| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include "Caches.h" |
| |
| namespace android { |
| |
| #ifdef USE_OPENGL_RENDERER |
| using namespace uirenderer; |
| ANDROID_SINGLETON_STATIC_INSTANCE(Caches); |
| #endif |
| |
| namespace uirenderer { |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), |
| lastDstMode(GL_ZERO), currentProgram(NULL) { |
| GLint maxTextureUnits; |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { |
| LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); |
| } |
| |
| glGenBuffers(1, &meshBuffer); |
| glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); |
| |
| currentBuffer = meshBuffer; |
| } |
| |
| /** |
| * Binds the VBO used to render simple textured quads. |
| */ |
| void Caches::bindMeshBuffer() { |
| bindMeshBuffer(meshBuffer); |
| } |
| |
| /** |
| * Binds the specified VBO. |
| */ |
| void Caches::bindMeshBuffer(const GLuint buffer) { |
| if (currentBuffer != buffer) { |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); |
| currentBuffer = buffer; |
| } |
| } |
| |
| /** |
| * Unbinds the VBO used to render simple textured quads. |
| */ |
| void Caches::unbindMeshBuffer() { |
| if (currentBuffer) { |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| currentBuffer = 0; |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |