Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "BakedOpDispatcher.h" |
| 18 | |
| 19 | #include "BakedOpRenderer.h" |
| 20 | #include "Caches.h" |
| 21 | #include "Glop.h" |
| 22 | #include "GlopBuilder.h" |
| 23 | #include "renderstate/OffscreenBufferPool.h" |
| 24 | #include "renderstate/RenderState.h" |
| 25 | #include "utils/GLUtils.h" |
| 26 | #include "VertexBuffer.h" |
| 27 | |
| 28 | #include <algorithm> |
| 29 | #include <math.h> |
| 30 | |
| 31 | namespace android { |
| 32 | namespace uirenderer { |
| 33 | |
| 34 | void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { |
| 35 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 36 | } |
| 37 | |
| 38 | void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) { |
| 39 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 40 | } |
| 41 | |
| 42 | void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) { |
| 43 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 44 | } |
| 45 | |
| 46 | void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { |
| 47 | renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere? |
| 48 | Texture* texture = renderer.getTexture(op.bitmap); |
| 49 | if (!texture) return; |
| 50 | const AutoTexture autoCleanup(texture); |
| 51 | |
| 52 | const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| 53 | ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| 54 | Glop glop; |
| 55 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 56 | .setRoundRectClipState(state.roundRectClipState) |
| 57 | .setMeshTexturedUnitQuad(texture->uvMapper) |
| 58 | .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| 59 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 60 | .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) |
| 61 | .build(); |
| 62 | renderer.renderGlop(state, glop); |
| 63 | } |
| 64 | |
| 65 | void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { |
| 66 | LOG_ALWAYS_FATAL("todo"); |
| 67 | } |
| 68 | |
| 69 | void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { |
| 70 | Glop glop; |
| 71 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 72 | .setRoundRectClipState(state.roundRectClipState) |
| 73 | .setMeshUnitQuad() |
| 74 | .setFillPaint(*op.paint, state.alpha) |
| 75 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 76 | .setModelViewMapUnitToRect(op.unmappedBounds) |
| 77 | .build(); |
| 78 | renderer.renderGlop(state, glop); |
| 79 | } |
| 80 | |
| 81 | namespace VertexBufferRenderFlags { |
| 82 | enum { |
| 83 | Offset = 0x1, |
| 84 | ShadowInterp = 0x2, |
| 85 | }; |
| 86 | } |
| 87 | |
| 88 | static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, |
| 89 | const VertexBuffer& vertexBuffer, float translateX, float translateY, |
| 90 | SkPaint& paint, int vertexBufferRenderFlags) { |
| 91 | if (CC_LIKELY(vertexBuffer.getVertexCount())) { |
| 92 | bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; |
| 93 | const int transformFlags = TransformFlags::OffsetByFudgeFactor; |
| 94 | Glop glop; |
| 95 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 96 | .setRoundRectClipState(state.roundRectClipState) |
| 97 | .setMeshVertexBuffer(vertexBuffer, shadowInterp) |
| 98 | .setFillPaint(paint, state.alpha) |
| 99 | .setTransform(state.computedState.transform, transformFlags) |
| 100 | .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) |
| 101 | .build(); |
| 102 | renderer.renderGlop(state, glop); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, |
| 107 | const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { |
| 108 | SkPaint paint; |
| 109 | paint.setAntiAlias(true); // want to use AlphaVertex |
| 110 | |
| 111 | // The caller has made sure casterAlpha > 0. |
| 112 | uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; |
| 113 | if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { |
| 114 | ambientShadowAlpha = Properties::overrideAmbientShadowStrength; |
| 115 | } |
| 116 | if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { |
| 117 | paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); |
| 118 | renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, |
| 119 | paint, VertexBufferRenderFlags::ShadowInterp); |
| 120 | } |
| 121 | |
| 122 | uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; |
| 123 | if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { |
| 124 | spotShadowAlpha = Properties::overrideSpotShadowStrength; |
| 125 | } |
| 126 | if (spotShadowVertexBuffer && spotShadowAlpha > 0) { |
| 127 | paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); |
| 128 | renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, |
| 129 | paint, VertexBufferRenderFlags::ShadowInterp); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { |
| 134 | TessellationCache::vertexBuffer_pair_t buffers; |
| 135 | renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform, |
| 136 | op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath, |
| 137 | &op.shadowMatrixXY, &op.shadowMatrixZ, |
| 138 | op.lightCenter, renderer.getLightInfo().lightRadius, |
| 139 | buffers); |
| 140 | |
| 141 | renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); |
| 142 | } |
| 143 | |
| 144 | void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { |
| 145 | Glop glop; |
| 146 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 147 | .setRoundRectClipState(state.roundRectClipState) |
| 148 | .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| 149 | .setFillPaint(*op.paint, state.alpha) |
| 150 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 151 | .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| 152 | .build(); |
| 153 | renderer.renderGlop(state, glop); |
| 154 | } |
| 155 | |
| 156 | static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, |
| 157 | const TextOp& op, const BakedOpState& state) { |
| 158 | renderer.caches().textureState().activateTexture(0); |
| 159 | |
| 160 | PaintUtils::TextShadow textShadow; |
| 161 | if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { |
| 162 | LOG_ALWAYS_FATAL("failed to query shadow attributes"); |
| 163 | } |
| 164 | |
| 165 | renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); |
| 166 | ShadowTexture* texture = renderer.caches().dropShadowCache.get( |
| 167 | op.paint, (const char*) op.glyphs, |
| 168 | op.glyphCount, textShadow.radius, op.positions); |
| 169 | // If the drop shadow exceeds the max texture size or couldn't be |
| 170 | // allocated, skip drawing |
| 171 | if (!texture) return; |
| 172 | const AutoTexture autoCleanup(texture); |
| 173 | |
| 174 | const float sx = op.x - texture->left + textShadow.dx; |
| 175 | const float sy = op.y - texture->top + textShadow.dy; |
| 176 | |
| 177 | Glop glop; |
| 178 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 179 | .setRoundRectClipState(state.roundRectClipState) |
| 180 | .setMeshTexturedUnitQuad(nullptr) |
| 181 | .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) |
| 182 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 183 | .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) |
| 184 | .build(); |
| 185 | renderer.renderGlop(state, glop); |
| 186 | } |
| 187 | |
| 188 | void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { |
| 189 | FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); |
| 190 | |
| 191 | if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { |
| 192 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 193 | renderTextShadow(renderer, fontRenderer, op, state); |
| 194 | } |
| 195 | |
| 196 | float x = op.x; |
| 197 | float y = op.y; |
| 198 | const Matrix4& transform = state.computedState.transform; |
| 199 | const bool pureTranslate = transform.isPureTranslate(); |
| 200 | if (CC_LIKELY(pureTranslate)) { |
| 201 | x = floorf(x + transform.getTranslateX() + 0.5f); |
| 202 | y = floorf(y + transform.getTranslateY() + 0.5f); |
| 203 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 204 | fontRenderer.setTextureFiltering(false); |
| 205 | } else if (CC_UNLIKELY(transform.isPerspective())) { |
| 206 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 207 | fontRenderer.setTextureFiltering(true); |
| 208 | } else { |
| 209 | // We only pass a partial transform to the font renderer. That partial |
| 210 | // matrix defines how glyphs are rasterized. Typically we want glyphs |
| 211 | // to be rasterized at their final size on screen, which means the partial |
| 212 | // matrix needs to take the scale factor into account. |
| 213 | // When a partial matrix is used to transform glyphs during rasterization, |
| 214 | // the mesh is generated with the inverse transform (in the case of scale, |
| 215 | // the mesh is generated at 1.0 / scale for instance.) This allows us to |
| 216 | // apply the full transform matrix at draw time in the vertex shader. |
| 217 | // Applying the full matrix in the shader is the easiest way to handle |
| 218 | // rotation and perspective and allows us to always generated quads in the |
| 219 | // font renderer which greatly simplifies the code, clipping in particular. |
| 220 | float sx, sy; |
| 221 | transform.decomposeScale(sx, sy); |
| 222 | fontRenderer.setFont(op.paint, SkMatrix::MakeScale( |
| 223 | roundf(std::max(1.0f, sx)), |
| 224 | roundf(std::max(1.0f, sy)))); |
| 225 | fontRenderer.setTextureFiltering(true); |
| 226 | } |
| 227 | |
| 228 | // TODO: Implement better clipping for scaled/rotated text |
| 229 | const Rect* clip = !pureTranslate ? nullptr : &state.computedState.clipRect; |
| 230 | Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); |
| 231 | |
| 232 | int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; |
| 233 | SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); |
| 234 | TextDrawFunctor functor(&renderer, &state, x, y, pureTranslate, alpha, mode, op.paint); |
| 235 | |
| 236 | bool hasActiveLayer = false; // TODO |
| 237 | fontRenderer.renderPosText(op.paint, clip, (const char*) op.glyphs, op.glyphCount, x, y, |
| 238 | op.positions, hasActiveLayer ? &layerBounds : nullptr, &functor, true); // TODO: merging |
| 239 | } |
| 240 | |
| 241 | void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { |
| 242 | OffscreenBuffer* buffer = *op.layerHandle; |
| 243 | |
| 244 | // TODO: extend this to handle HW layers & paint properties which |
| 245 | // reside in node.properties().layerProperties() |
| 246 | float layerAlpha = op.alpha * state.alpha; |
| 247 | Glop glop; |
| 248 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 249 | .setRoundRectClipState(state.roundRectClipState) |
| 250 | .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| 251 | .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) |
| 252 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 253 | .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| 254 | Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| 255 | .build(); |
| 256 | renderer.renderGlop(state, glop); |
| 257 | |
| 258 | if (op.destroy) { |
| 259 | renderer.renderState().layerPool().putOrDelete(buffer); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | } // namespace uirenderer |
| 264 | } // namespace android |