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John Reck10dd0582016-03-31 16:36:16 -07001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "renderthread/RenderThread.h"
20
21#include <SkBitmap.h>
22#include <gui/Surface.h>
23
24namespace android {
25namespace uirenderer {
26
Chris Craik764045d2016-07-06 17:14:05 -070027class Layer;
28
John Recke94cbc72016-04-25 13:03:44 -070029// Keep in sync with PixelCopy.java codes
30enum class CopyResult {
31 Success = 0,
32 UnknownError = 1,
33 Timeout = 2,
34 SourceEmpty = 3,
35 SourceInvalid = 4,
36 DestinationInvalid = 5,
37};
38
John Reck10dd0582016-03-31 16:36:16 -070039class Readback {
40public:
Chris Craik764045d2016-07-06 17:14:05 -070041 /**
42 * Copies the surface's most recently queued buffer into the provided bitmap.
43 */
John Recke94cbc72016-04-25 13:03:44 -070044 static CopyResult copySurfaceInto(renderthread::RenderThread& renderThread,
John Reck10dd0582016-03-31 16:36:16 -070045 Surface& surface, SkBitmap* bitmap);
Chris Craik764045d2016-07-06 17:14:05 -070046
47 /**
48 * Copies the TextureLayer's texture content (thus, the currently rendering buffer) into the
49 * provided bitmap.
50 */
51 static CopyResult copyTextureLayerInto(renderthread::RenderThread& renderThread,
52 Layer& layer, SkBitmap* bitmap);
John Reck10dd0582016-03-31 16:36:16 -070053};
54
55} // namespace uirenderer
56} // namespace android