Pre-multiply color components for 2-stop gradients
Bug #7033344
Change-Id: Ia168501f1dc56ba7a1bb0c55078320432309a66a
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 726b57c7..2e4e349 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -217,10 +217,12 @@
float amount = (pos - start) / distance;
float oppAmount = 1.0f - amount;
- *p++ = uint8_t(startR * oppAmount + endR * amount);
- *p++ = uint8_t(startG * oppAmount + endG * amount);
- *p++ = uint8_t(startB * oppAmount + endB * amount);
- *p++ = uint8_t(startA * oppAmount + endA * amount);
+ const float alpha = startA * oppAmount + endA * amount;
+ const float a = alpha / 255.0f;
+ *p++ = uint8_t(a * (startR * oppAmount + endR * amount));
+ *p++ = uint8_t(a * (startG * oppAmount + endG * amount));
+ *p++ = uint8_t(a * (startB * oppAmount + endB * amount));
+ *p++ = uint8_t(alpha);
}
for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {