blob: 0f2aa9185c502d5f6a4504c0e70ea4a93322fffa [file] [log] [blame]
Romain Guybd6b79b2010-06-26 00:13:53 -07001SHADER_SOURCE(gDrawTextureFragmentShader,
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Romain Guybd6b79b2010-06-26 00:13:53 -07003varying mediump vec2 outTexCoords;
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Romain Guy16202fc2010-07-09 16:13:28 -07005uniform vec4 color;
Romain Guybd6b79b2010-06-26 00:13:53 -07006uniform sampler2D sampler;
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8void main(void) {
Romain Guy16202fc2010-07-09 16:13:28 -07009 gl_FragColor = texture2D(sampler, outTexCoords) * color;
Romain Guybd6b79b2010-06-26 00:13:53 -070010}
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12);