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Chris Craik65cd6122012-12-10 17:56:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craikf0a59072013-11-19 18:00:46 -080017#define LOG_TAG "OpenGLRenderer"
Chris Craik65cd6122012-12-10 17:56:27 -080018#define LOG_NDEBUG 1
Chris Craik87f9df82014-03-07 14:34:42 -080019#define ATRACE_TAG ATRACE_TAG_VIEW
Chris Craik65cd6122012-12-10 17:56:27 -080020
21#define VERTEX_DEBUG 0
22
23#if VERTEX_DEBUG
24#define DEBUG_DUMP_ALPHA_BUFFER() \
25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
26 ALOGD("point %d at %f %f, alpha %f", \
Romain Guy3380cfd2013-08-15 16:57:57 -070027 i, buffer[i].x, buffer[i].y, buffer[i].alpha); \
Chris Craik65cd6122012-12-10 17:56:27 -080028 }
29#define DEBUG_DUMP_BUFFER() \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
Romain Guy3380cfd2013-08-15 16:57:57 -070031 ALOGD("point %d at %f %f", i, buffer[i].x, buffer[i].y); \
Chris Craik65cd6122012-12-10 17:56:27 -080032 }
33#else
34#define DEBUG_DUMP_ALPHA_BUFFER()
35#define DEBUG_DUMP_BUFFER()
36#endif
37
38#include <SkPath.h>
39#include <SkPaint.h>
40
41#include <stdlib.h>
42#include <stdint.h>
43#include <sys/types.h>
44
45#include <utils/Log.h>
46#include <utils/Trace.h>
47
48#include "PathTessellator.h"
49#include "Matrix.h"
50#include "Vector.h"
51#include "Vertex.h"
Chris Craik74cf7e62014-08-07 14:34:46 -070052#include "utils/MathUtils.h"
Chris Craik65cd6122012-12-10 17:56:27 -080053
54namespace android {
55namespace uirenderer {
56
Chris Craik15a07a22014-01-26 13:43:53 -080057#define OUTLINE_REFINE_THRESHOLD_SQUARED (0.5f * 0.5f)
Chris Craik65cd6122012-12-10 17:56:27 -080058#define ROUND_CAP_THRESH 0.25f
59#define PI 3.1415926535897932f
Chris Craik74cf7e62014-08-07 14:34:46 -070060#define MAX_DEPTH 15
Chris Craik65cd6122012-12-10 17:56:27 -080061
Chris Craik74cf7e62014-08-07 14:34:46 -070062/**
63 * Extracts the x and y scale from the transform as positive values, and clamps them
64 */
Chris Craik05f3d6e2014-06-02 16:27:04 -070065void PathTessellator::extractTessellationScales(const Matrix4& transform,
66 float* scaleX, float* scaleY) {
Chris Craikfe02b4b2014-06-16 16:34:29 -070067 if (CC_LIKELY(transform.isPureTranslate())) {
68 *scaleX = 1.0f;
69 *scaleY = 1.0f;
70 } else {
Chris Craik05f3d6e2014-06-02 16:27:04 -070071 float m00 = transform.data[Matrix4::kScaleX];
72 float m01 = transform.data[Matrix4::kSkewY];
73 float m10 = transform.data[Matrix4::kSkewX];
74 float m11 = transform.data[Matrix4::kScaleY];
Chris Craik74cf7e62014-08-07 14:34:46 -070075 *scaleX = MathUtils::clampTessellationScale(sqrt(m00 * m00 + m01 * m01));
76 *scaleY = MathUtils::clampTessellationScale(sqrt(m10 * m10 + m11 * m11));
Chris Craik65cd6122012-12-10 17:56:27 -080077 }
78}
79
Chris Craik65cd6122012-12-10 17:56:27 -080080/**
81 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
82 * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
83 * will be offset by 1.0
84 *
85 * Note that we can't add and normalize the two vectors, that would result in a rectangle having an
86 * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
87 *
88 * NOTE: assumes angles between normals 90 degrees or less
89 */
John Reck1aa5d2d2014-07-24 13:38:28 -070090inline static Vector2 totalOffsetFromNormals(const Vector2& normalA, const Vector2& normalB) {
Chris Craik65cd6122012-12-10 17:56:27 -080091 return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
92}
93
94/**
95 * Structure used for storing useful information about the SkPaint and scale used for tessellating
96 */
97struct PaintInfo {
98public:
Chris Craikd6b65f62014-01-01 14:45:21 -080099 PaintInfo(const SkPaint* paint, const mat4& transform) :
Chris Craik65cd6122012-12-10 17:56:27 -0800100 style(paint->getStyle()), cap(paint->getStrokeCap()), isAA(paint->isAntiAlias()),
Chris Craik65cd6122012-12-10 17:56:27 -0800101 halfStrokeWidth(paint->getStrokeWidth() * 0.5f), maxAlpha(1.0f) {
102 // compute inverse scales
Chris Craikfe02b4b2014-06-16 16:34:29 -0700103 if (CC_LIKELY(transform.isPureTranslate())) {
104 inverseScaleX = 1.0f;
105 inverseScaleY = 1.0f;
106 } else {
Chris Craik05f3d6e2014-06-02 16:27:04 -0700107 float scaleX, scaleY;
108 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
Chris Craik74cf7e62014-08-07 14:34:46 -0700109 inverseScaleX = 1.0f / scaleX;
110 inverseScaleY = 1.0f / scaleY;
Chris Craik65cd6122012-12-10 17:56:27 -0800111 }
112
113 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
Chris Craik19a390b2013-02-27 15:43:26 -0800114 2 * halfStrokeWidth < inverseScaleX) {
Chris Craik05f3d6e2014-06-02 16:27:04 -0700115 // AA, with non-hairline stroke, width < 1 pixel. Scale alpha and treat as hairline.
Chris Craik65cd6122012-12-10 17:56:27 -0800116 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
117 halfStrokeWidth = 0.0f;
118 }
119 }
120
121 SkPaint::Style style;
122 SkPaint::Cap cap;
123 bool isAA;
124 float inverseScaleX;
125 float inverseScaleY;
126 float halfStrokeWidth;
127 float maxAlpha;
128
John Reck1aa5d2d2014-07-24 13:38:28 -0700129 inline void scaleOffsetForStrokeWidth(Vector2& offset) const {
Chris Craik65cd6122012-12-10 17:56:27 -0800130 if (halfStrokeWidth == 0.0f) {
131 // hairline - compensate for scale
132 offset.x *= 0.5f * inverseScaleX;
133 offset.y *= 0.5f * inverseScaleY;
134 } else {
135 offset *= halfStrokeWidth;
136 }
137 }
138
139 /**
140 * NOTE: the input will not always be a normal, especially for sharp edges - it should be the
141 * result of totalOffsetFromNormals (see documentation there)
142 */
John Reck1aa5d2d2014-07-24 13:38:28 -0700143 inline Vector2 deriveAAOffset(const Vector2& offset) const {
144 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY};
Chris Craik65cd6122012-12-10 17:56:27 -0800145 }
146
147 /**
148 * Returns the number of cap divisions beyond the minimum 2 (kButt_Cap/kSquareCap will return 0)
149 * Should only be used when stroking and drawing caps
150 */
151 inline int capExtraDivisions() const {
152 if (cap == SkPaint::kRound_Cap) {
153 if (halfStrokeWidth == 0.0f) return 2;
154
155 // ROUND_CAP_THRESH is the maximum error for polygonal approximation of the round cap
156 const float errConst = (-ROUND_CAP_THRESH / halfStrokeWidth + 1);
157 const float targetCosVal = 2 * errConst * errConst - 1;
158 int neededDivisions = (int)(ceilf(PI / acos(targetCosVal)/2)) * 2;
159 return neededDivisions;
160 }
161 return 0;
162 }
Chris Craikf0a59072013-11-19 18:00:46 -0800163
164 /**
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700165 * Outset the bounds of point data (for line endpoints or points) to account for stroke
Chris Craikf0a59072013-11-19 18:00:46 -0800166 * geometry.
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700167 *
168 * bounds are in pre-scaled space.
Chris Craikf0a59072013-11-19 18:00:46 -0800169 */
Chris Craik05f3d6e2014-06-02 16:27:04 -0700170 void expandBoundsForStroke(Rect* bounds) const {
Chris Craik21bcfc4f2014-09-08 18:43:30 -0700171 if (halfStrokeWidth == 0) {
172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor()));
175 } else {
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor());
179 }
Chris Craikf0a59072013-11-19 18:00:46 -0800180 }
Chris Craik65cd6122012-12-10 17:56:27 -0800181};
182
183void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
185
186 int currentIndex = 0;
187 // zig zag between all previous points on the inside of the hull to create a
188 // triangle strip that fills the hull
189 int srcAindex = 0;
190 int srcBindex = perimeter.size() - 1;
191 while (srcAindex <= srcBindex) {
Chris Craik11a75672013-12-16 17:08:15 -0800192 buffer[currentIndex++] = perimeter[srcAindex];
Chris Craik65cd6122012-12-10 17:56:27 -0800193 if (srcAindex == srcBindex) break;
Chris Craik11a75672013-12-16 17:08:15 -0800194 buffer[currentIndex++] = perimeter[srcBindex];
Chris Craik65cd6122012-12-10 17:56:27 -0800195 srcAindex++;
196 srcBindex--;
197 }
198}
199
200/*
201 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
202 * tri-strip as wide as the stroke.
203 *
204 * Uses an additional 2 vertices at the end to wrap around, closing the tri-strip
205 * (for a total of perimeter.size() * 2 + 2 vertices)
206 */
207void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
208 VertexBuffer& vertexBuffer) {
209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
210
211 int currentIndex = 0;
212 const Vertex* last = &(perimeter[perimeter.size() - 1]);
213 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700214 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800215 lastNormal.normalize();
216 for (unsigned int i = 0; i < perimeter.size(); i++) {
217 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700218 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800219 nextNormal.normalize();
220
John Reck1aa5d2d2014-07-24 13:38:28 -0700221 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
Chris Craik65cd6122012-12-10 17:56:27 -0800222 paintInfo.scaleOffsetForStrokeWidth(totalOffset);
223
224 Vertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700225 current->x + totalOffset.x,
226 current->y + totalOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800227
228 Vertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700229 current->x - totalOffset.x,
230 current->y - totalOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800231
Chris Craik65cd6122012-12-10 17:56:27 -0800232 current = next;
233 lastNormal = nextNormal;
234 }
235
236 // wrap around to beginning
Chris Craik11a75672013-12-16 17:08:15 -0800237 buffer[currentIndex++] = buffer[0];
238 buffer[currentIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800239
240 DEBUG_DUMP_BUFFER();
241}
242
Chris Craik6d29c8d2013-05-08 18:35:44 -0700243static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
John Reck1aa5d2d2014-07-24 13:38:28 -0700244 const Vector2& normal, Vertex* buffer, int& currentIndex, bool begin) {
245 Vector2 strokeOffset = normal;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700246 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
247
John Reck1aa5d2d2014-07-24 13:38:28 -0700248 Vector2 referencePoint = {center.x, center.y};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700249 if (paintInfo.cap == SkPaint::kSquare_Cap) {
John Reck1aa5d2d2014-07-24 13:38:28 -0700250 Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
251 referencePoint += rotated * (begin ? -1 : 1);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700252 }
253
254 Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
255 Vertex::set(&buffer[currentIndex++], referencePoint - strokeOffset);
256}
257
Chris Craik65cd6122012-12-10 17:56:27 -0800258/**
259 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
260 *
261 * 1 - Doesn't need to wrap around, since the input vertices are unclosed
262 *
263 * 2 - can zig-zag across 'extra' vertices at either end, to create round caps
264 */
265void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
266 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
267 const int extra = paintInfo.capExtraDivisions();
268 const int allocSize = (vertices.size() + extra) * 2;
Chris Craik65cd6122012-12-10 17:56:27 -0800269 Vertex* buffer = vertexBuffer.alloc<Vertex>(allocSize);
270
Chris Craik6d29c8d2013-05-08 18:35:44 -0700271 const int lastIndex = vertices.size() - 1;
Chris Craik65cd6122012-12-10 17:56:27 -0800272 if (extra > 0) {
273 // tessellate both round caps
Chris Craik65cd6122012-12-10 17:56:27 -0800274 float beginTheta = atan2(
Romain Guy3380cfd2013-08-15 16:57:57 -0700275 - (vertices[0].x - vertices[1].x),
276 vertices[0].y - vertices[1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800277 float endTheta = atan2(
Romain Guy3380cfd2013-08-15 16:57:57 -0700278 - (vertices[lastIndex].x - vertices[lastIndex - 1].x),
279 vertices[lastIndex].y - vertices[lastIndex - 1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800280 const float dTheta = PI / (extra + 1);
Chris Craik65cd6122012-12-10 17:56:27 -0800281
282 int capOffset;
283 for (int i = 0; i < extra; i++) {
284 if (i < extra / 2) {
285 capOffset = extra - 2 * i - 1;
286 } else {
287 capOffset = 2 * i - extra;
288 }
289
290 beginTheta += dTheta;
Dan Albertff1d8a62014-11-11 19:31:26 -0800291 Vector2 beginRadialOffset = {cosf(beginTheta), sinf(beginTheta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800292 paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
293 Vertex::set(&buffer[capOffset],
Romain Guy3380cfd2013-08-15 16:57:57 -0700294 vertices[0].x + beginRadialOffset.x,
295 vertices[0].y + beginRadialOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800296
297 endTheta += dTheta;
Dan Albertff1d8a62014-11-11 19:31:26 -0800298 Vector2 endRadialOffset = {cosf(endTheta), sinf(endTheta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800299 paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
300 Vertex::set(&buffer[allocSize - 1 - capOffset],
Romain Guy3380cfd2013-08-15 16:57:57 -0700301 vertices[lastIndex].x + endRadialOffset.x,
302 vertices[lastIndex].y + endRadialOffset.y);
Chris Craik65cd6122012-12-10 17:56:27 -0800303 }
304 }
305
306 int currentIndex = extra;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700307 const Vertex* last = &(vertices[0]);
308 const Vertex* current = &(vertices[1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700309 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700310 lastNormal.normalize();
311
312 storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);
313
314 for (unsigned int i = 1; i < vertices.size() - 1; i++) {
Chris Craik65cd6122012-12-10 17:56:27 -0800315 const Vertex* next = &(vertices[i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700316 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800317 nextNormal.normalize();
318
John Reck1aa5d2d2014-07-24 13:38:28 -0700319 Vector2 strokeOffset = totalOffsetFromNormals(lastNormal, nextNormal);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700320 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800321
John Reck1aa5d2d2014-07-24 13:38:28 -0700322 Vector2 center = {current->x, current->y};
Chris Craik6d29c8d2013-05-08 18:35:44 -0700323 Vertex::set(&buffer[currentIndex++], center + strokeOffset);
324 Vertex::set(&buffer[currentIndex++], center - strokeOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800325
326 current = next;
327 lastNormal = nextNormal;
328 }
329
Chris Craik6d29c8d2013-05-08 18:35:44 -0700330 storeBeginEnd(paintInfo, vertices[lastIndex], lastNormal, buffer, currentIndex, false);
Chris Craik65cd6122012-12-10 17:56:27 -0800331
332 DEBUG_DUMP_BUFFER();
333}
334
335/**
336 * Populates a vertexBuffer with AlphaVertices to create an anti-aliased fill shape tessellation
Chris Craik6d29c8d2013-05-08 18:35:44 -0700337 *
Chris Craik65cd6122012-12-10 17:56:27 -0800338 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
339 * the shape (using 2 * perimeter.size() vertices)
340 *
341 * 2 - wrap around to the beginning to complete the perimeter (2 vertices)
342 *
343 * 3 - zig zag back and forth inside the shape to fill it (using perimeter.size() vertices)
344 */
345void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
Chris Craikf0a59072013-11-19 18:00:46 -0800346 VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) {
Chris Craik65cd6122012-12-10 17:56:27 -0800347 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
348
349 // generate alpha points - fill Alpha vertex gaps in between each point with
350 // alpha 0 vertex, offset by a scaled normal.
351 int currentIndex = 0;
352 const Vertex* last = &(perimeter[perimeter.size() - 1]);
353 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700354 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800355 lastNormal.normalize();
356 for (unsigned int i = 0; i < perimeter.size(); i++) {
357 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700358 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800359 nextNormal.normalize();
360
361 // AA point offset from original point is that point's normal, such that each side is offset
362 // by .5 pixels
John Reck1aa5d2d2014-07-24 13:38:28 -0700363 Vector2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
Chris Craik65cd6122012-12-10 17:56:27 -0800364
365 AlphaVertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700366 current->x + totalOffset.x,
367 current->y + totalOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800368 0.0f);
369 AlphaVertex::set(&buffer[currentIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700370 current->x - totalOffset.x,
371 current->y - totalOffset.y,
Chris Craikf0a59072013-11-19 18:00:46 -0800372 maxAlpha);
Chris Craik65cd6122012-12-10 17:56:27 -0800373
Chris Craik65cd6122012-12-10 17:56:27 -0800374 current = next;
375 lastNormal = nextNormal;
376 }
377
378 // wrap around to beginning
Chris Craik11a75672013-12-16 17:08:15 -0800379 buffer[currentIndex++] = buffer[0];
380 buffer[currentIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800381
382 // zig zag between all previous points on the inside of the hull to create a
383 // triangle strip that fills the hull, repeating the first inner point to
384 // create degenerate tris to start inside path
385 int srcAindex = 0;
386 int srcBindex = perimeter.size() - 1;
387 while (srcAindex <= srcBindex) {
Chris Craik11a75672013-12-16 17:08:15 -0800388 buffer[currentIndex++] = buffer[srcAindex * 2 + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800389 if (srcAindex == srcBindex) break;
Chris Craik11a75672013-12-16 17:08:15 -0800390 buffer[currentIndex++] = buffer[srcBindex * 2 + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800391 srcAindex++;
392 srcBindex--;
393 }
394
395 DEBUG_DUMP_BUFFER();
396}
397
398/**
399 * Stores geometry for a single, AA-perimeter (potentially rounded) cap
400 *
401 * For explanation of constants and general methodoloyg, see comments for
402 * getStrokeVerticesFromUnclosedVerticesAA() below.
403 */
Chris Craik6d29c8d2013-05-08 18:35:44 -0700404inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
John Reck1aa5d2d2014-07-24 13:38:28 -0700405 AlphaVertex* buffer, bool isFirst, Vector2 normal, int offset) {
Chris Craik65cd6122012-12-10 17:56:27 -0800406 const int extra = paintInfo.capExtraDivisions();
407 const int extraOffset = (extra + 1) / 2;
408 const int capIndex = isFirst
409 ? 2 * offset + 6 + 2 * (extra + extraOffset)
410 : offset + 2 + 2 * extraOffset;
411 if (isFirst) normal *= -1;
412
413 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
John Reck1aa5d2d2014-07-24 13:38:28 -0700414 Vector2 AAOffset = paintInfo.deriveAAOffset(normal);
Chris Craik65cd6122012-12-10 17:56:27 -0800415
John Reck1aa5d2d2014-07-24 13:38:28 -0700416 Vector2 strokeOffset = normal;
Chris Craik65cd6122012-12-10 17:56:27 -0800417 paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700418 Vector2 outerOffset = strokeOffset + AAOffset;
419 Vector2 innerOffset = strokeOffset - AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800420
John Reck1aa5d2d2014-07-24 13:38:28 -0700421 Vector2 capAAOffset = {0, 0};
Chris Craik65cd6122012-12-10 17:56:27 -0800422 if (paintInfo.cap != SkPaint::kRound_Cap) {
423 // if the cap is square or butt, the inside primary cap vertices will be inset in two
424 // directions - both normal to the stroke, and parallel to it.
John Reck1aa5d2d2014-07-24 13:38:28 -0700425 capAAOffset = (Vector2){-AAOffset.y, AAOffset.x};
Chris Craik65cd6122012-12-10 17:56:27 -0800426 }
427
428 // determine referencePoint, the center point for the 4 primary cap vertices
429 const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
John Reck1aa5d2d2014-07-24 13:38:28 -0700430 Vector2 referencePoint = {point->x, point->y};
Chris Craik65cd6122012-12-10 17:56:27 -0800431 if (paintInfo.cap == SkPaint::kSquare_Cap) {
432 // To account for square cap, move the primary cap vertices (that create the AA edge) by the
433 // stroke offset vector (rotated to be parallel to the stroke)
John Reck1aa5d2d2014-07-24 13:38:28 -0700434 Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
435 referencePoint += rotated;
Chris Craik65cd6122012-12-10 17:56:27 -0800436 }
437
438 AlphaVertex::set(&buffer[capIndex + 0],
439 referencePoint.x + outerOffset.x + capAAOffset.x,
440 referencePoint.y + outerOffset.y + capAAOffset.y,
441 0.0f);
442 AlphaVertex::set(&buffer[capIndex + 1],
443 referencePoint.x + innerOffset.x - capAAOffset.x,
444 referencePoint.y + innerOffset.y - capAAOffset.y,
445 paintInfo.maxAlpha);
446
447 bool isRound = paintInfo.cap == SkPaint::kRound_Cap;
448
449 const int postCapIndex = (isRound && isFirst) ? (2 * extraOffset - 2) : capIndex + (2 * extra);
450 AlphaVertex::set(&buffer[postCapIndex + 2],
451 referencePoint.x - outerOffset.x + capAAOffset.x,
452 referencePoint.y - outerOffset.y + capAAOffset.y,
453 0.0f);
454 AlphaVertex::set(&buffer[postCapIndex + 3],
455 referencePoint.x - innerOffset.x - capAAOffset.x,
456 referencePoint.y - innerOffset.y - capAAOffset.y,
457 paintInfo.maxAlpha);
458
459 if (isRound) {
460 const float dTheta = PI / (extra + 1);
461 const float radialScale = 2.0f / (1 + cos(dTheta));
462 float theta = atan2(normal.y, normal.x);
463 int capPerimIndex = capIndex + 2;
464
465 for (int i = 0; i < extra; i++) {
466 theta += dTheta;
467
Dan Albertff1d8a62014-11-11 19:31:26 -0800468 Vector2 radialOffset = {cosf(theta), sinf(theta)};
Chris Craik65cd6122012-12-10 17:56:27 -0800469
470 // scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
471 radialOffset *= radialScale;
472
473 AAOffset = paintInfo.deriveAAOffset(radialOffset);
474 paintInfo.scaleOffsetForStrokeWidth(radialOffset);
475 AlphaVertex::set(&buffer[capPerimIndex++],
476 referencePoint.x + radialOffset.x + AAOffset.x,
477 referencePoint.y + radialOffset.y + AAOffset.y,
478 0.0f);
479 AlphaVertex::set(&buffer[capPerimIndex++],
480 referencePoint.x + radialOffset.x - AAOffset.x,
481 referencePoint.y + radialOffset.y - AAOffset.y,
482 paintInfo.maxAlpha);
483
484 if (isFirst && i == extra - extraOffset) {
485 //copy most recent two points to first two points
Chris Craik11a75672013-12-16 17:08:15 -0800486 buffer[0] = buffer[capPerimIndex - 2];
487 buffer[1] = buffer[capPerimIndex - 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800488
489 capPerimIndex = 2; // start writing the rest of the round cap at index 2
490 }
491 }
492
493 if (isFirst) {
494 const int startCapFillIndex = capIndex + 2 * (extra - extraOffset) + 4;
495 int capFillIndex = startCapFillIndex;
496 for (int i = 0; i < extra + 2; i += 2) {
Chris Craik11a75672013-12-16 17:08:15 -0800497 buffer[capFillIndex++] = buffer[1 + i];
Chris Craik65cd6122012-12-10 17:56:27 -0800498 // TODO: to support odd numbers of divisions, break here on the last iteration
Chris Craik11a75672013-12-16 17:08:15 -0800499 buffer[capFillIndex++] = buffer[startCapFillIndex - 3 - i];
Chris Craik65cd6122012-12-10 17:56:27 -0800500 }
501 } else {
502 int capFillIndex = 6 * vertices.size() + 2 + 6 * extra - (extra + 2);
503 for (int i = 0; i < extra + 2; i += 2) {
Chris Craik11a75672013-12-16 17:08:15 -0800504 buffer[capFillIndex++] = buffer[capIndex + 1 + i];
Chris Craik65cd6122012-12-10 17:56:27 -0800505 // TODO: to support odd numbers of divisions, break here on the last iteration
Chris Craik11a75672013-12-16 17:08:15 -0800506 buffer[capFillIndex++] = buffer[capIndex + 3 + 2 * extra - i];
Chris Craik65cd6122012-12-10 17:56:27 -0800507 }
508 }
509 return;
510 }
511 if (isFirst) {
Chris Craik11a75672013-12-16 17:08:15 -0800512 buffer[0] = buffer[postCapIndex + 2];
513 buffer[1] = buffer[postCapIndex + 3];
514 buffer[postCapIndex + 4] = buffer[1]; // degenerate tris (the only two!)
515 buffer[postCapIndex + 5] = buffer[postCapIndex + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800516 } else {
Chris Craik11a75672013-12-16 17:08:15 -0800517 buffer[6 * vertices.size()] = buffer[postCapIndex + 1];
518 buffer[6 * vertices.size() + 1] = buffer[postCapIndex + 3];
Chris Craik65cd6122012-12-10 17:56:27 -0800519 }
520}
521
522/*
523the geometry for an aa, capped stroke consists of the following:
524
525 # vertices | function
526----------------------------------------------------------------------
527a) 2 | Start AA perimeter
528b) 2, 2 * roundDivOff | First half of begin cap's perimeter
529 |
530 2 * middlePts | 'Outer' or 'Top' AA perimeter half (between caps)
531 |
532a) 4 | End cap's
533b) 2, 2 * roundDivs, 2 | AA perimeter
534 |
535 2 * middlePts | 'Inner' or 'bottom' AA perimeter half
536 |
537a) 6 | Begin cap's perimeter
538b) 2, 2*(rD - rDO + 1), | Last half of begin cap's perimeter
539 roundDivs, 2 |
540 |
541 2 * middlePts | Stroke's full opacity center strip
542 |
543a) 2 | end stroke
544b) 2, roundDivs | (and end cap fill, for round)
545
546Notes:
547* rows starting with 'a)' denote the Butt or Square cap vertex use, 'b)' denote Round
548
549* 'middlePts' is (number of points in the unclosed input vertex list, minus 2) times two
550
551* 'roundDivs' or 'rD' is the number of extra vertices (beyond the minimum of 2) that define the
552 round cap's shape, and is at least two. This will increase with cap size to sufficiently
553 define the cap's level of tessellation.
554
555* 'roundDivOffset' or 'rDO' is the point about halfway along the start cap's round perimeter, where
556 the stream of vertices for the AA perimeter starts. By starting and ending the perimeter at
557 this offset, the fill of the stroke is drawn from this point with minimal extra vertices.
558
559This means the outer perimeter starts at:
560 outerIndex = (2) OR (2 + 2 * roundDivOff)
561the inner perimeter (since it is filled in reverse) starts at:
562 innerIndex = outerIndex + (4 * middlePts) + ((4) OR (4 + 2 * roundDivs)) - 1
563the stroke starts at:
564 strokeIndex = innerIndex + 1 + ((6) OR (6 + 3 * roundDivs - 2 * roundDivOffset))
565
566The total needed allocated space is either:
567 2 + 4 + 6 + 2 + 3 * (2 * middlePts) = 14 + 6 * middlePts = 2 + 6 * pts
568or, for rounded caps:
569 (2 + 2 * rDO) + (4 + 2 * rD) + (2 * (rD - rDO + 1)
570 + roundDivs + 4) + (2 + roundDivs) + 3 * (2 * middlePts)
571 = 14 + 6 * middlePts + 6 * roundDivs
572 = 2 + 6 * pts + 6 * roundDivs
573 */
574void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,
575 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
576
577 const int extra = paintInfo.capExtraDivisions();
578 const int allocSize = 6 * vertices.size() + 2 + 6 * extra;
579
580 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(allocSize);
581
582 const int extraOffset = (extra + 1) / 2;
583 int offset = 2 * (vertices.size() - 2);
584 // there is no outer/inner here, using them for consistency with below approach
585 int currentAAOuterIndex = 2 + 2 * extraOffset;
586 int currentAAInnerIndex = currentAAOuterIndex + (2 * offset) + 3 + (2 * extra);
587 int currentStrokeIndex = currentAAInnerIndex + 7 + (3 * extra - 2 * extraOffset);
588
589 const Vertex* last = &(vertices[0]);
590 const Vertex* current = &(vertices[1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700591 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800592 lastNormal.normalize();
593
594 // TODO: use normal from bezier traversal for cap, instead of from vertices
595 storeCapAA(paintInfo, vertices, buffer, true, lastNormal, offset);
596
597 for (unsigned int i = 1; i < vertices.size() - 1; i++) {
598 const Vertex* next = &(vertices[i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700599 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800600 nextNormal.normalize();
601
John Reck1aa5d2d2014-07-24 13:38:28 -0700602 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
603 Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800604
John Reck1aa5d2d2014-07-24 13:38:28 -0700605 Vector2 innerOffset = totalOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800606 paintInfo.scaleOffsetForStrokeWidth(innerOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700607 Vector2 outerOffset = innerOffset + AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800608 innerOffset -= AAOffset;
609
610 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700611 current->x + outerOffset.x,
612 current->y + outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800613 0.0f);
614 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700615 current->x + innerOffset.x,
616 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800617 paintInfo.maxAlpha);
618
619 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700620 current->x + innerOffset.x,
621 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800622 paintInfo.maxAlpha);
623 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700624 current->x - innerOffset.x,
625 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800626 paintInfo.maxAlpha);
627
628 AlphaVertex::set(&buffer[currentAAInnerIndex--],
Romain Guy3380cfd2013-08-15 16:57:57 -0700629 current->x - innerOffset.x,
630 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800631 paintInfo.maxAlpha);
632 AlphaVertex::set(&buffer[currentAAInnerIndex--],
Romain Guy3380cfd2013-08-15 16:57:57 -0700633 current->x - outerOffset.x,
634 current->y - outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800635 0.0f);
636
637 current = next;
638 lastNormal = nextNormal;
639 }
640
641 // TODO: use normal from bezier traversal for cap, instead of from vertices
642 storeCapAA(paintInfo, vertices, buffer, false, lastNormal, offset);
643
644 DEBUG_DUMP_ALPHA_BUFFER();
645}
646
647
648void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter,
649 VertexBuffer& vertexBuffer) {
650 AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
651
652 int offset = 2 * perimeter.size() + 3;
653 int currentAAOuterIndex = 0;
654 int currentStrokeIndex = offset;
655 int currentAAInnerIndex = offset * 2;
656
657 const Vertex* last = &(perimeter[perimeter.size() - 1]);
658 const Vertex* current = &(perimeter[0]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700659 Vector2 lastNormal = {current->y - last->y, last->x - current->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800660 lastNormal.normalize();
661 for (unsigned int i = 0; i < perimeter.size(); i++) {
662 const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
John Reck1aa5d2d2014-07-24 13:38:28 -0700663 Vector2 nextNormal = {next->y - current->y, current->x - next->x};
Chris Craik65cd6122012-12-10 17:56:27 -0800664 nextNormal.normalize();
665
John Reck1aa5d2d2014-07-24 13:38:28 -0700666 Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
667 Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
Chris Craik65cd6122012-12-10 17:56:27 -0800668
John Reck1aa5d2d2014-07-24 13:38:28 -0700669 Vector2 innerOffset = totalOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800670 paintInfo.scaleOffsetForStrokeWidth(innerOffset);
John Reck1aa5d2d2014-07-24 13:38:28 -0700671 Vector2 outerOffset = innerOffset + AAOffset;
Chris Craik65cd6122012-12-10 17:56:27 -0800672 innerOffset -= AAOffset;
673
674 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700675 current->x + outerOffset.x,
676 current->y + outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800677 0.0f);
678 AlphaVertex::set(&buffer[currentAAOuterIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700679 current->x + innerOffset.x,
680 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800681 paintInfo.maxAlpha);
682
683 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700684 current->x + innerOffset.x,
685 current->y + innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800686 paintInfo.maxAlpha);
687 AlphaVertex::set(&buffer[currentStrokeIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700688 current->x - innerOffset.x,
689 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800690 paintInfo.maxAlpha);
691
692 AlphaVertex::set(&buffer[currentAAInnerIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700693 current->x - innerOffset.x,
694 current->y - innerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800695 paintInfo.maxAlpha);
696 AlphaVertex::set(&buffer[currentAAInnerIndex++],
Romain Guy3380cfd2013-08-15 16:57:57 -0700697 current->x - outerOffset.x,
698 current->y - outerOffset.y,
Chris Craik65cd6122012-12-10 17:56:27 -0800699 0.0f);
700
Chris Craik65cd6122012-12-10 17:56:27 -0800701 current = next;
702 lastNormal = nextNormal;
703 }
704
705 // wrap each strip around to beginning, creating degenerate tris to bridge strips
Chris Craik11a75672013-12-16 17:08:15 -0800706 buffer[currentAAOuterIndex++] = buffer[0];
707 buffer[currentAAOuterIndex++] = buffer[1];
708 buffer[currentAAOuterIndex++] = buffer[1];
Chris Craik65cd6122012-12-10 17:56:27 -0800709
Chris Craik11a75672013-12-16 17:08:15 -0800710 buffer[currentStrokeIndex++] = buffer[offset];
711 buffer[currentStrokeIndex++] = buffer[offset + 1];
712 buffer[currentStrokeIndex++] = buffer[offset + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800713
Chris Craik11a75672013-12-16 17:08:15 -0800714 buffer[currentAAInnerIndex++] = buffer[2 * offset];
715 buffer[currentAAInnerIndex++] = buffer[2 * offset + 1];
Chris Craik65cd6122012-12-10 17:56:27 -0800716 // don't need to create last degenerate tri
717
718 DEBUG_DUMP_ALPHA_BUFFER();
719}
720
721void PathTessellator::tessellatePath(const SkPath &path, const SkPaint* paint,
Chris Craikd6b65f62014-01-01 14:45:21 -0800722 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik65cd6122012-12-10 17:56:27 -0800723 ATRACE_CALL();
724
725 const PaintInfo paintInfo(paint, transform);
726
727 Vector<Vertex> tempVertices;
728 float threshInvScaleX = paintInfo.inverseScaleX;
729 float threshInvScaleY = paintInfo.inverseScaleY;
730 if (paintInfo.style == SkPaint::kStroke_Style) {
731 // alter the bezier recursion threshold values we calculate in order to compensate for
732 // expansion done after the path vertices are found
733 SkRect bounds = path.getBounds();
734 if (!bounds.isEmpty()) {
735 threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth());
736 threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
737 }
738 }
739
740 // force close if we're filling the path, since fill path expects closed perimeter.
741 bool forceClose = paintInfo.style != SkPaint::kStroke_Style;
742 bool wasClosed = approximatePathOutlineVertices(path, forceClose,
Chris Craik15a07a22014-01-26 13:43:53 -0800743 threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY,
744 OUTLINE_REFINE_THRESHOLD_SQUARED, tempVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800745
746 if (!tempVertices.size()) {
747 // path was empty, return without allocating vertex buffer
748 return;
749 }
750
751#if VERTEX_DEBUG
752 for (unsigned int i = 0; i < tempVertices.size(); i++) {
753 ALOGD("orig path: point at %f %f",
Romain Guy3380cfd2013-08-15 16:57:57 -0700754 tempVertices[i].x, tempVertices[i].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800755 }
756#endif
757
758 if (paintInfo.style == SkPaint::kStroke_Style) {
759 if (!paintInfo.isAA) {
760 if (wasClosed) {
761 getStrokeVerticesFromPerimeter(paintInfo, tempVertices, vertexBuffer);
762 } else {
763 getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
764 }
765
766 } else {
767 if (wasClosed) {
768 getStrokeVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
769 } else {
770 getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
771 }
772 }
773 } else {
774 // For kStrokeAndFill style, the path should be adjusted externally.
775 // It will be treated as a fill here.
776 if (!paintInfo.isAA) {
777 getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
778 } else {
779 getFillVerticesFromPerimeterAA(paintInfo, tempVertices, vertexBuffer);
780 }
781 }
Chris Craik05f3d6e2014-06-02 16:27:04 -0700782
783 Rect bounds(path.getBounds());
784 paintInfo.expandBoundsForStroke(&bounds);
785 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800786}
787
Chris Craik6d29c8d2013-05-08 18:35:44 -0700788template <class TYPE>
789static void instanceVertices(VertexBuffer& srcBuffer, VertexBuffer& dstBuffer,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700790 const float* points, int count, Rect& bounds) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700791 bounds.set(points[0], points[1], points[0], points[1]);
792
793 int numPoints = count / 2;
794 int verticesPerPoint = srcBuffer.getVertexCount();
795 dstBuffer.alloc<TYPE>(numPoints * verticesPerPoint + (numPoints - 1) * 2);
796
797 for (int i = 0; i < count; i += 2) {
Chris Craikc93e45c2014-07-16 10:15:56 -0700798 bounds.expandToCoverVertex(points[i + 0], points[i + 1]);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700799 dstBuffer.copyInto<TYPE>(srcBuffer, points[i + 0], points[i + 1]);
800 }
801 dstBuffer.createDegenerateSeparators<TYPE>(verticesPerPoint);
802}
803
Chris Craikd218a922014-01-02 17:13:34 -0800804void PathTessellator::tessellatePoints(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700805 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700806 const PaintInfo paintInfo(paint, transform);
807
808 // determine point shape
809 SkPath path;
810 float radius = paintInfo.halfStrokeWidth;
Rob Tsukb7c26562014-11-03 16:29:03 -0800811 if (radius == 0.0f) radius = 0.5f;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700812
813 if (paintInfo.cap == SkPaint::kRound_Cap) {
814 path.addCircle(0, 0, radius);
815 } else {
816 path.addRect(-radius, -radius, radius, radius);
817 }
818
819 // calculate outline
820 Vector<Vertex> outlineVertices;
821 approximatePathOutlineVertices(path, true,
822 paintInfo.inverseScaleX * paintInfo.inverseScaleX,
Chris Craik15a07a22014-01-26 13:43:53 -0800823 paintInfo.inverseScaleY * paintInfo.inverseScaleY,
824 OUTLINE_REFINE_THRESHOLD_SQUARED, outlineVertices);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700825
826 if (!outlineVertices.size()) return;
827
Chris Craik05f3d6e2014-06-02 16:27:04 -0700828 Rect bounds;
Chris Craik6d29c8d2013-05-08 18:35:44 -0700829 // tessellate, then duplicate outline across points
Chris Craik6d29c8d2013-05-08 18:35:44 -0700830 VertexBuffer tempBuffer;
831 if (!paintInfo.isAA) {
832 getFillVerticesFromPerimeter(outlineVertices, tempBuffer);
833 instanceVertices<Vertex>(tempBuffer, vertexBuffer, points, count, bounds);
834 } else {
Chris Craikf0a59072013-11-19 18:00:46 -0800835 // note: pass maxAlpha directly, since we want fill to be alpha modulated
836 getFillVerticesFromPerimeterAA(paintInfo, outlineVertices, tempBuffer, paintInfo.maxAlpha);
Chris Craik6d29c8d2013-05-08 18:35:44 -0700837 instanceVertices<AlphaVertex>(tempBuffer, vertexBuffer, points, count, bounds);
838 }
839
Chris Craikf0a59072013-11-19 18:00:46 -0800840 // expand bounds from vertex coords to pixel data
Chris Craik05f3d6e2014-06-02 16:27:04 -0700841 paintInfo.expandBoundsForStroke(&bounds);
842 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800843}
844
Chris Craikd218a922014-01-02 17:13:34 -0800845void PathTessellator::tessellateLines(const float* points, int count, const SkPaint* paint,
Chris Craik05f3d6e2014-06-02 16:27:04 -0700846 const mat4& transform, VertexBuffer& vertexBuffer) {
Chris Craik65cd6122012-12-10 17:56:27 -0800847 ATRACE_CALL();
848 const PaintInfo paintInfo(paint, transform);
849
850 const int extra = paintInfo.capExtraDivisions();
851 int numLines = count / 4;
852 int lineAllocSize;
853 // pre-allocate space for lines in the buffer, and degenerate tris in between
854 if (paintInfo.isAA) {
855 lineAllocSize = 6 * (2) + 2 + 6 * extra;
856 vertexBuffer.alloc<AlphaVertex>(numLines * lineAllocSize + (numLines - 1) * 2);
857 } else {
858 lineAllocSize = 2 * ((2) + extra);
859 vertexBuffer.alloc<Vertex>(numLines * lineAllocSize + (numLines - 1) * 2);
860 }
861
862 Vector<Vertex> tempVertices;
863 tempVertices.push();
864 tempVertices.push();
865 Vertex* tempVerticesData = tempVertices.editArray();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700866 Rect bounds;
Chris Craik65cd6122012-12-10 17:56:27 -0800867 bounds.set(points[0], points[1], points[0], points[1]);
868 for (int i = 0; i < count; i += 4) {
869 Vertex::set(&(tempVerticesData[0]), points[i + 0], points[i + 1]);
870 Vertex::set(&(tempVerticesData[1]), points[i + 2], points[i + 3]);
871
872 if (paintInfo.isAA) {
873 getStrokeVerticesFromUnclosedVerticesAA(paintInfo, tempVertices, vertexBuffer);
874 } else {
875 getStrokeVerticesFromUnclosedVertices(paintInfo, tempVertices, vertexBuffer);
876 }
877
878 // calculate bounds
Chris Craikc93e45c2014-07-16 10:15:56 -0700879 bounds.expandToCoverVertex(tempVerticesData[0].x, tempVerticesData[0].y);
880 bounds.expandToCoverVertex(tempVerticesData[1].x, tempVerticesData[1].y);
Chris Craik65cd6122012-12-10 17:56:27 -0800881 }
882
Chris Craik65cd6122012-12-10 17:56:27 -0800883 // since multiple objects tessellated into buffer, separate them with degen tris
884 if (paintInfo.isAA) {
885 vertexBuffer.createDegenerateSeparators<AlphaVertex>(lineAllocSize);
886 } else {
887 vertexBuffer.createDegenerateSeparators<Vertex>(lineAllocSize);
888 }
Chris Craikf0a59072013-11-19 18:00:46 -0800889
890 // expand bounds from vertex coords to pixel data
Chris Craik05f3d6e2014-06-02 16:27:04 -0700891 paintInfo.expandBoundsForStroke(&bounds);
892 vertexBuffer.setBounds(bounds);
Chris Craik65cd6122012-12-10 17:56:27 -0800893}
894
895///////////////////////////////////////////////////////////////////////////////
896// Simple path line approximation
897///////////////////////////////////////////////////////////////////////////////
898
Chris Craik15a07a22014-01-26 13:43:53 -0800899bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, float thresholdSquared,
900 Vector<Vertex>& outputVertices) {
901 return approximatePathOutlineVertices(path, true, 1.0f, 1.0f, thresholdSquared, outputVertices);
902}
903
Chris Craik65cd6122012-12-10 17:56:27 -0800904void pushToVector(Vector<Vertex>& vertices, float x, float y) {
905 // TODO: make this not yuck
906 vertices.push();
907 Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
908 Vertex::set(newVertex, x, y);
909}
910
911bool PathTessellator::approximatePathOutlineVertices(const SkPath& path, bool forceClose,
Chris Craik15a07a22014-01-26 13:43:53 -0800912 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
913 Vector<Vertex>& outputVertices) {
Chris Craik65cd6122012-12-10 17:56:27 -0800914 ATRACE_CALL();
915
916 // TODO: to support joins other than sharp miter, join vertices should be labelled in the
917 // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
918 SkPath::Iter iter(path, forceClose);
919 SkPoint pts[4];
920 SkPath::Verb v;
921 while (SkPath::kDone_Verb != (v = iter.next(pts))) {
922 switch (v) {
923 case SkPath::kMove_Verb:
924 pushToVector(outputVertices, pts[0].x(), pts[0].y());
925 ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
926 break;
927 case SkPath::kClose_Verb:
928 ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
929 break;
930 case SkPath::kLine_Verb:
931 ALOGV("kLine_Verb %f %f -> %f %f", pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y());
932 pushToVector(outputVertices, pts[1].x(), pts[1].y());
933 break;
934 case SkPath::kQuad_Verb:
935 ALOGV("kQuad_Verb");
936 recursiveQuadraticBezierVertices(
937 pts[0].x(), pts[0].y(),
938 pts[2].x(), pts[2].y(),
939 pts[1].x(), pts[1].y(),
Chris Craik15a07a22014-01-26 13:43:53 -0800940 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800941 break;
942 case SkPath::kCubic_Verb:
943 ALOGV("kCubic_Verb");
944 recursiveCubicBezierVertices(
945 pts[0].x(), pts[0].y(),
946 pts[1].x(), pts[1].y(),
947 pts[3].x(), pts[3].y(),
948 pts[2].x(), pts[2].y(),
Chris Craik15a07a22014-01-26 13:43:53 -0800949 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
Chris Craik65cd6122012-12-10 17:56:27 -0800950 break;
951 default:
952 break;
953 }
954 }
955
956 int size = outputVertices.size();
Romain Guy3380cfd2013-08-15 16:57:57 -0700957 if (size >= 2 && outputVertices[0].x == outputVertices[size - 1].x &&
958 outputVertices[0].y == outputVertices[size - 1].y) {
Chris Craik65cd6122012-12-10 17:56:27 -0800959 outputVertices.pop();
960 return true;
961 }
962 return false;
963}
964
965///////////////////////////////////////////////////////////////////////////////
966// Bezier approximation
967///////////////////////////////////////////////////////////////////////////////
968
969void PathTessellator::recursiveCubicBezierVertices(
970 float p1x, float p1y, float c1x, float c1y,
971 float p2x, float p2y, float c2x, float c2y,
Chris Craik15a07a22014-01-26 13:43:53 -0800972 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Chris Craik9c3dd622014-06-11 17:24:51 -0700973 Vector<Vertex>& outputVertices, int depth) {
Chris Craik65cd6122012-12-10 17:56:27 -0800974 float dx = p2x - p1x;
975 float dy = p2y - p1y;
976 float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
977 float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
978 float d = d1 + d2;
979
980 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
Chris Craik74cf7e62014-08-07 14:34:46 -0700981 if (depth >= MAX_DEPTH
982 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
Chris Craik65cd6122012-12-10 17:56:27 -0800983 // below thresh, draw line by adding endpoint
984 pushToVector(outputVertices, p2x, p2y);
985 } else {
986 float p1c1x = (p1x + c1x) * 0.5f;
987 float p1c1y = (p1y + c1y) * 0.5f;
988 float p2c2x = (p2x + c2x) * 0.5f;
989 float p2c2y = (p2y + c2y) * 0.5f;
990
991 float c1c2x = (c1x + c2x) * 0.5f;
992 float c1c2y = (c1y + c2y) * 0.5f;
993
994 float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
995 float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
996
997 float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
998 float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
999
1000 float mx = (p1c1c2x + p2c1c2x) * 0.5f;
1001 float my = (p1c1c2y + p2c1c2y) * 0.5f;
1002
1003 recursiveCubicBezierVertices(
1004 p1x, p1y, p1c1x, p1c1y,
1005 mx, my, p1c1c2x, p1c1c2y,
Chris Craik9c3dd622014-06-11 17:24:51 -07001006 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001007 recursiveCubicBezierVertices(
1008 mx, my, p2c1c2x, p2c1c2y,
1009 p2x, p2y, p2c2x, p2c2y,
Chris Craik9c3dd622014-06-11 17:24:51 -07001010 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001011 }
1012}
1013
1014void PathTessellator::recursiveQuadraticBezierVertices(
1015 float ax, float ay,
1016 float bx, float by,
1017 float cx, float cy,
Chris Craik15a07a22014-01-26 13:43:53 -08001018 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
Chris Craik9c3dd622014-06-11 17:24:51 -07001019 Vector<Vertex>& outputVertices, int depth) {
Chris Craik65cd6122012-12-10 17:56:27 -08001020 float dx = bx - ax;
1021 float dy = by - ay;
1022 float d = (cx - bx) * dy - (cy - by) * dx;
1023
Chris Craik74cf7e62014-08-07 14:34:46 -07001024 // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
1025 if (depth >= MAX_DEPTH
1026 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
Chris Craik65cd6122012-12-10 17:56:27 -08001027 // below thresh, draw line by adding endpoint
1028 pushToVector(outputVertices, bx, by);
1029 } else {
1030 float acx = (ax + cx) * 0.5f;
1031 float bcx = (bx + cx) * 0.5f;
1032 float acy = (ay + cy) * 0.5f;
1033 float bcy = (by + cy) * 0.5f;
1034
1035 // midpoint
1036 float mx = (acx + bcx) * 0.5f;
1037 float my = (acy + bcy) * 0.5f;
1038
1039 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
Chris Craik9c3dd622014-06-11 17:24:51 -07001040 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001041 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
Chris Craik9c3dd622014-06-11 17:24:51 -07001042 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
Chris Craik65cd6122012-12-10 17:56:27 -08001043 }
1044}
1045
1046}; // namespace uirenderer
1047}; // namespace android