Jason Sams | 536923d | 2010-05-18 13:35:45 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2009 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "rsContext.h" |
| 18 | #include "rsScriptC.h" |
| 19 | #include "rsMatrix.h" |
| 20 | #include "rsNoise.h" |
| 21 | |
| 22 | #include "acc/acc.h" |
| 23 | #include "utils/Timers.h" |
| 24 | |
| 25 | #define GL_GLEXT_PROTOTYPES |
| 26 | |
| 27 | #include <GLES/gl.h> |
| 28 | #include <GLES/glext.h> |
| 29 | #include <GLES2/gl2.h> |
| 30 | #include <GLES2/gl2ext.h> |
| 31 | |
| 32 | #include <time.h> |
| 33 | |
| 34 | using namespace android; |
| 35 | using namespace android::renderscript; |
| 36 | |
| 37 | #define GET_TLS() Context::ScriptTLSStruct * tls = \ |
| 38 | (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ |
| 39 | Context * rsc = tls->mContext; \ |
| 40 | ScriptC * sc = (ScriptC *) tls->mScript |
| 41 | |
| 42 | |
| 43 | ////////////////////////////////////////////////////////////////////////////// |
| 44 | // IO routines |
| 45 | ////////////////////////////////////////////////////////////////////////////// |
| 46 | |
| 47 | static void SC_updateSimpleMesh(RsSimpleMesh mesh) |
| 48 | { |
| 49 | GET_TLS(); |
| 50 | SimpleMesh *sm = static_cast<SimpleMesh *>(mesh); |
| 51 | sm->uploadAll(rsc); |
| 52 | } |
| 53 | |
| 54 | |
| 55 | ////////////////////////////////////////////////////////////////////////////// |
| 56 | // Context |
| 57 | ////////////////////////////////////////////////////////////////////////////// |
| 58 | |
| 59 | static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) |
| 60 | { |
| 61 | GET_TLS(); |
| 62 | rsi_ProgramBindTexture(rsc, |
| 63 | static_cast<ProgramFragment *>(vpf), |
| 64 | slot, |
| 65 | static_cast<Allocation *>(va)); |
| 66 | |
| 67 | } |
| 68 | |
| 69 | static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) |
| 70 | { |
| 71 | GET_TLS(); |
| 72 | rsi_ProgramBindSampler(rsc, |
| 73 | static_cast<ProgramFragment *>(vpf), |
| 74 | slot, |
| 75 | static_cast<Sampler *>(vs)); |
| 76 | |
| 77 | } |
| 78 | |
| 79 | static void SC_bindProgramStore(RsProgramStore pfs) |
| 80 | { |
| 81 | GET_TLS(); |
| 82 | rsi_ContextBindProgramStore(rsc, pfs); |
| 83 | } |
| 84 | |
| 85 | static void SC_bindProgramFragment(RsProgramFragment pf) |
| 86 | { |
| 87 | GET_TLS(); |
| 88 | rsi_ContextBindProgramFragment(rsc, pf); |
| 89 | } |
| 90 | |
| 91 | static void SC_bindProgramVertex(RsProgramVertex pv) |
| 92 | { |
| 93 | GET_TLS(); |
| 94 | rsi_ContextBindProgramVertex(rsc, pv); |
| 95 | } |
| 96 | |
| 97 | static void SC_bindProgramRaster(RsProgramRaster pv) |
| 98 | { |
| 99 | GET_TLS(); |
| 100 | rsi_ContextBindProgramRaster(rsc, pv); |
| 101 | } |
| 102 | |
| 103 | ////////////////////////////////////////////////////////////////////////////// |
| 104 | // VP |
| 105 | ////////////////////////////////////////////////////////////////////////////// |
| 106 | |
| 107 | static void SC_vpLoadModelMatrix(const rsc_Matrix *m) |
| 108 | { |
| 109 | GET_TLS(); |
| 110 | rsc->getVertex()->setModelviewMatrix(m); |
| 111 | } |
| 112 | |
| 113 | static void SC_vpLoadTextureMatrix(const rsc_Matrix *m) |
| 114 | { |
| 115 | GET_TLS(); |
| 116 | rsc->getVertex()->setTextureMatrix(m); |
| 117 | } |
| 118 | |
| 119 | |
| 120 | |
| 121 | ////////////////////////////////////////////////////////////////////////////// |
| 122 | // Drawing |
| 123 | ////////////////////////////////////////////////////////////////////////////// |
| 124 | |
| 125 | static void SC_drawLine(float x1, float y1, float z1, |
| 126 | float x2, float y2, float z2) |
| 127 | { |
| 128 | GET_TLS(); |
| 129 | if (!rsc->setupCheck()) { |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | float vtx[] = { x1, y1, z1, x2, y2, z2 }; |
| 134 | VertexArray va; |
| 135 | va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); |
| 136 | if (rsc->checkVersion2_0()) { |
| 137 | va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); |
| 138 | } else { |
| 139 | va.setupGL(rsc, &rsc->mStateVertexArray); |
| 140 | } |
| 141 | |
| 142 | glDrawArrays(GL_LINES, 0, 2); |
| 143 | } |
| 144 | |
| 145 | static void SC_drawPoint(float x, float y, float z) |
| 146 | { |
| 147 | GET_TLS(); |
| 148 | if (!rsc->setupCheck()) { |
| 149 | return; |
| 150 | } |
| 151 | |
| 152 | float vtx[] = { x, y, z }; |
| 153 | |
| 154 | VertexArray va; |
| 155 | va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); |
| 156 | if (rsc->checkVersion2_0()) { |
| 157 | va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); |
| 158 | } else { |
| 159 | va.setupGL(rsc, &rsc->mStateVertexArray); |
| 160 | } |
| 161 | |
| 162 | glDrawArrays(GL_POINTS, 0, 1); |
| 163 | } |
| 164 | |
| 165 | static void SC_drawQuadTexCoords(float x1, float y1, float z1, |
| 166 | float u1, float v1, |
| 167 | float x2, float y2, float z2, |
| 168 | float u2, float v2, |
| 169 | float x3, float y3, float z3, |
| 170 | float u3, float v3, |
| 171 | float x4, float y4, float z4, |
| 172 | float u4, float v4) |
| 173 | { |
| 174 | GET_TLS(); |
| 175 | if (!rsc->setupCheck()) { |
| 176 | return; |
| 177 | } |
| 178 | |
| 179 | //LOGE("Quad"); |
| 180 | //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); |
| 181 | //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); |
| 182 | //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); |
| 183 | //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); |
| 184 | |
| 185 | float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; |
| 186 | const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; |
| 187 | |
| 188 | VertexArray va; |
| 189 | va.addLegacy(GL_FLOAT, 3, 12, RS_KIND_POSITION, false, (uint32_t)vtx); |
| 190 | va.addLegacy(GL_FLOAT, 2, 8, RS_KIND_TEXTURE, false, (uint32_t)tex); |
| 191 | if (rsc->checkVersion2_0()) { |
| 192 | va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache); |
| 193 | } else { |
| 194 | va.setupGL(rsc, &rsc->mStateVertexArray); |
| 195 | } |
| 196 | |
| 197 | |
| 198 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 199 | } |
| 200 | |
| 201 | static void SC_drawQuad(float x1, float y1, float z1, |
| 202 | float x2, float y2, float z2, |
| 203 | float x3, float y3, float z3, |
| 204 | float x4, float y4, float z4) |
| 205 | { |
| 206 | SC_drawQuadTexCoords(x1, y1, z1, 0, 1, |
| 207 | x2, y2, z2, 1, 1, |
| 208 | x3, y3, z3, 1, 0, |
| 209 | x4, y4, z4, 0, 0); |
| 210 | } |
| 211 | |
| 212 | static void SC_drawSpriteScreenspace(float x, float y, float z, float w, float h) |
| 213 | { |
| 214 | GET_TLS(); |
| 215 | ObjectBaseRef<const ProgramVertex> tmp(rsc->getVertex()); |
| 216 | rsc->setVertex(rsc->getDefaultProgramVertex()); |
| 217 | //rsc->setupCheck(); |
| 218 | |
| 219 | //GLint crop[4] = {0, h, w, -h}; |
| 220 | |
| 221 | float sh = rsc->getHeight(); |
| 222 | |
| 223 | SC_drawQuad(x, sh - y, z, |
| 224 | x+w, sh - y, z, |
| 225 | x+w, sh - (y+h), z, |
| 226 | x, sh - (y+h), z); |
| 227 | rsc->setVertex((ProgramVertex *)tmp.get()); |
| 228 | } |
| 229 | |
| 230 | static void SC_drawSpriteScreenspaceCropped(float x, float y, float z, float w, float h, |
| 231 | float cx0, float cy0, float cx1, float cy1) |
| 232 | { |
| 233 | GET_TLS(); |
| 234 | if (!rsc->setupCheck()) { |
| 235 | return; |
| 236 | } |
| 237 | |
| 238 | GLint crop[4] = {cx0, cy0, cx1, cy1}; |
| 239 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); |
| 240 | glDrawTexfOES(x, y, z, w, h); |
| 241 | } |
| 242 | |
| 243 | static void SC_drawSprite(float x, float y, float z, float w, float h) |
| 244 | { |
| 245 | GET_TLS(); |
| 246 | float vin[3] = {x, y, z}; |
| 247 | float vout[4]; |
| 248 | |
| 249 | //LOGE("ds in %f %f %f", x, y, z); |
| 250 | rsc->getVertex()->transformToScreen(rsc, vout, vin); |
| 251 | //LOGE("ds out %f %f %f %f", vout[0], vout[1], vout[2], vout[3]); |
| 252 | vout[0] /= vout[3]; |
| 253 | vout[1] /= vout[3]; |
| 254 | vout[2] /= vout[3]; |
| 255 | |
| 256 | vout[0] *= rsc->getWidth() / 2; |
| 257 | vout[1] *= rsc->getHeight() / 2; |
| 258 | vout[0] += rsc->getWidth() / 2; |
| 259 | vout[1] += rsc->getHeight() / 2; |
| 260 | |
| 261 | vout[0] -= w/2; |
| 262 | vout[1] -= h/2; |
| 263 | |
| 264 | //LOGE("ds out2 %f %f %f", vout[0], vout[1], vout[2]); |
| 265 | |
| 266 | // U, V, W, H |
| 267 | SC_drawSpriteScreenspace(vout[0], vout[1], z, h, w); |
| 268 | //rsc->setupCheck(); |
| 269 | } |
| 270 | |
| 271 | |
| 272 | static void SC_drawRect(float x1, float y1, |
| 273 | float x2, float y2, float z) |
| 274 | { |
| 275 | //LOGE("SC_drawRect %f,%f %f,%f %f", x1, y1, x2, y2, z); |
| 276 | SC_drawQuad(x1, y2, z, |
| 277 | x2, y2, z, |
| 278 | x2, y1, z, |
| 279 | x1, y1, z); |
| 280 | } |
| 281 | |
| 282 | static void SC_drawSimpleMesh(RsSimpleMesh vsm) |
| 283 | { |
| 284 | GET_TLS(); |
| 285 | SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); |
| 286 | if (!rsc->setupCheck()) { |
| 287 | return; |
| 288 | } |
| 289 | sm->render(rsc); |
| 290 | } |
| 291 | |
| 292 | static void SC_drawSimpleMeshRange(RsSimpleMesh vsm, uint32_t start, uint32_t len) |
| 293 | { |
| 294 | GET_TLS(); |
| 295 | SimpleMesh *sm = static_cast<SimpleMesh *>(vsm); |
| 296 | if (!rsc->setupCheck()) { |
| 297 | return; |
| 298 | } |
| 299 | sm->renderRange(rsc, start, len); |
| 300 | } |
| 301 | |
| 302 | |
| 303 | ////////////////////////////////////////////////////////////////////////////// |
| 304 | // |
| 305 | ////////////////////////////////////////////////////////////////////////////// |
| 306 | |
| 307 | |
| 308 | static void SC_color(float r, float g, float b, float a) |
| 309 | { |
| 310 | GET_TLS(); |
| 311 | rsc->mStateVertex.color[0] = r; |
| 312 | rsc->mStateVertex.color[1] = g; |
| 313 | rsc->mStateVertex.color[2] = b; |
| 314 | rsc->mStateVertex.color[3] = a; |
| 315 | if (!rsc->checkVersion2_0()) { |
| 316 | glColor4f(r, g, b, a); |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | static void SC_pointAttenuation(float a, float b, float c) |
| 321 | { |
| 322 | GLfloat params[] = { a, b, c }; |
| 323 | glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, params); |
| 324 | } |
| 325 | |
| 326 | static void SC_hsbToRgb(float h, float s, float b, float* rgb) |
| 327 | { |
| 328 | float red = 0.0f; |
| 329 | float green = 0.0f; |
| 330 | float blue = 0.0f; |
| 331 | |
| 332 | float x = h; |
| 333 | float y = s; |
| 334 | float z = b; |
| 335 | |
| 336 | float hf = (x - (int) x) * 6.0f; |
| 337 | int ihf = (int) hf; |
| 338 | float f = hf - ihf; |
| 339 | float pv = z * (1.0f - y); |
| 340 | float qv = z * (1.0f - y * f); |
| 341 | float tv = z * (1.0f - y * (1.0f - f)); |
| 342 | |
| 343 | switch (ihf) { |
| 344 | case 0: // Red is the dominant color |
| 345 | red = z; |
| 346 | green = tv; |
| 347 | blue = pv; |
| 348 | break; |
| 349 | case 1: // Green is the dominant color |
| 350 | red = qv; |
| 351 | green = z; |
| 352 | blue = pv; |
| 353 | break; |
| 354 | case 2: |
| 355 | red = pv; |
| 356 | green = z; |
| 357 | blue = tv; |
| 358 | break; |
| 359 | case 3: // Blue is the dominant color |
| 360 | red = pv; |
| 361 | green = qv; |
| 362 | blue = z; |
| 363 | break; |
| 364 | case 4: |
| 365 | red = tv; |
| 366 | green = pv; |
| 367 | blue = z; |
| 368 | break; |
| 369 | case 5: // Red is the dominant color |
| 370 | red = z; |
| 371 | green = pv; |
| 372 | blue = qv; |
| 373 | break; |
| 374 | } |
| 375 | |
| 376 | rgb[0] = red; |
| 377 | rgb[1] = green; |
| 378 | rgb[2] = blue; |
| 379 | } |
| 380 | |
| 381 | static int SC_hsbToAbgr(float h, float s, float b, float a) |
| 382 | { |
| 383 | //LOGE("hsb a %f, %f, %f %f", h, s, b, a); |
| 384 | float rgb[3]; |
| 385 | SC_hsbToRgb(h, s, b, rgb); |
| 386 | //LOGE("rgb %f, %f, %f ", rgb[0], rgb[1], rgb[2]); |
| 387 | return int(a * 255.0f) << 24 | |
| 388 | int(rgb[2] * 255.0f) << 16 | |
| 389 | int(rgb[1] * 255.0f) << 8 | |
| 390 | int(rgb[0] * 255.0f); |
| 391 | } |
| 392 | |
| 393 | static void SC_hsb(float h, float s, float b, float a) |
| 394 | { |
| 395 | GET_TLS(); |
| 396 | float rgb[3]; |
| 397 | SC_hsbToRgb(h, s, b, rgb); |
| 398 | if (rsc->checkVersion2_0()) { |
| 399 | glVertexAttrib4f(1, rgb[0], rgb[1], rgb[2], a); |
| 400 | } else { |
| 401 | glColor4f(rgb[0], rgb[1], rgb[2], a); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | static void SC_uploadToTexture(RsAllocation va, uint32_t baseMipLevel) |
| 406 | { |
| 407 | GET_TLS(); |
| 408 | rsi_AllocationUploadToTexture(rsc, va, false, baseMipLevel); |
| 409 | } |
| 410 | |
| 411 | static void SC_uploadToBufferObject(RsAllocation va) |
| 412 | { |
| 413 | GET_TLS(); |
| 414 | rsi_AllocationUploadToBufferObject(rsc, va); |
| 415 | } |
| 416 | |
| 417 | static void SC_syncToGL(RsAllocation va) |
| 418 | { |
| 419 | GET_TLS(); |
| 420 | Allocation *a = static_cast<Allocation *>(va); |
| 421 | |
| 422 | } |
| 423 | |
| 424 | static void SC_ClearColor(float r, float g, float b, float a) |
| 425 | { |
| 426 | //LOGE("c %f %f %f %f", r, g, b, a); |
| 427 | GET_TLS(); |
| 428 | sc->mEnviroment.mClearColor[0] = r; |
| 429 | sc->mEnviroment.mClearColor[1] = g; |
| 430 | sc->mEnviroment.mClearColor[2] = b; |
| 431 | sc->mEnviroment.mClearColor[3] = a; |
| 432 | } |
| 433 | |
| 434 | static uint32_t SC_getWidth() |
| 435 | { |
| 436 | GET_TLS(); |
| 437 | return rsc->getWidth(); |
| 438 | } |
| 439 | |
| 440 | static uint32_t SC_getHeight() |
| 441 | { |
| 442 | GET_TLS(); |
| 443 | return rsc->getHeight(); |
| 444 | } |
| 445 | |
| 446 | |
| 447 | ////////////////////////////////////////////////////////////////////////////// |
| 448 | // Class implementation |
| 449 | ////////////////////////////////////////////////////////////////////////////// |
| 450 | |
| 451 | // llvm name mangling ref |
| 452 | // <builtin-type> ::= v # void |
| 453 | // ::= b # bool |
| 454 | // ::= c # char |
| 455 | // ::= a # signed char |
| 456 | // ::= h # unsigned char |
| 457 | // ::= s # short |
| 458 | // ::= t # unsigned short |
| 459 | // ::= i # int |
| 460 | // ::= j # unsigned int |
| 461 | // ::= l # long |
| 462 | // ::= m # unsigned long |
| 463 | // ::= x # long long, __int64 |
| 464 | // ::= y # unsigned long long, __int64 |
| 465 | // ::= f # float |
| 466 | // ::= d # double |
| 467 | |
| 468 | static ScriptCState::SymbolTable_t gSyms[] = { |
| 469 | // IO |
| 470 | { "updateSimpleMesh", (void *)&SC_updateSimpleMesh }, |
| 471 | |
| 472 | // context |
| 473 | { "bindProgramFragment", (void *)&SC_bindProgramFragment }, |
| 474 | { "bindProgramStore", (void *)&SC_bindProgramStore }, |
| 475 | { "bindProgramVertex", (void *)&SC_bindProgramVertex }, |
| 476 | { "bindProgramRaster", (void *)&SC_bindProgramRaster }, |
| 477 | { "bindSampler", (void *)&SC_bindSampler }, |
| 478 | { "bindTexture", (void *)&SC_bindTexture }, |
| 479 | |
| 480 | // vp |
| 481 | { "vpLoadModelMatrix", (void *)&SC_vpLoadModelMatrix }, |
| 482 | { "vpLoadTextureMatrix", (void *)&SC_vpLoadTextureMatrix }, |
| 483 | |
| 484 | // drawing |
| 485 | { "drawRect", (void *)&SC_drawRect }, |
| 486 | { "drawQuad", (void *)&SC_drawQuad }, |
| 487 | { "drawQuadTexCoords", (void *)&SC_drawQuadTexCoords }, |
| 488 | { "drawSprite", (void *)&SC_drawSprite }, |
| 489 | { "drawSpriteScreenspace", (void *)&SC_drawSpriteScreenspace }, |
| 490 | { "drawSpriteScreenspaceCropped", (void *)&SC_drawSpriteScreenspaceCropped }, |
| 491 | { "drawLine", (void *)&SC_drawLine }, |
| 492 | { "drawPoint", (void *)&SC_drawPoint }, |
| 493 | { "drawSimpleMesh", (void *)&SC_drawSimpleMesh }, |
| 494 | { "drawSimpleMeshRange", (void *)&SC_drawSimpleMeshRange }, |
| 495 | |
| 496 | |
| 497 | // misc |
| 498 | { "pfClearColor", (void *)&SC_ClearColor }, |
| 499 | { "color", (void *)&SC_color }, |
| 500 | { "hsb", (void *)&SC_hsb }, |
| 501 | { "hsbToRgb", (void *)&SC_hsbToRgb }, |
| 502 | { "hsbToAbgr", (void *)&SC_hsbToAbgr }, |
| 503 | { "pointAttenuation", (void *)&SC_pointAttenuation }, |
| 504 | |
| 505 | { "uploadToTexture", (void *)&SC_uploadToTexture }, |
| 506 | { "uploadToBufferObject", (void *)&SC_uploadToBufferObject }, |
| 507 | |
| 508 | { "syncToGL", (void *)&SC_syncToGL }, |
| 509 | |
| 510 | { "getWidth", (void *)&SC_getWidth }, |
| 511 | { "getHeight", (void *)&SC_getHeight }, |
| 512 | |
| 513 | { NULL, NULL } |
| 514 | }; |
| 515 | |
| 516 | const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbolGL(const char *sym) |
| 517 | { |
| 518 | ScriptCState::SymbolTable_t *syms = gSyms; |
| 519 | |
| 520 | while (syms->mPtr) { |
| 521 | if (!strcmp(syms->mName, sym)) { |
| 522 | return syms; |
| 523 | } |
| 524 | syms++; |
| 525 | } |
| 526 | return NULL; |
| 527 | } |
| 528 | |