John Reck | 10dd058 | 2016-03-31 16:36:16 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2016 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "Readback.h" |
| 18 | |
| 19 | #include "Caches.h" |
| 20 | #include "Image.h" |
| 21 | #include "GlopBuilder.h" |
| 22 | #include "renderstate/RenderState.h" |
| 23 | #include "renderthread/EglManager.h" |
| 24 | #include "utils/GLUtils.h" |
| 25 | |
| 26 | #include <GLES2/gl2.h> |
| 27 | #include <ui/Fence.h> |
| 28 | #include <ui/GraphicBuffer.h> |
| 29 | |
| 30 | namespace android { |
| 31 | namespace uirenderer { |
| 32 | |
| 33 | bool Readback::copySurfaceInto(renderthread::RenderThread& renderThread, |
| 34 | Surface& surface, SkBitmap* bitmap) { |
| 35 | // TODO: Clean this up and unify it with LayerRenderer::copyLayer, |
| 36 | // of which most of this is copied from. |
| 37 | renderThread.eglManager().initialize(); |
| 38 | |
| 39 | Caches& caches = Caches::getInstance(); |
| 40 | RenderState& renderState = renderThread.renderState(); |
| 41 | int destWidth = bitmap->width(); |
| 42 | int destHeight = bitmap->height(); |
| 43 | if (destWidth > caches.maxTextureSize |
| 44 | || destHeight > caches.maxTextureSize) { |
| 45 | ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", |
| 46 | destWidth, destHeight, caches.maxTextureSize); |
| 47 | return false; |
| 48 | } |
| 49 | GLuint fbo = renderState.createFramebuffer(); |
| 50 | if (!fbo) { |
| 51 | ALOGW("Could not obtain an FBO"); |
| 52 | return false; |
| 53 | } |
| 54 | |
| 55 | SkAutoLockPixels alp(*bitmap); |
| 56 | |
| 57 | GLuint texture; |
| 58 | |
| 59 | GLenum format; |
| 60 | GLenum type; |
| 61 | |
| 62 | switch (bitmap->colorType()) { |
| 63 | case kAlpha_8_SkColorType: |
| 64 | format = GL_ALPHA; |
| 65 | type = GL_UNSIGNED_BYTE; |
| 66 | break; |
| 67 | case kRGB_565_SkColorType: |
| 68 | format = GL_RGB; |
| 69 | type = GL_UNSIGNED_SHORT_5_6_5; |
| 70 | break; |
| 71 | case kARGB_4444_SkColorType: |
| 72 | format = GL_RGBA; |
| 73 | type = GL_UNSIGNED_SHORT_4_4_4_4; |
| 74 | break; |
| 75 | case kN32_SkColorType: |
| 76 | default: |
| 77 | format = GL_RGBA; |
| 78 | type = GL_UNSIGNED_BYTE; |
| 79 | break; |
| 80 | } |
| 81 | |
| 82 | renderState.bindFramebuffer(fbo); |
| 83 | |
| 84 | // TODO: Use layerPool or something to get this maybe? But since we |
| 85 | // need explicit format control we can't currently. |
| 86 | |
| 87 | // Setup the rendertarget |
| 88 | glGenTextures(1, &texture); |
| 89 | caches.textureState().activateTexture(0); |
| 90 | caches.textureState().bindTexture(texture); |
| 91 | glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); |
| 92 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 93 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 94 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 95 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 96 | glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight, |
| 97 | 0, format, type, nullptr); |
| 98 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 99 | GL_TEXTURE_2D, texture, 0); |
| 100 | |
| 101 | // Setup the source |
| 102 | sp<GraphicBuffer> sourceBuffer; |
| 103 | sp<Fence> sourceFence; |
| 104 | // FIXME: Waiting on an API from libgui for this |
| 105 | // surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence); |
| 106 | if (!sourceBuffer.get()) { |
| 107 | ALOGW("Surface doesn't have any previously queued frames, nothing to readback from"); |
| 108 | return false; |
| 109 | } |
| 110 | int err = sourceFence->wait(500 /* ms */); |
| 111 | if (err != NO_ERROR) { |
| 112 | ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt"); |
| 113 | return false; |
| 114 | } |
| 115 | Image sourceImage(sourceBuffer); |
| 116 | if (!sourceImage.getTexture()) { |
| 117 | ALOGW("Failed to make an EGLImage from the GraphicBuffer"); |
| 118 | return false; |
| 119 | } |
| 120 | Texture sourceTexture(caches); |
| 121 | sourceTexture.wrap(sourceImage.getTexture(), |
| 122 | sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */); |
| 123 | |
| 124 | { |
| 125 | // Draw & readback |
| 126 | renderState.setViewport(destWidth, destHeight); |
| 127 | renderState.scissor().setEnabled(false); |
| 128 | renderState.blend().syncEnabled(); |
| 129 | renderState.stencil().disable(); |
| 130 | |
| 131 | Rect destRect(destWidth, destHeight); |
| 132 | Glop glop; |
| 133 | GlopBuilder(renderState, caches, &glop) |
| 134 | .setRoundRectClipState(nullptr) |
| 135 | .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO |
| 136 | .setFillLayer(sourceTexture, nullptr, 1.0f, SkXfermode::kSrc_Mode, |
| 137 | Blend::ModeOrderSwap::NoSwap) |
| 138 | .setTransform(Matrix4::identity(), TransformFlags::None) |
| 139 | .setModelViewMapUnitToRect(destRect) |
| 140 | .build(); |
| 141 | Matrix4 ortho; |
| 142 | ortho.loadOrtho(destWidth, destHeight); |
| 143 | renderState.render(glop, ortho); |
| 144 | |
| 145 | glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, |
| 146 | type, bitmap->getPixels()); |
| 147 | } |
| 148 | |
| 149 | // Cleanup |
| 150 | caches.textureState().deleteTexture(texture); |
| 151 | renderState.deleteFramebuffer(fbo); |
| 152 | |
| 153 | GL_CHECKPOINT(MODERATE); |
| 154 | |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | } // namespace uirenderer |
| 159 | } // namespace android |