Chris Craik | 6c15ffa | 2015-02-02 13:50:55 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_GLOP_H |
| 18 | #define ANDROID_HWUI_GLOP_H |
| 19 | |
| 20 | #include "Matrix.h" |
| 21 | #include "Rect.h" |
| 22 | #include "utils/Macros.h" |
| 23 | |
| 24 | #include <GLES2/gl2.h> |
| 25 | #include <GLES2/gl2ext.h> |
| 26 | |
| 27 | namespace android { |
| 28 | namespace uirenderer { |
| 29 | |
| 30 | /* |
| 31 | * Enumerates optional vertex attributes |
| 32 | * |
| 33 | * Position is always enabled by MeshState, these other attributes |
| 34 | * are enabled/disabled dynamically based on mesh content. |
| 35 | */ |
| 36 | enum VertexAttribFlags { |
| 37 | // NOTE: position attribute always enabled |
| 38 | kTextureCoord_Attrib = 1 << 0, |
| 39 | kColor_Attrib = 1 << 1, |
| 40 | kAlpha_Attrib = 1 << 2, |
| 41 | }; |
| 42 | |
| 43 | /** |
| 44 | * Structure containing all data required to issue a single OpenGL draw |
| 45 | * |
| 46 | * Includes all of the mesh, fill, and GL state required to perform |
| 47 | * the operation. Pieces of data are either directly copied into the |
| 48 | * structure, or stored as a pointer or GL object reference to data |
| 49 | * managed |
| 50 | */ |
| 51 | // TODO: PREVENT_COPY_AND_ASSIGN(...) or similar |
| 52 | struct Glop { |
| 53 | Rect bounds; |
| 54 | |
| 55 | struct Mesh { |
| 56 | VertexAttribFlags vertexFlags = static_cast<VertexAttribFlags>(0); |
| 57 | GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported |
| 58 | GLuint vertexBufferObject = 0; |
| 59 | GLuint indexBufferObject = 0; |
| 60 | int vertexCount; |
| 61 | GLsizei stride; |
| 62 | } mesh; |
| 63 | |
| 64 | struct Fill { |
| 65 | Program* program; |
| 66 | GLuint shaderId; |
| 67 | GLuint textureId; |
| 68 | |
| 69 | struct Color { |
| 70 | float a, r, g, b; |
| 71 | } color; |
| 72 | |
| 73 | /* TODO |
| 74 | union shader { |
| 75 | //... |
| 76 | }; TODO |
| 77 | union filter { |
| 78 | //color |
| 79 | //matrix + vector |
| 80 | }; |
| 81 | */ |
| 82 | } fill; |
| 83 | |
| 84 | struct Transform { |
| 85 | Matrix4 ortho; // TODO: out of op, since this is static per FBO |
| 86 | Matrix4 modelView; |
| 87 | Matrix4 canvas; |
| 88 | bool offset; |
| 89 | } transform; |
| 90 | |
| 91 | struct Blend { |
| 92 | static const SkXfermode::Mode kDisable = |
| 93 | static_cast<SkXfermode::Mode>(SkXfermode::kLastMode + 1); |
| 94 | SkXfermode::Mode mode; |
| 95 | bool swapSrcDst; |
| 96 | } blend; |
| 97 | |
| 98 | /** |
| 99 | * Additional render state to enumerate: |
| 100 | * - scissor + (bits for whether each of LTRB needed?) |
| 101 | * - stencil mode (draw into, mask, count, etc) |
| 102 | */ |
| 103 | }; |
| 104 | |
| 105 | } /* namespace uirenderer */ |
| 106 | } /* namespace android */ |
| 107 | |
| 108 | #endif // ANDROID_HWUI_GLOP_H |