Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "BakedOpDispatcher.h" |
| 18 | |
| 19 | #include "BakedOpRenderer.h" |
| 20 | #include "Caches.h" |
| 21 | #include "Glop.h" |
| 22 | #include "GlopBuilder.h" |
| 23 | #include "renderstate/OffscreenBufferPool.h" |
| 24 | #include "renderstate/RenderState.h" |
| 25 | #include "utils/GLUtils.h" |
| 26 | #include "VertexBuffer.h" |
| 27 | |
| 28 | #include <algorithm> |
| 29 | #include <math.h> |
| 30 | |
| 31 | namespace android { |
| 32 | namespace uirenderer { |
| 33 | |
Chris Craik | 15c3f19 | 2015-12-03 12:16:56 -0800 | [diff] [blame] | 34 | static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds, const Rect& texCoord) { |
| 35 | vertices[0] = { bounds.left, bounds.top, texCoord.left, texCoord.top }; |
| 36 | vertices[1] = { bounds.right, bounds.top, texCoord.right, texCoord.top }; |
| 37 | vertices[2] = { bounds.left, bounds.bottom, texCoord.left, texCoord.bottom }; |
| 38 | vertices[3] = { bounds.right, bounds.bottom, texCoord.right, texCoord.bottom }; |
| 39 | } |
| 40 | |
| 41 | void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, |
| 42 | const MergedBakedOpList& opList) { |
| 43 | |
| 44 | const BakedOpState& firstState = *(opList.states[0]); |
| 45 | const SkBitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; |
| 46 | |
| 47 | AssetAtlas::Entry* entry = renderer.renderState().assetAtlas().getEntry(bitmap->pixelRef()); |
| 48 | Texture* texture = entry ? entry->texture : renderer.caches().textureCache.get(bitmap); |
| 49 | if (!texture) return; |
| 50 | const AutoTexture autoCleanup(texture); |
| 51 | |
| 52 | TextureVertex vertices[opList.count * 4]; |
| 53 | Rect texCoords(0, 0, 1, 1); |
| 54 | if (entry) { |
| 55 | entry->uvMapper.map(texCoords); |
| 56 | } |
| 57 | // init to non-empty, so we can safely expandtoCoverRect |
| 58 | Rect totalBounds = firstState.computedState.clippedBounds; |
| 59 | for (size_t i = 0; i < opList.count; i++) { |
| 60 | const BakedOpState& state = *(opList.states[i]); |
| 61 | TextureVertex* rectVerts = &vertices[i * 4]; |
| 62 | Rect opBounds = state.computedState.clippedBounds; |
| 63 | if (CC_LIKELY(state.computedState.transform.isPureTranslate())) { |
| 64 | // pure translate, so snap (same behavior as onBitmapOp) |
| 65 | opBounds.snapToPixelBoundaries(); |
| 66 | } |
| 67 | storeTexturedRect(rectVerts, opBounds, texCoords); |
| 68 | renderer.dirtyRenderTarget(opBounds); |
| 69 | |
| 70 | totalBounds.expandToCover(opBounds); |
| 71 | } |
| 72 | |
| 73 | const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) |
| 74 | ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| 75 | Glop glop; |
| 76 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 77 | .setRoundRectClipState(firstState.roundRectClipState) |
| 78 | .setMeshTexturedIndexedQuads(vertices, opList.count * 6) |
| 79 | .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha) |
| 80 | .setTransform(Matrix4::identity(), TransformFlags::None) |
| 81 | .setModelViewOffsetRect(0, 0, totalBounds) // don't snap here, we snap per-quad above |
| 82 | .build(); |
| 83 | renderer.renderGlop(nullptr, opList.clipSideFlags ? &opList.clip : nullptr, glop); |
| 84 | } |
| 85 | |
| 86 | static void renderTextShadow(BakedOpRenderer& renderer, FontRenderer& fontRenderer, |
| 87 | const TextOp& op, const BakedOpState& state) { |
| 88 | renderer.caches().textureState().activateTexture(0); |
| 89 | |
| 90 | PaintUtils::TextShadow textShadow; |
| 91 | if (!PaintUtils::getTextShadow(op.paint, &textShadow)) { |
| 92 | LOG_ALWAYS_FATAL("failed to query shadow attributes"); |
| 93 | } |
| 94 | |
| 95 | renderer.caches().dropShadowCache.setFontRenderer(fontRenderer); |
| 96 | ShadowTexture* texture = renderer.caches().dropShadowCache.get( |
| 97 | op.paint, (const char*) op.glyphs, |
| 98 | op.glyphCount, textShadow.radius, op.positions); |
| 99 | // If the drop shadow exceeds the max texture size or couldn't be |
| 100 | // allocated, skip drawing |
| 101 | if (!texture) return; |
| 102 | const AutoTexture autoCleanup(texture); |
| 103 | |
| 104 | const float sx = op.x - texture->left + textShadow.dx; |
| 105 | const float sy = op.y - texture->top + textShadow.dy; |
| 106 | |
| 107 | Glop glop; |
| 108 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 109 | .setRoundRectClipState(state.roundRectClipState) |
| 110 | .setMeshTexturedUnitQuad(nullptr) |
| 111 | .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, state.alpha) |
| 112 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 113 | .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width, sy + texture->height)) |
| 114 | .build(); |
| 115 | renderer.renderGlop(state, glop); |
| 116 | } |
| 117 | |
| 118 | enum class TextRenderType { |
| 119 | Defer, |
| 120 | Flush |
| 121 | }; |
| 122 | |
| 123 | static void renderTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, |
| 124 | const Rect* renderClip, TextRenderType renderType) { |
| 125 | FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); |
| 126 | |
| 127 | if (CC_UNLIKELY(PaintUtils::hasTextShadow(op.paint))) { |
| 128 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 129 | renderTextShadow(renderer, fontRenderer, op, state); |
| 130 | } |
| 131 | |
| 132 | float x = op.x; |
| 133 | float y = op.y; |
| 134 | const Matrix4& transform = state.computedState.transform; |
| 135 | const bool pureTranslate = transform.isPureTranslate(); |
| 136 | if (CC_LIKELY(pureTranslate)) { |
| 137 | x = floorf(x + transform.getTranslateX() + 0.5f); |
| 138 | y = floorf(y + transform.getTranslateY() + 0.5f); |
| 139 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 140 | fontRenderer.setTextureFiltering(false); |
| 141 | } else if (CC_UNLIKELY(transform.isPerspective())) { |
| 142 | fontRenderer.setFont(op.paint, SkMatrix::I()); |
| 143 | fontRenderer.setTextureFiltering(true); |
| 144 | } else { |
| 145 | // We only pass a partial transform to the font renderer. That partial |
| 146 | // matrix defines how glyphs are rasterized. Typically we want glyphs |
| 147 | // to be rasterized at their final size on screen, which means the partial |
| 148 | // matrix needs to take the scale factor into account. |
| 149 | // When a partial matrix is used to transform glyphs during rasterization, |
| 150 | // the mesh is generated with the inverse transform (in the case of scale, |
| 151 | // the mesh is generated at 1.0 / scale for instance.) This allows us to |
| 152 | // apply the full transform matrix at draw time in the vertex shader. |
| 153 | // Applying the full matrix in the shader is the easiest way to handle |
| 154 | // rotation and perspective and allows us to always generated quads in the |
| 155 | // font renderer which greatly simplifies the code, clipping in particular. |
| 156 | float sx, sy; |
| 157 | transform.decomposeScale(sx, sy); |
| 158 | fontRenderer.setFont(op.paint, SkMatrix::MakeScale( |
| 159 | roundf(std::max(1.0f, sx)), |
| 160 | roundf(std::max(1.0f, sy)))); |
| 161 | fontRenderer.setTextureFiltering(true); |
| 162 | } |
| 163 | Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); |
| 164 | |
| 165 | int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; |
| 166 | SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(op.paint); |
| 167 | TextDrawFunctor functor(&renderer, &state, renderClip, |
| 168 | x, y, pureTranslate, alpha, mode, op.paint); |
| 169 | |
| 170 | bool forceFinish = (renderType == TextRenderType::Flush); |
| 171 | bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); |
| 172 | const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect : nullptr; |
| 173 | fontRenderer.renderPosText(op.paint, localOpClip, |
| 174 | (const char*) op.glyphs, op.glyphCount, x, y, |
| 175 | op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); |
| 176 | |
| 177 | if (mustDirtyRenderTarget) { |
| 178 | if (!pureTranslate) { |
| 179 | transform.mapRect(layerBounds); |
| 180 | } |
| 181 | renderer.dirtyRenderTarget(layerBounds); |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, |
| 186 | const MergedBakedOpList& opList) { |
| 187 | const Rect* clip = opList.clipSideFlags ? &opList.clip : nullptr; |
| 188 | for (size_t i = 0; i < opList.count; i++) { |
| 189 | const BakedOpState& state = *(opList.states[i]); |
| 190 | const TextOp& op = *(static_cast<const TextOp*>(state.op)); |
| 191 | TextRenderType renderType = (i + 1 == opList.count) |
| 192 | ? TextRenderType::Flush : TextRenderType::Defer; |
| 193 | renderTextOp(renderer, op, state, clip, renderType); |
| 194 | } |
| 195 | } |
| 196 | |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 197 | void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) { |
| 198 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 199 | } |
| 200 | |
Chris Craik | 15c3f19 | 2015-12-03 12:16:56 -0800 | [diff] [blame] | 201 | void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer&, const BeginLayerOp&, const BakedOpState&) { |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 202 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 203 | } |
| 204 | |
Chris Craik | 15c3f19 | 2015-12-03 12:16:56 -0800 | [diff] [blame] | 205 | void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer&, const EndLayerOp&, const BakedOpState&) { |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 206 | LOG_ALWAYS_FATAL("unsupported operation"); |
| 207 | } |
| 208 | |
| 209 | void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 210 | Texture* texture = renderer.getTexture(op.bitmap); |
| 211 | if (!texture) return; |
| 212 | const AutoTexture autoCleanup(texture); |
| 213 | |
| 214 | const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) |
| 215 | ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; |
| 216 | Glop glop; |
| 217 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 218 | .setRoundRectClipState(state.roundRectClipState) |
| 219 | .setMeshTexturedUnitQuad(texture->uvMapper) |
| 220 | .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) |
| 221 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 222 | .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height)) |
| 223 | .build(); |
| 224 | renderer.renderGlop(state, glop); |
| 225 | } |
| 226 | |
| 227 | void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { |
| 228 | LOG_ALWAYS_FATAL("todo"); |
| 229 | } |
| 230 | |
| 231 | void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { |
| 232 | Glop glop; |
| 233 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 234 | .setRoundRectClipState(state.roundRectClipState) |
| 235 | .setMeshUnitQuad() |
| 236 | .setFillPaint(*op.paint, state.alpha) |
| 237 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 238 | .setModelViewMapUnitToRect(op.unmappedBounds) |
| 239 | .build(); |
| 240 | renderer.renderGlop(state, glop); |
| 241 | } |
| 242 | |
| 243 | namespace VertexBufferRenderFlags { |
| 244 | enum { |
| 245 | Offset = 0x1, |
| 246 | ShadowInterp = 0x2, |
| 247 | }; |
| 248 | } |
| 249 | |
| 250 | static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, |
| 251 | const VertexBuffer& vertexBuffer, float translateX, float translateY, |
| 252 | SkPaint& paint, int vertexBufferRenderFlags) { |
| 253 | if (CC_LIKELY(vertexBuffer.getVertexCount())) { |
| 254 | bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; |
| 255 | const int transformFlags = TransformFlags::OffsetByFudgeFactor; |
| 256 | Glop glop; |
| 257 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 258 | .setRoundRectClipState(state.roundRectClipState) |
| 259 | .setMeshVertexBuffer(vertexBuffer, shadowInterp) |
| 260 | .setFillPaint(paint, state.alpha) |
| 261 | .setTransform(state.computedState.transform, transformFlags) |
| 262 | .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds()) |
| 263 | .build(); |
| 264 | renderer.renderGlop(state, glop); |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, |
| 269 | const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { |
| 270 | SkPaint paint; |
| 271 | paint.setAntiAlias(true); // want to use AlphaVertex |
| 272 | |
| 273 | // The caller has made sure casterAlpha > 0. |
| 274 | uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; |
| 275 | if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) { |
| 276 | ambientShadowAlpha = Properties::overrideAmbientShadowStrength; |
| 277 | } |
| 278 | if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { |
| 279 | paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); |
| 280 | renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, |
| 281 | paint, VertexBufferRenderFlags::ShadowInterp); |
| 282 | } |
| 283 | |
| 284 | uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; |
| 285 | if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) { |
| 286 | spotShadowAlpha = Properties::overrideSpotShadowStrength; |
| 287 | } |
| 288 | if (spotShadowVertexBuffer && spotShadowAlpha > 0) { |
| 289 | paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); |
| 290 | renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, |
| 291 | paint, VertexBufferRenderFlags::ShadowInterp); |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { |
| 296 | TessellationCache::vertexBuffer_pair_t buffers; |
| 297 | renderer.caches().tessellationCache.getShadowBuffers(&state.computedState.transform, |
| 298 | op.localClipRect, op.casterAlpha >= 1.0f, op.casterPath, |
| 299 | &op.shadowMatrixXY, &op.shadowMatrixZ, |
| 300 | op.lightCenter, renderer.getLightInfo().lightRadius, |
| 301 | buffers); |
| 302 | |
| 303 | renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); |
| 304 | } |
| 305 | |
| 306 | void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { |
| 307 | Glop glop; |
| 308 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 309 | .setRoundRectClipState(state.roundRectClipState) |
| 310 | .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4) |
| 311 | .setFillPaint(*op.paint, state.alpha) |
| 312 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 313 | .setModelViewOffsetRect(0, 0, op.unmappedBounds) |
| 314 | .build(); |
| 315 | renderer.renderGlop(state, glop); |
| 316 | } |
| 317 | |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 318 | void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { |
Chris Craik | 15c3f19 | 2015-12-03 12:16:56 -0800 | [diff] [blame] | 319 | const Rect* clip = state.computedState.clipSideFlags ? &state.computedState.clipRect : nullptr; |
| 320 | renderTextOp(renderer, op, state, clip, TextRenderType::Flush); |
Chris Craik | 9e7fcfd | 2015-11-25 13:27:33 -0800 | [diff] [blame] | 321 | } |
| 322 | |
| 323 | void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { |
| 324 | OffscreenBuffer* buffer = *op.layerHandle; |
| 325 | |
| 326 | // TODO: extend this to handle HW layers & paint properties which |
| 327 | // reside in node.properties().layerProperties() |
| 328 | float layerAlpha = op.alpha * state.alpha; |
| 329 | Glop glop; |
| 330 | GlopBuilder(renderer.renderState(), renderer.caches(), &glop) |
| 331 | .setRoundRectClipState(state.roundRectClipState) |
| 332 | .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) |
| 333 | .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) |
| 334 | .setTransform(state.computedState.transform, TransformFlags::None) |
| 335 | .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, |
| 336 | Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) |
| 337 | .build(); |
| 338 | renderer.renderGlop(state, glop); |
| 339 | |
| 340 | if (op.destroy) { |
| 341 | renderer.renderState().layerPool().putOrDelete(buffer); |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | } // namespace uirenderer |
| 346 | } // namespace android |