blob: 0f670a82289973665ea815713f3583ae8b148615 [file] [log] [blame]
Chris Craik9e7fcfd2015-11-25 13:27:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "BakedOpDispatcher.h"
18
19#include "BakedOpRenderer.h"
20#include "Caches.h"
21#include "Glop.h"
22#include "GlopBuilder.h"
Chris Craikf09ff5a2015-12-08 17:21:58 -080023#include "Patch.h"
Chris Craik386aa032015-12-07 17:08:25 -080024#include "PathTessellator.h"
Chris Craik9e7fcfd2015-11-25 13:27:33 -080025#include "renderstate/OffscreenBufferPool.h"
26#include "renderstate/RenderState.h"
27#include "utils/GLUtils.h"
28#include "VertexBuffer.h"
29
30#include <algorithm>
31#include <math.h>
Chris Craik386aa032015-12-07 17:08:25 -080032#include <SkPaintDefaults.h>
Chris Craik678ff812016-03-01 13:27:54 -080033#include <SkPathOps.h>
Chris Craik9e7fcfd2015-11-25 13:27:33 -080034
35namespace android {
36namespace uirenderer {
37
Chris Craik15c3f192015-12-03 12:16:56 -080038static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) {
39 vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top };
40 vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top };
41 vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom };
42 vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom };
43}
44
45void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
46 const MergedBakedOpList& opList) {
47
48 const BakedOpState& firstState = *(opList.states[0]);
49 const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
50
51 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef());
52 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap);
53 if (!texture) return;
54 const AutoTexture autoCleanup(texture);
55
56 TextureVertex vertices[opList.count * 4];
57 Rect texCoords(0, 0, 1, 1);
58 if (entry) {
59 entry->uvMapper.map(texCoords);
60 }
Chris Craik15c3f192015-12-03 12:16:56 -080061 for (size_t i = 0; i < opList.count; i++) {
62 const BakedOpState& state = *(opList.states[i]);
63 TextureVertex* rectVerts = &vertices[i * 4];
Chris Craikf6c20e42016-03-02 12:29:56 -080064
65 // calculate unclipped bounds, since they'll determine texture coordinates
66 Rect opBounds = state.op->unmappedBounds;
67 state.computedState.transform.mapRect(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080068 if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
69 // pure translate, so snap (same behavior as onBitmapOp)
70 opBounds.snapToPixelBoundaries();
71 }
72 storeTexturedRect(rectVerts, opBounds, texCoords);
73 renderer.dirtyRenderTarget(opBounds);
Chris Craik15c3f192015-12-03 12:16:56 -080074 }
75
76 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
77 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
78 Glop glop;
79 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
80 .setRoundRectClipState(firstState.roundRectClipState)
81 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
82 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
83 .setTransform(Matrix4::identity(), TransformFlags::None)
Chris Craikf09ff5a2015-12-08 17:21:58 -080084 .setModelViewIdentityEmptyBounds()
85 .build();
Chris Craike4db79d2015-12-22 16:32:23 -080086 ClipRect renderTargetClip(opList.clip);
87 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
88 renderer.renderGlop(nullptr, clip, glop);
Chris Craikf09ff5a2015-12-08 17:21:58 -080089}
90
91void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
92 const MergedBakedOpList& opList) {
93 const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
94 const BakedOpState& firstState = *(opList.states[0]);
95 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(
96 firstOp.bitmap->pixelRef());
97
98 // Batches will usually contain a small number of items so it's
99 // worth performing a first iteration to count the exact number
100 // of vertices we need in the new mesh
101 uint32_t totalVertices = 0;
102
103 for (size_t i = 0; i < opList.count; i++) {
104 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
105
106 // TODO: cache mesh lookups
107 const Patch* opMesh = renderer.caches().patchCache.get(
108 entry, op.bitmap->width(), op.bitmap->height(),
109 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
110 totalVertices += opMesh->verticesCount;
111 }
112
113 const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
114
115 uint32_t indexCount = 0;
116
117 TextureVertex vertices[totalVertices];
118 TextureVertex* vertex = &vertices[0];
119 // Create a mesh that contains the transformed vertices for all the
120 // 9-patch objects that are part of the batch. Note that onDefer()
121 // enforces ops drawn by this function to have a pure translate or
122 // identity matrix
123 for (size_t i = 0; i < opList.count; i++) {
124 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
125 const BakedOpState& state = *opList.states[i];
126
127 // TODO: cache mesh lookups
128 const Patch* opMesh = renderer.caches().patchCache.get(
129 entry, op.bitmap->width(), op.bitmap->height(),
130 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
131
132
133 uint32_t vertexCount = opMesh->verticesCount;
134 if (vertexCount == 0) continue;
135
136 // We use the bounds to know where to translate our vertices
137 // Using patchOp->state.mBounds wouldn't work because these
138 // bounds are clipped
139 const float tx = floorf(state.computedState.transform.getTranslateX()
140 + op.unmappedBounds.left + 0.5f);
141 const float ty = floorf(state.computedState.transform.getTranslateY()
142 + op.unmappedBounds.top + 0.5f);
143
144 // Copy & transform all the vertices for the current operation
145 TextureVertex* opVertices = opMesh->vertices.get();
146 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
147 TextureVertex::set(vertex++,
148 opVertices->x + tx, opVertices->y + ty,
149 opVertices->u, opVertices->v);
150 }
151
152 // Dirty the current layer if possible. When the 9-patch does not
153 // contain empty quads we can take a shortcut and simply set the
154 // dirty rect to the object's bounds.
155 if (dirtyRenderTarget) {
156 if (!opMesh->hasEmptyQuads) {
157 renderer.dirtyRenderTarget(Rect(tx, ty,
158 tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
159 } else {
160 const size_t count = opMesh->quads.size();
161 for (size_t i = 0; i < count; i++) {
162 const Rect& quadBounds = opMesh->quads[i];
163 const float x = tx + quadBounds.left;
164 const float y = ty + quadBounds.top;
165 renderer.dirtyRenderTarget(Rect(x, y,
166 x + quadBounds.getWidth(), y + quadBounds.getHeight()));
167 }
168 }
169 }
170
171 indexCount += opMesh->indexCount;
172 }
173
174
175 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(firstOp.bitmap);
176 if (!texture) return;
177 const AutoTexture autoCleanup(texture);
178
179 // 9 patches are built for stretching - always filter
180 int textureFillFlags = TextureFillFlags::ForceFilter;
181 if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
182 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
183 }
184 Glop glop;
185 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
186 .setRoundRectClipState(firstState.roundRectClipState)
187 .setMeshTexturedIndexedQuads(vertices, indexCount)
188 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
189 .setTransform(Matrix4::identity(), TransformFlags::None)
190 .setModelViewIdentityEmptyBounds()
Chris Craik15c3f192015-12-03 12:16:56 -0800191 .build();
Chris Craike4db79d2015-12-22 16:32:23 -0800192 ClipRect renderTargetClip(opList.clip);
193 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
194 renderer.renderGlop(nullptr, clip, glop);
Chris Craik15c3f192015-12-03 12:16:56 -0800195}
196
197static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer,
Chris Craik70969cc2016-03-30 18:09:17 -0700198 const TextOp& op, const BakedOpState& textOpState) {
Chris Craik15c3f192015-12-03 12:16:56 -0800199 renderer.caches().textureState().activateTexture(0);
200
201 PaintUtils::TextShadow textShadow;
202 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
203 LOG_ALWAYS_FATAL("failed to query shadow attributes");
204 }
205
206 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
207 ShadowTexture* texture = renderer.caches().dropShadowCache.get(
Chris Craike8c3c812016-02-05 20:10:50 -0800208 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
Chris Craik15c3f192015-12-03 12:16:56 -0800209 // If the drop shadow exceeds the max texture size or couldn't be
210 // allocated, skip drawing
211 if (!texture) return;
212 const AutoTexture autoCleanup(texture);
213
214 const float sx = op.x - texture->left + textShadow.dx;
215 const float sy = op.y - texture->top + textShadow.dy;
216
217 Glop glop;
218 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
Chris Craik70969cc2016-03-30 18:09:17 -0700219 .setRoundRectClipState(textOpState.roundRectClipState)
Chris Craik15c3f192015-12-03 12:16:56 -0800220 .setMeshTexturedUnitQuad(nullptr)
Chris Craik70969cc2016-03-30 18:09:17 -0700221 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
222 .setTransform(textOpState.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800223 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
Chris Craik15c3f192015-12-03 12:16:56 -0800224 .build();
Chris Craik70969cc2016-03-30 18:09:17 -0700225
226 // Compute damage bounds and clip (since may differ from those in textOpState).
227 // Bounds should be same as text op, but with dx/dy offset and radius outset
228 // applied in local space.
229 auto& transform = textOpState.computedState.transform;
230 Rect shadowBounds = op.unmappedBounds; // STROKE
231 const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
232 if (expandForStroke) {
233 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
234 }
235 shadowBounds.translate(textShadow.dx, textShadow.dy);
236 shadowBounds.outset(textShadow.radius, textShadow.radius);
237 transform.mapRect(shadowBounds);
238 if (CC_UNLIKELY(expandForStroke &&
239 (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
240 shadowBounds.outset(0.5f);
241 }
242
243 auto clipState = textOpState.computedState.clipState;
244 if (clipState->mode != ClipMode::Rectangle
245 || !clipState->rect.contains(shadowBounds)) {
246 // need clip, so pass it and clip bounds
247 shadowBounds.doIntersect(clipState->rect);
248 } else {
249 // don't need clip, ignore
250 clipState = nullptr;
251 }
252
253 renderer.renderGlop(&shadowBounds, clipState, glop);
Chris Craik15c3f192015-12-03 12:16:56 -0800254}
255
256enum class TextRenderType {
257 Defer,
258 Flush
259};
260
261static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
Chris Craike4db79d2015-12-22 16:32:23 -0800262 const ClipBase* renderClip, TextRenderType renderType) {
Chris Craik15c3f192015-12-03 12:16:56 -0800263 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
264
265 if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) {
266 fontRenderer.setFont(op.paint, SkMatrix::I());
267 renderTextShadow(renderer, fontRenderer, op, state);
268 }
269
270 float x = op.x;
271 float y = op.y;
272 const Matrix4& transform = state.computedState.transform;
273 const bool pureTranslate = transform.isPureTranslate();
274 if (CC_LIKELY(pureTranslate)) {
275 x = floorf(x + transform.getTranslateX() + 0.5f);
276 y = floorf(y + transform.getTranslateY() + 0.5f);
277 fontRenderer.setFont(op.paint, SkMatrix::I());
278 fontRenderer.setTextureFiltering(false);
279 } else if (CC_UNLIKELY(transform.isPerspective())) {
280 fontRenderer.setFont(op.paint, SkMatrix::I());
281 fontRenderer.setTextureFiltering(true);
282 } else {
283 // We only pass a partial transform to the font renderer. That partial
284 // matrix defines how glyphs are rasterized. Typically we want glyphs
285 // to be rasterized at their final size on screen, which means the partial
286 // matrix needs to take the scale factor into account.
287 // When a partial matrix is used to transform glyphs during rasterization,
288 // the mesh is generated with the inverse transform (in the case of scale,
289 // the mesh is generated at 1.0 / scale for instance.) This allows us to
290 // apply the full transform matrix at draw time in the vertex shader.
291 // Applying the full matrix in the shader is the easiest way to handle
292 // rotation and perspective and allows us to always generated quads in the
293 // font renderer which greatly simplifies the code, clipping in particular.
294 float sx, sy;
295 transform.decomposeScale(sx, sy);
296 fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
297 roundf(std::max(1.0f, sx)),
298 roundf(std::max(1.0f, sy))));
299 fontRenderer.setTextureFiltering(true);
300 }
301 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
302
303 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
304 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
305 TextDrawFunctor functor(&renderer, &state, renderClip,
306 x, y, pureTranslate, alpha, mode, op.paint);
307
308 bool forceFinish = (renderType == TextRenderType::Flush);
309 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
Chris Craike4db79d2015-12-22 16:32:23 -0800310 const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
Chris Craike8c3c812016-02-05 20:10:50 -0800311 fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
Chris Craik15c3f192015-12-03 12:16:56 -0800312 op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
313
314 if (mustDirtyRenderTarget) {
315 if (!pureTranslate) {
316 transform.mapRect(layerBounds);
317 }
318 renderer.dirtyRenderTarget(layerBounds);
319 }
320}
321
322void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
323 const MergedBakedOpList& opList) {
Chris Craike4db79d2015-12-22 16:32:23 -0800324 ClipRect renderTargetClip(opList.clip);
325 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
Chris Craik15c3f192015-12-03 12:16:56 -0800326 for (size_t i = 0; i < opList.count; i++) {
327 const BakedOpState& state = *(opList.states[i]);
328 const TextOp& op = *(static_cast<const TextOp*>(state.op));
329 TextRenderType renderType = (i + 1 == opList.count)
330 ? TextRenderType::Flush : TextRenderType::Defer;
331 renderTextOp(renderer, op, state, clip, renderType);
332 }
333}
334
Chris Craik386aa032015-12-07 17:08:25 -0800335namespace VertexBufferRenderFlags {
336 enum {
337 Offset = 0x1,
338 ShadowInterp = 0x2,
339 };
340}
341
342static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
343 const VertexBuffer& vertexBuffer, float translateX, float translateY,
344 const SkPaint& paint, int vertexBufferRenderFlags) {
345 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
346 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
sergeyv92a5d4b2016-04-20 14:20:18 -0700347 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
348 ? TransformFlags::OffsetByFudgeFactor : 0;
Chris Craik386aa032015-12-07 17:08:25 -0800349 Glop glop;
350 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
351 .setRoundRectClipState(state.roundRectClipState)
352 .setMeshVertexBuffer(vertexBuffer, shadowInterp)
353 .setFillPaint(paint, state.alpha)
354 .setTransform(state.computedState.transform, transformFlags)
355 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
356 .build();
357 renderer.renderGlop(state, glop);
358 }
359}
360
361static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
362 const SkPath& path, const SkPaint& paint) {
363 VertexBuffer vertexBuffer;
364 // TODO: try clipping large paths to viewport
365 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
366 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
367}
368
369static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
Chris Craike2822e42016-02-22 16:42:24 -0800370 float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
John Reck38e0c322015-11-10 12:19:17 -0800371 Rect dest(texture.width(), texture.height());
Chris Craike2822e42016-02-22 16:42:24 -0800372 dest.translate(xOffset + texture.left - texture.offset,
373 yOffset + texture.top - texture.offset);
Chris Craik386aa032015-12-07 17:08:25 -0800374 Glop glop;
375 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
376 .setRoundRectClipState(state.roundRectClipState)
377 .setMeshTexturedUnitQuad(nullptr)
Chris Craike2822e42016-02-22 16:42:24 -0800378 .setFillPathTexturePaint(texture, paint, state.alpha)
Chris Craik386aa032015-12-07 17:08:25 -0800379 .setTransform(state.computedState.transform, TransformFlags::None)
380 .setModelViewMapUnitToRect(dest)
381 .build();
382 renderer.renderGlop(state, glop);
383}
384
385SkRect getBoundsOfFill(const RecordedOp& op) {
386 SkRect bounds = op.unmappedBounds.toSkRect();
387 if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
388 float outsetDistance = op.paint->getStrokeWidth() / 2;
389 bounds.outset(outsetDistance, outsetDistance);
390 }
391 return bounds;
392}
393
394void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
395 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
396 if (op.paint->getStyle() != SkPaint::kStroke_Style
397 || op.paint->getPathEffect() != nullptr
398 || op.useCenter) {
399 PathTexture* texture = renderer.caches().pathCache.getArc(
400 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
401 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
402 const AutoTexture holder(texture);
403 if (CC_LIKELY(holder.texture)) {
Chris Craik0066a012016-02-29 13:34:43 -0800404 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
Chris Craike2822e42016-02-22 16:42:24 -0800405 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800406 }
407 } else {
408 SkRect rect = getBoundsOfFill(op);
409 SkPath path;
410 if (op.useCenter) {
411 path.moveTo(rect.centerX(), rect.centerY());
412 }
413 path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
414 if (op.useCenter) {
415 path.close();
416 }
417 renderConvexPath(renderer, state, path, *(op.paint));
418 }
419}
420
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800421void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800422 Texture* texture = renderer.getTexture(op.bitmap);
423 if (!texture) return;
424 const AutoTexture autoCleanup(texture);
425
426 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
427 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
428 Glop glop;
429 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
430 .setRoundRectClipState(state.roundRectClipState)
431 .setMeshTexturedUnitQuad(texture->uvMapper)
432 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
433 .setTransform(state.computedState.transform, TransformFlags::None)
John Reck38e0c322015-11-10 12:19:17 -0800434 .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800435 .build();
436 renderer.renderGlop(state, glop);
437}
438
Chris Craikf09ff5a2015-12-08 17:21:58 -0800439void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
440 const static UvMapper defaultUvMapper;
441 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
442
443 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
444 ColorTextureVertex* vertex = &mesh[0];
445
446 const int* colors = op.colors;
447 std::unique_ptr<int[]> tempColors;
448 if (!colors) {
449 uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
450 tempColors.reset(new int[colorsCount]);
451 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
452 colors = tempColors.get();
453 }
454
455 Texture* texture = renderer.renderState().assetAtlas().getEntryTexture(op.bitmap->pixelRef());
456 const UvMapper& mapper(texture && texture->uvMapper ? *texture->uvMapper : defaultUvMapper);
457
458 for (int32_t y = 0; y < op.meshHeight; y++) {
459 for (int32_t x = 0; x < op.meshWidth; x++) {
460 uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
461
462 float u1 = float(x) / op.meshWidth;
463 float u2 = float(x + 1) / op.meshWidth;
464 float v1 = float(y) / op.meshHeight;
465 float v2 = float(y + 1) / op.meshHeight;
466
467 mapper.map(u1, v1, u2, v2);
468
469 int ax = i + (op.meshWidth + 1) * 2;
470 int ay = ax + 1;
471 int bx = i;
472 int by = bx + 1;
473 int cx = i + 2;
474 int cy = cx + 1;
475 int dx = i + (op.meshWidth + 1) * 2 + 2;
476 int dy = dx + 1;
477
478 const float* vertices = op.vertices;
479 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
480 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
481 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
482
483 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
484 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
485 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
486 }
487 }
488
489 if (!texture) {
490 texture = renderer.caches().textureCache.get(op.bitmap);
491 if (!texture) {
492 return;
493 }
494 }
495 const AutoTexture autoCleanup(texture);
496
497 /*
498 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
499 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
500 */
501 const int textureFillFlags = TextureFillFlags::None;
502 Glop glop;
503 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
504 .setRoundRectClipState(state.roundRectClipState)
505 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
506 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
507 .setTransform(state.computedState.transform, TransformFlags::None)
508 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
509 .build();
510 renderer.renderGlop(state, glop);
511}
512
513void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
514 Texture* texture = renderer.getTexture(op.bitmap);
515 if (!texture) return;
516 const AutoTexture autoCleanup(texture);
517
John Reck38e0c322015-11-10 12:19:17 -0800518 Rect uv(std::max(0.0f, op.src.left / texture->width()),
519 std::max(0.0f, op.src.top / texture->height()),
520 std::min(1.0f, op.src.right / texture->width()),
521 std::min(1.0f, op.src.bottom / texture->height()));
Chris Craikf09ff5a2015-12-08 17:21:58 -0800522
523 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
524 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
525 const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
526 && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
527 Glop glop;
528 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
529 .setRoundRectClipState(state.roundRectClipState)
530 .setMeshTexturedUvQuad(texture->uvMapper, uv)
531 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
532 .setTransform(state.computedState.transform, TransformFlags::None)
533 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
534 .build();
535 renderer.renderGlop(state, glop);
536}
537
Chris Craika2048482016-03-25 14:17:49 -0700538void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
539 SkPaint paint;
540 paint.setColor(op.color);
541 paint.setXfermodeMode(op.mode);
542
543 Glop glop;
544 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
545 .setRoundRectClipState(state.roundRectClipState)
546 .setMeshUnitQuad()
547 .setFillPaint(paint, state.alpha)
548 .setTransform(Matrix4::identity(), TransformFlags::None)
549 .setModelViewMapUnitToRect(state.computedState.clipState->rect)
550 .build();
551 renderer.renderGlop(state, glop);
552}
553
Chris Craike29ce6f2015-12-10 16:25:13 -0800554void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
555 renderer.renderFunctor(op, state);
556}
557
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800558void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800559 VertexBuffer buffer;
560 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
561 state.computedState.transform, buffer);
562 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
563 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800564}
565
Chris Craik386aa032015-12-07 17:08:25 -0800566void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
567 if (op.paint->getPathEffect() != nullptr) {
568 PathTexture* texture = renderer.caches().pathCache.getOval(
569 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
570 const AutoTexture holder(texture);
571 if (CC_LIKELY(holder.texture)) {
Chris Craike98a0462016-04-26 15:35:20 -0700572 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
Chris Craike2822e42016-02-22 16:42:24 -0800573 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800574 }
575 } else {
576 SkPath path;
577 SkRect rect = getBoundsOfFill(op);
578 path.addOval(rect);
Chris Craik678ff812016-03-01 13:27:54 -0800579
580 if (state.computedState.localProjectionPathMask != nullptr) {
581 // Mask the ripple path by the local space projection mask in local space.
582 // Note that this can create CCW paths.
583 Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
584 }
Chris Craik386aa032015-12-07 17:08:25 -0800585 renderConvexPath(renderer, state, path, *(op.paint));
586 }
587}
588
Chris Craikf09ff5a2015-12-08 17:21:58 -0800589void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
590 // 9 patches are built for stretching - always filter
591 int textureFillFlags = TextureFillFlags::ForceFilter;
592 if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
593 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
594 }
595
596 // TODO: avoid redoing the below work each frame:
597 AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(op.bitmap->pixelRef());
598 const Patch* mesh = renderer.caches().patchCache.get(
599 entry, op.bitmap->width(), op.bitmap->height(),
600 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
601
602 Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(op.bitmap);
Chris Craik89ceb5c2016-01-12 13:45:34 -0800603 if (CC_LIKELY(texture)) {
604 const AutoTexture autoCleanup(texture);
605 Glop glop;
606 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
607 .setRoundRectClipState(state.roundRectClipState)
608 .setMeshPatchQuads(*mesh)
609 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
610 .setTransform(state.computedState.transform, TransformFlags::None)
611 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
612 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
613 .build();
614 renderer.renderGlop(state, glop);
615 }
Chris Craikf09ff5a2015-12-08 17:21:58 -0800616}
617
Chris Craik386aa032015-12-07 17:08:25 -0800618void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
619 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
620 const AutoTexture holder(texture);
621 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800622 // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
623 // have any translate built in, other than what's in the SkPath itself
624 renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800625 }
626}
627
628void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
629 VertexBuffer buffer;
630 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
631 state.computedState.transform, buffer);
632 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
633 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
634}
635
636// See SkPaintDefaults.h
637#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
638
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800639void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
Chris Craik386aa032015-12-07 17:08:25 -0800640 if (op.paint->getStyle() != SkPaint::kFill_Style) {
641 // only fill + default miter is supported by drawConvexPath, since others must handle joins
642 static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
643 if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
644 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
645 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
646 PathTexture* texture = renderer.caches().pathCache.getRect(
647 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
648 const AutoTexture holder(texture);
649 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800650 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
651 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800652 }
653 } else {
654 SkPath path;
655 path.addRect(getBoundsOfFill(op));
656 renderConvexPath(renderer, state, path, *(op.paint));
657 }
658 } else {
659 if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
660 SkPath path;
661 path.addRect(op.unmappedBounds.toSkRect());
662 renderConvexPath(renderer, state, path, *(op.paint));
663 } else {
664 // render simple unit quad, no tessellation required
665 Glop glop;
666 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
667 .setRoundRectClipState(state.roundRectClipState)
668 .setMeshUnitQuad()
669 .setFillPaint(*op.paint, state.alpha)
670 .setTransform(state.computedState.transform, TransformFlags::None)
671 .setModelViewMapUnitToRect(op.unmappedBounds)
672 .build();
673 renderer.renderGlop(state, glop);
674 }
675 }
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800676}
677
Chris Craik386aa032015-12-07 17:08:25 -0800678void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
679 if (op.paint->getPathEffect() != nullptr) {
680 PathTexture* texture = renderer.caches().pathCache.getRoundRect(
681 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
682 op.rx, op.ry, op.paint);
683 const AutoTexture holder(texture);
684 if (CC_LIKELY(holder.texture)) {
Chris Craike2822e42016-02-22 16:42:24 -0800685 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
686 *texture, *(op.paint));
Chris Craik386aa032015-12-07 17:08:25 -0800687 }
688 } else {
689 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
690 state.computedState.transform, *(op.paint),
691 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
692 renderVertexBuffer(renderer, state, *buffer,
693 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800694 }
695}
696
697static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
698 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
699 SkPaint paint;
700 paint.setAntiAlias(true); // want to use AlphaVertex
701
702 // The caller has made sure casterAlpha > 0.
703 uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
704 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
705 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
706 }
707 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
708 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
709 renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
710 paint, VertexBufferRenderFlags::ShadowInterp);
711 }
712
713 uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
714 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
715 spotShadowAlpha = Properties::overrideSpotShadowStrength;
716 }
717 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
718 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
719 renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
720 paint, VertexBufferRenderFlags::ShadowInterp);
721 }
722}
723
724void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
Chris Craikd8165e82016-02-03 15:52:25 -0800725 TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800726 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
727}
728
729void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
730 Glop glop;
731 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
732 .setRoundRectClipState(state.roundRectClipState)
733 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
734 .setFillPaint(*op.paint, state.alpha)
735 .setTransform(state.computedState.transform, TransformFlags::None)
736 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
737 .build();
738 renderer.renderGlop(state, glop);
739}
740
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800741void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
Chris Craike4db79d2015-12-22 16:32:23 -0800742 renderTextOp(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800743}
744
Chris Craikd7448e62015-12-15 10:34:36 -0800745void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
746 // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
747 // TODO: respect clipSideFlags, once we record with bounds
Chris Craike4db79d2015-12-22 16:32:23 -0800748 auto renderTargetClip = state.computedState.clipState;
Chris Craikd7448e62015-12-15 10:34:36 -0800749
750 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
751 fontRenderer.setFont(op.paint, SkMatrix::I());
752 fontRenderer.setTextureFiltering(true);
753
754 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
755
756 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
757 SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint);
758 TextDrawFunctor functor(&renderer, &state, renderTargetClip,
759 0.0f, 0.0f, false, alpha, mode, op.paint);
760
761 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
762 const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
Chris Craike8c3c812016-02-05 20:10:50 -0800763 if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
Chris Craikd7448e62015-12-15 10:34:36 -0800764 op.path, op.hOffset, op.vOffset,
765 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
766 if (mustDirtyRenderTarget) {
767 // manually dirty render target, since TextDrawFunctor won't
768 state.computedState.transform.mapRect(layerBounds);
769 renderer.dirtyRenderTarget(layerBounds);
770 }
771 }
772}
773
Chris Craikd2dfd8f2015-12-16 14:27:20 -0800774void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
775 const bool tryToSnap = !op.layer->getForceFilter();
776 float alpha = (op.layer->getAlpha() / 255.0f) * state.alpha;
777 Glop glop;
778 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
779 .setRoundRectClipState(state.roundRectClipState)
780 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
781 .setFillTextureLayer(*(op.layer), alpha)
782 .setTransform(state.computedState.transform, TransformFlags::None)
783 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(op.layer->getWidth(), op.layer->getHeight()))
784 .build();
785 renderer.renderGlop(state, glop);
786}
787
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800788void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800789 // Note that we don't use op->paint in this function - it's never set on a LayerOp
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800790 OffscreenBuffer* buffer = *op.layerHandle;
791
Chris Craikc0f3f2f2016-02-02 16:10:32 -0800792 if (CC_UNLIKELY(!buffer)) {
793 // Layer was not allocated, which can occur if there were no draw ops inside. We draw the
794 // equivalent by drawing a rect with the same layer properties (alpha/xfer/filter).
795 SkPaint paint;
796 paint.setAlpha(op.alpha * 255);
797 paint.setXfermodeMode(op.mode);
798 paint.setColorFilter(op.colorFilter);
799 RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
800 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
801 } else {
802 float layerAlpha = op.alpha * state.alpha;
803 Glop glop;
804 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
805 .setRoundRectClipState(state.roundRectClipState)
806 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
807 .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
808 .setTransform(state.computedState.transform, TransformFlags::None)
809 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
810 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
811 .build();
812 renderer.renderGlop(state, glop);
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800813 }
814}
815
Chris Craikb87eadd2016-01-06 09:16:05 -0800816void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800817 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
818 *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
819 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
Chris Craikb87eadd2016-01-06 09:16:05 -0800820}
821
822void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
Chris Craik7435eb12016-01-07 17:41:40 -0800823 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
824 if (!state.computedState.clippedBounds.isEmpty()) {
825 if (op.paint && op.paint->getAlpha() < 255) {
826 SkPaint layerPaint;
827 layerPaint.setAlpha(op.paint->getAlpha());
828 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
829 layerPaint.setColorFilter(op.paint->getColorFilter());
830 RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
831 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
832 }
833
834 OffscreenBuffer& layer = **(op.layerHandle);
835 auto mode = PaintUtils::getXfermodeDirect(op.paint);
836 Glop glop;
837 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
838 .setRoundRectClipState(state.roundRectClipState)
839 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
840 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
841 .setTransform(state.computedState.transform, TransformFlags::None)
842 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
843 .build();
844 renderer.renderGlop(state, glop);
845 }
John Reck7db5ffb2016-01-15 13:17:09 -0800846 renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
Chris Craikb87eadd2016-01-06 09:16:05 -0800847}
848
Chris Craik9e7fcfd2015-11-25 13:27:33 -0800849} // namespace uirenderer
850} // namespace android