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Romain Guyfb5e23c2010-07-09 13:52:56 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
Romain Guy6820ac82010-09-15 18:11:50 -070019#include <cmath>
Romain Guyfb5e23c2010-07-09 13:52:56 -070020
Romain Guy4bb94202010-10-12 15:59:26 -070021#include <utils/Log.h>
22
Romain Guyfb5e23c2010-07-09 13:52:56 -070023#include "Patch.h"
Romain Guy03750a02010-10-18 14:06:08 -070024#include "Caches.h"
Romain Guyfb5e23c2010-07-09 13:52:56 -070025
26namespace android {
27namespace uirenderer {
28
Romain Guy03750a02010-10-18 14:06:08 -070029class Caches;
30
Romain Guyfb5e23c2010-07-09 13:52:56 -070031///////////////////////////////////////////////////////////////////////////////
32// Constructors/destructor
33///////////////////////////////////////////////////////////////////////////////
34
Romain Guy4bb94202010-10-12 15:59:26 -070035Patch::Patch(const uint32_t xCount, const uint32_t yCount, const int8_t emptyQuads) {
Romain Guyfb5e23c2010-07-09 13:52:56 -070036 // 2 triangles per patch, 3 vertices per triangle
Romain Guy4bb94202010-10-12 15:59:26 -070037 verticesCount = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3;
Romain Guy03750a02010-10-18 14:06:08 -070038 mVertices = new TextureVertex[verticesCount];
39
40 glGenBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070041}
42
43Patch::~Patch() {
Romain Guy03750a02010-10-18 14:06:08 -070044 delete[] mVertices;
45 glDeleteBuffers(1, &meshBuffer);
Romain Guyfb5e23c2010-07-09 13:52:56 -070046}
47
48///////////////////////////////////////////////////////////////////////////////
49// Vertices management
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy759ea802010-09-16 20:49:46 -070052void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight,
53 float left, float top, float right, float bottom,
Romain Guy4bb94202010-10-12 15:59:26 -070054 const int32_t* xDivs, const int32_t* yDivs,
55 const uint32_t width, const uint32_t height, const uint32_t colorKey) {
Romain Guyfb5e23c2010-07-09 13:52:56 -070056 const uint32_t xStretchCount = (width + 1) >> 1;
57 const uint32_t yStretchCount = (height + 1) >> 1;
58
Romain Guy6820ac82010-09-15 18:11:50 -070059 float stretchX = 0.0f;
60 float stretchY = 0.0;
Romain Guyfb5e23c2010-07-09 13:52:56 -070061
62 const float meshWidth = right - left;
63
Romain Guyfb5e23c2010-07-09 13:52:56 -070064 if (xStretchCount > 0) {
65 uint32_t stretchSize = 0;
66 for (uint32_t i = 1; i < width; i += 2) {
67 stretchSize += xDivs[i] - xDivs[i - 1];
68 }
Romain Guy6820ac82010-09-15 18:11:50 -070069 const float xStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -070070 const float fixed = bitmapWidth - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -070071 const float xStretch = right - left - fixed;
72 stretchX = xStretch / xStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -070073 }
74
75 if (yStretchCount > 0) {
76 uint32_t stretchSize = 0;
77 for (uint32_t i = 1; i < height; i += 2) {
78 stretchSize += yDivs[i] - yDivs[i - 1];
79 }
Romain Guy6820ac82010-09-15 18:11:50 -070080 const float yStretchTex = stretchSize;
Romain Guyfb5e23c2010-07-09 13:52:56 -070081 const float fixed = bitmapHeight - stretchSize;
Romain Guy6820ac82010-09-15 18:11:50 -070082 const float yStretch = bottom - top - fixed;
83 stretchY = yStretch / yStretchTex;
Romain Guyfb5e23c2010-07-09 13:52:56 -070084 }
85
Romain Guy03750a02010-10-18 14:06:08 -070086 TextureVertex* vertex = mVertices;
Romain Guy4bb94202010-10-12 15:59:26 -070087 uint32_t quadCount = 0;
Romain Guyfb5e23c2010-07-09 13:52:56 -070088
Romain Guy6820ac82010-09-15 18:11:50 -070089 float previousStepY = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -070090
Romain Guy6820ac82010-09-15 18:11:50 -070091 float y1 = 0.0f;
92 float v1 = 0.0f;
93
94 for (uint32_t i = 0; i < height; i++) {
95 float stepY = yDivs[i];
96
97 float y2 = 0.0f;
98 if (i & 1) {
99 const float segment = stepY - previousStepY;
100 y2 = y1 + segment * stretchY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700101 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700102 y2 = y1 + stepY - previousStepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700103 }
Romain Guy6820ac82010-09-15 18:11:50 -0700104 float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight;
105
106 generateRow(vertex, y1, y2, v1, v2, xDivs, width, stretchX,
Romain Guy4bb94202010-10-12 15:59:26 -0700107 right - left, bitmapWidth, quadCount, colorKey);
Romain Guy6820ac82010-09-15 18:11:50 -0700108
109 y1 = y2;
110 v1 = (stepY + 0.5f) / bitmapHeight;
111
112 previousStepY = stepY;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700113 }
114
Romain Guy6820ac82010-09-15 18:11:50 -0700115 generateRow(vertex, y1, bottom - top, v1, 1.0f, xDivs, width, stretchX,
Romain Guy4bb94202010-10-12 15:59:26 -0700116 right - left, bitmapWidth, quadCount, colorKey);
Romain Guy03750a02010-10-18 14:06:08 -0700117
118 Caches::getInstance().bindMeshBuffer(meshBuffer);
119 glBufferData(GL_ARRAY_BUFFER, sizeof(TextureVertex) * verticesCount,
120 mVertices, GL_STATIC_DRAW);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700121}
122
Romain Guy6820ac82010-09-15 18:11:50 -0700123inline void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, float v2,
Romain Guy4bb94202010-10-12 15:59:26 -0700124 const int32_t xDivs[], uint32_t xCount, float stretchX, float width, float bitmapWidth,
125 uint32_t& quadCount, const uint32_t colorKey) {
Romain Guy6820ac82010-09-15 18:11:50 -0700126 float previousStepX = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700127
Romain Guy6820ac82010-09-15 18:11:50 -0700128 float x1 = 0.0f;
129 float u1 = 0.0f;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700130
Romain Guy6820ac82010-09-15 18:11:50 -0700131 // Generate the row quad by quad
132 for (uint32_t i = 0; i < xCount; i++) {
133 float stepX = xDivs[i];
134
135 float x2 = 0.0f;
136 if (i & 1) {
137 const float segment = stepX - previousStepX;
138 x2 = x1 + segment * stretchX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700139 } else {
Romain Guy6820ac82010-09-15 18:11:50 -0700140 x2 = x1 + stepX - previousStepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700141 }
Romain Guy6820ac82010-09-15 18:11:50 -0700142 float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700143
Romain Guy4bb94202010-10-12 15:59:26 -0700144 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount, colorKey);
Romain Guy6820ac82010-09-15 18:11:50 -0700145
146 x1 = x2;
147 u1 = (stepX + 0.5f) / bitmapWidth;
148
149 previousStepX = stepX;
Romain Guyfb5e23c2010-07-09 13:52:56 -0700150 }
151
Romain Guy4bb94202010-10-12 15:59:26 -0700152 generateQuad(vertex, x1, y1, width, y2, u1, v1, 1.0f, v2, quadCount, colorKey);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700153}
154
Romain Guy6820ac82010-09-15 18:11:50 -0700155inline void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
Romain Guy4bb94202010-10-12 15:59:26 -0700156 float u1, float v1, float u2, float v2, uint32_t& quadCount, const uint32_t colorKey) {
157 if (((colorKey >> quadCount++) & 0x1) == 1) {
158 return;
159 }
160
Romain Guy6820ac82010-09-15 18:11:50 -0700161 // Left triangle
162 TextureVertex::set(vertex++, x1, y1, u1, v1);
163 TextureVertex::set(vertex++, x2, y1, u2, v1);
164 TextureVertex::set(vertex++, x1, y2, u1, v2);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700165
Romain Guy6820ac82010-09-15 18:11:50 -0700166 // Right triangle
167 TextureVertex::set(vertex++, x1, y2, u1, v2);
168 TextureVertex::set(vertex++, x2, y1, u2, v1);
169 TextureVertex::set(vertex++, x2, y2, u2, v2);
Romain Guyfb5e23c2010-07-09 13:52:56 -0700170}
171
172}; // namespace uirenderer
173}; // namespace android