Set the color space to sRGB on the Surface and remove colorFilter.

Also for a canvas wrapping a bitmap the colorspace of the bitmap
will be used to correctly blend content.

Test: CtsUiRenderingTestCases
Bug: 111436479
Change-Id: I63ad7a30605a7f725cc0ef4716d42ea978fb03e3
diff --git a/libs/hwui/surfacetexture/SurfaceTexture.h b/libs/hwui/surfacetexture/SurfaceTexture.h
index db392a9..96afd82 100644
--- a/libs/hwui/surfacetexture/SurfaceTexture.h
+++ b/libs/hwui/surfacetexture/SurfaceTexture.h
@@ -258,8 +258,8 @@
      */
     status_t attachToContext(uint32_t tex);
 
-    sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
-                                bool* queueEmpty, uirenderer::RenderState& renderState);
+    sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, bool* queueEmpty,
+                                uirenderer::RenderState& renderState);
 
     /**
      * attachToView attaches a SurfaceTexture that is currently in the