blob: 8bf32077543e71de02079fca3c59128248ca3b76 [file] [log] [blame]
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <rs_hal.h>
21#include <rsContext.h>
22#include <rsProgram.h>
23
Alex Sakhartchouk43850542011-05-05 16:56:27 -070024#include "rsdCore.h"
Jason Sams7e8aae72011-05-26 16:33:01 -070025#include "rsdAllocation.h"
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070026#include "rsdShader.h"
27#include "rsdShaderCache.h"
28
29using namespace android;
30using namespace android::renderscript;
31
32RsdShader::RsdShader(const Program *p, uint32_t type,
33 const char * shaderText, uint32_t shaderLength) {
34
35 mUserShader.setTo(shaderText, shaderLength);
36 mRSProgram = p;
37 mType = type;
38 initMemberVars();
39 initAttribAndUniformArray();
40 init();
41}
42
43RsdShader::~RsdShader() {
44 if (mShaderID) {
45 glDeleteShader(mShaderID);
46 }
47
48 delete[] mAttribNames;
49 delete[] mUniformNames;
50 delete[] mUniformArraySizes;
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -070051 delete[] mTextureTargets;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070052}
53
54void RsdShader::initMemberVars() {
55 mDirty = true;
56 mShaderID = 0;
57 mAttribCount = 0;
58 mUniformCount = 0;
59
60 mAttribNames = NULL;
61 mUniformNames = NULL;
62 mUniformArraySizes = NULL;
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -070063 mTextureTargets = NULL;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070064
65 mIsValid = false;
66}
67
68void RsdShader::init() {
69 uint32_t attribCount = 0;
70 uint32_t uniformCount = 0;
71 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -070072 initAddUserElement(mRSProgram->mHal.state.inputElements[ct], mAttribNames, NULL, &attribCount, RS_SHADER_ATTR);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070073 }
74 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
75 initAddUserElement(mRSProgram->mHal.state.constantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI);
76 }
77
78 mTextureUniformIndexStart = uniformCount;
79 char buf[256];
80 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
81 snprintf(buf, sizeof(buf), "UNI_Tex%i", ct);
82 mUniformNames[uniformCount].setTo(buf);
83 mUniformArraySizes[uniformCount] = 1;
84 uniformCount++;
85 }
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -070086
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070087}
88
89String8 RsdShader::getGLSLInputString() const {
90 String8 s;
91 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -070092 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -080093 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
94 const Element *f = e->mHal.state.fields[field];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070095
96 // Cannot be complex
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -080097 rsAssert(!f->mHal.state.fieldsCount);
98 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070099 case 1: s.append("attribute float ATTRIB_"); break;
100 case 2: s.append("attribute vec2 ATTRIB_"); break;
101 case 3: s.append("attribute vec3 ATTRIB_"); break;
102 case 4: s.append("attribute vec4 ATTRIB_"); break;
103 default:
104 rsAssert(0);
105 }
106
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800107 s.append(e->mHal.state.fieldNames[field]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700108 s.append(";\n");
109 }
110 }
111 return s;
112}
113
114void RsdShader::appendAttributes() {
115 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -0700116 const Element *e = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800117 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
118 const Element *f = e->mHal.state.fields[field];
119 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700120
121 // Cannot be complex
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800122 rsAssert(!f->mHal.state.fieldsCount);
123 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700124 case 1: mShader.append("attribute float ATTRIB_"); break;
125 case 2: mShader.append("attribute vec2 ATTRIB_"); break;
126 case 3: mShader.append("attribute vec3 ATTRIB_"); break;
127 case 4: mShader.append("attribute vec4 ATTRIB_"); break;
128 default:
129 rsAssert(0);
130 }
131
132 mShader.append(fn);
133 mShader.append(";\n");
134 }
135 }
136}
137
138void RsdShader::appendTextures() {
139 char buf[256];
140 for (uint32_t ct=0; ct < mRSProgram->mHal.state.texturesCount; ct++) {
141 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) {
142 snprintf(buf, sizeof(buf), "uniform sampler2D UNI_Tex%i;\n", ct);
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -0700143 mTextureTargets[ct] = GL_TEXTURE_2D;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700144 } else {
145 snprintf(buf, sizeof(buf), "uniform samplerCube UNI_Tex%i;\n", ct);
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -0700146 mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700147 }
148 mShader.append(buf);
149 }
150}
151
152bool RsdShader::createShader() {
153
154 if (mType == GL_FRAGMENT_SHADER) {
155 mShader.append("precision mediump float;\n");
156 }
157 appendUserConstants();
158 appendAttributes();
159 appendTextures();
160
161 mShader.append(mUserShader);
162
163 return true;
164}
165
166bool RsdShader::loadShader(const Context *rsc) {
167 mShaderID = glCreateShader(mType);
168 rsAssert(mShaderID);
169
170 if (rsc->props.mLogShaders) {
Steve Block71f2cf12011-10-20 11:56:00 +0100171 ALOGV("Loading shader type %x, ID %i", mType, mShaderID);
172 ALOGV("%s", mShader.string());
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700173 }
174
175 if (mShaderID) {
176 const char * ss = mShader.string();
Jason Sams5316b9e2011-09-13 15:41:01 -0700177 RSD_CALL_GL(glShaderSource, mShaderID, 1, &ss, NULL);
178 RSD_CALL_GL(glCompileShader, mShaderID);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700179
180 GLint compiled = 0;
Jason Sams5316b9e2011-09-13 15:41:01 -0700181 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_COMPILE_STATUS, &compiled);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700182 if (!compiled) {
183 GLint infoLen = 0;
Jason Sams5316b9e2011-09-13 15:41:01 -0700184 RSD_CALL_GL(glGetShaderiv, mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700185 if (infoLen) {
186 char* buf = (char*) malloc(infoLen);
187 if (buf) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700188 RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
Steve Block3762c312012-01-06 19:20:56 +0000189 ALOGE("Could not compile shader \n%s\n", buf);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700190 free(buf);
191 }
Jason Sams5316b9e2011-09-13 15:41:01 -0700192 RSD_CALL_GL(glDeleteShader, mShaderID);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700193 mShaderID = 0;
194 rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
195 return false;
196 }
197 }
198 }
199
200 if (rsc->props.mLogShaders) {
Steve Block71f2cf12011-10-20 11:56:00 +0100201 ALOGV("--Shader load result %x ", glGetError());
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700202 }
203 mIsValid = true;
204 return true;
205}
206
207void RsdShader::appendUserConstants() {
208 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
209 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800210 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
211 const Element *f = e->mHal.state.fields[field];
212 const char *fn = e->mHal.state.fieldNames[field];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700213
214 // Cannot be complex
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800215 rsAssert(!f->mHal.state.fieldsCount);
216 if (f->mHal.state.dataType == RS_TYPE_MATRIX_4X4) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700217 mShader.append("uniform mat4 UNI_");
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800218 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_3X3) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700219 mShader.append("uniform mat3 UNI_");
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800220 } else if (f->mHal.state.dataType == RS_TYPE_MATRIX_2X2) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700221 mShader.append("uniform mat2 UNI_");
222 } else {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800223 switch (f->mHal.state.vectorSize) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700224 case 1: mShader.append("uniform float UNI_"); break;
225 case 2: mShader.append("uniform vec2 UNI_"); break;
226 case 3: mShader.append("uniform vec3 UNI_"); break;
227 case 4: mShader.append("uniform vec4 UNI_"); break;
228 default:
229 rsAssert(0);
230 }
231 }
232
233 mShader.append(fn);
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800234 if (e->mHal.state.fieldArraySizes[field] > 1) {
235 mShader.appendFormat("[%d]", e->mHal.state.fieldArraySizes[field]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700236 }
237 mShader.append(";\n");
238 }
239 }
240}
241
242void RsdShader::logUniform(const Element *field, const float *fd, uint32_t arraySize ) {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800243 RsDataType dataType = field->mHal.state.dataType;
244 uint32_t elementSize = field->mHal.state.elementSizeBytes / sizeof(float);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700245 for (uint32_t i = 0; i < arraySize; i ++) {
246 if (arraySize > 1) {
Steve Block71f2cf12011-10-20 11:56:00 +0100247 ALOGV("Array Element [%u]", i);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700248 }
249 if (dataType == RS_TYPE_MATRIX_4X4) {
Steve Block71f2cf12011-10-20 11:56:00 +0100250 ALOGV("Matrix4x4");
251 ALOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]);
252 ALOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]);
253 ALOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]);
254 ALOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700255 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Steve Block71f2cf12011-10-20 11:56:00 +0100256 ALOGV("Matrix3x3");
257 ALOGV("{%f, %f, %f", fd[0], fd[3], fd[6]);
258 ALOGV(" %f, %f, %f", fd[1], fd[4], fd[7]);
259 ALOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700260 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Steve Block71f2cf12011-10-20 11:56:00 +0100261 ALOGV("Matrix2x2");
262 ALOGV("{%f, %f", fd[0], fd[2]);
263 ALOGV(" %f, %f}", fd[1], fd[3]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700264 } else {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800265 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700266 case 1:
Steve Block71f2cf12011-10-20 11:56:00 +0100267 ALOGV("Uniform 1 = %f", fd[0]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700268 break;
269 case 2:
Steve Block71f2cf12011-10-20 11:56:00 +0100270 ALOGV("Uniform 2 = %f %f", fd[0], fd[1]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700271 break;
272 case 3:
Steve Block71f2cf12011-10-20 11:56:00 +0100273 ALOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700274 break;
275 case 4:
Steve Block71f2cf12011-10-20 11:56:00 +0100276 ALOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700277 break;
278 default:
279 rsAssert(0);
280 }
281 }
Steve Block3762c312012-01-06 19:20:56 +0000282 ALOGE("Element size %u data=%p", elementSize, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700283 fd += elementSize;
Steve Block3762c312012-01-06 19:20:56 +0000284 ALOGE("New data=%p", fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700285 }
286}
287
288void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd,
289 int32_t slot, uint32_t arraySize ) {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800290 RsDataType dataType = field->mHal.state.dataType;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700291 if (dataType == RS_TYPE_MATRIX_4X4) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700292 RSD_CALL_GL(glUniformMatrix4fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700293 } else if (dataType == RS_TYPE_MATRIX_3X3) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700294 RSD_CALL_GL(glUniformMatrix3fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700295 } else if (dataType == RS_TYPE_MATRIX_2X2) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700296 RSD_CALL_GL(glUniformMatrix2fv, slot, arraySize, GL_FALSE, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700297 } else {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800298 switch (field->mHal.state.vectorSize) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700299 case 1:
Jason Sams5316b9e2011-09-13 15:41:01 -0700300 RSD_CALL_GL(glUniform1fv, slot, arraySize, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700301 break;
302 case 2:
Jason Sams5316b9e2011-09-13 15:41:01 -0700303 RSD_CALL_GL(glUniform2fv, slot, arraySize, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700304 break;
305 case 3:
Jason Sams5316b9e2011-09-13 15:41:01 -0700306 RSD_CALL_GL(glUniform3fv, slot, arraySize, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700307 break;
308 case 4:
Jason Sams5316b9e2011-09-13 15:41:01 -0700309 RSD_CALL_GL(glUniform4fv, slot, arraySize, fd);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700310 break;
311 default:
312 rsAssert(0);
313 }
314 }
315}
316
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700317void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
318 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
319
320 GLenum trans[] = {
321 GL_NEAREST, //RS_SAMPLER_NEAREST,
322 GL_LINEAR, //RS_SAMPLER_LINEAR,
323 GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
324 GL_REPEAT, //RS_SAMPLER_WRAP,
325 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
326 GL_LINEAR_MIPMAP_NEAREST, //RS_SAMPLER_LINEAR_MIP_NEAREST
327 };
328
329 GLenum transNP[] = {
330 GL_NEAREST, //RS_SAMPLER_NEAREST,
331 GL_LINEAR, //RS_SAMPLER_LINEAR,
332 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
333 GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
334 GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
335 GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
336 };
337
338 // This tells us the correct texture type
Jason Sams7e8aae72011-05-26 16:33:01 -0700339 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv;
340 const GLenum target = drvTex->glTarget;
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700341
342 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
343 if (tex->getHasGraphicsMipmaps() &&
344 (dc->gl.gl.GL_NV_texture_npot_2D_mipmap || dc->gl.gl.GL_IMG_texture_npot)) {
345 if (dc->gl.gl.GL_NV_texture_npot_2D_mipmap) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700346 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
347 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700348 } else {
349 switch (trans[s->mHal.state.minFilter]) {
350 case GL_LINEAR_MIPMAP_LINEAR:
Jason Sams5316b9e2011-09-13 15:41:01 -0700351 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
352 GL_LINEAR_MIPMAP_NEAREST);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700353 break;
354 default:
Jason Sams5316b9e2011-09-13 15:41:01 -0700355 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
356 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700357 break;
358 }
359 }
360 } else {
Jason Sams5316b9e2011-09-13 15:41:01 -0700361 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
362 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700363 }
Jason Sams5316b9e2011-09-13 15:41:01 -0700364 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER,
365 transNP[s->mHal.state.magFilter]);
366 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
367 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700368 } else {
369 if (tex->getHasGraphicsMipmaps()) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700370 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
371 trans[s->mHal.state.minFilter]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700372 } else {
Jason Sams5316b9e2011-09-13 15:41:01 -0700373 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MIN_FILTER,
374 transNP[s->mHal.state.minFilter]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700375 }
Jason Sams5316b9e2011-09-13 15:41:01 -0700376 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
377 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
378 RSD_CALL_GL(glTexParameteri, target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700379 }
380
381 float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
382 if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700383 RSD_CALL_GL(glTexParameterf, target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700384 }
385
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700386 rsdGLCheckError(rsc, "Sampler::setup tex env");
Alex Sakhartchouk43850542011-05-05 16:56:27 -0700387}
388
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700389void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
390 if (mRSProgram->mHal.state.texturesCount == 0) {
391 return;
392 }
393
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700394 RsdHal *dc = (RsdHal *)rsc->mHal.drv;
395
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700396 uint32_t numTexturesToBind = mRSProgram->mHal.state.texturesCount;
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700397 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700398 if (numTexturesToBind >= numTexturesAvailable) {
Steve Block3762c312012-01-06 19:20:56 +0000399 ALOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700400 mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable);
401 rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind more textuers than available");
402 numTexturesToBind = numTexturesAvailable;
403 }
404
405 for (uint32_t ct=0; ct < numTexturesToBind; ct++) {
Jason Sams5316b9e2011-09-13 15:41:01 -0700406 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0 + ct);
407 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -0700408
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -0700409 if (!mRSProgram->mHal.state.textures[ct]) {
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -0700410 // if nothing is bound, reset to default GL texture
Jason Sams5316b9e2011-09-13 15:41:01 -0700411 RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700412 continue;
413 }
414
Jason Sams7e8aae72011-05-26 16:33:01 -0700415 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
416 if (drvTex->glTarget != GL_TEXTURE_2D && drvTex->glTarget != GL_TEXTURE_CUBE_MAP) {
Steve Block3762c312012-01-06 19:20:56 +0000417 ALOGE("Attempting to bind unknown texture to shader id %u, texture unit %u", (uint)this, ct);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700418 rsc->setError(RS_ERROR_BAD_SHADER, "Non-texture allocation bound to a shader");
419 }
Jason Sams5316b9e2011-09-13 15:41:01 -0700420 RSD_CALL_GL(glBindTexture, drvTex->glTarget, drvTex->textureID);
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700421 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind");
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -0700422 if (mRSProgram->mHal.state.samplers[ct]) {
423 setupSampler(rsc, mRSProgram->mHal.state.samplers[ct],
424 mRSProgram->mHal.state.textures[ct]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700425 } else {
Jason Sams5316b9e2011-09-13 15:41:01 -0700426 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
427 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
428 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
429 RSD_CALL_GL(glTexParameteri, drvTex->glTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700430 rsdGLCheckError(rsc, "ProgramFragment::setup tex env");
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700431 }
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700432 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms");
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700433 }
434
Jason Sams5316b9e2011-09-13 15:41:01 -0700435 RSD_CALL_GL(glActiveTexture, GL_TEXTURE0);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700436 mDirty = false;
Alex Sakhartchouk407cae92011-05-06 14:59:45 -0700437 rsdGLCheckError(rsc, "ProgramFragment::setup");
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700438}
439
440void RsdShader::setupUserConstants(const Context *rsc, RsdShaderCache *sc, bool isFragment) {
441 uint32_t uidx = 0;
442 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -0700443 Allocation *alloc = mRSProgram->mHal.state.constants[ct];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700444 if (!alloc) {
Steve Block3762c312012-01-06 19:20:56 +0000445 ALOGE("Attempting to set constants on shader id %u, but alloc at slot %u is not set",
Jason Sams5316b9e2011-09-13 15:41:01 -0700446 (uint32_t)this, ct);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700447 rsc->setError(RS_ERROR_BAD_SHADER, "No constant allocation bound");
448 continue;
449 }
450
451 const uint8_t *data = static_cast<const uint8_t *>(alloc->getPtr());
452 const Element *e = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800453 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
454 const Element *f = e->mHal.state.fields[field];
455 const char *fieldName = e->mHal.state.fieldNames[field];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700456
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800457 uint32_t offset = e->mHal.state.fieldOffsetBytes[field];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700458 const float *fd = reinterpret_cast<const float *>(&data[offset]);
459
460 int32_t slot = -1;
461 uint32_t arraySize = 1;
462 if (!isFragment) {
463 slot = sc->vtxUniformSlot(uidx);
464 arraySize = sc->vtxUniformSize(uidx);
465 } else {
466 slot = sc->fragUniformSlot(uidx);
467 arraySize = sc->fragUniformSize(uidx);
468 }
469 if (rsc->props.mLogShadersUniforms) {
Steve Block71f2cf12011-10-20 11:56:00 +0100470 ALOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s",
Jason Sams5316b9e2011-09-13 15:41:01 -0700471 slot, offset, ct, field, uidx, fieldName);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700472 }
473 uidx ++;
474 if (slot < 0) {
475 continue;
476 }
477
478 if (rsc->props.mLogShadersUniforms) {
479 logUniform(f, fd, arraySize);
480 }
481 setUniform(rsc, f, fd, slot, arraySize);
482 }
483 }
484}
485
486void RsdShader::setup(const android::renderscript::Context *rsc, RsdShaderCache *sc) {
487
488 setupUserConstants(rsc, sc, mType == GL_FRAGMENT_SHADER);
489 setupTextures(rsc, sc);
490}
491
492void RsdShader::initAttribAndUniformArray() {
493 mAttribCount = 0;
494 for (uint32_t ct=0; ct < mRSProgram->mHal.state.inputElementsCount; ct++) {
Alex Sakhartchouk5ef2f532011-10-18 10:54:29 -0700495 const Element *elem = mRSProgram->mHal.state.inputElements[ct];
Alex Sakhartchouk61cd9432012-01-05 14:55:11 -0800496 mAttribCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700497 }
498
499 mUniformCount = 0;
500 for (uint32_t ct=0; ct < mRSProgram->mHal.state.constantsCount; ct++) {
501 const Element *elem = mRSProgram->mHal.state.constantTypes[ct]->getElement();
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800502 mUniformCount += elem->mHal.state.fieldsCount;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700503 }
504 mUniformCount += mRSProgram->mHal.state.texturesCount;
505
506 if (mAttribCount) {
507 mAttribNames = new String8[mAttribCount];
508 }
509 if (mUniformCount) {
510 mUniformNames = new String8[mUniformCount];
511 mUniformArraySizes = new uint32_t[mUniformCount];
512 }
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -0700513
514 mTextureCount = mRSProgram->mHal.state.texturesCount;
515 if (mTextureCount) {
516 mTextureTargets = new uint32_t[mTextureCount];
517 }
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700518}
519
Jason Sams5316b9e2011-09-13 15:41:01 -0700520void RsdShader::initAddUserElement(const Element *e, String8 *names, uint32_t *arrayLengths,
521 uint32_t *count, const char *prefix) {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800522 rsAssert(e->mHal.state.fieldsCount);
523 for (uint32_t ct=0; ct < e->mHal.state.fieldsCount; ct++) {
524 const Element *ce = e->mHal.state.fields[ct];
525 if (ce->mHal.state.fieldsCount) {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700526 initAddUserElement(ce, names, arrayLengths, count, prefix);
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800527 } else {
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700528 String8 tmp(prefix);
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800529 tmp.append(e->mHal.state.fieldNames[ct]);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700530 names[*count].setTo(tmp.string());
531 if (arrayLengths) {
Alex Sakhartchouk36a7d602011-12-28 13:47:05 -0800532 arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct];
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700533 }
534 (*count)++;
535 }
536 }
537}