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Romain Guy211efea2012-07-31 21:16:07 -07001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Caches.h"
18#include "Dither.h"
19
20namespace android {
21namespace uirenderer {
22
23///////////////////////////////////////////////////////////////////////////////
Romain Guy211efea2012-07-31 21:16:07 -070024// Lifecycle
25///////////////////////////////////////////////////////////////////////////////
26
Chris Craik44eb2c02015-01-29 09:45:09 -080027Dither::Dither(Caches& caches)
28 : mCaches(caches)
29 , mInitialized(false)
30 , mDitherTexture(0) {
Romain Guy8aa195d2013-06-04 18:00:09 -070031}
32
Romain Guy211efea2012-07-31 21:16:07 -070033void Dither::bindDitherTexture() {
34 if (!mInitialized) {
Romain Guy7f430762013-06-13 14:29:40 -070035 bool useFloatTexture = Extensions::getInstance().hasFloatTextures();
Romain Guy211efea2012-07-31 21:16:07 -070036
37 glGenTextures(1, &mDitherTexture);
Chris Craik44eb2c02015-01-29 09:45:09 -080038 mCaches.textureState().bindTexture(mDitherTexture);
Romain Guy211efea2012-07-31 21:16:07 -070039
Romain Guy211efea2012-07-31 21:16:07 -070040 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
42
43 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
45
Romain Guyb4880042013-04-05 11:17:55 -070046 if (useFloatTexture) {
Romain Guy032d47a2013-04-08 19:45:40 -070047 // We use a R16F texture, let's remap the alpha channel to the
48 // red channel to avoid changing the shader sampling code on GL ES 3.0+
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
50
Romain Guyb4880042013-04-05 11:17:55 -070051 float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
52 const GLfloat pattern[] = {
53 0 * dither, 8 * dither, 2 * dither, 10 * dither,
54 12 * dither, 4 * dither, 14 * dither, 6 * dither,
55 3 * dither, 11 * dither, 1 * dither, 9 * dither,
56 15 * dither, 7 * dither, 13 * dither, 5 * dither
57 };
58
59 glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat));
60 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
61 GL_RED, GL_FLOAT, &pattern);
62 } else {
63 const uint8_t pattern[] = {
64 0, 8, 2, 10,
65 12, 4, 14, 6,
66 3, 11, 1, 9,
67 15, 7, 13, 5
68 };
69
70 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
71 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
72 GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
73 }
Romain Guy211efea2012-07-31 21:16:07 -070074
75 mInitialized = true;
76 } else {
Chris Craik44eb2c02015-01-29 09:45:09 -080077 mCaches.textureState().bindTexture(mDitherTexture);
Romain Guy211efea2012-07-31 21:16:07 -070078 }
79}
80
81void Dither::clear() {
82 if (mInitialized) {
Chris Craik44eb2c02015-01-29 09:45:09 -080083 mCaches.textureState().deleteTexture(mDitherTexture);
Romain Guy4abab932013-04-12 16:51:21 -070084 mInitialized = false;
Romain Guy211efea2012-07-31 21:16:07 -070085 }
86}
87
88///////////////////////////////////////////////////////////////////////////////
89// Program management
90///////////////////////////////////////////////////////////////////////////////
91
92void Dither::setupProgram(Program* program, GLuint* textureUnit) {
93 GLuint textureSlot = (*textureUnit)++;
Chris Craik44eb2c02015-01-29 09:45:09 -080094 mCaches.textureState().activateTexture(textureSlot);
Romain Guy211efea2012-07-31 21:16:07 -070095
96 bindDitherTexture();
97
98 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
Romain Guy211efea2012-07-31 21:16:07 -070099}
100
101}; // namespace uirenderer
102}; // namespace android