blob: dd0b6980841a09d400d08f9fce06e7a6cc674b3a [file] [log] [blame]
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RuntimeShader.h"
#include "SkShader.h"
#include "include/effects/SkRuntimeEffect.h"
namespace android::uirenderer {
RuntimeShader::RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
const SkMatrix* matrix)
: Shader(nullptr)
, // Explicitly passing null as RuntimeShader is created with the
// matrix directly
skShader(effect.makeShader(std::move(data), nullptr, 0, matrix, isOpaque)) {}
sk_sp<SkShader> RuntimeShader::makeSkShader() {
return skShader;
}
RuntimeShader::~RuntimeShader() {}
} // namespace android::uirenderer