blob: 469c66255b8690fed3f61d3bd54688f5e64d6280 [file] [log] [blame]
SHADER_SOURCE(gDrawLinearGradientFragmentShader,
precision mediump float;
varying float index;
uniform vec4 color;
uniform sampler2D sampler;
void main(void) {
gl_FragColor = texture2D(sampler, vec2(index, 0.5)) * color;
}
);