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Alex Sakhartchouk4a36b452011-04-29 16:49:08 -07001/*
Jason Samsfe1d5ff2012-03-23 11:47:26 -07002 * Copyright (C) 2011-2012 The Android Open Source Project
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -07003 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_RSD_SHADER_H
18#define ANDROID_RSD_SHADER_H
19
20#include <utils/String8.h>
21
22// ---------------------------------------------------------------------------
23namespace android {
24namespace renderscript {
25
26class Element;
27class Context;
28class Program;
29
30}
31}
32
33class RsdShaderCache;
34
35#define RS_SHADER_ATTR "ATTRIB_"
36#define RS_SHADER_UNI "UNI_"
37
38class RsdShader {
39public:
40
41 RsdShader(const android::renderscript::Program *p, uint32_t type,
Alex Sakhartchouk2123b462012-02-15 16:21:46 -080042 const char * shaderText, uint32_t shaderLength,
43 const char** textureNames, size_t textureNamesCount,
44 const size_t *textureNamesLength);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070045 virtual ~RsdShader();
46
47 bool createShader();
48
49 uint32_t getShaderID() const {return mShaderID;}
50
51 uint32_t getAttribCount() const {return mAttribCount;}
52 uint32_t getUniformCount() const {return mUniformCount;}
53 const android::String8 & getAttribName(uint32_t i) const {return mAttribNames[i];}
54 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
55 uint32_t getUniformArraySize(uint32_t i) const {return mUniformArraySizes[i];}
56
57 android::String8 getGLSLInputString() const;
58
59 bool isValid() const {return mIsValid;}
60 void forceDirty() const {mDirty = true;}
61
62 bool loadShader(const android::renderscript::Context *);
63 void setup(const android::renderscript::Context *, RsdShaderCache *sc);
64
65protected:
66
67 const android::renderscript::Program *mRSProgram;
68 bool mIsValid;
69
70 // Applies to vertex and fragment shaders only
71 void appendUserConstants();
Alex Sakhartchouk2123b462012-02-15 16:21:46 -080072 void setupUserConstants(const android::renderscript::Context *rsc,
73 RsdShaderCache *sc, bool isFragment);
74 void initAddUserElement(const android::renderscript::Element *e,
75 android::String8 *names, uint32_t *arrayLengths,
76 uint32_t *count, const char *prefix);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070077 void setupTextures(const android::renderscript::Context *rsc, RsdShaderCache *sc);
Alex Sakhartchouk2123b462012-02-15 16:21:46 -080078 void setupSampler(const android::renderscript::Context *rsc,
79 const android::renderscript::Sampler *s,
80 const android::renderscript::Allocation *tex);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070081
82 void appendAttributes();
83 void appendTextures();
84
85 void initAttribAndUniformArray();
86
87 mutable bool mDirty;
88 android::String8 mShader;
89 android::String8 mUserShader;
90 uint32_t mShaderID;
91 uint32_t mType;
92
93 uint32_t mTextureCount;
Alex Sakhartchoukbbc41c02011-08-05 15:27:25 -070094 uint32_t *mTextureTargets;
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -070095 uint32_t mAttribCount;
96 uint32_t mUniformCount;
97 android::String8 *mAttribNames;
98 android::String8 *mUniformNames;
99 uint32_t *mUniformArraySizes;
100
Jason Samsfe1d5ff2012-03-23 11:47:26 -0700101 android::Vector<android::String8> mTextureNames;
102
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700103 int32_t mTextureUniformIndexStart;
104
Alex Sakhartchouk2123b462012-02-15 16:21:46 -0800105 void logUniform(const android::renderscript::Element *field,
106 const float *fd, uint32_t arraySize);
107 void setUniform(const android::renderscript::Context *rsc,
108 const android::renderscript::Element *field,
109 const float *fd, int32_t slot, uint32_t arraySize );
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700110 void initMemberVars();
Alex Sakhartchouk2123b462012-02-15 16:21:46 -0800111 void init(const char** textureNames, size_t textureNamesCount,
112 const size_t *textureNamesLength);
Alex Sakhartchouk4a36b452011-04-29 16:49:08 -0700113};
114
115#endif //ANDROID_RSD_SHADER_H
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