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Chris Craik44eb2c02015-01-29 09:45:09 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERSTATE_TEXTURESTATE_H
17#define RENDERSTATE_TEXTURESTATE_H
18
19#include "Vertex.h"
20
21#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
23#include <SkXfermode.h>
24#include <memory>
25
Chris Craik68f5b8a2015-09-09 13:23:09 -070026class SkBitmap;
27
Chris Craik44eb2c02015-01-29 09:45:09 -080028namespace android {
29namespace uirenderer {
30
Chris Craik68f5b8a2015-09-09 13:23:09 -070031class Texture;
32
Chris Craik44eb2c02015-01-29 09:45:09 -080033class TextureState {
34 friend class Caches; // TODO: move to RenderState
35public:
36 /**
37 * Activate the specified texture unit. The texture unit must
38 * be specified using an integer number (0 for GL_TEXTURE0 etc.)
39 */
40 void activateTexture(GLuint textureUnit);
41
42 /**
43 * Invalidate the cached value of the active texture unit.
44 */
45 void resetActiveTexture();
46
47 /**
48 * Binds the specified texture as a GL_TEXTURE_2D texture.
49 * All texture bindings must be performed with this method or
50 * bindTexture(GLenum, GLuint).
51 */
52 void bindTexture(GLuint texture);
53
54 /**
55 * Binds the specified texture with the specified render target.
56 * All texture bindings must be performed with this method or
57 * bindTexture(GLuint).
58 */
59 void bindTexture(GLenum target, GLuint texture);
60
61 /**
62 * Deletes the specified texture and clears it from the cache
63 * of bound textures.
64 * All textures must be deleted using this method.
65 */
66 void deleteTexture(GLuint texture);
67
68 /**
69 * Signals that the cache of bound textures should be cleared.
70 * Other users of the context may have altered which textures are bound.
71 */
72 void resetBoundTextures();
73
74 /**
75 * Clear the cache of bound textures.
76 */
77 void unbindTexture(GLuint texture);
Chris Craik68f5b8a2015-09-09 13:23:09 -070078
79 /**
80 * Generates the texture from a bitmap into the specified texture structure.
81 *
82 * @param regenerate If true, the bitmap data is reuploaded into the texture, but
83 * no new texture is generated.
84 */
85 void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate);
Chris Craik44eb2c02015-01-29 09:45:09 -080086private:
87 // total number of texture units available for use
Chris Craike310f832015-07-13 13:34:07 -070088 static const int kTextureUnitsCount = 4;
Chris Craik44eb2c02015-01-29 09:45:09 -080089
90 TextureState();
91 GLuint mTextureUnit;
92
93 // Caches texture bindings for the GL_TEXTURE_2D target
94 GLuint mBoundTextures[kTextureUnitsCount];
95};
96
97} /* namespace uirenderer */
98} /* namespace android */
99
100#endif // RENDERSTATE_BLEND_H