blob: d7df77c2f3ed0fa268789f899b6e19242e136129 [file] [log] [blame]
John Reck10dd0582016-03-31 16:36:16 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Readback.h"
18
19#include "Caches.h"
20#include "Image.h"
21#include "GlopBuilder.h"
22#include "renderstate/RenderState.h"
23#include "renderthread/EglManager.h"
24#include "utils/GLUtils.h"
25
26#include <GLES2/gl2.h>
27#include <ui/Fence.h>
28#include <ui/GraphicBuffer.h>
29
30namespace android {
31namespace uirenderer {
32
33bool Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
34 Surface& surface, SkBitmap* bitmap) {
35 // TODO: Clean this up and unify it with LayerRenderer::copyLayer,
36 // of which most of this is copied from.
37 renderThread.eglManager().initialize();
38
39 Caches& caches = Caches::getInstance();
40 RenderState& renderState = renderThread.renderState();
41 int destWidth = bitmap->width();
42 int destHeight = bitmap->height();
43 if (destWidth > caches.maxTextureSize
44 || destHeight > caches.maxTextureSize) {
45 ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d",
46 destWidth, destHeight, caches.maxTextureSize);
47 return false;
48 }
49 GLuint fbo = renderState.createFramebuffer();
50 if (!fbo) {
51 ALOGW("Could not obtain an FBO");
52 return false;
53 }
54
55 SkAutoLockPixels alp(*bitmap);
56
57 GLuint texture;
58
59 GLenum format;
60 GLenum type;
61
62 switch (bitmap->colorType()) {
63 case kAlpha_8_SkColorType:
64 format = GL_ALPHA;
65 type = GL_UNSIGNED_BYTE;
66 break;
67 case kRGB_565_SkColorType:
68 format = GL_RGB;
69 type = GL_UNSIGNED_SHORT_5_6_5;
70 break;
71 case kARGB_4444_SkColorType:
72 format = GL_RGBA;
73 type = GL_UNSIGNED_SHORT_4_4_4_4;
74 break;
75 case kN32_SkColorType:
76 default:
77 format = GL_RGBA;
78 type = GL_UNSIGNED_BYTE;
79 break;
80 }
81
82 renderState.bindFramebuffer(fbo);
83
84 // TODO: Use layerPool or something to get this maybe? But since we
85 // need explicit format control we can't currently.
86
87 // Setup the rendertarget
88 glGenTextures(1, &texture);
89 caches.textureState().activateTexture(0);
90 caches.textureState().bindTexture(texture);
91 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
92 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
93 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
96 glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight,
97 0, format, type, nullptr);
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
99 GL_TEXTURE_2D, texture, 0);
100
101 // Setup the source
102 sp<GraphicBuffer> sourceBuffer;
103 sp<Fence> sourceFence;
104 // FIXME: Waiting on an API from libgui for this
105 // surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence);
106 if (!sourceBuffer.get()) {
107 ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
108 return false;
109 }
110 int err = sourceFence->wait(500 /* ms */);
111 if (err != NO_ERROR) {
112 ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
113 return false;
114 }
115 Image sourceImage(sourceBuffer);
116 if (!sourceImage.getTexture()) {
117 ALOGW("Failed to make an EGLImage from the GraphicBuffer");
118 return false;
119 }
120 Texture sourceTexture(caches);
121 sourceTexture.wrap(sourceImage.getTexture(),
122 sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */);
123
124 {
125 // Draw & readback
126 renderState.setViewport(destWidth, destHeight);
127 renderState.scissor().setEnabled(false);
128 renderState.blend().syncEnabled();
129 renderState.stencil().disable();
130
131 Rect destRect(destWidth, destHeight);
132 Glop glop;
133 GlopBuilder(renderState, caches, &glop)
134 .setRoundRectClipState(nullptr)
135 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
136 .setFillLayer(sourceTexture, nullptr, 1.0f, SkXfermode::kSrc_Mode,
137 Blend::ModeOrderSwap::NoSwap)
138 .setTransform(Matrix4::identity(), TransformFlags::None)
139 .setModelViewMapUnitToRect(destRect)
140 .build();
141 Matrix4 ortho;
142 ortho.loadOrtho(destWidth, destHeight);
143 renderState.render(glop, ortho);
144
145 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
146 type, bitmap->getPixels());
147 }
148
149 // Cleanup
150 caches.textureState().deleteTexture(texture);
151 renderState.deleteFramebuffer(fbo);
152
153 GL_CHECKPOINT(MODERATE);
154
155 return true;
156}
157
158} // namespace uirenderer
159} // namespace android