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Romain Guy08ae3172010-06-21 19:35:50 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_MATRIX_H
18#define ANDROID_UI_MATRIX_H
19
20namespace android {
21
22///////////////////////////////////////////////////////////////////////////////
23// Classes
24///////////////////////////////////////////////////////////////////////////////
25
26class Matrix4 {
27public:
28 Matrix4() {
29 loadIdentity();
30 }
31
32 Matrix4(const float* v) {
33 load(v);
34 }
35
36 Matrix4(const Matrix4& v) {
37 load(v);
38 }
39
40 void loadIdentity();
41
42 void load(const float* v);
43 void load(const Matrix4& v);
44
45 void loadTranslate(float x, float y, float z);
46 void loadScale(float sx, float sy, float sz);
47 void loadRotate(float angle, float x, float y, float z);
48 void loadMultiply(const Matrix4& u, const Matrix4& v);
49
50 void loadOrtho(float left, float right, float bottom, float top, float near, float far);
51
52 void multiply(const Matrix4& v) {
53 Matrix4 u;
54 u.loadMultiply(*this, v);
55 load(u);
56 }
57
58 void translate(float x, float y, float z) {
59 Matrix4 u;
60 u.loadTranslate(x, y, z);
61 multiply(u);
62 }
63
64 void scale(float sx, float sy, float sz) {
65 Matrix4 u;
66 u.loadScale(sx, sy, sz);
67 multiply(u);
68 }
69
70 void rotate(float angle, float x, float y, float z) {
71 Matrix4 u;
72 u.loadRotate(angle, x, y, z);
73 multiply(u);
74 }
75
76 void copyTo(float* v) const;
77
78 void dump() const;
79
80//private:
81 inline float get(int i, int j) const {
82 return mMat[i * 4 + j];
83 }
84
85 inline void set(int i, int j, float v) {
86 mMat[i * 4 + j] = v;
87 }
88
89 float mMat[16];
90}; // class Matrix4
91
92///////////////////////////////////////////////////////////////////////////////
93// Types
94///////////////////////////////////////////////////////////////////////////////
95
96typedef Matrix4 mat4;
97
98}; // namespace android
99
100#endif // ANDROID_UI_MATRIX_H