blob: 5b7e4e261f3064c50d0ac7abd4f1fb66bc46dd99 [file] [log] [blame]
Stan Ilieva683eb32018-09-04 15:42:18 +00001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include "GpuMemoryTracker.h"
21#include "hwui/Bitmap.h"
22#include "utils/Color.h"
23
24#include <memory>
25
26#include <math/mat3.h>
27
28#include <ui/ColorSpace.h>
29
30#include <EGL/egl.h>
31#include <EGL/eglext.h>
32#include <GLES2/gl2.h>
33#include <GLES3/gl3.h>
34#include <SkBitmap.h>
35
36namespace android {
37
38class GraphicBuffer;
39
40namespace uirenderer {
41
42class Caches;
43class UvMapper;
44class Layer;
45
46/**
47 * Represents an OpenGL texture.
48 */
49class Texture : public GpuMemoryTracker {
50public:
51 static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
52 sk_sp<SkColorSpace> sRGB);
53 static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
54 static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
55 bool needSRGB, GLint* outInternalFormat,
56 GLint* outFormat, GLint* outType);
57
58 explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {}
59
60 virtual ~Texture() {}
61
62 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
63 setWrapST(wrap, wrap, bindTexture, force);
64 }
65
66 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
67 bool force = false);
68
69 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
70 setFilterMinMag(filter, filter, bindTexture, force);
71 }
72
73 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
74 bool force = false);
75
76 /**
77 * Convenience method to call glDeleteTextures() on this texture's id.
78 */
79 void deleteTexture();
80
81 /**
82 * Sets the width, height, and format of the texture along with allocating
83 * the texture ID. Does nothing if the width, height, and format are already
84 * the requested values.
85 *
86 * The image data is undefined after calling this.
87 */
88 void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
89 upload(internalFormat, width, height, format,
90 internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
91 }
92
93 /**
94 * Updates this Texture with the contents of the provided Bitmap,
95 * also setting the appropriate width, height, and format. It is not necessary
96 * to call resize() prior to this.
97 *
98 * Note this does not set the generation from the Bitmap.
99 */
100 void upload(Bitmap& source);
101
102 /**
103 * Basically glTexImage2D/glTexSubImage2D.
104 */
105 void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
106 const void* pixels);
107
108 /**
109 * Wraps an existing texture.
110 */
111 void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
112 GLenum target);
113
114 GLuint id() const { return mId; }
115
116 uint32_t width() const { return mWidth; }
117
118 uint32_t height() const { return mHeight; }
119
120 GLint format() const { return mFormat; }
121
122 GLint internalFormat() const { return mInternalFormat; }
123
124 GLenum target() const { return mTarget; }
125
126 /**
127 * Returns nullptr if this texture does not require color space conversion
128 * to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
129 * is required.
130 */
131 constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); }
132
133 constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; }
134
135 TransferFunctionType getTransferFunctionType() const;
136
137 /**
138 * Returns true if this texture uses a linear encoding format.
139 */
140 constexpr bool isLinear() const { return mIsLinear; }
141
142 /**
143 * Generation of the backing bitmap,
144 */
145 uint32_t generation = 0;
146 /**
147 * Indicates whether the texture requires blending.
148 */
149 bool blend = false;
150 /**
151 * Indicates whether this texture should be cleaned up after use.
152 */
153 bool cleanup = false;
154 /**
155 * Optional, size of the original bitmap.
156 */
157 uint32_t bitmapSize = 0;
158 /**
159 * Indicates whether this texture will use trilinear filtering.
160 */
161 bool mipMap = false;
162
163 /**
164 * Optional, pointer to a texture coordinates mapper.
165 */
166 const UvMapper* uvMapper = nullptr;
167
168 /**
169 * Whether or not the Texture is marked in use and thus not evictable for
170 * the current frame. This is reset at the start of a new frame.
171 */
172 void* isInUse = nullptr;
173
174private:
175 // TODO: Temporarily grant private access to GlLayer, remove once
176 // GlLayer can be de-tangled from being a dual-purpose render target
177 // and external texture wrapper
178 friend class GlLayer;
179
180 // Returns true if the texture layout (size, format, etc.) changed, false if it was the same
181 bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
182 GLenum target);
183 void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
184 void resetCachedParams();
185
186 GLuint mId = 0;
187 uint32_t mWidth = 0;
188 uint32_t mHeight = 0;
189 GLint mFormat = 0;
190 GLint mInternalFormat = 0;
191 GLenum mTarget = GL_NONE;
192 EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
193
194 /* See GLES spec section 3.8.14
195 * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
196 * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
197 * s, t, and r wrap modes are all set to REPEAT."
198 */
199 GLenum mWrapS = GL_REPEAT;
200 GLenum mWrapT = GL_REPEAT;
201 GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
202 GLenum mMagFilter = GL_LINEAR;
203
204 // Indicates whether the content of the texture is in linear space
205 bool mIsLinear = false;
206
207 Caches& mCaches;
208
209 std::unique_ptr<ColorSpaceConnector> mConnector;
210}; // struct Texture
211
212class AutoTexture {
213public:
214 explicit AutoTexture(Texture* texture) : texture(texture) {}
215 ~AutoTexture() {
216 if (texture && texture->cleanup) {
217 texture->deleteTexture();
218 delete texture;
219 }
220 }
221
222 Texture* const texture;
223}; // class AutoTexture
224
225}; // namespace uirenderer
226}; // namespace android
227
228#endif // ANDROID_HWUI_TEXTURE_H