blob: 97f379d0403378822c7f3162fd0fcbcdec1e5e5c [file] [log] [blame]
John Reck3b202512014-06-23 13:13:08 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "RenderState.h"
17
18namespace android {
19namespace uirenderer {
20
21RenderState::RenderState()
22 : mCaches(NULL)
23 , mViewportWidth(0)
24 , mViewportHeight(0)
25 , mFramebuffer(0) {
26}
27
28RenderState::~RenderState() {
29}
30
31void RenderState::onGLContextCreated() {
32 // This is delayed because the first access of Caches makes GL calls
33 mCaches = &Caches::getInstance();
34 mCaches->init();
35}
36
37void RenderState::setViewport(GLsizei width, GLsizei height) {
38 mViewportWidth = width;
39 mViewportHeight = height;
40 glViewport(0, 0, mViewportWidth, mViewportHeight);
41}
42
43
44void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
45 *outWidth = mViewportWidth;
46 *outHeight = mViewportHeight;
47}
48
49void RenderState::bindFramebuffer(GLuint fbo) {
50 if (mFramebuffer != fbo) {
51 mFramebuffer = fbo;
52 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
53 }
54}
55
56void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
57 interruptForFunctorInvoke();
58 (*functor)(mode, info);
59 resumeFromFunctorInvoke();
60}
61
62void RenderState::interruptForFunctorInvoke() {
63 if (mCaches->currentProgram) {
64 if (mCaches->currentProgram->isInUse()) {
65 mCaches->currentProgram->remove();
66 mCaches->currentProgram = NULL;
67 }
68 }
69 mCaches->resetActiveTexture();
70 mCaches->unbindMeshBuffer();
71 mCaches->unbindIndicesBuffer();
72 mCaches->resetVertexPointers();
73 mCaches->disableTexCoordsVertexArray();
74 debugOverdraw(false, false);
75}
76
77void RenderState::resumeFromFunctorInvoke() {
78 glViewport(0, 0, mViewportWidth, mViewportHeight);
79 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
80 debugOverdraw(false, false);
81
82 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
83
84 mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
85 mCaches->enableScissor();
86 mCaches->resetScissor();
87
88 mCaches->activeTexture(0);
89 mCaches->resetBoundTextures();
90
91 mCaches->blend = true;
92 glEnable(GL_BLEND);
93 glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
94 glBlendEquation(GL_FUNC_ADD);
95}
96
97void RenderState::debugOverdraw(bool enable, bool clear) {
98 if (mCaches->debugOverdraw && mFramebuffer == 0) {
99 if (clear) {
100 mCaches->disableScissor();
101 mCaches->stencil.clear();
102 }
103 if (enable) {
104 mCaches->stencil.enableDebugWrite();
105 } else {
106 mCaches->stencil.disable();
107 }
108 }
109}
110
111} /* namespace uirenderer */
112} /* namespace android */