Implement SkSL cache
Implement SkSL cache by reusing code and logic from egl_cache_t.
Test: Improves startup times for gmail by 15ms and 10ms for calc app.
Bug: 66740665
Change-Id: I9ba479c649ba97a2c29a48d40579ba001264c957
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index a33b287..c22364b 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -18,6 +18,7 @@
#include "Layer.h"
#include "RenderThread.h"
+#include "pipeline/skia/ShaderCache.h"
#include "renderstate/RenderState.h"
#include <GrContextOptions.h>
@@ -127,6 +128,8 @@
}
contextOptions->fExecutor = mTaskProcessor.get();
}
+
+ contextOptions->fPersistentCache = &skiapipeline::ShaderCache::get();
}
void CacheManager::trimMemory(TrimMemoryMode mode) {