blob: 6a7dac400e54200e4d17ffd4a1e69c720d69b2ab [file] [log] [blame]
Alex Sakhartchouk2f6964f2011-05-13 14:53:34 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include "rsdCore.h"
19#include "rsdFrameBuffer.h"
20
21#include "rsContext.h"
22#include "rsFBOCache.h"
23
24#include <GLES2/gl2.h>
25#include <GLES2/gl2ext.h>
26
27using namespace android;
28using namespace android::renderscript;
29
30struct DrvFrameBuffer {
31 GLuint mFBOId;
32};
33
34void checkError(const Context *rsc) {
35 GLenum status;
36 status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
37 switch (status) {
38 case GL_FRAMEBUFFER_COMPLETE:
39 break;
40 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
41 rsc->setError(RS_ERROR_BAD_VALUE,
42 "Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
43 break;
44 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
45 rsc->setError(RS_ERROR_BAD_VALUE,
46 "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
47 break;
48 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
49 rsc->setError(RS_ERROR_BAD_VALUE,
50 "Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
51 break;
52 case GL_FRAMEBUFFER_UNSUPPORTED:
53 rsc->setError(RS_ERROR_BAD_VALUE,
54 "Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
55 break;
56 }
57}
58
59
60void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
61 if (fb->mHal.state.depthTarget.get() != NULL) {
62 if (fb->mHal.state.depthTarget->getIsTexture()) {
63 uint32_t texID = fb->mHal.state.depthTarget->getTextureID();
64 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
65 GL_TEXTURE_2D, texID, 0);
66 } else {
67 uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
68 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
69 GL_RENDERBUFFER, texID);
70 }
71 } else {
72 // Reset last attachment
73 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
74 GL_RENDERBUFFER, 0);
75 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
76 GL_TEXTURE_2D, 0, 0);
77 }
78}
79
80void setColorAttachment(const Context *rsc, const FBOCache *fb) {
81 // Now attach color targets
82 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
83 uint32_t texID = 0;
84 if (fb->mHal.state.colorTargets[i].get() != NULL) {
85 if (fb->mHal.state.colorTargets[i]->getIsTexture()) {
86 uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID();
87 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
88 GL_TEXTURE_2D, texID, 0);
89 } else {
90 uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
91 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
92 GL_RENDERBUFFER, texID);
93 }
94 } else {
95 // Reset last attachment
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
97 GL_RENDERBUFFER, 0);
98 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
99 GL_TEXTURE_2D, 0, 0);
100 }
101 }
102}
103
104bool renderToFramebuffer(const FBOCache *fb) {
105 if (fb->mHal.state.depthTarget.get() != NULL) {
106 return false;
107 }
108
109 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
110 if (fb->mHal.state.colorTargets[i].get() != NULL) {
111 return false;
112 }
113 }
114 return true;
115}
116
117
118bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) {
119 DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer));
120 if (drv == NULL) {
121 return false;
122 }
123 fb->mHal.drv = drv;
124 drv->mFBOId = 0;
125
126 return true;
127}
128
129void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) {
130 DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
131
132 bool framebuffer = renderToFramebuffer(fb);
133 if (!framebuffer) {
134 if(drv->mFBOId == 0) {
135 glGenFramebuffers(1, &drv->mFBOId);
136 }
137 glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId);
138
139 setDepthAttachment(rsc, fb);
140 setColorAttachment(rsc, fb);
141
142 glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(),
143 fb->mHal.state.colorTargets[0]->getType()->getDimY());
144
145 checkError(rsc);
146 } else {
147 glBindFramebuffer(GL_FRAMEBUFFER, 0);
148 glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
149 }
150}
151
152void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) {
153 DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
154 if(drv->mFBOId != 0) {
155 glDeleteFramebuffers(1, &drv->mFBOId);
156 }
157
158 free(fb->mHal.drv);
159 fb->mHal.drv = NULL;
160}
161
162