 
 |      * @param bottom The bottom coordinate of the rect to draw | 
 |      * @param p The paint to draw the rect with | 
 |      */ | 
 |     void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); | 
 |  | 
 |     /** | 
 |      * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey | 
 |      * different compositing rules. | 
 |      * | 
 |      * @param texture The texture to draw with | 
 |      * @param left The x coordinate of the bitmap | 
 |      * @param top The y coordinate of the bitmap | 
 |      * @param paint The paint to render with | 
 |      */ | 
 |     void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); | 
 |  | 
 |     /** | 
 |      * Renders the rect defined by the specified bounds as an anti-aliased rect. | 
 |      * | 
 |      * @param left The left coordinate of the rect to draw | 
 |      * @param top The top coordinate of the rect to draw | 
 |      * @param right The right coordinate of the rect to draw | 
 |      * @param bottom The bottom coordinate of the rect to draw | 
 |      * @param color The color of the rect | 
 |      * @param mode The blending mode to draw the rect | 
 |      */ | 
 |     void drawAARect(float left, float top, float right, float bottom, | 
 |             int color, SkXfermode::Mode mode); | 
 |  | 
 |     /** | 
 |      * Draws a textured rectangle with the specified texture. The specified coordinates | 
 |      * are transformed by the current snapshot's transform matrix. | 
 |      * | 
 |      * @param left The left coordinate of the rectangle | 
 |      * @param top The top coordinate of the rectangle | 
 |      * @param right The right coordinate of the rectangle | 
 |      * @param bottom The bottom coordinate of the rectangle | 
 |      * @param texture The texture name to map onto the rectangle | 
 |      * @param alpha An additional translucency parameter, between 0.0f and 1.0f | 
 |      * @param mode The blending mode | 
 |      * @param blend True if the texture contains an alpha channel | 
 |      */ | 
 |     void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, | 
 |             float alpha, SkXfermode::Mode mode, bool blend); | 
 |  | 
 |     /** | 
 |      * Draws a textured rectangle with the specified texture. The specified coordinates | 
 |      * are transformed by the current snapshot's transform matrix. | 
 |      * | 
 |      * @param left The left coordinate of the rectangle | 
 |      * @param top The top coordinate of the rectangle | 
 |      * @param right The right coordinate of the rectangle | 
 |      * @param bottom The bottom coordinate of the rectangle | 
 |      * @param texture The texture to use | 
 |      * @param paint The paint containing the alpha, blending mode, etc. | 
 |      */ | 
 |     void drawTextureRect(float left, float top, float right, float bottom, | 
 |             Texture* texture, SkPaint* paint); | 
 |  | 
 |     /** | 
 |      * Draws a textured mesh with the specified texture. If the indices are omitted, | 
 |      * the mesh is drawn as a simple quad. The mesh pointers become offsets when a | 
 |      * VBO is bound. | 
 |      * | 
 |      * @param left The left coordinate of the rectangle | 
 |      * @param top The top coordinate of the rectangle | 
 |      * @param right The right coordinate of the rectangle | 
 |      * @param bottom The bottom coordinate of the rectangle | 
 |      * @param texture The texture name to map onto the rectangle | 
 |      * @param alpha An additional translucency parameter, between 0.0f and 1.0f | 
 |      * @param mode The blending mode | 
 |      * @param blend True if the texture contains an alpha channel | 
 |      * @param vertices The vertices that define the mesh | 
 |      * @param texCoords The texture coordinates of each vertex | 
 |      * @param elementsCount The number of elements in the mesh, required by indices | 
 |      * @param swapSrcDst Whether or not the src and dst blending operations should be swapped | 
 |      * @param ignoreTransform True if the current transform should be ignored | 
 |      * @param vbo The VBO used to draw the mesh | 
 |      * @param ignoreScale True if the model view matrix should not be scaled | 
 |      * @param dirty True if calling this method should dirty the current layer | 
 |      */ | 
 |     void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, | 
 |             float alpha, SkXfermode::Mode mode, bool blend, | 
 |             GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | 
 |             bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, | 
 |             bool ignoreScale = false, bool dirty = true); | 
 |  | 
 |     /** | 
 |      * Draws text underline and strike-through if needed. | 
 |      * | 
 |      * @param text The text to decor | 
 |      * @param bytesCount The number of bytes in the text | 
 |      * @param length The length in pixels of the text, can be <= 0.0f to force a measurement | 
 |      * @param x The x coordinate where the text will be drawn | 
 |      * @param y The y coordinate where the text will be drawn | 
 |      * @param paint The paint to draw the text with | 
 |      */ | 
 |     void drawTextDecorations(const char* text, int bytesCount, float length, | 
 |             float x, float y, SkPaint* paint); | 
 |  | 
 |     /** | 
 |      * Draws a path texture. Path textures are alpha8 bitmaps that need special | 
 |      * compositing to apply colors/filters/etc. | 
 |      * | 
 |      * @param texture The texture to render | 
 |      * @param x The x coordinate where the texture will be drawn | 
 |      * @param y The y coordinate where the texture will be drawn | 
 |      * @param paint The paint to draw the texture with | 
 |      */ | 
 |     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); | 
 |  | 
 |     /** | 
 |      * Resets the texture coordinates stored in mMeshVertices. Setting the values | 
 |      * back to default is achieved by calling: | 
 |      * | 
 |      * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | 
 |      * | 
 |      * @param u1 The left coordinate of the texture | 
 |      * @param v1 The bottom coordinate of the texture | 
 |      * @param u2 The right coordinate of the texture | 
 |      * @param v2 The top coordinate of the texture | 
 |      */ | 
 |     void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); | 
 |  | 
 |     /** | 
 |      * Gets the alpha and xfermode out of a paint object. If the paint is null | 
 |      * alpha will be 255 and the xfermode will be SRC_OVER. | 
 |      * | 
 |      * @param paint The paint to extract values from | 
 |      * @param alpha Where to store the resulting alpha | 
 |      * @param mode Where to store the resulting xfermode | 
 |      */ | 
 |     inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); | 
 |  | 
 |     /** | 
 |      * Binds the specified texture. The texture unit must have been selected | 
 |      * prior to calling this method. | 
 |      */ | 
 |     inline void bindTexture(GLuint texture) { | 
 |         glBindTexture(GL_TEXTURE_2D, texture); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Binds the specified EGLImage texture. The texture unit must have been selected | 
 |      * prior to calling this method. | 
 |      */ | 
 |     inline void bindExternalTexture(GLuint texture) { | 
 |         glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Enable or disable blending as necessary. This function sets the appropriate | 
 |      * blend function based on the specified xfermode. | 
 |      */ | 
 |     inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, | 
 |             bool swapSrcDst = false); | 
 |  | 
 |     /** | 
 |      * Safely retrieves the mode from the specified xfermode. If the specified | 
 |      * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. | 
 |      */ | 
 |     inline SkXfermode::Mode getXfermode(SkXfermode* mode); | 
 |  | 
 |     /** | 
 |      * Use the specified program with the current GL context. If the program is already | 
 |      * in use, it will not be bound again. If it is not in use, the current program is | 
 |      * marked unused and the specified program becomes used and becomes the new | 
 |      * current program. | 
 |      * | 
 |      * @param program The program to use | 
 |      * | 
 |      * @return true If the specified program was already in use, false otherwise. | 
 |      */ | 
 |     inline bool useProgram(Program* program); | 
 |  | 
 |     /** | 
 |      * Invoked before any drawing operation. This sets required state. | 
 |      */ | 
 |     void setupDraw(bool clear = true); | 
 |     /** | 
 |      * Various methods to setup OpenGL rendering. | 
 |      */ | 
 |     void setupDrawWithTexture(bool isAlpha8 = false); | 
 |     void setupDrawWithExternalTexture(); | 
 |     void setupDrawAALine(); | 
 |     void setupDrawPoint(float pointSize); | 
 |     void setupDrawColor(int color); | 
 |     void setupDrawColor(int color, int alpha); | 
 |     void setupDrawColor(float r, float g, float b, float a); | 
 |     void setupDrawAlpha8Color(int color, int alpha); | 
 |     void setupDrawAlpha8Color(float r, float g, float b, float a); | 
 |     void setupDrawShader(); | 
 |     void setupDrawColorFilter(); | 
 |     void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, | 
 |             bool swapSrcDst = false); | 
 |     void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, | 
 |             bool swapSrcDst = false); | 
 |     void setupDrawProgram(); | 
 |     void setupDrawDirtyRegionsDisabled(); | 
 |     void setupDrawModelViewIdentity(bool offset = false); | 
 |     void setupDrawModelView(float left, float top, float right, float bottom, | 
 |             bool ignoreTransform = false, bool ignoreModelView = false); | 
 |     void setupDrawModelViewTranslate(float left, float top, float right, float bottom, | 
 |             bool ignoreTransform = false); | 
 |     void setupDrawPointUniforms(); | 
 |     void setupDrawColorUniforms(); | 
 |     void setupDrawPureColorUniforms(); | 
 |     void setupDrawShaderIdentityUniforms(); | 
 |     void setupDrawShaderUniforms(bool ignoreTransform = false); | 
 |     void setupDrawColorFilterUniforms(); | 
 |     void setupDrawSimpleMesh(); | 
 |     void setupDrawTexture(GLuint texture); | 
 |     void setupDrawExternalTexture(GLuint texture); | 
 |     void setupDrawTextureTransform(); | 
 |     void setupDrawTextureTransformUniforms(mat4& transform); | 
 |     void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); | 
 |     void setupDrawVertices(GLvoid* vertices); | 
 |     void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, | 
 |             float strokeWidth); | 
 |     void finishDrawTexture(); | 
 |     void accountForClear(SkXfermode::Mode mode); | 
 |  | 
 |     void drawRegionRects(const Region& region); | 
 |  | 
 |     /** | 
 |      * Should be invoked every time the glScissor is modified. | 
 |      */ | 
 |     inline void dirtyClip() { | 
 |         mDirtyClip = true; | 
 |     } | 
 |  | 
 |     // Dimensions of the drawing surface | 
 |     int mWidth, mHeight; | 
 |  | 
 |     // Matrix used for ortho projection in shaders | 
 |     mat4 mOrthoMatrix; | 
 |  | 
 |     // Model-view matrix used to position/size objects | 
 |     mat4 mModelView; | 
 |  | 
 |     // Number of saved states | 
 |     int mSaveCount; | 
 |     // Base state | 
 |     sp<Snapshot> mFirstSnapshot; | 
 |     // Current state | 
 |     sp<Snapshot> mSnapshot; | 
 |  | 
 |     // Shaders | 
 |     SkiaShader* mShader; | 
 |  | 
 |     // Color filters | 
 |     SkiaColorFilter* mColorFilter; | 
 |  | 
 |     // Used to draw textured quads | 
 |     TextureVertex mMeshVertices[4]; | 
 |  | 
 |     // Drop shadow | 
 |     bool mHasShadow; | 
 |     float mShadowRadius; | 
 |     float mShadowDx; | 
 |     float mShadowDy; | 
 |     int mShadowColor; | 
 |  | 
 |     // Various caches | 
 |     Caches& mCaches; | 
 |  | 
 |     // List of rectagnles to clear after saveLayer() is invoked | 
 |     Vector<Rect*> mLayers; | 
 |  | 
 |     // Indentity matrix | 
 |     const mat4 mIdentity; | 
 |  | 
 |     // Indicates whether the clip must be restored | 
 |     bool mDirtyClip; | 
 |  | 
 |     // The following fields are used to setup drawing | 
 |     // Used to describe the shaders to generate | 
 |     ProgramDescription mDescription; | 
 |     // Color description | 
 |     bool mColorSet; | 
 |     float mColorA, mColorR, mColorG, mColorB; | 
 |     // Indicates that the shader should get a color | 
 |     bool mSetShaderColor; | 
 |     // Current texture unit | 
 |     GLuint mTextureUnit; | 
 |     // Track dirty regions, true by default | 
 |     bool mTrackDirtyRegions; | 
 |     // Texture coordinates slot | 
 |     int mTexCoordsSlot; | 
 |  | 
 |     friend class DisplayListRenderer; | 
 |  | 
 | }; // class OpenGLRenderer | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_HWUI_OPENGL_RENDERER_H |