Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 1 | SHADER_SOURCE(gDrawTextureFragmentShader, |
2 | |||||
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 3 | varying mediump vec2 outTexCoords; |
4 | |||||
Romain Guy | 16202fc | 2010-07-09 16:13:28 -0700 | [diff] [blame^] | 5 | uniform vec4 color; |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 6 | uniform sampler2D sampler; |
7 | |||||
8 | void main(void) { | ||||
Romain Guy | 16202fc | 2010-07-09 16:13:28 -0700 | [diff] [blame^] | 9 | gl_FragColor = texture2D(sampler, outTexCoords) * color; |
Romain Guy | bd6b79b | 2010-06-26 00:13:53 -0700 | [diff] [blame] | 10 | } |
11 | |||||
12 | ); |