Implement SkSL cache
Implement SkSL cache by reusing code and logic from egl_cache_t.
Test: Improves startup times for gmail by 15ms and 10ms for calc app.
Bug: 66740665
Change-Id: I9ba479c649ba97a2c29a48d40579ba001264c957
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index c117cb8..574bb02 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -16,6 +16,7 @@
#include "RenderThread.h"
+#include "pipeline/skia/ShaderCache.h"
#include "CanvasContext.h"
#include "EglManager.h"
#include "OpenGLReadback.h"
@@ -105,6 +106,7 @@
mRenderState = new RenderState(*this);
mVkManager = new VulkanManager(*this);
mCacheManager = new CacheManager(mDisplayInfo);
+ uirenderer::skiapipeline::ShaderCache::get().initShaderDiskCache();
}
void RenderThread::dumpGraphicsMemory(int fd) {