Chris Craik | 05f3d6e | 2014-06-02 16:27:04 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2014 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "OpenGLRenderer" |
| 18 | #define ATRACE_TAG ATRACE_TAG_VIEW |
| 19 | |
| 20 | #include <utils/JenkinsHash.h> |
| 21 | #include <utils/Trace.h> |
| 22 | |
| 23 | #include "Caches.h" |
| 24 | #include "OpenGLRenderer.h" |
| 25 | #include "PathTessellator.h" |
| 26 | #include "ShadowTessellator.h" |
| 27 | #include "TessellationCache.h" |
| 28 | |
| 29 | #include "thread/Signal.h" |
| 30 | #include "thread/Task.h" |
| 31 | #include "thread/TaskProcessor.h" |
| 32 | |
| 33 | namespace android { |
| 34 | namespace uirenderer { |
| 35 | |
| 36 | /////////////////////////////////////////////////////////////////////////////// |
| 37 | // Cache entries |
| 38 | /////////////////////////////////////////////////////////////////////////////// |
| 39 | |
| 40 | TessellationCache::Description::Description() |
| 41 | : type(kNone) |
| 42 | , cap(SkPaint::kDefault_Cap) |
| 43 | , style(SkPaint::kFill_Style) |
| 44 | , strokeWidth(1.0f) { |
| 45 | memset(&shape, 0, sizeof(Shape)); |
| 46 | } |
| 47 | |
| 48 | TessellationCache::Description::Description(Type type) |
| 49 | : type(type) |
| 50 | , cap(SkPaint::kDefault_Cap) |
| 51 | , style(SkPaint::kFill_Style) |
| 52 | , strokeWidth(1.0f) { |
| 53 | memset(&shape, 0, sizeof(Shape)); |
| 54 | } |
| 55 | |
| 56 | TessellationCache::Description::Description(Type type, const SkPaint* paint) |
| 57 | : type(type) |
| 58 | , cap(paint->getStrokeCap()) |
| 59 | , style(paint->getStyle()) |
| 60 | , strokeWidth(paint->getStrokeWidth()) { |
| 61 | memset(&shape, 0, sizeof(Shape)); |
| 62 | } |
| 63 | |
| 64 | hash_t TessellationCache::Description::hash() const { |
| 65 | uint32_t hash = JenkinsHashMix(0, type); |
| 66 | hash = JenkinsHashMix(hash, cap); |
| 67 | hash = JenkinsHashMix(hash, style); |
| 68 | hash = JenkinsHashMix(hash, android::hash_type(strokeWidth)); |
| 69 | hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape)); |
| 70 | return JenkinsHashWhiten(hash); |
| 71 | } |
| 72 | |
| 73 | TessellationCache::ShadowDescription::ShadowDescription() |
| 74 | : nodeKey(NULL) { |
| 75 | memset(&matrixData, 0, 16 * sizeof(float)); |
| 76 | } |
| 77 | |
| 78 | TessellationCache::ShadowDescription::ShadowDescription(const void* nodeKey, const Matrix4* drawTransform) |
| 79 | : nodeKey(nodeKey) { |
| 80 | memcpy(&matrixData, drawTransform->data, 16 * sizeof(float)); |
| 81 | } |
| 82 | |
| 83 | hash_t TessellationCache::ShadowDescription::hash() const { |
| 84 | uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*) &nodeKey, sizeof(const void*)); |
| 85 | hash = JenkinsHashMixBytes(hash, (uint8_t*) &matrixData, 16 * sizeof(float)); |
| 86 | return JenkinsHashWhiten(hash); |
| 87 | } |
| 88 | |
| 89 | /////////////////////////////////////////////////////////////////////////////// |
| 90 | // General purpose tessellation task processing |
| 91 | /////////////////////////////////////////////////////////////////////////////// |
| 92 | |
| 93 | class TessellationCache::TessellationTask : public Task<VertexBuffer*> { |
| 94 | public: |
| 95 | TessellationTask(Tessellator tessellator, const Description& description, |
| 96 | const SkPaint* paint) |
| 97 | : tessellator(tessellator) |
| 98 | , description(description) |
| 99 | , paint(*paint) { |
| 100 | } |
| 101 | |
| 102 | ~TessellationTask() {} |
| 103 | |
| 104 | Tessellator tessellator; |
| 105 | Description description; |
| 106 | |
| 107 | //copied, since input paint may not be immutable |
| 108 | const SkPaint paint; |
| 109 | }; |
| 110 | |
| 111 | class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> { |
| 112 | public: |
| 113 | TessellationProcessor(Caches& caches) |
| 114 | : TaskProcessor<VertexBuffer*>(&caches.tasks) {} |
| 115 | ~TessellationProcessor() {} |
| 116 | |
| 117 | virtual void onProcess(const sp<Task<VertexBuffer*> >& task) { |
| 118 | TessellationTask* t = static_cast<TessellationTask*>(task.get()); |
| 119 | ATRACE_NAME("shape tessellation"); |
| 120 | VertexBuffer* buffer = t->tessellator(t->description, t->paint); |
| 121 | t->setResult(buffer); |
| 122 | } |
| 123 | }; |
| 124 | |
| 125 | struct TessellationCache::Buffer { |
| 126 | public: |
| 127 | Buffer(const sp<Task<VertexBuffer*> >& task) |
| 128 | : mTask(task) |
| 129 | , mBuffer(NULL) { |
| 130 | } |
| 131 | |
| 132 | ~Buffer() { |
| 133 | mTask.clear(); |
| 134 | delete mBuffer; |
| 135 | } |
| 136 | |
| 137 | unsigned int getSize() { |
| 138 | blockOnPrecache(); |
| 139 | return mBuffer->getSize(); |
| 140 | } |
| 141 | |
| 142 | const VertexBuffer* getVertexBuffer() { |
| 143 | blockOnPrecache(); |
| 144 | return mBuffer; |
| 145 | } |
| 146 | |
| 147 | private: |
| 148 | void blockOnPrecache() { |
| 149 | if (mTask != NULL) { |
| 150 | mBuffer = mTask->getResult(); |
| 151 | LOG_ALWAYS_FATAL_IF(mBuffer == NULL, "Failed to precache"); |
| 152 | mTask.clear(); |
| 153 | } |
| 154 | } |
| 155 | sp<Task<VertexBuffer*> > mTask; |
| 156 | VertexBuffer* mBuffer; |
| 157 | }; |
| 158 | |
| 159 | /////////////////////////////////////////////////////////////////////////////// |
| 160 | // Shadow tessellation task processing |
| 161 | /////////////////////////////////////////////////////////////////////////////// |
| 162 | |
| 163 | class ShadowTask : public Task<TessellationCache::vertexBuffer_pair_t*> { |
| 164 | public: |
| 165 | ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, |
| 166 | const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, |
| 167 | const Vector3& lightCenter, float lightRadius) |
| 168 | : drawTransform(drawTransform) |
| 169 | , localClip(localClip) |
| 170 | , opaque(opaque) |
| 171 | , casterPerimeter(casterPerimeter) |
| 172 | , transformXY(transformXY) |
| 173 | , transformZ(transformZ) |
| 174 | , lightCenter(lightCenter) |
| 175 | , lightRadius(lightRadius) { |
| 176 | } |
| 177 | |
| 178 | ~ShadowTask() { |
| 179 | TessellationCache::vertexBuffer_pair_t* bufferPair = getResult(); |
| 180 | delete bufferPair->getFirst(); |
| 181 | delete bufferPair->getSecond(); |
| 182 | delete bufferPair; |
| 183 | } |
| 184 | |
| 185 | // Note - only the localClip is deep copied, since other pointers point at Allocator controlled |
| 186 | // objects, which are safe for the entire frame |
| 187 | const Matrix4* drawTransform; |
| 188 | const Rect localClip; |
| 189 | bool opaque; |
| 190 | const SkPath* casterPerimeter; |
| 191 | const Matrix4* transformXY; |
| 192 | const Matrix4* transformZ; |
| 193 | const Vector3 lightCenter; |
| 194 | const float lightRadius; |
| 195 | }; |
| 196 | |
| 197 | static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { |
| 198 | // map z coordinate with true 3d matrix |
| 199 | point.z = transformZ->mapZ(point); |
| 200 | |
| 201 | // map x,y coordinates with draw/Skia matrix |
| 202 | transformXY->mapPoint(point.x, point.y); |
| 203 | } |
| 204 | |
| 205 | static void tessellateShadows( |
| 206 | const Matrix4* drawTransform, const Rect* localClip, |
| 207 | bool isCasterOpaque, const SkPath* casterPerimeter, |
| 208 | const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, |
| 209 | const Vector3& lightCenter, float lightRadius, |
| 210 | VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) { |
| 211 | |
| 212 | // tessellate caster outline into a 2d polygon |
| 213 | Vector<Vertex> casterVertices2d; |
| 214 | const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value |
| 215 | PathTessellator::approximatePathOutlineVertices(*casterPerimeter, |
| 216 | casterRefinementThresholdSquared, casterVertices2d); |
| 217 | if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) { |
| 218 | ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(), |
| 219 | casterVertices2d.size()); |
| 220 | } |
| 221 | |
| 222 | if (casterVertices2d.size() == 0) return; |
| 223 | |
| 224 | // map 2d caster poly into 3d |
| 225 | const int casterVertexCount = casterVertices2d.size(); |
| 226 | Vector3 casterPolygon[casterVertexCount]; |
| 227 | float minZ = FLT_MAX; |
| 228 | float maxZ = -FLT_MAX; |
| 229 | for (int i = 0; i < casterVertexCount; i++) { |
| 230 | const Vertex& point2d = casterVertices2d[i]; |
| 231 | casterPolygon[i] = Vector3(point2d.x, point2d.y, 0); |
| 232 | mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); |
| 233 | minZ = fmin(minZ, casterPolygon[i].z); |
| 234 | maxZ = fmax(maxZ, casterPolygon[i].z); |
| 235 | } |
| 236 | |
| 237 | // map the centroid of the caster into 3d |
| 238 | Vector2 centroid = ShadowTessellator::centroid2d( |
| 239 | reinterpret_cast<const Vector2*>(casterVertices2d.array()), |
| 240 | casterVertexCount); |
| 241 | Vector3 centroid3d(centroid.x, centroid.y, 0); |
| 242 | mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); |
| 243 | |
| 244 | // if the caster intersects the z=0 plane, lift it in Z so it doesn't |
| 245 | if (minZ < SHADOW_MIN_CASTER_Z) { |
| 246 | float casterLift = SHADOW_MIN_CASTER_Z - minZ; |
| 247 | for (int i = 0; i < casterVertexCount; i++) { |
| 248 | casterPolygon[i].z += casterLift; |
| 249 | } |
| 250 | centroid3d.z += casterLift; |
| 251 | } |
| 252 | |
| 253 | // Check whether we want to draw the shadow at all by checking the caster's bounds against clip. |
| 254 | // We only have ortho projection, so we can just ignore the Z in caster for |
| 255 | // simple rejection calculation. |
| 256 | Rect casterBounds(casterPerimeter->getBounds()); |
| 257 | casterTransformXY->mapRect(casterBounds); |
| 258 | |
| 259 | // actual tessellation of both shadows |
| 260 | ShadowTessellator::tessellateAmbientShadow( |
| 261 | isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, |
| 262 | casterBounds, *localClip, maxZ, ambientBuffer); |
| 263 | |
| 264 | ShadowTessellator::tessellateSpotShadow( |
| 265 | isCasterOpaque, casterPolygon, casterVertexCount, |
| 266 | *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, |
| 267 | spotBuffer); |
| 268 | |
| 269 | // TODO: set ambientBuffer & spotBuffer's bounds for correct layer damage |
| 270 | } |
| 271 | |
| 272 | class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> { |
| 273 | public: |
| 274 | ShadowProcessor(Caches& caches) |
| 275 | : TaskProcessor<TessellationCache::vertexBuffer_pair_t*>(&caches.tasks) {} |
| 276 | ~ShadowProcessor() {} |
| 277 | |
| 278 | virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t*> >& task) { |
| 279 | ShadowTask* t = static_cast<ShadowTask*>(task.get()); |
| 280 | ATRACE_NAME("shadow tessellation"); |
| 281 | |
| 282 | VertexBuffer* ambientBuffer = new VertexBuffer; |
| 283 | VertexBuffer* spotBuffer = new VertexBuffer; |
| 284 | tessellateShadows(t->drawTransform, &t->localClip, t->opaque, t->casterPerimeter, |
| 285 | t->transformXY, t->transformZ, t->lightCenter, t->lightRadius, |
| 286 | *ambientBuffer, *spotBuffer); |
| 287 | |
| 288 | t->setResult(new TessellationCache::vertexBuffer_pair_t(ambientBuffer, spotBuffer)); |
| 289 | } |
| 290 | }; |
| 291 | |
| 292 | /////////////////////////////////////////////////////////////////////////////// |
| 293 | // Cache constructor/destructor |
| 294 | /////////////////////////////////////////////////////////////////////////////// |
| 295 | |
| 296 | TessellationCache::TessellationCache() |
| 297 | : mSize(0) |
| 298 | , mMaxSize(MB(DEFAULT_VERTEX_CACHE_SIZE)) |
| 299 | , mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity) |
| 300 | , mShadowCache(LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) { |
| 301 | char property[PROPERTY_VALUE_MAX]; |
| 302 | if (property_get(PROPERTY_VERTEX_CACHE_SIZE, property, NULL) > 0) { |
| 303 | INIT_LOGD(" Setting %s cache size to %sMB", name, property); |
| 304 | setMaxSize(MB(atof(property))); |
| 305 | } else { |
| 306 | INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_VERTEX_CACHE_SIZE); |
| 307 | } |
| 308 | |
| 309 | mCache.setOnEntryRemovedListener(&mBufferRemovedListener); |
| 310 | mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener); |
| 311 | mDebugEnabled = readDebugLevel() & kDebugCaches; |
| 312 | } |
| 313 | |
| 314 | TessellationCache::~TessellationCache() { |
| 315 | mCache.clear(); |
| 316 | } |
| 317 | |
| 318 | /////////////////////////////////////////////////////////////////////////////// |
| 319 | // Size management |
| 320 | /////////////////////////////////////////////////////////////////////////////// |
| 321 | |
| 322 | uint32_t TessellationCache::getSize() { |
| 323 | LruCache<Description, Buffer*>::Iterator iter(mCache); |
| 324 | uint32_t size = 0; |
| 325 | while (iter.next()) { |
| 326 | size += iter.value()->getSize(); |
| 327 | } |
| 328 | return size; |
| 329 | } |
| 330 | |
| 331 | uint32_t TessellationCache::getMaxSize() { |
| 332 | return mMaxSize; |
| 333 | } |
| 334 | |
| 335 | void TessellationCache::setMaxSize(uint32_t maxSize) { |
| 336 | mMaxSize = maxSize; |
| 337 | while (mSize > mMaxSize) { |
| 338 | mCache.removeOldest(); |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | /////////////////////////////////////////////////////////////////////////////// |
| 343 | // Caching |
| 344 | /////////////////////////////////////////////////////////////////////////////// |
| 345 | |
| 346 | |
| 347 | void TessellationCache::trim() { |
| 348 | uint32_t size = getSize(); |
| 349 | while (size > mMaxSize) { |
| 350 | size -= mCache.peekOldestValue()->getSize(); |
| 351 | mCache.removeOldest(); |
| 352 | } |
| 353 | mShadowCache.clear(); |
| 354 | } |
| 355 | |
| 356 | void TessellationCache::clear() { |
| 357 | mCache.clear(); |
| 358 | mShadowCache.clear(); |
| 359 | } |
| 360 | |
| 361 | /////////////////////////////////////////////////////////////////////////////// |
| 362 | // Callbacks |
| 363 | /////////////////////////////////////////////////////////////////////////////// |
| 364 | |
| 365 | void TessellationCache::BufferRemovedListener::operator()(Description& description, |
| 366 | Buffer*& buffer) { |
| 367 | delete buffer; |
| 368 | } |
| 369 | |
| 370 | /////////////////////////////////////////////////////////////////////////////// |
| 371 | // Shadows |
| 372 | /////////////////////////////////////////////////////////////////////////////// |
| 373 | |
| 374 | void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, |
| 375 | bool opaque, const SkPath* casterPerimeter, |
| 376 | const Matrix4* transformXY, const Matrix4* transformZ, |
| 377 | const Vector3& lightCenter, float lightRadius) { |
| 378 | ShadowDescription key(casterPerimeter, drawTransform); |
| 379 | |
| 380 | sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, |
| 381 | casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); |
| 382 | if (mShadowProcessor == NULL) { |
| 383 | mShadowProcessor = new ShadowProcessor(Caches::getInstance()); |
| 384 | } |
| 385 | mShadowProcessor->add(task); |
| 386 | |
| 387 | task->incStrong(NULL); // not using sp<>s, so manually ref while in the cache |
| 388 | mShadowCache.put(key, task.get()); |
| 389 | } |
| 390 | |
| 391 | void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, |
| 392 | bool opaque, const SkPath* casterPerimeter, |
| 393 | const Matrix4* transformXY, const Matrix4* transformZ, |
| 394 | const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { |
| 395 | ShadowDescription key(casterPerimeter, drawTransform); |
| 396 | ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key)); |
| 397 | if (!task) { |
| 398 | precacheShadows(drawTransform, localClip, opaque, casterPerimeter, |
| 399 | transformXY, transformZ, lightCenter, lightRadius); |
| 400 | task = static_cast<ShadowTask*>(mShadowCache.get(key)); |
| 401 | } |
| 402 | LOG_ALWAYS_FATAL_IF(task == NULL, "shadow not precached"); |
| 403 | outBuffers = *(task->getResult()); |
| 404 | } |
| 405 | |
| 406 | /////////////////////////////////////////////////////////////////////////////// |
| 407 | // Tessellation precaching |
| 408 | /////////////////////////////////////////////////////////////////////////////// |
| 409 | |
| 410 | static VertexBuffer* tessellatePath(const SkPath& path, const SkPaint* paint, |
| 411 | float scaleX, float scaleY) { |
| 412 | VertexBuffer* buffer = new VertexBuffer(); |
| 413 | Matrix4 matrix; |
| 414 | matrix.loadScale(scaleX, scaleY, 1); |
| 415 | PathTessellator::tessellatePath(path, paint, matrix, *buffer); |
| 416 | return buffer; |
| 417 | } |
| 418 | |
| 419 | TessellationCache::Buffer* TessellationCache::getOrCreateBuffer( |
| 420 | const Description& entry, Tessellator tessellator, const SkPaint* paint) { |
| 421 | Buffer* buffer = mCache.get(entry); |
| 422 | if (!buffer) { |
| 423 | // not cached, enqueue a task to fill the buffer |
| 424 | sp<TessellationTask> task = new TessellationTask(tessellator, entry, paint); |
| 425 | buffer = new Buffer(task); |
| 426 | |
| 427 | if (mProcessor == NULL) { |
| 428 | mProcessor = new TessellationProcessor(Caches::getInstance()); |
| 429 | } |
| 430 | mProcessor->add(task); |
| 431 | mCache.put(entry, buffer); |
| 432 | } |
| 433 | return buffer; |
| 434 | } |
| 435 | |
| 436 | /////////////////////////////////////////////////////////////////////////////// |
| 437 | // Rounded rects |
| 438 | /////////////////////////////////////////////////////////////////////////////// |
| 439 | |
| 440 | static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description, |
| 441 | const SkPaint& paint) { |
| 442 | SkRect rect = SkRect::MakeWH(description.shape.roundRect.mWidth, |
| 443 | description.shape.roundRect.mHeight); |
| 444 | float rx = description.shape.roundRect.mRx; |
| 445 | float ry = description.shape.roundRect.mRy; |
| 446 | if (paint.getStyle() == SkPaint::kStrokeAndFill_Style) { |
| 447 | float outset = paint.getStrokeWidth() / 2; |
| 448 | rect.outset(outset, outset); |
| 449 | rx += outset; |
| 450 | ry += outset; |
| 451 | } |
| 452 | SkPath path; |
| 453 | path.addRoundRect(rect, rx, ry); |
| 454 | return tessellatePath(path, &paint, |
| 455 | description.shape.roundRect.mScaleX, description.shape.roundRect.mScaleY); |
| 456 | } |
| 457 | |
| 458 | TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(const Matrix4& transform, |
| 459 | float width, float height, float rx, float ry, const SkPaint* paint) { |
| 460 | Description entry(Description::kRoundRect, paint); |
| 461 | entry.shape.roundRect.mWidth = width; |
| 462 | entry.shape.roundRect.mHeight = height; |
| 463 | entry.shape.roundRect.mRx = rx; |
| 464 | entry.shape.roundRect.mRy = ry; |
| 465 | PathTessellator::extractTessellationScales(transform, |
| 466 | &entry.shape.roundRect.mScaleX, &entry.shape.roundRect.mScaleY); |
| 467 | |
| 468 | return getOrCreateBuffer(entry, &tessellateRoundRect, paint); |
| 469 | } |
| 470 | const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, |
| 471 | float width, float height, float rx, float ry, const SkPaint* paint) { |
| 472 | return getRoundRectBuffer(transform, width, height, rx, ry, paint)->getVertexBuffer(); |
| 473 | } |
| 474 | |
| 475 | }; // namespace uirenderer |
| 476 | }; // namespace android |