blob: aab5bd4d347d5742f75c4ee01f319803da564a69 [file] [log] [blame]
Romain Guy1e45aae2010-08-13 19:39:53 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "TextDropShadowCache.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Constructors/destructor
26///////////////////////////////////////////////////////////////////////////////
27
28TextDropShadowCache::TextDropShadowCache(uint32_t maxByteSize):
29 mCache(GenerationCache<ShadowText, ShadowTexture*>::kUnlimitedCapacity),
30 mSize(0), mMaxSize(maxByteSize) {
31 mCache.setOnEntryRemovedListener(this);
32}
33
34TextDropShadowCache::~TextDropShadowCache() {
35 mCache.clear();
36}
37
38///////////////////////////////////////////////////////////////////////////////
39// Size management
40///////////////////////////////////////////////////////////////////////////////
41
42uint32_t TextDropShadowCache::getSize() {
43 return mSize;
44}
45
46uint32_t TextDropShadowCache::getMaxSize() {
47 return mMaxSize;
48}
49
50void TextDropShadowCache::setMaxSize(uint32_t maxSize) {
51 mMaxSize = maxSize;
52 while (mSize > mMaxSize) {
53 mCache.removeOldest();
54 }
55}
56
57///////////////////////////////////////////////////////////////////////////////
58// Callbacks
59///////////////////////////////////////////////////////////////////////////////
60
61void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) {
62 const uint32_t size = texture->width * texture->height;
63 mSize -= size;
64
65 if (texture) {
66 glDeleteTextures(1, &texture->id);
67 delete texture;
68 }
69}
70
71///////////////////////////////////////////////////////////////////////////////
72// Caching
73///////////////////////////////////////////////////////////////////////////////
74
75void TextDropShadowCache::clear() {
76 mCache.clear();
77}
78
79ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32_t len,
80 int numGlyphs, uint32_t radius) {
81 ShadowText entry(paint, radius, len, text);
82 ShadowTexture* texture = mCache.get(entry);
83
84 if (!texture) {
85 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(paint, text, 0,
86 len, numGlyphs, radius);
87
88 texture = new ShadowTexture;
89 texture->left = shadow.penX;
90 texture->top = shadow.penY;
91 texture->width = shadow.width;
92 texture->height = shadow.height;
93 texture->generation = 0;
94 texture->blend = true;
95
96 const uint32_t size = shadow.width * shadow.height;
97 // Don't even try to cache a bitmap that's bigger than the cache
98 if (size < mMaxSize) {
99 while (mSize + size > mMaxSize) {
100 mCache.removeOldest();
101 }
102 }
103
104 glGenTextures(1, &texture->id);
105
106 glBindTexture(GL_TEXTURE_2D, texture->id);
107 // Textures are Alpha8
108 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
109
110 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
111 GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
112
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
115
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
118
119 if (size < mMaxSize) {
120 mSize += size;
121 mCache.put(entry, texture);
122 } else {
123 texture->cleanup = true;
124 }
125
126 // Cleanup shadow
127 delete[] shadow.image;
128 }
129
130 return texture;
131}
132
133}; // namespace uirenderer
134}; // namespace android