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platform_frameworks_base
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f9764a4f532561f6e2e985ff3b25112f1132ce44
/
.
/
libs
/
hwui
/
shaders
/
drawLinearGradient.frag
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SHADER_SOURCE
(
gDrawLinearGradientFragmentShader
,
precision mediump
float
;
varying
float
index
;
uniform vec4 color
;
uniform sampler2D sampler
;
void
main
(
void
)
{
gl_FragColor
=
texture2D
(
sampler
,
vec2
(
index
,
0.5
))
*
color
;
}
);