blob: e371590b8120ee89d6f93912308b7c72fd7af276 [file] [log] [blame]
John Reck113e0822014-03-18 09:22:59 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35 if (logBuffer.isEmpty()) {
36 return;
37 }
38
39 FILE *file = fdopen(fd, "a");
40
41 fprintf(file, "\nRecent DisplayList operations\n");
42 logBuffer.outputCommands(file);
43
44 String8 cachesLog;
45 Caches::getInstance().dumpMemoryUsage(cachesLog);
46 fprintf(file, "\nCaches:\n%s", cachesLog.string());
47 fprintf(file, "\n");
48
49 fflush(file);
50}
51
52RenderNode::RenderNode() : mDestroyed(false), mDisplayListData(0) {
53}
54
55RenderNode::~RenderNode() {
56 LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58 mDestroyed = true;
59 delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63 if (displayList) {
64 DISPLAY_LIST_LOGD("Deferring display list destruction");
65 Caches::getInstance().deleteDisplayListDeferred(displayList);
66 }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70 delete mDisplayListData;
71 mDisplayListData = data;
72 if (mDisplayListData) {
73 Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74 }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83 mName.string(), isRenderable());
84 ALOGD("%*s%s %d", level * 2, "", "Save",
85 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87 outputViewProperties(level);
88 int flags = DisplayListOp::kOpLogFlag_Recurse;
89 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90 mDisplayListData->displayListOps[i]->output(level, flags);
91 }
92
93 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::outputViewProperties(const int level) {
97 properties().updateMatrix();
98 if (properties().mLeft != 0 || properties().mTop != 0) {
99 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", properties().mLeft, properties().mTop);
100 }
101 if (properties().mStaticMatrix) {
102 ALOGD("%*sConcatMatrix (static) %p: " SK_MATRIX_STRING,
103 level * 2, "", properties().mStaticMatrix, SK_MATRIX_ARGS(properties().mStaticMatrix));
104 }
105 if (properties().mAnimationMatrix) {
106 ALOGD("%*sConcatMatrix (animation) %p: " SK_MATRIX_STRING,
107 level * 2, "", properties().mAnimationMatrix, SK_MATRIX_ARGS(properties().mAnimationMatrix));
108 }
109 if (properties().mMatrixFlags != 0) {
110 if (properties().mMatrixFlags == TRANSLATION) {
111 ALOGD("%*sTranslate %.2f, %.2f, %.2f",
112 level * 2, "", properties().mTranslationX, properties().mTranslationY, properties().mTranslationZ);
113 } else {
114 ALOGD("%*sConcatMatrix %p: " MATRIX_4_STRING,
115 level * 2, "", properties().mTransformMatrix, MATRIX_4_ARGS(properties().mTransformMatrix));
116 }
117 }
118
119 bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
120 if (properties().mAlpha < 1) {
121 if (properties().mCaching) {
122 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", properties().mAlpha);
123 } else if (!properties().mHasOverlappingRendering) {
124 ALOGD("%*sScaleAlpha %.2f", level * 2, "", properties().mAlpha);
125 } else {
126 int flags = SkCanvas::kHasAlphaLayer_SaveFlag;
127 if (clipToBoundsNeeded) {
128 flags |= SkCanvas::kClipToLayer_SaveFlag;
129 clipToBoundsNeeded = false; // clipping done by save layer
130 }
131 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "",
132 (float) 0, (float) 0, (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop,
133 (int)(properties().mAlpha * 255), flags);
134 }
135 }
136 if (clipToBoundsNeeded) {
137 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f,
138 (float) properties().mRight - properties().mLeft, (float) properties().mBottom - properties().mTop);
139 }
140}
141
142/*
143 * For property operations, we pass a savecount of 0, since the operations aren't part of the
144 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
145 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().mCount)
146 */
147#define PROPERTY_SAVECOUNT 0
148
149template <class T>
150void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
151 const int level) {
152#if DEBUG_DISPLAY_LIST
153 outputViewProperties(level);
154#endif
155 properties().updateMatrix();
156 if (properties().mLeft != 0 || properties().mTop != 0) {
157 renderer.translate(properties().mLeft, properties().mTop);
158 }
159 if (properties().mStaticMatrix) {
160 renderer.concatMatrix(properties().mStaticMatrix);
161 } else if (properties().mAnimationMatrix) {
162 renderer.concatMatrix(properties().mAnimationMatrix);
163 }
164 if (properties().mMatrixFlags != 0) {
165 if (properties().mMatrixFlags == TRANSLATION) {
166 renderer.translate(properties().mTranslationX, properties().mTranslationY);
167 } else {
168 renderer.concatMatrix(*properties().mTransformMatrix);
169 }
170 }
171 bool clipToBoundsNeeded = properties().mCaching ? false : properties().mClipToBounds;
172 if (properties().mAlpha < 1) {
173 if (properties().mCaching) {
174 renderer.setOverrideLayerAlpha(properties().mAlpha);
175 } else if (!properties().mHasOverlappingRendering) {
176 renderer.scaleAlpha(properties().mAlpha);
177 } else {
178 // TODO: should be able to store the size of a DL at record time and not
179 // have to pass it into this call. In fact, this information might be in the
180 // location/size info that we store with the new native transform data.
181 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
182 if (clipToBoundsNeeded) {
183 saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
184 clipToBoundsNeeded = false; // clipping done by saveLayer
185 }
186
187 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
188 0, 0, properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, properties().mAlpha * 255, saveFlags);
189 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
190 }
191 }
192 if (clipToBoundsNeeded) {
193 ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
194 properties().mRight - properties().mLeft, properties().mBottom - properties().mTop, SkRegion::kIntersect_Op);
195 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
196 }
197 if (CC_UNLIKELY(properties().mClipToOutline && !properties().mOutline.isEmpty())) {
198 ClipPathOp* op = new (handler.allocator()) ClipPathOp(&properties().mOutline, SkRegion::kIntersect_Op);
199 handler(op, PROPERTY_SAVECOUNT, properties().mClipToBounds);
200 }
201}
202
203/**
204 * Apply property-based transformations to input matrix
205 *
206 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
207 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
208 */
209void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
210 if (properties().mLeft != 0 || properties().mTop != 0) {
211 matrix.translate(properties().mLeft, properties().mTop);
212 }
213 if (properties().mStaticMatrix) {
214 mat4 stat(*properties().mStaticMatrix);
215 matrix.multiply(stat);
216 } else if (properties().mAnimationMatrix) {
217 mat4 anim(*properties().mAnimationMatrix);
218 matrix.multiply(anim);
219 }
220 if (properties().mMatrixFlags != 0) {
221 properties().updateMatrix();
222 if (properties().mMatrixFlags == TRANSLATION) {
223 matrix.translate(properties().mTranslationX, properties().mTranslationY,
224 true3dTransform ? properties().mTranslationZ : 0.0f);
225 } else {
226 if (!true3dTransform) {
227 matrix.multiply(*properties().mTransformMatrix);
228 } else {
229 mat4 true3dMat;
230 true3dMat.loadTranslate(
231 properties().mPivotX + properties().mTranslationX,
232 properties().mPivotY + properties().mTranslationY,
233 properties().mTranslationZ);
234 true3dMat.rotate(properties().mRotationX, 1, 0, 0);
235 true3dMat.rotate(properties().mRotationY, 0, 1, 0);
236 true3dMat.rotate(properties().mRotation, 0, 0, 1);
237 true3dMat.scale(properties().mScaleX, properties().mScaleY, 1);
238 true3dMat.translate(-properties().mPivotX, -properties().mPivotY);
239
240 matrix.multiply(true3dMat);
241 }
242 }
243 }
244}
245
246/**
247 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
248 *
249 * This should be called before a call to defer() or drawDisplayList()
250 *
251 * Each DisplayList that serves as a 3d root builds its list of composited children,
252 * which are flagged to not draw in the standard draw loop.
253 */
254void RenderNode::computeOrdering() {
255 ATRACE_CALL();
256 mProjectedNodes.clear();
257
258 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
259 // transform properties are applied correctly to top level children
260 if (mDisplayListData == NULL) return;
261 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
262 DrawDisplayListOp* childOp = mDisplayListData->children[i];
263 childOp->mDisplayList->computeOrderingImpl(childOp,
264 &mProjectedNodes, &mat4::identity());
265 }
266}
267
268void RenderNode::computeOrderingImpl(
269 DrawDisplayListOp* opState,
270 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
271 const mat4* transformFromProjectionSurface) {
272 mProjectedNodes.clear();
273 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
274
275 // TODO: should avoid this calculation in most cases
276 // TODO: just calculate single matrix, down to all leaf composited elements
277 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
278 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
279
280 if (properties().mProjectBackwards) {
281 // composited projectee, flag for out of order draw, save matrix, and store in proj surface
282 opState->mSkipInOrderDraw = true;
283 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
284 compositedChildrenOfProjectionSurface->add(opState);
285 } else {
286 // standard in order draw
287 opState->mSkipInOrderDraw = false;
288 }
289
290 if (mDisplayListData->children.size() > 0) {
291 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
292 bool haveAppliedPropertiesToProjection = false;
293 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
294 DrawDisplayListOp* childOp = mDisplayListData->children[i];
295 RenderNode* child = childOp->mDisplayList;
296
297 Vector<DrawDisplayListOp*>* projectionChildren = NULL;
298 const mat4* projectionTransform = NULL;
299 if (isProjectionReceiver && !child->properties().mProjectBackwards) {
300 // if receiving projections, collect projecting descendent
301
302 // Note that if a direct descendent is projecting backwards, we pass it's
303 // grandparent projection collection, since it shouldn't project onto it's
304 // parent, where it will already be drawing.
305 projectionChildren = &mProjectedNodes;
306 projectionTransform = &mat4::identity();
307 } else {
308 if (!haveAppliedPropertiesToProjection) {
309 applyViewPropertyTransforms(localTransformFromProjectionSurface);
310 haveAppliedPropertiesToProjection = true;
311 }
312 projectionChildren = compositedChildrenOfProjectionSurface;
313 projectionTransform = &localTransformFromProjectionSurface;
314 }
315 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
316 }
317 }
318
319}
320
321class DeferOperationHandler {
322public:
323 DeferOperationHandler(DeferStateStruct& deferStruct, int level)
324 : mDeferStruct(deferStruct), mLevel(level) {}
325 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
326 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
327 }
328 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
329
330private:
331 DeferStateStruct& mDeferStruct;
332 const int mLevel;
333};
334
335void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
336 DeferOperationHandler handler(deferStruct, level);
337 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
338}
339
340class ReplayOperationHandler {
341public:
342 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
343 : mReplayStruct(replayStruct), mLevel(level) {}
344 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
345#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
346 properties().mReplayStruct.mRenderer.eventMark(operation->name());
347#endif
348 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
349 }
350 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
351
352private:
353 ReplayStateStruct& mReplayStruct;
354 const int mLevel;
355};
356
357void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
358 ReplayOperationHandler handler(replayStruct, level);
359
360 replayStruct.mRenderer.startMark(mName.string());
361 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
362 replayStruct.mRenderer.endMark();
363
364 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
365 replayStruct.mDrawGlStatus);
366}
367
368void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
369 if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
370
371 for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
372 DrawDisplayListOp* childOp = mDisplayListData->children[i];
373 RenderNode* child = childOp->mDisplayList;
374 float childZ = child->properties().mTranslationZ;
375
376 if (childZ != 0.0f) {
377 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
378 childOp->mSkipInOrderDraw = true;
379 } else if (!child->properties().mProjectBackwards) {
380 // regular, in order drawing DisplayList
381 childOp->mSkipInOrderDraw = false;
382 }
383 }
384
385 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
386 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
387}
388
389#define SHADOW_DELTA 0.1f
390
391template <class T>
392void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
393 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
394 const int size = zTranslatedNodes.size();
395 if (size == 0
396 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
397 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
398 // no 3d children to draw
399 return;
400 }
401
402 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
403 LinearAllocator& alloc = handler.allocator();
404 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
405 SkRegion::kIntersect_Op); // clip to 3d root bounds
406 handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
407
408 /**
409 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
410 * with very similar Z heights to draw together.
411 *
412 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
413 * underneath both, and neither's shadow is drawn on top of the other.
414 */
415 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
416 size_t drawIndex, shadowIndex, endIndex;
417 if (mode == kNegativeZChildren) {
418 drawIndex = 0;
419 endIndex = nonNegativeIndex;
420 shadowIndex = endIndex; // draw no shadows
421 } else {
422 drawIndex = nonNegativeIndex;
423 endIndex = size;
424 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
425 }
426 float lastCasterZ = 0.0f;
427 while (shadowIndex < endIndex || drawIndex < endIndex) {
428 if (shadowIndex < endIndex) {
429 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
430 RenderNode* caster = casterOp->mDisplayList;
431 const float casterZ = zTranslatedNodes[shadowIndex].key;
432 // attempt to render the shadow if the caster about to be drawn is its caster,
433 // OR if its caster's Z value is similar to the previous potential caster
434 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
435
436 if (caster->properties().mAlpha > 0.0f) {
437 mat4 shadowMatrixXY(casterOp->mTransformFromParent);
438 caster->applyViewPropertyTransforms(shadowMatrixXY);
439
440 // Z matrix needs actual 3d transformation, so mapped z values will be correct
441 mat4 shadowMatrixZ(casterOp->mTransformFromParent);
442 caster->applyViewPropertyTransforms(shadowMatrixZ, true);
443
444 DisplayListOp* shadowOp = new (alloc) DrawShadowOp(
445 shadowMatrixXY, shadowMatrixZ,
446 caster->properties().mAlpha, &(caster->properties().mOutline),
447 caster->properties().mWidth, caster->properties().mHeight);
448 handler(shadowOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
449 }
450
451 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
452 shadowIndex++;
453 continue;
454 }
455 }
456
457 // only the actual child DL draw needs to be in save/restore,
458 // since it modifies the renderer's matrix
459 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
460
461 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
462 RenderNode* child = childOp->mDisplayList;
463
464 renderer.concatMatrix(childOp->mTransformFromParent);
465 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
466 handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
467 childOp->mSkipInOrderDraw = true;
468
469 renderer.restoreToCount(restoreTo);
470 drawIndex++;
471 }
472 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
473}
474
475template <class T>
476void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
477 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
478 LinearAllocator& alloc = handler.allocator();
479 ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().mWidth, properties().mHeight,
480 SkRegion::kReplace_Op); // clip to projection surface root bounds
481 handler(clipOp, PROPERTY_SAVECOUNT, properties().mClipToBounds);
482
483 for (size_t i = 0; i < mProjectedNodes.size(); i++) {
484 DrawDisplayListOp* childOp = mProjectedNodes[i];
485
486 // matrix save, concat, and restore can be done safely without allocating operations
487 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
488 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
489 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
490 handler(childOp, renderer.getSaveCount() - 1, properties().mClipToBounds);
491 childOp->mSkipInOrderDraw = true;
492 renderer.restoreToCount(restoreTo);
493 }
494 handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().mClipToBounds);
495}
496
497/**
498 * This function serves both defer and replay modes, and will organize the displayList's component
499 * operations for a single frame:
500 *
501 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
502 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
503 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
504 * defer vs replay logic, per operation
505 */
506template <class T>
507void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
508 if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
509 ALOGW("Error: %s is drawing after destruction", mName.string());
510 CRASH();
511 }
512 if (mDisplayListData->isEmpty() || properties().mAlpha <= 0) {
513 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
514 return;
515 }
516
517#if DEBUG_DISPLAY_LIST
518 Rect* clipRect = renderer.getClipRect();
519 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
520 level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
521 clipRect->right, clipRect->bottom);
522#endif
523
524 LinearAllocator& alloc = handler.allocator();
525 int restoreTo = renderer.getSaveCount();
526 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
527 PROPERTY_SAVECOUNT, properties().mClipToBounds);
528
529 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
530 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
531
532 setViewProperties<T>(renderer, handler, level + 1);
533
534 bool quickRejected = properties().mClipToBounds && renderer.quickRejectConservative(0, 0, properties().mWidth, properties().mHeight);
535 if (!quickRejected) {
536 Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
537 buildZSortedChildList(zTranslatedNodes);
538
539 // for 3d root, draw children with negative z values
540 iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
541
542 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
543 const int saveCountOffset = renderer.getSaveCount() - 1;
544 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
545 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
546 DisplayListOp *op = mDisplayListData->displayListOps[i];
547
548#if DEBUG_DISPLAY_LIST
549 op->output(level + 1);
550#endif
551
552 logBuffer.writeCommand(level, op->name());
553 handler(op, saveCountOffset, properties().mClipToBounds);
554
555 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
556 iterateProjectedChildren(renderer, handler, level);
557 }
558 }
559
560 // for 3d root, draw children with positive z values
561 iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
562 }
563
564 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
565 handler(new (alloc) RestoreToCountOp(restoreTo),
566 PROPERTY_SAVECOUNT, properties().mClipToBounds);
567 renderer.setOverrideLayerAlpha(1.0f);
568}
569
570} /* namespace uirenderer */
571} /* namespace android */