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Jason Samsbb51c402009-11-25 13:22:07 -08001/*
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -07002 * Copyright (C) 2011 The Android Open Source Project
Jason Samsbb51c402009-11-25 13:22:07 -08003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070017#include <rs_hal.h>
18#include <rsContext.h>
19
20#include "rsdShader.h"
21#include "rsdShaderCache.h"
22
Jason Samsbb51c402009-11-25 13:22:07 -080023#include <GLES/gl.h>
24#include <GLES2/gl2.h>
25
26using namespace android;
27using namespace android::renderscript;
28
29
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070030RsdShaderCache::RsdShaderCache() {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -070031 mEntries.setCapacity(16);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070032 mVertexDirty = true;
33 mFragmentDirty = true;
Jason Samsbb51c402009-11-25 13:22:07 -080034}
35
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070036RsdShaderCache::~RsdShaderCache() {
Jason Sams49945c02011-01-05 03:37:48 -080037 cleanupAll();
Jason Samsbb51c402009-11-25 13:22:07 -080038}
39
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070040void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID,
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080041 UniformData *data, const char* logTag,
42 UniformQueryData **uniformList, uint32_t uniListSize) {
43
44 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080045 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080046 //Iterate over the list of active GL uniforms and find highest array index
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080047 for (uint32_t ui = 0; ui < uniListSize; ui ++) {
48 if (prog->getUniformName(ct) == uniformList[ui]->name) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080049 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize;
50 break;
51 }
52 }
53 }
54
55 if (rsc->props.mLogShaders) {
56 LOGV("%s U, %s = %d, arraySize = %d\n", logTag,
57 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize);
58 }
59 }
60}
61
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070062void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080063 for (uint32_t ct=0; ct < prog->getUniformCount(); ct++) {
64 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
65 data[ct].arraySize = prog->getUniformArraySize(ct);
66 }
67}
68
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070069bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080070 UniformData *data = mCurrent->vtxUniforms;
71 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080072 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080073 return true;
74 }
75 }
76 data = mCurrent->fragUniforms;
77 for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -080078 if (data[ct].slot >= 0 && data[ct].arraySize > 1) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -080079 return true;
80 }
81 }
82 return false;
83}
84
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070085bool RsdShaderCache::setup(const Context *rsc) {
86 if (!mVertexDirty && !mFragmentDirty) {
87 return true;
88 }
89
90 if (!link(rsc)) {
91 return false;
92 }
93
94 if (mFragmentDirty) {
95 mFragment->setup(rsc, this);
96 mFragmentDirty = false;
97 }
98 if (mVertexDirty) {
99 mVertex->setup(rsc, this);
100 mVertexDirty = false;
101 }
102
103 return true;
104}
105
106bool RsdShaderCache::link(const Context *rsc) {
107
108 RsdShader *vtx = mVertex;
109 RsdShader *frag = mFragment;
Jason Samsbb51c402009-11-25 13:22:07 -0800110 if (!vtx->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -0800111 vtx->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -0800112 }
113 if (!frag->getShaderID()) {
Jason Sams5dad8b42009-12-15 19:10:11 -0800114 frag->loadShader(rsc);
Jason Samsbb51c402009-11-25 13:22:07 -0800115 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700116
117 // Don't try to cache if shaders failed to load
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800118 if (!vtx->getShaderID() || !frag->getShaderID()) {
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700119 return false;
120 }
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700121 //LOGV("rsdShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700122 uint32_t entryCount = mEntries.size();
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800123 for (uint32_t ct = 0; ct < entryCount; ct ++) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700124 if ((mEntries[ct]->vtx == vtx->getShaderID()) &&
125 (mEntries[ct]->frag == frag->getShaderID())) {
Jason Samsbb51c402009-11-25 13:22:07 -0800126
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700127 //LOGV("SC using program %i", mEntries[ct]->program);
128 glUseProgram(mEntries[ct]->program);
129 mCurrent = mEntries[ct];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700130 //LOGV("RsdShaderCache hit, using %i", ct);
131 rsc->checkError("RsdShaderCache::link (hit)");
Jason Samsbb51c402009-11-25 13:22:07 -0800132 return true;
133 }
134 }
Jason Samsbb51c402009-11-25 13:22:07 -0800135
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700136 //LOGV("RsdShaderCache miss");
Jason Sams54c0ec12009-11-30 14:49:55 -0800137 //LOGE("e0 %x", glGetError());
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800138 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(),
139 vtx->getUniformCount(),
140 frag->getUniformCount());
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700141 mEntries.push(e);
Jason Samsbb51c402009-11-25 13:22:07 -0800142 mCurrent = e;
143 e->vtx = vtx->getShaderID();
144 e->frag = frag->getShaderID();
145 e->program = glCreateProgram();
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700146 if (e->program) {
Jason Samsbb51c402009-11-25 13:22:07 -0800147 GLuint pgm = e->program;
148 glAttachShader(pgm, vtx->getShaderID());
149 //LOGE("e1 %x", glGetError());
150 glAttachShader(pgm, frag->getShaderID());
151
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700152 glBindAttribLocation(pgm, 0, "ATTRIB_position");
153 glBindAttribLocation(pgm, 1, "ATTRIB_color");
154 glBindAttribLocation(pgm, 2, "ATTRIB_normal");
155 glBindAttribLocation(pgm, 3, "ATTRIB_texture0");
Jason Samsbb51c402009-11-25 13:22:07 -0800156
157 //LOGE("e2 %x", glGetError());
158 glLinkProgram(pgm);
159 //LOGE("e3 %x", glGetError());
160 GLint linkStatus = GL_FALSE;
161 glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
162 if (linkStatus != GL_TRUE) {
163 GLint bufLength = 0;
164 glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
165 if (bufLength) {
166 char* buf = (char*) malloc(bufLength);
167 if (buf) {
168 glGetProgramInfoLog(pgm, bufLength, NULL, buf);
169 LOGE("Could not link program:\n%s\n", buf);
170 free(buf);
171 }
172 }
173 glDeleteProgram(pgm);
Jason Samsadd9d962010-11-22 16:20:16 -0800174 rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, "Error linking GL Programs");
Jason Sams156cce62010-03-03 13:03:18 -0800175 return false;
Jason Samsbb51c402009-11-25 13:22:07 -0800176 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700177
178 for (uint32_t ct=0; ct < e->vtxAttrCount; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800179 e->vtxAttrs[ct].slot = glGetAttribLocation(pgm, vtx->getAttribName(ct));
180 e->vtxAttrs[ct].name = vtx->getAttribName(ct).string();
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700181 if (rsc->props.mLogShaders) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800182 LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->vtxAttrs[ct].slot);
Jason Sams5dad8b42009-12-15 19:10:11 -0800183 }
Jason Samsbb51c402009-11-25 13:22:07 -0800184 }
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700185
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800186 populateUniformData(vtx, pgm, e->vtxUniforms);
187 populateUniformData(frag, pgm, e->fragUniforms);
188
189 // Only populate this list if we have arrays in our uniforms
190 UniformQueryData **uniformList = NULL;
191 GLint numUniforms = 0;
192 bool hasArrays = hasArrayUniforms(vtx, frag);
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800193 if (hasArrays) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800194 // Get the number of active uniforms and the length of the longest name
195 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
196 GLint maxNameLength = 0;
197 glGetProgramiv(pgm, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength);
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800198 if (numUniforms > 0 && maxNameLength > 0) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800199 uniformList = new UniformQueryData*[numUniforms];
200 // Iterate over all the uniforms and build the list we
201 // can later use to match our uniforms to
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800202 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800203 uniformList[ct] = new UniformQueryData(maxNameLength);
204 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
205 &uniformList[ct]->arraySize, &uniformList[ct]->type,
206 uniformList[ct]->name);
207 //LOGE("GL UNI idx=%u, arraySize=%u, name=%s", ct,
208 // uniformList[ct]->arraySize, uniformList[ct]->name);
209 }
Jason Sams5dad8b42009-12-15 19:10:11 -0800210 }
Jason Samsbb51c402009-11-25 13:22:07 -0800211 }
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800212
213 // We now know the highest index of all of the array uniforms
214 // and we need to update our cache to reflect that
215 // we may have declared [n], but only m < n elements are used
216 updateUniformArrayData(rsc, vtx, pgm, e->vtxUniforms, "vtx",
217 uniformList, (uint32_t)numUniforms);
218 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",
219 uniformList, (uint32_t)numUniforms);
220
221 // Clean up the uniform data from GL
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800222 if (uniformList != NULL) {
223 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800224 delete uniformList[ct];
Jason Sams5dad8b42009-12-15 19:10:11 -0800225 }
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800226 delete[] uniformList;
227 uniformList = NULL;
Jason Samsbb51c402009-11-25 13:22:07 -0800228 }
229 }
230
Jason Sams54c0ec12009-11-30 14:49:55 -0800231 //LOGV("SC made program %i", e->program);
Jason Samsbb51c402009-11-25 13:22:07 -0800232 glUseProgram(e->program);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700233 rsc->checkError("RsdShaderCache::link (miss)");
234
Jason Samsbb51c402009-11-25 13:22:07 -0800235 return true;
236}
237
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700238int32_t RsdShaderCache::vtxAttribSlot(const String8 &attrName) const {
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700239 for (uint32_t ct=0; ct < mCurrent->vtxAttrCount; ct++) {
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800240 if (attrName == mCurrent->vtxAttrs[ct].name) {
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800241 return mCurrent->vtxAttrs[ct].slot;
Alex Sakhartchouk4378f112010-09-29 09:49:13 -0700242 }
243 }
244 return -1;
245}
246
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700247void RsdShaderCache::cleanupVertex(uint32_t id) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700248 int32_t numEntries = (int32_t)mEntries.size();
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800249 for (int32_t ct = 0; ct < numEntries; ct ++) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700250 if (mEntries[ct]->vtx == id) {
251 glDeleteProgram(mEntries[ct]->program);
252
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800253 delete mEntries[ct];
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700254 mEntries.removeAt(ct);
255 numEntries = (int32_t)mEntries.size();
256 ct --;
257 }
258 }
Jason Samsbb51c402009-11-25 13:22:07 -0800259}
260
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700261void RsdShaderCache::cleanupFragment(uint32_t id) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700262 int32_t numEntries = (int32_t)mEntries.size();
Alex Sakhartchouked9f2102010-11-09 17:00:54 -0800263 for (int32_t ct = 0; ct < numEntries; ct ++) {
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700264 if (mEntries[ct]->frag == id) {
265 glDeleteProgram(mEntries[ct]->program);
266
Alex Sakhartchouk9d71e212010-11-08 15:10:52 -0800267 delete mEntries[ct];
Alex Sakhartchoukfeede2a2010-10-01 10:54:06 -0700268 mEntries.removeAt(ct);
269 numEntries = (int32_t)mEntries.size();
270 ct --;
271 }
272 }
Jason Samsbb51c402009-11-25 13:22:07 -0800273}
274
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700275void RsdShaderCache::cleanupAll() {
Jason Sams49945c02011-01-05 03:37:48 -0800276 for (uint32_t ct=0; ct < mEntries.size(); ct++) {
277 glDeleteProgram(mEntries[ct]->program);
278 free(mEntries[ct]);
279 }
280 mEntries.clear();
Jason Samsbb51c402009-11-25 13:22:07 -0800281}
282