Reland: Move text logic from jni to hwui level

Initial CL: https://googleplex-android-review.git.corp.google.com/#/c/886854/

Change-Id: I9dfd85fe1d2a2c44f4360c8a29fd58d80e6f31c8
diff --git a/libs/hwui/SkiaCanvas.cpp b/libs/hwui/SkiaCanvas.cpp
index bd4442d..b1ecb71 100644
--- a/libs/hwui/SkiaCanvas.cpp
+++ b/libs/hwui/SkiaCanvas.cpp
@@ -14,10 +14,10 @@
  * limitations under the License.
  */
 
-#include "Canvas.h"
 #include "CanvasProperty.h"
 #include "Layer.h"
 #include "RenderNode.h"
+#include "hwui/Canvas.h"
 
 #include <SkCanvas.h>
 #include <SkClipStack.h>
@@ -147,11 +147,11 @@
             float dstLeft, float dstTop, float dstRight, float dstBottom,
             const SkPaint* paint) override;
 
-    virtual void drawText(const uint16_t* text, const float* positions, int count,
+    virtual void drawGlyphs(const uint16_t* text, const float* positions, int count,
             const SkPaint& paint, float x, float y,
             float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
             float totalAdvance) override;
-    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
+    virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
             float hOffset, float vOffset, const SkPaint& paint) override;
 
     virtual bool drawTextAbsolutePos() const  override { return true; }
@@ -757,7 +757,7 @@
 // Canvas draw operations: Text
 // ----------------------------------------------------------------------------
 
-void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
+void SkiaCanvas::drawGlyphs(const uint16_t* text, const float* positions, int count,
         const SkPaint& paint, float x, float y,
         float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
         float totalAdvance) {
@@ -772,7 +772,7 @@
     drawTextDecorations(x, y, totalAdvance, paint);
 }
 
-void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
+void SkiaCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
         float hOffset, float vOffset, const SkPaint& paint) {
     mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
 }