blob: e95707a396f2326d9a527a2261f9286a6f4f7732 [file] [log] [blame]
John Reckcec24ae2013-11-05 13:27:50 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "RenderThread"
18
19#include "RenderThread.h"
20
John Recke45b1fd2014-04-15 09:50:16 -070021#include <gui/DisplayEventReceiver.h>
22#include <utils/Log.h>
23
John Reck4f02bf42014-01-03 18:09:17 -080024#include "CanvasContext.h"
25#include "RenderProxy.h"
John Reckcec24ae2013-11-05 13:27:50 -080026
27namespace android {
28using namespace uirenderer::renderthread;
29ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread);
30
31namespace uirenderer {
32namespace renderthread {
33
John Recke45b1fd2014-04-15 09:50:16 -070034// Number of events to read at a time from the DisplayEventReceiver pipe.
35// The value should be large enough that we can quickly drain the pipe
36// using just a few large reads.
37static const size_t EVENT_BUFFER_SIZE = 100;
38
39// Slight delay to give the UI time to push us a new frame before we replay
40static const int DISPATCH_FRAME_CALLBACKS_DELAY = 0;
41
John Reck4f02bf42014-01-03 18:09:17 -080042TaskQueue::TaskQueue() : mHead(0), mTail(0) {}
43
44RenderTask* TaskQueue::next() {
45 RenderTask* ret = mHead;
46 if (ret) {
47 mHead = ret->mNext;
48 if (!mHead) {
49 mTail = 0;
50 }
51 ret->mNext = 0;
52 }
53 return ret;
54}
55
56RenderTask* TaskQueue::peek() {
57 return mHead;
58}
59
60void TaskQueue::queue(RenderTask* task) {
61 // Since the RenderTask itself forms the linked list it is not allowed
62 // to have the same task queued twice
63 LOG_ALWAYS_FATAL_IF(task->mNext || mTail == task, "Task is already in the queue!");
64 if (mTail) {
65 // Fast path if we can just append
66 if (mTail->mRunAt <= task->mRunAt) {
67 mTail->mNext = task;
68 mTail = task;
69 } else {
70 // Need to find the proper insertion point
71 RenderTask* previous = 0;
72 RenderTask* next = mHead;
73 while (next && next->mRunAt <= task->mRunAt) {
74 previous = next;
75 next = next->mNext;
76 }
77 if (!previous) {
78 task->mNext = mHead;
79 mHead = task;
80 } else {
81 previous->mNext = task;
82 if (next) {
83 task->mNext = next;
84 } else {
85 mTail = task;
86 }
87 }
88 }
89 } else {
90 mTail = mHead = task;
91 }
92}
93
94void TaskQueue::remove(RenderTask* task) {
95 // TaskQueue is strict here to enforce that users are keeping track of
96 // their RenderTasks due to how their memory is managed
97 LOG_ALWAYS_FATAL_IF(!task->mNext && mTail != task,
98 "Cannot remove a task that isn't in the queue!");
99
100 // If task is the head we can just call next() to pop it off
101 // Otherwise we need to scan through to find the task before it
102 if (peek() == task) {
103 next();
104 } else {
105 RenderTask* previous = mHead;
106 while (previous->mNext != task) {
107 previous = previous->mNext;
108 }
109 previous->mNext = task->mNext;
110 if (mTail == task) {
111 mTail = previous;
112 }
113 }
114}
115
John Recke45b1fd2014-04-15 09:50:16 -0700116class DispatchFrameCallbacks : public RenderTask {
117private:
118 RenderThread* mRenderThread;
119public:
120 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {}
121
122 virtual void run() {
123 mRenderThread->dispatchFrameCallbacks();
124 }
125};
126
John Reckcec24ae2013-11-05 13:27:50 -0800127RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>()
John Recke45b1fd2014-04-15 09:50:16 -0700128 , mNextWakeup(LLONG_MAX)
129 , mDisplayEventReceiver(0)
130 , mVsyncRequested(false)
131 , mFrameCallbackTaskPending(false)
132 , mFrameCallbackTask(0)
133 , mFrameTime(0) {
134 mFrameCallbackTask = new DispatchFrameCallbacks(this);
John Reckcec24ae2013-11-05 13:27:50 -0800135 mLooper = new Looper(false);
136 run("RenderThread");
137}
138
139RenderThread::~RenderThread() {
140}
141
John Recke45b1fd2014-04-15 09:50:16 -0700142void RenderThread::initializeDisplayEventReceiver() {
143 LOG_ALWAYS_FATAL_IF(mDisplayEventReceiver, "Initializing a second DisplayEventReceiver?");
144 mDisplayEventReceiver = new DisplayEventReceiver();
145 status_t status = mDisplayEventReceiver->initCheck();
146 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver "
147 "failed with status: %d", status);
148
149 // Register the FD
150 mLooper->addFd(mDisplayEventReceiver->getFd(), 0,
151 Looper::EVENT_INPUT, RenderThread::displayEventReceiverCallback, this);
152}
153
154int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
155 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
156 ALOGE("Display event receiver pipe was closed or an error occurred. "
157 "events=0x%x", events);
158 return 0; // remove the callback
159 }
160
161 if (!(events & Looper::EVENT_INPUT)) {
162 ALOGW("Received spurious callback for unhandled poll event. "
163 "events=0x%x", events);
164 return 1; // keep the callback
165 }
166
167 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
168
169 return 1; // keep the callback
170}
171
172static nsecs_t latestVsyncEvent(DisplayEventReceiver* receiver) {
173 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
174 nsecs_t latest = 0;
175 ssize_t n;
176 while ((n = receiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
177 for (ssize_t i = 0; i < n; i++) {
178 const DisplayEventReceiver::Event& ev = buf[i];
179 switch (ev.header.type) {
180 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
181 latest = ev.header.timestamp;
182 break;
183 }
184 }
185 }
186 if (n < 0) {
187 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
188 }
189 return latest;
190}
191
192void RenderThread::drainDisplayEventQueue() {
193 nsecs_t vsyncEvent = latestVsyncEvent(mDisplayEventReceiver);
194 if (vsyncEvent > 0) {
195 mVsyncRequested = false;
196 mFrameTime = vsyncEvent;
197 if (!mFrameCallbackTaskPending) {
198 mFrameCallbackTaskPending = true;
199 //queueDelayed(mFrameCallbackTask, DISPATCH_FRAME_CALLBACKS_DELAY);
200 queue(mFrameCallbackTask);
201 }
202 }
203}
204
205void RenderThread::dispatchFrameCallbacks() {
206 mFrameCallbackTaskPending = false;
207
208 std::set<IFrameCallback*> callbacks;
209 mFrameCallbacks.swap(callbacks);
210
211 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); it++) {
212 (*it)->doFrame(mFrameTime);
213 }
214}
215
John Reckcec24ae2013-11-05 13:27:50 -0800216bool RenderThread::threadLoop() {
John Recke45b1fd2014-04-15 09:50:16 -0700217 initializeDisplayEventReceiver();
218
John Reck4f02bf42014-01-03 18:09:17 -0800219 int timeoutMillis = -1;
John Reckcec24ae2013-11-05 13:27:50 -0800220 for (;;) {
John Recke45b1fd2014-04-15 09:50:16 -0700221 int result = mLooper->pollOnce(timeoutMillis);
John Reck4f02bf42014-01-03 18:09:17 -0800222 LOG_ALWAYS_FATAL_IF(result == Looper::POLL_ERROR,
223 "RenderThread Looper POLL_ERROR!");
224
225 nsecs_t nextWakeup;
John Reckcec24ae2013-11-05 13:27:50 -0800226 // Process our queue, if we have anything
John Reck4f02bf42014-01-03 18:09:17 -0800227 while (RenderTask* task = nextTask(&nextWakeup)) {
John Reckcec24ae2013-11-05 13:27:50 -0800228 task->run();
John Reck4f02bf42014-01-03 18:09:17 -0800229 // task may have deleted itself, do not reference it again
230 }
231 if (nextWakeup == LLONG_MAX) {
232 timeoutMillis = -1;
233 } else {
John Recka6260b82014-01-29 18:31:51 -0800234 nsecs_t timeoutNanos = nextWakeup - systemTime(SYSTEM_TIME_MONOTONIC);
235 timeoutMillis = nanoseconds_to_milliseconds(timeoutNanos);
John Reck4f02bf42014-01-03 18:09:17 -0800236 if (timeoutMillis < 0) {
237 timeoutMillis = 0;
238 }
John Reckcec24ae2013-11-05 13:27:50 -0800239 }
240 }
241
242 return false;
243}
244
245void RenderThread::queue(RenderTask* task) {
246 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800247 mQueue.queue(task);
248 if (mNextWakeup && task->mRunAt < mNextWakeup) {
249 mNextWakeup = 0;
John Reckcec24ae2013-11-05 13:27:50 -0800250 mLooper->wake();
251 }
252}
253
John Reck4f02bf42014-01-03 18:09:17 -0800254void RenderThread::queueDelayed(RenderTask* task, int delayMs) {
255 nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
John Recka6260b82014-01-29 18:31:51 -0800256 task->mRunAt = now + milliseconds_to_nanoseconds(delayMs);
John Reck4f02bf42014-01-03 18:09:17 -0800257 queue(task);
258}
259
260void RenderThread::remove(RenderTask* task) {
John Reckcec24ae2013-11-05 13:27:50 -0800261 AutoMutex _lock(mLock);
John Reck4f02bf42014-01-03 18:09:17 -0800262 mQueue.remove(task);
263}
264
John Recke45b1fd2014-04-15 09:50:16 -0700265void RenderThread::postFrameCallback(IFrameCallback* callback) {
266 mFrameCallbacks.insert(callback);
267 if (!mVsyncRequested) {
268 mVsyncRequested = true;
269 status_t status = mDisplayEventReceiver->requestNextVsync();
270 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
271 "requestNextVsync failed with status: %d", status);
272 }
273}
274
275void RenderThread::removeFrameCallback(IFrameCallback* callback) {
276 mFrameCallbacks.erase(callback);
277}
278
John Reck4f02bf42014-01-03 18:09:17 -0800279RenderTask* RenderThread::nextTask(nsecs_t* nextWakeup) {
280 AutoMutex _lock(mLock);
281 RenderTask* next = mQueue.peek();
282 if (!next) {
283 mNextWakeup = LLONG_MAX;
284 } else {
285 // Most tasks won't be delayed, so avoid unnecessary systemTime() calls
286 if (next->mRunAt <= 0 || next->mRunAt <= systemTime(SYSTEM_TIME_MONOTONIC)) {
287 next = mQueue.next();
John Reckcec24ae2013-11-05 13:27:50 -0800288 }
John Reck4f02bf42014-01-03 18:09:17 -0800289 mNextWakeup = next->mRunAt;
John Reckcec24ae2013-11-05 13:27:50 -0800290 }
John Reck4f02bf42014-01-03 18:09:17 -0800291 if (nextWakeup) {
292 *nextWakeup = mNextWakeup;
293 }
294 return next;
John Reckcec24ae2013-11-05 13:27:50 -0800295}
296
297} /* namespace renderthread */
298} /* namespace uirenderer */
299} /* namespace android */