| /* |
| * Copyright (C) 2015 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "BakedOpDispatcher.h" |
| |
| #include "BakedOpRenderer.h" |
| #include "Caches.h" |
| #include "DeferredLayerUpdater.h" |
| #include "Glop.h" |
| #include "GlopBuilder.h" |
| #include "Patch.h" |
| #include "PathTessellator.h" |
| #include "VertexBuffer.h" |
| #include "renderstate/OffscreenBufferPool.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/GLUtils.h" |
| |
| #include <SkPaintDefaults.h> |
| #include <SkPathOps.h> |
| #include <math.h> |
| #include <algorithm> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| // DEAD CODE |
| } |
| |
| static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op, |
| const BakedOpState& textOpState) { |
| // DEAD CODE |
| } |
| |
| enum class TextRenderType { Defer, Flush }; |
| |
| static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, |
| const ClipBase* renderClip, TextRenderType renderType) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, |
| const MergedBakedOpList& opList) { |
| for (size_t i = 0; i < opList.count; i++) { |
| const BakedOpState& state = *(opList.states[i]); |
| const TextOp& op = *(static_cast<const TextOp*>(state.op)); |
| renderTextShadow(renderer, op, state); |
| } |
| |
| ClipRect renderTargetClip(opList.clip); |
| const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr; |
| for (size_t i = 0; i < opList.count; i++) { |
| const BakedOpState& state = *(opList.states[i]); |
| const TextOp& op = *(static_cast<const TextOp*>(state.op)); |
| TextRenderType renderType = |
| (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer; |
| renderText(renderer, op, state, clip, renderType); |
| } |
| } |
| |
| namespace VertexBufferRenderFlags { |
| enum { |
| Offset = 0x1, |
| ShadowInterp = 0x2, |
| }; |
| } |
| |
| static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, |
| const VertexBuffer& vertexBuffer, float translateX, float translateY, |
| const SkPaint& paint, int vertexBufferRenderFlags) { |
| if (CC_LIKELY(vertexBuffer.getVertexCount())) { |
| bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; |
| const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset |
| ? TransformFlags::OffsetByFudgeFactor |
| : 0; |
| |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshVertexBuffer(vertexBuffer) |
| .setFillPaint(paint, state.alpha, shadowInterp) |
| .setTransform(state.computedState.transform, transformFlags) |
| .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| } |
| |
| SkRect getBoundsOfFill(const RecordedOp& op) { |
| SkRect bounds = op.unmappedBounds.toSkRect(); |
| if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) { |
| float outsetDistance = op.paint->getStrokeWidth() / 2; |
| bounds.outset(outsetDistance, outsetDistance); |
| } |
| return bounds; |
| } |
| |
| void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, |
| const BakedOpState& state) { |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture |
| : TextureFillFlags::None; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUnitQuad(texture->uvMapper) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, |
| const BakedOpState& state) { |
| Texture* texture = renderer.getTexture(op.bitmap); |
| if (!texture) return; |
| const AutoTexture autoCleanup(texture); |
| |
| Rect uv(std::max(0.0f, op.src.left / texture->width()), |
| std::max(0.0f, op.src.top / texture->height()), |
| std::min(1.0f, op.src.right / texture->width()), |
| std::min(1.0f, op.src.bottom / texture->height())); |
| |
| const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| ? TextureFillFlags::IsAlphaMaskTexture |
| : TextureFillFlags::None; |
| const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) && |
| MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(texture->uvMapper, uv) |
| .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, |
| const BakedOpState& state) { |
| SkPaint paint; |
| paint.setColor(op.color); |
| paint.setBlendMode(op.mode); |
| |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshUnitQuad() |
| .setFillPaint(paint, state.alpha) |
| .setTransform(Matrix4::identity(), TransformFlags::None) |
| .setModelViewMapUnitToRect(state.computedState.clipState->rect) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, |
| const BakedOpState& state) { |
| renderer.renderFunctor(op, state); |
| } |
| |
| void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, |
| const BakedOpState& state) { |
| VertexBuffer buffer; |
| PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, |
| state.computedState.transform, buffer); |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); |
| } |
| |
| void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, |
| const BakedOpState& state) { |
| VertexBuffer buffer; |
| PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, |
| state.computedState.transform, buffer); |
| int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; |
| renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); |
| } |
| |
| // See SkPaintDefaults.h |
| #define SkPaintDefaults_MiterLimit SkIntToScalar(4) |
| |
| void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, |
| const BakedOpState& state) { |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| .setFillPaint(*op.paint, state.alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, |
| const BakedOpState& state) { |
| renderTextShadow(renderer, op, state); |
| renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); |
| } |
| |
| void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, |
| const BakedOpState& state) { |
| // DEAD CODE |
| } |
| |
| void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, |
| const BakedOpState& state) { |
| GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); |
| if (!layer) { |
| return; |
| } |
| const bool tryToSnap = layer->getForceFilter(); |
| float alpha = (layer->getAlpha() / 255.0f) * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO |
| .setFillTextureLayer(*(layer), alpha) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRectOptionalSnap(tryToSnap, |
| Rect(layer->getWidth(), layer->getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| |
| void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state, |
| int color, SkBlendMode mode, SkColorFilter* colorFilter) { |
| SkPaint paint; |
| paint.setColor(color); |
| paint.setBlendMode(mode); |
| paint.setColorFilter(sk_ref_sp(colorFilter)); |
| RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint); |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); |
| } |
| |
| void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, |
| const BakedOpState& state) { |
| // Note that we don't use op->paint in this function - it's never set on a LayerOp |
| OffscreenBuffer* buffer = *op.layerHandle; |
| |
| if (CC_UNLIKELY(!buffer)) return; |
| |
| float layerAlpha = op.alpha * state.alpha; |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, |
| Blend::ModeOrderSwap::NoSwap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewOffsetRectSnap( |
| op.unmappedBounds.left, op.unmappedBounds.top, |
| Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| .build(); |
| renderer.renderGlop(state, glop); |
| |
| if (!buffer->hasRenderedSinceRepaint) { |
| buffer->hasRenderedSinceRepaint = true; |
| if (CC_UNLIKELY(Properties::debugLayersUpdates)) { |
| // render debug layer highlight |
| renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); |
| } else if (CC_UNLIKELY(Properties::debugOverdraw)) { |
| // render transparent to increment overdraw for repaint area |
| renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, |
| nullptr); |
| } |
| } |
| } |
| |
| void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, |
| const BakedOpState& state) { |
| LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); |
| *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); |
| } |
| |
| void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, |
| const BakedOpState& state) { |
| LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); |
| if (!state.computedState.clippedBounds.isEmpty()) { |
| if (op.paint && op.paint->getAlpha() < 255) { |
| SkPaint layerPaint; |
| layerPaint.setAlpha(op.paint->getAlpha()); |
| layerPaint.setBlendMode(SkBlendMode::kDstIn); |
| layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter())); |
| RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, |
| &layerPaint); |
| BakedOpDispatcher::onRectOp(renderer, rectOp, state); |
| } |
| |
| OffscreenBuffer& layer = **(op.layerHandle); |
| auto mode = PaintUtils::getBlendModeDirect(op.paint); |
| Glop glop; |
| GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| .setRoundRectClipState(state.roundRectClipState) |
| .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates()) |
| .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap) |
| .setTransform(state.computedState.transform, TransformFlags::None) |
| .setModelViewMapUnitToRect(state.computedState.clippedBounds) |
| .build(); |
| renderer.renderGlop(state, glop); |
| } |
| renderer.renderState().layerPool().putOrDelete(*op.layerHandle); |
| } |
| |
| } // namespace uirenderer |
| } // namespace android |