| /* |
| * Copyright (C) 2020 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Shader.h" |
| |
| #include "SkImageFilters.h" |
| #include "SkPaint.h" |
| #include "SkRefCnt.h" |
| |
| namespace android::uirenderer { |
| |
| Shader::Shader(const SkMatrix* matrix) |
| : localMatrix(matrix ? *matrix : SkMatrix::I()) |
| , skShader(nullptr) |
| , skImageFilter(nullptr) {} |
| |
| Shader::~Shader() {} |
| |
| sk_sp<SkShader> Shader::asSkShader() { |
| // If we already have created a shader with these parameters just return the existing |
| // shader we have already created |
| if (!this->skShader.get()) { |
| this->skShader = makeSkShader(); |
| if (this->skShader.get()) { |
| if (!localMatrix.isIdentity()) { |
| this->skShader = this->skShader->makeWithLocalMatrix(localMatrix); |
| } |
| } |
| } |
| return this->skShader; |
| } |
| |
| /** |
| * By default return null as we cannot convert all visual effects to SkShader instances |
| */ |
| sk_sp<SkShader> Shader::makeSkShader() { |
| return nullptr; |
| } |
| |
| sk_sp<SkImageFilter> Shader::asSkImageFilter() { |
| // If we already have created an ImageFilter with these parameters just return the existing |
| // ImageFilter we have already created |
| if (!this->skImageFilter.get()) { |
| // Attempt to create an SkImageFilter from the current Shader implementation |
| this->skImageFilter = makeSkImageFilter(); |
| if (this->skImageFilter) { |
| if (!localMatrix.isIdentity()) { |
| // If we have created an SkImageFilter and we have a transformation, wrap |
| // the created SkImageFilter to apply the given matrix |
| this->skImageFilter = SkImageFilters::MatrixTransform( |
| localMatrix, kMedium_SkFilterQuality, this->skImageFilter); |
| } |
| } else { |
| // Otherwise if no SkImageFilter implementation is provided, create one from |
| // the result of asSkShader. Note the matrix is already applied to the shader in |
| // this case so just convert it to an SkImageFilter using SkImageFilters::Paint |
| SkPaint paint; |
| paint.setShader(asSkShader()); |
| sk_sp<SkImageFilter> paintFilter = SkImageFilters::Paint(paint); |
| this->skImageFilter = SkImageFilters::Xfermode(SkBlendMode::kDstIn, |
| std::move(paintFilter)); |
| } |
| } |
| return this->skImageFilter; |
| } |
| |
| /** |
| * By default return null for subclasses to implement. If there is not a direct SkImageFilter |
| * conversion |
| */ |
| sk_sp<SkImageFilter> Shader::makeSkImageFilter() { |
| return nullptr; |
| } |
| } // namespace android::uirenderer |