Daniel Lam | 70e80aa | 2012-01-22 15:26:27 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2012 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "BufferQueue" |
| 18 | |
| 19 | #define GL_GLEXT_PROTOTYPES |
| 20 | #define EGL_EGLEXT_PROTOTYPES |
| 21 | |
| 22 | #include <EGL/egl.h> |
| 23 | #include <EGL/eglext.h> |
| 24 | |
| 25 | #include <gui/BufferQueue.h> |
| 26 | #include <private/gui/ComposerService.h> |
| 27 | #include <surfaceflinger/ISurfaceComposer.h> |
| 28 | |
| 29 | #include <utils/Log.h> |
| 30 | |
| 31 | // This compile option causes SurfaceTexture to return the buffer that is currently |
| 32 | // attached to the GL texture from dequeueBuffer when no other buffers are |
| 33 | // available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do |
| 34 | // implicit cross-process synchronization to prevent the buffer from being |
| 35 | // written to before the buffer has (a) been detached from the GL texture and |
| 36 | // (b) all GL reads from the buffer have completed. |
| 37 | #ifdef ALLOW_DEQUEUE_CURRENT_BUFFER |
| 38 | #define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true |
| 39 | #warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled" |
| 40 | #else |
| 41 | #define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false |
| 42 | #endif |
| 43 | |
| 44 | // Macros for including the BufferQueue name in log messages |
| 45 | #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) |
| 46 | #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) |
| 47 | #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) |
| 48 | #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) |
| 49 | #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) |
| 50 | |
| 51 | namespace android { |
| 52 | |
| 53 | // Get an ID that's unique within this process. |
| 54 | static int32_t createProcessUniqueId() { |
| 55 | static volatile int32_t globalCounter = 0; |
| 56 | return android_atomic_inc(&globalCounter); |
| 57 | } |
| 58 | |
| 59 | BufferQueue::BufferQueue( bool allowSynchronousMode ) : |
| 60 | mDefaultWidth(1), |
| 61 | mDefaultHeight(1), |
| 62 | mPixelFormat(PIXEL_FORMAT_RGBA_8888), |
| 63 | mBufferCount(MIN_ASYNC_BUFFER_SLOTS), |
| 64 | mClientBufferCount(0), |
| 65 | mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS), |
| 66 | mCurrentTexture(INVALID_BUFFER_SLOT), |
| 67 | mNextTransform(0), |
| 68 | mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), |
| 69 | mSynchronousMode(false), |
| 70 | mAllowSynchronousMode(allowSynchronousMode), |
| 71 | mConnectedApi(NO_CONNECTED_API), |
| 72 | mAbandoned(false), |
| 73 | mFrameCounter(0) |
| 74 | { |
| 75 | // Choose a name using the PID and a process-unique ID. |
| 76 | mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); |
| 77 | |
| 78 | ST_LOGV("BufferQueue"); |
| 79 | sp<ISurfaceComposer> composer(ComposerService::getComposerService()); |
| 80 | mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); |
| 81 | mNextCrop.makeInvalid(); |
| 82 | } |
| 83 | |
| 84 | BufferQueue::~BufferQueue() { |
| 85 | ST_LOGV("~BufferQueue"); |
| 86 | } |
| 87 | |
| 88 | status_t BufferQueue::setBufferCountServerLocked(int bufferCount) { |
| 89 | if (bufferCount > NUM_BUFFER_SLOTS) |
| 90 | return BAD_VALUE; |
| 91 | |
| 92 | // special-case, nothing to do |
| 93 | if (bufferCount == mBufferCount) |
| 94 | return OK; |
| 95 | |
| 96 | if (!mClientBufferCount && |
| 97 | bufferCount >= mBufferCount) { |
| 98 | // easy, we just have more buffers |
| 99 | mBufferCount = bufferCount; |
| 100 | mServerBufferCount = bufferCount; |
| 101 | mDequeueCondition.signal(); |
| 102 | } else { |
| 103 | // we're here because we're either |
| 104 | // - reducing the number of available buffers |
| 105 | // - or there is a client-buffer-count in effect |
| 106 | |
| 107 | // less than 2 buffers is never allowed |
| 108 | if (bufferCount < 2) |
| 109 | return BAD_VALUE; |
| 110 | |
| 111 | // when there is non client-buffer-count in effect, the client is not |
| 112 | // allowed to dequeue more than one buffer at a time, |
| 113 | // so the next time they dequeue a buffer, we know that they don't |
| 114 | // own one. the actual resizing will happen during the next |
| 115 | // dequeueBuffer. |
| 116 | |
| 117 | mServerBufferCount = bufferCount; |
| 118 | } |
| 119 | return OK; |
| 120 | } |
| 121 | |
| 122 | status_t BufferQueue::setBufferCount(int bufferCount) { |
| 123 | ST_LOGV("setBufferCount: count=%d", bufferCount); |
| 124 | Mutex::Autolock lock(mMutex); |
| 125 | |
| 126 | if (mAbandoned) { |
| 127 | ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); |
| 128 | return NO_INIT; |
| 129 | } |
| 130 | if (bufferCount > NUM_BUFFER_SLOTS) { |
| 131 | ST_LOGE("setBufferCount: bufferCount larger than slots available"); |
| 132 | return BAD_VALUE; |
| 133 | } |
| 134 | |
| 135 | // Error out if the user has dequeued buffers |
| 136 | for (int i=0 ; i<mBufferCount ; i++) { |
| 137 | if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { |
| 138 | ST_LOGE("setBufferCount: client owns some buffers"); |
| 139 | return -EINVAL; |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | const int minBufferSlots = mSynchronousMode ? |
| 144 | MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; |
| 145 | if (bufferCount == 0) { |
| 146 | mClientBufferCount = 0; |
| 147 | bufferCount = (mServerBufferCount >= minBufferSlots) ? |
| 148 | mServerBufferCount : minBufferSlots; |
| 149 | return setBufferCountServerLocked(bufferCount); |
| 150 | } |
| 151 | |
| 152 | if (bufferCount < minBufferSlots) { |
| 153 | ST_LOGE("setBufferCount: requested buffer count (%d) is less than " |
| 154 | "minimum (%d)", bufferCount, minBufferSlots); |
| 155 | return BAD_VALUE; |
| 156 | } |
| 157 | |
| 158 | // here we're guaranteed that the client doesn't have dequeued buffers |
| 159 | // and will release all of its buffer references. |
| 160 | freeAllBuffersLocked(); |
| 161 | mBufferCount = bufferCount; |
| 162 | mClientBufferCount = bufferCount; |
| 163 | mCurrentTexture = INVALID_BUFFER_SLOT; |
| 164 | mQueue.clear(); |
| 165 | mDequeueCondition.signal(); |
| 166 | return OK; |
| 167 | } |
| 168 | |
| 169 | status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { |
| 170 | ST_LOGV("requestBuffer: slot=%d", slot); |
| 171 | Mutex::Autolock lock(mMutex); |
| 172 | if (mAbandoned) { |
| 173 | ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); |
| 174 | return NO_INIT; |
| 175 | } |
| 176 | if (slot < 0 || mBufferCount <= slot) { |
| 177 | ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", |
| 178 | mBufferCount, slot); |
| 179 | return BAD_VALUE; |
| 180 | } |
| 181 | mSlots[slot].mRequestBufferCalled = true; |
| 182 | *buf = mSlots[slot].mGraphicBuffer; |
| 183 | return NO_ERROR; |
| 184 | } |
| 185 | |
| 186 | status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, |
| 187 | uint32_t format, uint32_t usage) { |
| 188 | ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); |
| 189 | |
| 190 | if ((w && !h) || (!w && h)) { |
| 191 | ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); |
| 192 | return BAD_VALUE; |
| 193 | } |
| 194 | |
| 195 | status_t returnFlags(OK); |
| 196 | EGLDisplay dpy = EGL_NO_DISPLAY; |
| 197 | EGLSyncKHR fence = EGL_NO_SYNC_KHR; |
| 198 | |
| 199 | { // Scope for the lock |
| 200 | Mutex::Autolock lock(mMutex); |
| 201 | |
| 202 | int found = -1; |
| 203 | int foundSync = -1; |
| 204 | int dequeuedCount = 0; |
| 205 | bool tryAgain = true; |
| 206 | while (tryAgain) { |
| 207 | if (mAbandoned) { |
| 208 | ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); |
| 209 | return NO_INIT; |
| 210 | } |
| 211 | |
| 212 | // We need to wait for the FIFO to drain if the number of buffer |
| 213 | // needs to change. |
| 214 | // |
| 215 | // The condition "number of buffers needs to change" is true if |
| 216 | // - the client doesn't care about how many buffers there are |
| 217 | // - AND the actual number of buffer is different from what was |
| 218 | // set in the last setBufferCountServer() |
| 219 | // - OR - |
| 220 | // setBufferCountServer() was set to a value incompatible with |
| 221 | // the synchronization mode (for instance because the sync mode |
| 222 | // changed since) |
| 223 | // |
| 224 | // As long as this condition is true AND the FIFO is not empty, we |
| 225 | // wait on mDequeueCondition. |
| 226 | |
| 227 | const int minBufferCountNeeded = mSynchronousMode ? |
| 228 | MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS; |
| 229 | |
| 230 | const bool numberOfBuffersNeedsToChange = !mClientBufferCount && |
| 231 | ((mServerBufferCount != mBufferCount) || |
| 232 | (mServerBufferCount < minBufferCountNeeded)); |
| 233 | |
| 234 | if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) { |
| 235 | // wait for the FIFO to drain |
| 236 | mDequeueCondition.wait(mMutex); |
| 237 | // NOTE: we continue here because we need to reevaluate our |
| 238 | // whole state (eg: we could be abandoned or disconnected) |
| 239 | continue; |
| 240 | } |
| 241 | |
| 242 | if (numberOfBuffersNeedsToChange) { |
| 243 | // here we're guaranteed that mQueue is empty |
| 244 | freeAllBuffersLocked(); |
| 245 | mBufferCount = mServerBufferCount; |
| 246 | if (mBufferCount < minBufferCountNeeded) |
| 247 | mBufferCount = minBufferCountNeeded; |
| 248 | mCurrentTexture = INVALID_BUFFER_SLOT; |
| 249 | returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; |
| 250 | } |
| 251 | |
| 252 | // look for a free buffer to give to the client |
| 253 | found = INVALID_BUFFER_SLOT; |
| 254 | foundSync = INVALID_BUFFER_SLOT; |
| 255 | dequeuedCount = 0; |
| 256 | for (int i = 0; i < mBufferCount; i++) { |
| 257 | const int state = mSlots[i].mBufferState; |
| 258 | if (state == BufferSlot::DEQUEUED) { |
| 259 | dequeuedCount++; |
| 260 | } |
| 261 | |
| 262 | // if buffer is FREE it CANNOT be current |
| 263 | ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i), |
| 264 | "dequeueBuffer: buffer %d is both FREE and current!", |
| 265 | i); |
| 266 | |
| 267 | if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) { |
| 268 | if (state == BufferSlot::FREE || i == mCurrentTexture) { |
| 269 | foundSync = i; |
| 270 | if (i != mCurrentTexture) { |
| 271 | found = i; |
| 272 | break; |
| 273 | } |
| 274 | } |
| 275 | } else { |
| 276 | if (state == BufferSlot::FREE) { |
| 277 | /* We return the oldest of the free buffers to avoid |
| 278 | * stalling the producer if possible. This is because |
| 279 | * the consumer may still have pending reads of the |
| 280 | * buffers in flight. |
| 281 | */ |
| 282 | bool isOlder = mSlots[i].mFrameNumber < |
| 283 | mSlots[found].mFrameNumber; |
| 284 | if (found < 0 || isOlder) { |
| 285 | foundSync = i; |
| 286 | found = i; |
| 287 | } |
| 288 | } |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | // clients are not allowed to dequeue more than one buffer |
| 293 | // if they didn't set a buffer count. |
| 294 | if (!mClientBufferCount && dequeuedCount) { |
| 295 | ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " |
| 296 | "setting the buffer count"); |
| 297 | return -EINVAL; |
| 298 | } |
| 299 | |
| 300 | // See whether a buffer has been queued since the last |
| 301 | // setBufferCount so we know whether to perform the |
| 302 | // MIN_UNDEQUEUED_BUFFERS check below. |
| 303 | bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT; |
| 304 | if (bufferHasBeenQueued) { |
| 305 | // make sure the client is not trying to dequeue more buffers |
| 306 | // than allowed. |
| 307 | const int avail = mBufferCount - (dequeuedCount+1); |
| 308 | if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) { |
| 309 | ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded " |
| 310 | "(dequeued=%d)", |
| 311 | MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode), |
| 312 | dequeuedCount); |
| 313 | return -EBUSY; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | // we're in synchronous mode and didn't find a buffer, we need to |
| 318 | // wait for some buffers to be consumed |
| 319 | tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT); |
| 320 | if (tryAgain) { |
| 321 | mDequeueCondition.wait(mMutex); |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | if (mSynchronousMode && found == INVALID_BUFFER_SLOT) { |
| 326 | // foundSync guaranteed to be != INVALID_BUFFER_SLOT |
| 327 | found = foundSync; |
| 328 | } |
| 329 | |
| 330 | if (found == INVALID_BUFFER_SLOT) { |
| 331 | // This should not happen. |
| 332 | ST_LOGE("dequeueBuffer: no available buffer slots"); |
| 333 | return -EBUSY; |
| 334 | } |
| 335 | |
| 336 | const int buf = found; |
| 337 | *outBuf = found; |
| 338 | |
| 339 | const bool useDefaultSize = !w && !h; |
| 340 | if (useDefaultSize) { |
| 341 | // use the default size |
| 342 | w = mDefaultWidth; |
| 343 | h = mDefaultHeight; |
| 344 | } |
| 345 | |
| 346 | const bool updateFormat = (format != 0); |
| 347 | if (!updateFormat) { |
| 348 | // keep the current (or default) format |
| 349 | format = mPixelFormat; |
| 350 | } |
| 351 | |
| 352 | // buffer is now in DEQUEUED (but can also be current at the same time, |
| 353 | // if we're in synchronous mode) |
| 354 | mSlots[buf].mBufferState = BufferSlot::DEQUEUED; |
| 355 | |
| 356 | const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); |
| 357 | if ((buffer == NULL) || |
| 358 | (uint32_t(buffer->width) != w) || |
| 359 | (uint32_t(buffer->height) != h) || |
| 360 | (uint32_t(buffer->format) != format) || |
| 361 | ((uint32_t(buffer->usage) & usage) != usage)) |
| 362 | { |
| 363 | usage |= GraphicBuffer::USAGE_HW_TEXTURE; |
| 364 | status_t error; |
| 365 | sp<GraphicBuffer> graphicBuffer( |
| 366 | mGraphicBufferAlloc->createGraphicBuffer( |
| 367 | w, h, format, usage, &error)); |
| 368 | if (graphicBuffer == 0) { |
| 369 | ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " |
| 370 | "failed"); |
| 371 | return error; |
| 372 | } |
| 373 | if (updateFormat) { |
| 374 | mPixelFormat = format; |
| 375 | } |
| 376 | mSlots[buf].mGraphicBuffer = graphicBuffer; |
| 377 | mSlots[buf].mRequestBufferCalled = false; |
| 378 | mSlots[buf].mFence = EGL_NO_SYNC_KHR; |
| 379 | if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { |
| 380 | eglDestroyImageKHR(mSlots[buf].mEglDisplay, |
| 381 | mSlots[buf].mEglImage); |
| 382 | mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; |
| 383 | mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; |
| 384 | } |
| 385 | if (mCurrentTexture == buf) { |
| 386 | // The current texture no longer references the buffer in this slot |
| 387 | // since we just allocated a new buffer. |
| 388 | mCurrentTexture = INVALID_BUFFER_SLOT; |
| 389 | } |
| 390 | returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; |
| 391 | } |
| 392 | |
| 393 | dpy = mSlots[buf].mEglDisplay; |
| 394 | fence = mSlots[buf].mFence; |
| 395 | mSlots[buf].mFence = EGL_NO_SYNC_KHR; |
| 396 | } |
| 397 | |
| 398 | if (fence != EGL_NO_SYNC_KHR) { |
| 399 | EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); |
| 400 | // If something goes wrong, log the error, but return the buffer without |
| 401 | // synchronizing access to it. It's too late at this point to abort the |
| 402 | // dequeue operation. |
| 403 | if (result == EGL_FALSE) { |
| 404 | ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); |
| 405 | } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { |
| 406 | ALOGE("dequeueBuffer: timeout waiting for fence"); |
| 407 | } |
| 408 | eglDestroySyncKHR(dpy, fence); |
| 409 | } |
| 410 | |
| 411 | ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, |
| 412 | mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); |
| 413 | |
| 414 | return returnFlags; |
| 415 | } |
| 416 | |
| 417 | status_t BufferQueue::setSynchronousMode(bool enabled) { |
| 418 | ST_LOGV("setSynchronousMode: enabled=%d", enabled); |
| 419 | Mutex::Autolock lock(mMutex); |
| 420 | |
| 421 | if (mAbandoned) { |
| 422 | ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!"); |
| 423 | return NO_INIT; |
| 424 | } |
| 425 | |
| 426 | status_t err = OK; |
| 427 | if (!mAllowSynchronousMode && enabled) |
| 428 | return err; |
| 429 | |
| 430 | if (!enabled) { |
| 431 | // going to asynchronous mode, drain the queue |
| 432 | err = drainQueueLocked(); |
| 433 | if (err != NO_ERROR) |
| 434 | return err; |
| 435 | } |
| 436 | |
| 437 | if (mSynchronousMode != enabled) { |
| 438 | // - if we're going to asynchronous mode, the queue is guaranteed to be |
| 439 | // empty here |
| 440 | // - if the client set the number of buffers, we're guaranteed that |
| 441 | // we have at least 3 (because we don't allow less) |
| 442 | mSynchronousMode = enabled; |
| 443 | mDequeueCondition.signal(); |
| 444 | } |
| 445 | return err; |
| 446 | } |
| 447 | |
| 448 | status_t BufferQueue::queueBuffer(int buf, int64_t timestamp, |
| 449 | uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { |
| 450 | ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp); |
| 451 | |
| 452 | sp<FrameAvailableListener> listener; |
| 453 | |
| 454 | { // scope for the lock |
| 455 | Mutex::Autolock lock(mMutex); |
| 456 | if (mAbandoned) { |
| 457 | ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); |
| 458 | return NO_INIT; |
| 459 | } |
| 460 | if (buf < 0 || buf >= mBufferCount) { |
| 461 | ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", |
| 462 | mBufferCount, buf); |
| 463 | return -EINVAL; |
| 464 | } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { |
| 465 | ST_LOGE("queueBuffer: slot %d is not owned by the client " |
| 466 | "(state=%d)", buf, mSlots[buf].mBufferState); |
| 467 | return -EINVAL; |
| 468 | } else if (buf == mCurrentTexture) { |
| 469 | ST_LOGE("queueBuffer: slot %d is current!", buf); |
| 470 | return -EINVAL; |
| 471 | } else if (!mSlots[buf].mRequestBufferCalled) { |
| 472 | ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " |
| 473 | "buffer", buf); |
| 474 | return -EINVAL; |
| 475 | } |
| 476 | |
| 477 | if (mSynchronousMode) { |
| 478 | // In synchronous mode we queue all buffers in a FIFO. |
| 479 | mQueue.push_back(buf); |
| 480 | |
| 481 | // Synchronous mode always signals that an additional frame should |
| 482 | // be consumed. |
| 483 | listener = mFrameAvailableListener; |
| 484 | } else { |
| 485 | // In asynchronous mode we only keep the most recent buffer. |
| 486 | if (mQueue.empty()) { |
| 487 | mQueue.push_back(buf); |
| 488 | |
| 489 | // Asynchronous mode only signals that a frame should be |
| 490 | // consumed if no previous frame was pending. If a frame were |
| 491 | // pending then the consumer would have already been notified. |
| 492 | listener = mFrameAvailableListener; |
| 493 | } else { |
| 494 | Fifo::iterator front(mQueue.begin()); |
| 495 | // buffer currently queued is freed |
| 496 | mSlots[*front].mBufferState = BufferSlot::FREE; |
| 497 | // and we record the new buffer index in the queued list |
| 498 | *front = buf; |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | mSlots[buf].mBufferState = BufferSlot::QUEUED; |
| 503 | mSlots[buf].mCrop = mNextCrop; |
| 504 | mSlots[buf].mTransform = mNextTransform; |
| 505 | mSlots[buf].mScalingMode = mNextScalingMode; |
| 506 | mSlots[buf].mTimestamp = timestamp; |
| 507 | mFrameCounter++; |
| 508 | mSlots[buf].mFrameNumber = mFrameCounter; |
| 509 | |
| 510 | mDequeueCondition.signal(); |
| 511 | |
| 512 | *outWidth = mDefaultWidth; |
| 513 | *outHeight = mDefaultHeight; |
| 514 | *outTransform = 0; |
| 515 | } // scope for the lock |
| 516 | |
| 517 | // call back without lock held |
| 518 | if (listener != 0) { |
| 519 | listener->onFrameAvailable(); |
| 520 | } |
| 521 | return OK; |
| 522 | } |
| 523 | |
| 524 | void BufferQueue::cancelBuffer(int buf) { |
| 525 | ST_LOGV("cancelBuffer: slot=%d", buf); |
| 526 | Mutex::Autolock lock(mMutex); |
| 527 | |
| 528 | if (mAbandoned) { |
| 529 | ST_LOGW("cancelBuffer: BufferQueue has been abandoned!"); |
| 530 | return; |
| 531 | } |
| 532 | |
| 533 | if (buf < 0 || buf >= mBufferCount) { |
| 534 | ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", |
| 535 | mBufferCount, buf); |
| 536 | return; |
| 537 | } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { |
| 538 | ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", |
| 539 | buf, mSlots[buf].mBufferState); |
| 540 | return; |
| 541 | } |
| 542 | mSlots[buf].mBufferState = BufferSlot::FREE; |
| 543 | mSlots[buf].mFrameNumber = 0; |
| 544 | mDequeueCondition.signal(); |
| 545 | } |
| 546 | |
| 547 | status_t BufferQueue::setCrop(const Rect& crop) { |
| 548 | ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right, |
| 549 | crop.bottom); |
| 550 | |
| 551 | Mutex::Autolock lock(mMutex); |
| 552 | if (mAbandoned) { |
| 553 | ST_LOGE("setCrop: BufferQueue has been abandoned!"); |
| 554 | return NO_INIT; |
| 555 | } |
| 556 | mNextCrop = crop; |
| 557 | return OK; |
| 558 | } |
| 559 | |
| 560 | status_t BufferQueue::setTransform(uint32_t transform) { |
| 561 | ST_LOGV("setTransform: xform=%#x", transform); |
| 562 | Mutex::Autolock lock(mMutex); |
| 563 | if (mAbandoned) { |
| 564 | ST_LOGE("setTransform: BufferQueue has been abandoned!"); |
| 565 | return NO_INIT; |
| 566 | } |
| 567 | mNextTransform = transform; |
| 568 | return OK; |
| 569 | } |
| 570 | |
| 571 | status_t BufferQueue::setScalingMode(int mode) { |
| 572 | ST_LOGV("setScalingMode: mode=%d", mode); |
| 573 | |
| 574 | switch (mode) { |
| 575 | case NATIVE_WINDOW_SCALING_MODE_FREEZE: |
| 576 | case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: |
| 577 | break; |
| 578 | default: |
| 579 | ST_LOGE("unknown scaling mode: %d", mode); |
| 580 | return BAD_VALUE; |
| 581 | } |
| 582 | |
| 583 | Mutex::Autolock lock(mMutex); |
| 584 | mNextScalingMode = mode; |
| 585 | return OK; |
| 586 | } |
| 587 | |
| 588 | status_t BufferQueue::connect(int api, |
| 589 | uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) { |
| 590 | ST_LOGV("connect: api=%d", api); |
| 591 | Mutex::Autolock lock(mMutex); |
| 592 | |
| 593 | if (mAbandoned) { |
| 594 | ST_LOGE("connect: BufferQueue has been abandoned!"); |
| 595 | return NO_INIT; |
| 596 | } |
| 597 | |
| 598 | int err = NO_ERROR; |
| 599 | switch (api) { |
| 600 | case NATIVE_WINDOW_API_EGL: |
| 601 | case NATIVE_WINDOW_API_CPU: |
| 602 | case NATIVE_WINDOW_API_MEDIA: |
| 603 | case NATIVE_WINDOW_API_CAMERA: |
| 604 | if (mConnectedApi != NO_CONNECTED_API) { |
| 605 | ST_LOGE("connect: already connected (cur=%d, req=%d)", |
| 606 | mConnectedApi, api); |
| 607 | err = -EINVAL; |
| 608 | } else { |
| 609 | mConnectedApi = api; |
| 610 | *outWidth = mDefaultWidth; |
| 611 | *outHeight = mDefaultHeight; |
| 612 | *outTransform = 0; |
| 613 | } |
| 614 | break; |
| 615 | default: |
| 616 | err = -EINVAL; |
| 617 | break; |
| 618 | } |
| 619 | return err; |
| 620 | } |
| 621 | |
| 622 | status_t BufferQueue::disconnect(int api) { |
| 623 | ST_LOGV("disconnect: api=%d", api); |
| 624 | Mutex::Autolock lock(mMutex); |
| 625 | |
| 626 | if (mAbandoned) { |
| 627 | // it is not really an error to disconnect after the surface |
| 628 | // has been abandoned, it should just be a no-op. |
| 629 | return NO_ERROR; |
| 630 | } |
| 631 | |
| 632 | int err = NO_ERROR; |
| 633 | switch (api) { |
| 634 | case NATIVE_WINDOW_API_EGL: |
| 635 | case NATIVE_WINDOW_API_CPU: |
| 636 | case NATIVE_WINDOW_API_MEDIA: |
| 637 | case NATIVE_WINDOW_API_CAMERA: |
| 638 | if (mConnectedApi == api) { |
| 639 | drainQueueAndFreeBuffersLocked(); |
| 640 | mConnectedApi = NO_CONNECTED_API; |
| 641 | mNextCrop.makeInvalid(); |
| 642 | mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE; |
| 643 | mNextTransform = 0; |
| 644 | mDequeueCondition.signal(); |
| 645 | } else { |
| 646 | ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", |
| 647 | mConnectedApi, api); |
| 648 | err = -EINVAL; |
| 649 | } |
| 650 | break; |
| 651 | default: |
| 652 | ST_LOGE("disconnect: unknown API %d", api); |
| 653 | err = -EINVAL; |
| 654 | break; |
| 655 | } |
| 656 | return err; |
| 657 | } |
| 658 | |
| 659 | void BufferQueue::freeBufferLocked(int i) { |
| 660 | mSlots[i].mGraphicBuffer = 0; |
| 661 | mSlots[i].mBufferState = BufferSlot::FREE; |
| 662 | mSlots[i].mFrameNumber = 0; |
| 663 | if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { |
| 664 | eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); |
| 665 | mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |
| 666 | mSlots[i].mEglDisplay = EGL_NO_DISPLAY; |
| 667 | } |
| 668 | } |
| 669 | |
| 670 | void BufferQueue::freeAllBuffersLocked() { |
| 671 | ALOGW_IF(!mQueue.isEmpty(), |
| 672 | "freeAllBuffersLocked called but mQueue is not empty"); |
| 673 | mCurrentTexture = INVALID_BUFFER_SLOT; |
| 674 | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| 675 | freeBufferLocked(i); |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | void BufferQueue::freeAllBuffersExceptHeadLocked() { |
| 680 | ALOGW_IF(!mQueue.isEmpty(), |
| 681 | "freeAllBuffersExceptCurrentLocked called but mQueue is not empty"); |
| 682 | int head = -1; |
| 683 | if (!mQueue.empty()) { |
| 684 | Fifo::iterator front(mQueue.begin()); |
| 685 | head = *front; |
| 686 | } |
| 687 | mCurrentTexture = INVALID_BUFFER_SLOT; |
| 688 | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { |
| 689 | if (i != head) { |
| 690 | freeBufferLocked(i); |
| 691 | } |
| 692 | } |
| 693 | } |
| 694 | |
| 695 | status_t BufferQueue::drainQueueLocked() { |
| 696 | while (mSynchronousMode && !mQueue.isEmpty()) { |
| 697 | mDequeueCondition.wait(mMutex); |
| 698 | if (mAbandoned) { |
| 699 | ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!"); |
| 700 | return NO_INIT; |
| 701 | } |
| 702 | if (mConnectedApi == NO_CONNECTED_API) { |
| 703 | ST_LOGE("drainQueueLocked: BufferQueue is not connected!"); |
| 704 | return NO_INIT; |
| 705 | } |
| 706 | } |
| 707 | return NO_ERROR; |
| 708 | } |
| 709 | |
| 710 | status_t BufferQueue::drainQueueAndFreeBuffersLocked() { |
| 711 | status_t err = drainQueueLocked(); |
| 712 | if (err == NO_ERROR) { |
| 713 | if (mSynchronousMode) { |
| 714 | freeAllBuffersLocked(); |
| 715 | } else { |
| 716 | freeAllBuffersExceptHeadLocked(); |
| 717 | } |
| 718 | } |
| 719 | return err; |
| 720 | } |
| 721 | |
| 722 | }; // namespace android |