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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
21#include "LayerRenderer.h"
22#include "renderstate/RenderState.h"
23#include "Readback.h"
24
25#include <android/native_window.h>
26#include <cutils/properties.h>
27#include <strings.h>
28
29namespace android {
30namespace uirenderer {
31namespace renderthread {
32
33OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
34 : mEglManager(thread.eglManager()), mRenderThread(thread) {
35}
36
37MakeCurrentResult OpenGLPipeline::makeCurrent() {
38 // TODO: Figure out why this workaround is needed, see b/13913604
39 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
40 EGLint error = 0;
41 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
42
43 Caches::getInstance().textureCache.resetMarkInUse(this);
44 if (!haveNewSurface) {
45 return MakeCurrentResult::AlreadyCurrent;
46 }
47 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
48}
49
50Frame OpenGLPipeline::getFrame() {
51 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
52 "drawRenderNode called on a context with no surface!");
53 return mEglManager.beginFrame(mEglSurface);
54}
55
56bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
57 const FrameBuilder::LightGeometry& lightGeometry,
58 LayerUpdateQueue* layerUpdateQueue,
59 const Rect& contentDrawBounds, bool opaque,
60 const BakedOpRenderer::LightInfo& lightInfo,
61 const std::vector< sp<RenderNode> >& renderNodes,
62 FrameInfoVisualizer* profiler) {
63
64 mEglManager.damageFrame(frame, dirty);
65
66 bool drew = false;
67
68
69 auto& caches = Caches::getInstance();
70 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
71
72 frameBuilder.deferLayers(*layerUpdateQueue);
73 layerUpdateQueue->clear();
74
75 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
76
77 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
78 opaque, lightInfo);
79 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
80 profiler->draw(&renderer);
81 drew = renderer.didDraw();
82
83 // post frame cleanup
84 caches.clearGarbage();
85 caches.pathCache.trim();
86 caches.tessellationCache.trim();
87
88#if DEBUG_MEMORY_USAGE
89 mCaches.dumpMemoryUsage();
90#else
91 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
92 caches.dumpMemoryUsage();
93 }
94#endif
95
96 return drew;
97}
98
99bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
100 FrameInfo* currentFrameInfo, bool* requireSwap) {
101
102 GL_CHECKPOINT(LOW);
103
104 // Even if we decided to cancel the frame, from the perspective of jank
105 // metrics the frame was swapped at this point
106 currentFrameInfo->markSwapBuffers();
107
108 *requireSwap = drew || mEglManager.damageRequiresSwap();
109
110 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
111 return false;
112 }
113
114 return *requireSwap;
115}
116
117bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
118 layer->apply();
119 return Readback::copyTextureLayerInto(mRenderThread, *(layer->backingLayer()), bitmap)
120 == CopyResult::Success;
121}
122
123Layer* OpenGLPipeline::createTextureLayer() {
124 mEglManager.initialize();
125 return LayerRenderer::createTextureLayer(mRenderThread.renderState());
126}
127
128void OpenGLPipeline::onStop() {
129 if (mEglManager.isCurrent(mEglSurface)) {
130 mEglManager.makeCurrent(EGL_NO_SURFACE);
131 }
132}
133
134bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
135
136 if (mEglSurface != EGL_NO_SURFACE) {
137 mEglManager.destroySurface(mEglSurface);
138 mEglSurface = EGL_NO_SURFACE;
139 }
140
141 if (surface) {
142 mEglSurface = mEglManager.createSurface(surface);
143 }
144
145 if (mEglSurface != EGL_NO_SURFACE) {
146 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
147 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
148 return true;
149 }
150
151 return false;
152}
153
154bool OpenGLPipeline::isSurfaceReady() {
155 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
156}
157
158bool OpenGLPipeline::isContextReady() {
159 return CC_LIKELY(mEglManager.hasEglContext());
160}
161
162void OpenGLPipeline::onDestroyHardwareResources() {
163 Caches& caches = Caches::getInstance();
164 // Make sure to release all the textures we were owning as there won't
165 // be another draw
166 caches.textureCache.resetMarkInUse(this);
167 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
168}
169
170void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
171 LayerUpdateQueue* layerUpdateQueue, bool opaque,
172 const BakedOpRenderer::LightInfo& lightInfo) {
173 static const std::vector< sp<RenderNode> > emptyNodeList;
174 auto& caches = Caches::getInstance();
175 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
176 layerUpdateQueue->clear();
177 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
178 opaque, lightInfo);
179 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
180 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
181}
182
183TaskManager* OpenGLPipeline::getTaskManager() {
184 return &Caches::getInstance().tasks;
185}
186
187} /* namespace renderthread */
188} /* namespace uirenderer */
189} /* namespace android */