John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2014 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | #ifndef TREEINFO_H |
| 17 | #define TREEINFO_H |
| 18 | |
John Reck | c25e506 | 2014-06-18 14:21:29 -0700 | [diff] [blame] | 19 | #include <string> |
| 20 | |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 21 | #include <utils/Timers.h> |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 22 | |
John Reck | a447d29 | 2014-06-11 18:39:44 -0700 | [diff] [blame] | 23 | #include "DamageAccumulator.h" |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 24 | #include "utils/Macros.h" |
| 25 | |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 26 | namespace android { |
| 27 | namespace uirenderer { |
| 28 | |
John Reck | ff941dc | 2014-05-14 16:34:14 -0700 | [diff] [blame] | 29 | class BaseRenderNodeAnimator; |
John Reck | 52244ff | 2014-05-01 21:27:37 -0700 | [diff] [blame] | 30 | class AnimationListener; |
John Reck | 25fbb3f | 2014-06-12 13:46:45 -0700 | [diff] [blame] | 31 | class OpenGLRenderer; |
John Reck | 3b20251 | 2014-06-23 13:13:08 -0700 | [diff] [blame] | 32 | class RenderState; |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 33 | |
John Reck | 52244ff | 2014-05-01 21:27:37 -0700 | [diff] [blame] | 34 | class AnimationHook { |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 35 | public: |
John Reck | ff941dc | 2014-05-14 16:34:14 -0700 | [diff] [blame] | 36 | virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0; |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 37 | protected: |
John Reck | 52244ff | 2014-05-01 21:27:37 -0700 | [diff] [blame] | 38 | ~AnimationHook() {} |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 39 | }; |
| 40 | |
John Reck | c25e506 | 2014-06-18 14:21:29 -0700 | [diff] [blame] | 41 | class ErrorHandler { |
| 42 | public: |
| 43 | virtual void onError(const std::string& message) = 0; |
| 44 | protected: |
| 45 | ~ErrorHandler() {} |
| 46 | }; |
| 47 | |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 48 | // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN |
| 49 | class TreeInfo { |
| 50 | PREVENT_COPY_AND_ASSIGN(TreeInfo); |
| 51 | public: |
| 52 | enum TraversalMode { |
| 53 | // The full monty - sync, push, run animators, etc... Used by DrawFrameTask |
| 54 | // May only be used if both the UI thread and RT thread are blocked on the |
| 55 | // prepare |
| 56 | MODE_FULL, |
| 57 | // Run only what can be done safely on RT thread. Currently this only means |
| 58 | // animators, but potentially things like SurfaceTexture updates |
| 59 | // could be handled by this as well if there are no listeners |
| 60 | MODE_RT_ONLY, |
| 61 | // The subtree is being detached. Maybe. If the RenderNode is present |
| 62 | // in both the old and new display list's children then it will get a |
| 63 | // MODE_MAYBE_DETACHING followed shortly by a MODE_FULL. |
| 64 | // Push any pending display list changes in case it is detached, |
| 65 | // but don't evaluate animators and such as if it isn't detached as a |
| 66 | // MODE_FULL will follow shortly. |
| 67 | MODE_MAYBE_DETACHING, |
| 68 | // TODO: TRIM_MEMORY? |
| 69 | }; |
| 70 | |
John Reck | 3b20251 | 2014-06-23 13:13:08 -0700 | [diff] [blame] | 71 | explicit TreeInfo(TraversalMode mode, RenderState& renderState) |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 72 | : mode(mode) |
| 73 | , frameTimeMs(0) |
John Reck | f9be779 | 2014-05-02 18:21:16 -0700 | [diff] [blame] | 74 | , animationHook(NULL) |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 75 | , prepareTextures(mode == MODE_FULL) |
John Reck | a447d29 | 2014-06-11 18:39:44 -0700 | [diff] [blame] | 76 | , damageAccumulator(NullDamageAccumulator::instance()) |
John Reck | 3b20251 | 2014-06-23 13:13:08 -0700 | [diff] [blame] | 77 | , renderState(renderState) |
| 78 | , renderer(NULL) |
| 79 | , errorHandler(NULL) |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 80 | {} |
| 81 | |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 82 | const TraversalMode mode; |
John Reck | f9be779 | 2014-05-02 18:21:16 -0700 | [diff] [blame] | 83 | nsecs_t frameTimeMs; |
| 84 | AnimationHook* animationHook; |
John Reck | e4267ea | 2014-06-03 15:53:15 -0700 | [diff] [blame] | 85 | // TODO: Remove this? Currently this is used to signal to stop preparing |
| 86 | // textures if we run out of cache space. |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 87 | bool prepareTextures; |
John Reck | a447d29 | 2014-06-11 18:39:44 -0700 | [diff] [blame] | 88 | // Must not be null |
| 89 | IDamageAccumulator* damageAccumulator; |
John Reck | 3b20251 | 2014-06-23 13:13:08 -0700 | [diff] [blame] | 90 | RenderState& renderState; |
John Reck | 25fbb3f | 2014-06-12 13:46:45 -0700 | [diff] [blame] | 91 | // The renderer that will be drawing the next frame. Use this to push any |
| 92 | // layer updates or similar. May be NULL. |
| 93 | OpenGLRenderer* renderer; |
John Reck | c25e506 | 2014-06-18 14:21:29 -0700 | [diff] [blame] | 94 | ErrorHandler* errorHandler; |
John Reck | f9be779 | 2014-05-02 18:21:16 -0700 | [diff] [blame] | 95 | |
| 96 | struct Out { |
| 97 | Out() |
| 98 | : hasFunctors(false) |
| 99 | , hasAnimations(false) |
| 100 | , requiresUiRedraw(false) |
John Reck | a5dda64 | 2014-05-22 15:43:54 -0700 | [diff] [blame] | 101 | , canDrawThisFrame(true) |
John Reck | f9be779 | 2014-05-02 18:21:16 -0700 | [diff] [blame] | 102 | {} |
| 103 | bool hasFunctors; |
| 104 | // This is only updated if evaluateAnimations is true |
| 105 | bool hasAnimations; |
| 106 | // This is set to true if there is an animation that RenderThread cannot |
| 107 | // animate itself, such as if hasFunctors is true |
| 108 | // This is only set if hasAnimations is true |
| 109 | bool requiresUiRedraw; |
John Reck | a5dda64 | 2014-05-22 15:43:54 -0700 | [diff] [blame] | 110 | // This is set to true if draw() can be called this frame |
| 111 | // false means that we must delay until the next vsync pulse as frame |
| 112 | // production is outrunning consumption |
| 113 | // NOTE that if this is false CanvasContext will set either requiresUiRedraw |
| 114 | // *OR* will post itself for the next vsync automatically, use this |
| 115 | // only to avoid calling draw() |
| 116 | bool canDrawThisFrame; |
John Reck | f9be779 | 2014-05-02 18:21:16 -0700 | [diff] [blame] | 117 | } out; |
John Reck | e45b1fd | 2014-04-15 09:50:16 -0700 | [diff] [blame] | 118 | |
| 119 | // TODO: Damage calculations |
| 120 | }; |
| 121 | |
| 122 | } /* namespace uirenderer */ |
| 123 | } /* namespace android */ |
| 124 | |
| 125 | #endif /* TREEINFO_H */ |