John Reck | 668f0e3 | 2014-03-26 15:10:40 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2014 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | #ifndef DRAWFRAMETASK_H |
| 17 | #define DRAWFRAMETASK_H |
| 18 | |
| 19 | #include <utils/Condition.h> |
| 20 | #include <utils/Mutex.h> |
| 21 | #include <utils/Vector.h> |
| 22 | |
| 23 | #include "RenderTask.h" |
| 24 | |
| 25 | #include "../Rect.h" |
| 26 | |
| 27 | namespace android { |
| 28 | namespace uirenderer { |
| 29 | |
| 30 | class DeferredLayerUpdater; |
| 31 | class DisplayListData; |
| 32 | class RenderNode; |
| 33 | |
| 34 | namespace renderthread { |
| 35 | |
| 36 | class CanvasContext; |
| 37 | class RenderThread; |
| 38 | |
| 39 | struct SetDisplayListData { |
| 40 | RenderNode* targetNode; |
| 41 | DisplayListData* newData; |
| 42 | }; |
| 43 | |
| 44 | /* |
| 45 | * This is a special Super Task. It is re-used multiple times by RenderProxy, |
| 46 | * and contains state (such as layer updaters & new DisplayListDatas) that is |
| 47 | * tracked across many frames not just a single frame. |
| 48 | * It is the sync-state task, and will kick off the post-sync draw |
| 49 | */ |
| 50 | class DrawFrameTask : public RenderTask { |
| 51 | public: |
| 52 | DrawFrameTask(); |
| 53 | virtual ~DrawFrameTask(); |
| 54 | |
| 55 | void setContext(CanvasContext* context); |
| 56 | |
| 57 | void setDisplayListData(RenderNode* renderNode, DisplayListData* newData); |
| 58 | void addLayer(DeferredLayerUpdater* layer); |
| 59 | void removeLayer(DeferredLayerUpdater* layer); |
| 60 | |
| 61 | void setRenderNode(RenderNode* renderNode); |
| 62 | void setDirty(int left, int top, int right, int bottom); |
| 63 | void drawFrame(RenderThread* renderThread); |
| 64 | |
| 65 | virtual void run(); |
| 66 | |
| 67 | private: |
| 68 | void syncFrameState(); |
| 69 | void unblockUiThread(); |
| 70 | static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty); |
| 71 | |
| 72 | // This checks to see if there are any drawGlFunctors which would require |
| 73 | // a synchronous drawRenderNode() |
| 74 | static bool requiresSynchronousDraw(RenderNode* renderNode); |
| 75 | |
| 76 | Mutex mLock; |
| 77 | Condition mSignal; |
| 78 | |
| 79 | CanvasContext* mContext; |
| 80 | |
| 81 | /********************************************* |
| 82 | * Single frame data |
| 83 | *********************************************/ |
| 84 | RenderNode* mRenderNode; |
| 85 | Rect mDirty; |
| 86 | Vector<SetDisplayListData> mDisplayListDataUpdates; |
| 87 | |
| 88 | /********************************************* |
| 89 | * Multi frame data |
| 90 | *********************************************/ |
| 91 | Vector<DeferredLayerUpdater*> mLayers; |
| 92 | }; |
| 93 | |
| 94 | } /* namespace renderthread */ |
| 95 | } /* namespace uirenderer */ |
| 96 | } /* namespace android */ |
| 97 | |
| 98 | #endif /* DRAWFRAMETASK_H */ |