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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include "Program.h"
20
21namespace android {
22namespace uirenderer {
23
24///////////////////////////////////////////////////////////////////////////////
25// Shaders
26///////////////////////////////////////////////////////////////////////////////
27
28#define SHADER_SOURCE(name, source) const char* name = #source
29
30#include "shaders/drawColor.vert"
31#include "shaders/drawColor.frag"
32
33#include "shaders/drawTexture.vert"
34#include "shaders/drawTexture.frag"
35
36///////////////////////////////////////////////////////////////////////////////
37// Base program
38///////////////////////////////////////////////////////////////////////////////
39
40Program::Program(const char* vertex, const char* fragment) {
41 vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
42 fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
43
44 id = glCreateProgram();
45 glAttachShader(id, vertexShader);
46 glAttachShader(id, fragmentShader);
47 glLinkProgram(id);
48
49 GLint status;
50 glGetProgramiv(id, GL_LINK_STATUS, &status);
51 if (status != GL_TRUE) {
52 GLint infoLen = 0;
53 glGetProgramiv(id, GL_INFO_LOG_LENGTH, &infoLen);
54 if (infoLen > 1) {
55 char* log = (char*) malloc(sizeof(char) * infoLen);
56 glGetProgramInfoLog(id, infoLen, 0, log);
57 LOGE("Error while linking shaders: %s", log);
58 delete log;
59 }
60 glDeleteProgram(id);
61 }
Romain Guy260e1022010-07-12 14:41:06 -070062
63 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070064}
65
66Program::~Program() {
67 glDeleteShader(vertexShader);
68 glDeleteShader(fragmentShader);
69 glDeleteProgram(id);
70}
71
72void Program::use() {
73 glUseProgram(id);
Romain Guy260e1022010-07-12 14:41:06 -070074 mUse = true;
75}
76
77void Program::remove() {
78 mUse = false;
Romain Guy5cbbce52010-06-27 22:59:20 -070079}
80
81int Program::addAttrib(const char* name) {
82 int slot = glGetAttribLocation(id, name);
83 attributes.add(name, slot);
84 return slot;
85}
86
87int Program::getAttrib(const char* name) {
88 return attributes.valueFor(name);
89}
90
91int Program::addUniform(const char* name) {
92 int slot = glGetUniformLocation(id, name);
93 uniforms.add(name, slot);
94 return slot;
95}
96
97int Program::getUniform(const char* name) {
98 return uniforms.valueFor(name);
99}
100
101GLuint Program::buildShader(const char* source, GLenum type) {
102 GLuint shader = glCreateShader(type);
103 glShaderSource(shader, 1, &source, 0);
104 glCompileShader(shader);
105
106 GLint status;
107 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
108 if (status != GL_TRUE) {
109 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
110 // use a fixed size instead
111 GLchar log[512];
112 glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
113 LOGE("Error while compiling shader: %s", log);
114 glDeleteShader(shader);
115 }
116
117 return shader;
118}
119
120///////////////////////////////////////////////////////////////////////////////
121// Draw color
122///////////////////////////////////////////////////////////////////////////////
123
124DrawColorProgram::DrawColorProgram():
125 Program(gDrawColorVertexShader, gDrawColorFragmentShader) {
126 getAttribsAndUniforms();
127}
128
129DrawColorProgram::DrawColorProgram(const char* vertex, const char* fragment):
130 Program(vertex, fragment) {
131 getAttribsAndUniforms();
132}
133
134void DrawColorProgram::getAttribsAndUniforms() {
135 position = addAttrib("position");
Romain Guy16202fc2010-07-09 16:13:28 -0700136 color = addUniform("color");
Romain Guy5cbbce52010-06-27 22:59:20 -0700137 transform = addUniform("transform");
138}
139
Romain Guy260e1022010-07-12 14:41:06 -0700140void DrawColorProgram::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Romain Guy0b9db912010-07-09 18:53:25 -0700141 const mat4& transformMatrix) {
142 mat4 t(projectionMatrix);
143 t.multiply(transformMatrix);
144 t.multiply(modelViewMatrix);
145
Romain Guy0b9db912010-07-09 18:53:25 -0700146 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700147}
148
Romain Guy6926c722010-07-12 20:20:03 -0700149void DrawColorProgram::use() {
150 Program::use();
151 glEnableVertexAttribArray(position);
152}
153
154void DrawColorProgram::remove() {
155 Program::remove();
156 glDisableVertexAttribArray(position);
157}
158
Romain Guy5cbbce52010-06-27 22:59:20 -0700159///////////////////////////////////////////////////////////////////////////////
160// Draw texture
161///////////////////////////////////////////////////////////////////////////////
162
163DrawTextureProgram::DrawTextureProgram():
164 DrawColorProgram(gDrawTextureVertexShader, gDrawTextureFragmentShader) {
165 texCoords = addAttrib("texCoords");
166 sampler = addUniform("sampler");
167}
168
Romain Guy6926c722010-07-12 20:20:03 -0700169void DrawTextureProgram::use() {
170 DrawColorProgram::use();
171 glActiveTexture(GL_TEXTURE0);
172 glUniform1i(sampler, 0);
173 glEnableVertexAttribArray(texCoords);
174}
175
176void DrawTextureProgram::remove() {
177 DrawColorProgram::remove();
178 glDisableVertexAttribArray(texCoords);
179}
180
Romain Guy5cbbce52010-06-27 22:59:20 -0700181}; // namespace uirenderer
182}; // namespace android