Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
Chris Craik | f27133d | 2015-02-19 09:51:53 -0800 | [diff] [blame] | 16 | #include "renderstate/TextureState.h" |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 17 | |
Chris Craik | 68f5b8a | 2015-09-09 13:23:09 -0700 | [diff] [blame] | 18 | #include "Caches.h" |
| 19 | #include "utils/TraceUtils.h" |
| 20 | |
| 21 | #include <GLES3/gl3.h> |
| 22 | #include <memory> |
| 23 | #include <SkCanvas.h> |
| 24 | #include <SkBitmap.h> |
| 25 | |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 26 | namespace android { |
| 27 | namespace uirenderer { |
| 28 | |
| 29 | // Must define as many texture units as specified by kTextureUnitsCount |
| 30 | const GLenum kTextureUnits[] = { |
| 31 | GL_TEXTURE0, |
| 32 | GL_TEXTURE1, |
Chris Craik | e310f83 | 2015-07-13 13:34:07 -0700 | [diff] [blame] | 33 | GL_TEXTURE2, |
| 34 | GL_TEXTURE3 |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 35 | }; |
| 36 | |
Chris Craik | 68f5b8a | 2015-09-09 13:23:09 -0700 | [diff] [blame] | 37 | static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, |
| 38 | GLsizei width, GLsizei height, const GLvoid * data) { |
| 39 | |
| 40 | glPixelStorei(GL_UNPACK_ALIGNMENT, bpp); |
| 41 | const bool useStride = stride != width |
| 42 | && Caches::getInstance().extensions().hasUnpackRowLength(); |
| 43 | if ((stride == width) || useStride) { |
| 44 | if (useStride) { |
| 45 | glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); |
| 46 | } |
| 47 | |
| 48 | if (resize) { |
| 49 | glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data); |
| 50 | } else { |
| 51 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); |
| 52 | } |
| 53 | |
| 54 | if (useStride) { |
| 55 | glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| 56 | } |
| 57 | } else { |
| 58 | // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer |
| 59 | // if the stride doesn't match the width |
| 60 | |
| 61 | GLvoid * temp = (GLvoid *) malloc(width * height * bpp); |
| 62 | if (!temp) return; |
| 63 | |
| 64 | uint8_t * pDst = (uint8_t *)temp; |
| 65 | uint8_t * pSrc = (uint8_t *)data; |
| 66 | for (GLsizei i = 0; i < height; i++) { |
| 67 | memcpy(pDst, pSrc, width * bpp); |
| 68 | pDst += width * bpp; |
| 69 | pSrc += stride * bpp; |
| 70 | } |
| 71 | |
| 72 | if (resize) { |
| 73 | glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp); |
| 74 | } else { |
| 75 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); |
| 76 | } |
| 77 | |
| 78 | free(temp); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | static void uploadSkBitmapToTexture(const SkBitmap& bitmap, |
| 83 | bool resize, GLenum format, GLenum type) { |
| 84 | uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(), |
| 85 | bitmap.width(), bitmap.height(), bitmap.getPixels()); |
| 86 | } |
| 87 | |
| 88 | void TextureState::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { |
| 89 | SkAutoLockPixels alp(*bitmap); |
| 90 | |
| 91 | if (!bitmap->readyToDraw()) { |
| 92 | ALOGE("Cannot generate texture from bitmap"); |
| 93 | return; |
| 94 | } |
| 95 | |
| 96 | ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height()); |
| 97 | |
| 98 | // We could also enable mipmapping if both bitmap dimensions are powers |
| 99 | // of 2 but we'd have to deal with size changes. Let's keep this simple |
| 100 | const bool canMipMap = Caches::getInstance().extensions().hasNPot(); |
| 101 | |
| 102 | // If the texture had mipmap enabled but not anymore, |
| 103 | // force a glTexImage2D to discard the mipmap levels |
| 104 | const bool resize = !regenerate || bitmap->width() != int(texture->width) || |
| 105 | bitmap->height() != int(texture->height) || |
| 106 | (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap()); |
| 107 | |
| 108 | if (!regenerate) { |
| 109 | glGenTextures(1, &texture->id); |
| 110 | } |
| 111 | |
| 112 | texture->generation = bitmap->getGenerationID(); |
| 113 | texture->width = bitmap->width(); |
| 114 | texture->height = bitmap->height(); |
| 115 | |
| 116 | bindTexture(texture->id); |
| 117 | |
| 118 | switch (bitmap->colorType()) { |
| 119 | case kAlpha_8_SkColorType: |
| 120 | uploadSkBitmapToTexture(*bitmap, resize, GL_ALPHA, GL_UNSIGNED_BYTE); |
| 121 | texture->blend = true; |
| 122 | break; |
| 123 | case kRGB_565_SkColorType: |
| 124 | uploadSkBitmapToTexture(*bitmap, resize, GL_RGB, GL_UNSIGNED_SHORT_5_6_5); |
| 125 | texture->blend = false; |
| 126 | break; |
| 127 | case kN32_SkColorType: |
| 128 | uploadSkBitmapToTexture(*bitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); |
| 129 | // Do this after calling getPixels() to make sure Skia's deferred |
| 130 | // decoding happened |
| 131 | texture->blend = !bitmap->isOpaque(); |
| 132 | break; |
| 133 | case kARGB_4444_SkColorType: |
| 134 | case kIndex_8_SkColorType: { |
| 135 | SkBitmap rgbaBitmap; |
| 136 | rgbaBitmap.allocPixels(SkImageInfo::MakeN32(texture->width, texture->height, |
| 137 | bitmap->alphaType())); |
| 138 | rgbaBitmap.eraseColor(0); |
| 139 | |
| 140 | SkCanvas canvas(rgbaBitmap); |
| 141 | canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr); |
| 142 | |
| 143 | uploadSkBitmapToTexture(rgbaBitmap, resize, GL_RGBA, GL_UNSIGNED_BYTE); |
| 144 | texture->blend = !bitmap->isOpaque(); |
| 145 | break; |
| 146 | } |
| 147 | default: |
| 148 | ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType()); |
| 149 | break; |
| 150 | } |
| 151 | |
| 152 | if (canMipMap) { |
| 153 | texture->mipMap = bitmap->hasHardwareMipMap(); |
| 154 | if (texture->mipMap) { |
| 155 | glGenerateMipmap(GL_TEXTURE_2D); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | if (!regenerate) { |
| 160 | texture->setFilter(GL_NEAREST); |
| 161 | texture->setWrap(GL_CLAMP_TO_EDGE); |
| 162 | } |
| 163 | } |
| 164 | |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 165 | TextureState::TextureState() |
| 166 | : mTextureUnit(0) { |
| 167 | glActiveTexture(kTextureUnits[0]); |
| 168 | resetBoundTextures(); |
| 169 | |
| 170 | GLint maxTextureUnits; |
| 171 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 172 | LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount, |
Chris Craik | e310f83 | 2015-07-13 13:34:07 -0700 | [diff] [blame] | 173 | "At least %d texture units are required!", kTextureUnitsCount); |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 174 | } |
| 175 | |
| 176 | void TextureState::activateTexture(GLuint textureUnit) { |
Chris Craik | e310f83 | 2015-07-13 13:34:07 -0700 | [diff] [blame] | 177 | LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount, |
| 178 | "Tried to use texture unit index %d, only %d exist", |
| 179 | textureUnit, kTextureUnitsCount); |
Chris Craik | 44eb2c0 | 2015-01-29 09:45:09 -0800 | [diff] [blame] | 180 | if (mTextureUnit != textureUnit) { |
| 181 | glActiveTexture(kTextureUnits[textureUnit]); |
| 182 | mTextureUnit = textureUnit; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | void TextureState::resetActiveTexture() { |
| 187 | mTextureUnit = -1; |
| 188 | } |
| 189 | |
| 190 | void TextureState::bindTexture(GLuint texture) { |
| 191 | if (mBoundTextures[mTextureUnit] != texture) { |
| 192 | glBindTexture(GL_TEXTURE_2D, texture); |
| 193 | mBoundTextures[mTextureUnit] = texture; |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | void TextureState::bindTexture(GLenum target, GLuint texture) { |
| 198 | if (target == GL_TEXTURE_2D) { |
| 199 | bindTexture(texture); |
| 200 | } else { |
| 201 | // GLConsumer directly calls glBindTexture() with |
| 202 | // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target |
| 203 | // since the cached state could be stale |
| 204 | glBindTexture(target, texture); |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | void TextureState::deleteTexture(GLuint texture) { |
| 209 | // When glDeleteTextures() is called on a currently bound texture, |
| 210 | // OpenGL ES specifies that the texture is then considered unbound |
| 211 | // Consider the following series of calls: |
| 212 | // |
| 213 | // glGenTextures -> creates texture name 2 |
| 214 | // glBindTexture(2) |
| 215 | // glDeleteTextures(2) -> 2 is now unbound |
| 216 | // glGenTextures -> can return 2 again |
| 217 | // |
| 218 | // If we don't call glBindTexture(2) after the second glGenTextures |
| 219 | // call, any texture operation will be performed on the default |
| 220 | // texture (name=0) |
| 221 | |
| 222 | unbindTexture(texture); |
| 223 | |
| 224 | glDeleteTextures(1, &texture); |
| 225 | } |
| 226 | |
| 227 | void TextureState::resetBoundTextures() { |
| 228 | for (int i = 0; i < kTextureUnitsCount; i++) { |
| 229 | mBoundTextures[i] = 0; |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | void TextureState::unbindTexture(GLuint texture) { |
| 234 | for (int i = 0; i < kTextureUnitsCount; i++) { |
| 235 | if (mBoundTextures[i] == texture) { |
| 236 | mBoundTextures[i] = 0; |
| 237 | } |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | } /* namespace uirenderer */ |
| 242 | } /* namespace android */ |
| 243 | |