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Chris Craikb565df12015-10-05 13:00:52 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H
18#define ANDROID_HWUI_BAKED_OP_RENDERER_H
19
20#include "BakedOpState.h"
21#include "Matrix.h"
Chris Craik7435eb12016-01-07 17:41:40 -080022#include "utils/Macros.h"
Chris Craikb565df12015-10-05 13:00:52 -070023
24namespace android {
25namespace uirenderer {
26
27class Caches;
28struct Glop;
Chris Craik818c9fb2015-10-23 14:33:42 -070029class Layer;
Chris Craikb565df12015-10-05 13:00:52 -070030class RenderState;
Chris Craike4db79d2015-12-22 16:32:23 -080031struct ClipBase;
Chris Craikb565df12015-10-05 13:00:52 -070032
Chris Craik5854b342015-10-26 15:49:56 -070033/**
Chris Craik5854b342015-10-26 15:49:56 -070034 * Main rendering manager for a collection of work - one frame + any contained FBOs.
35 *
36 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only
37 * place where FBOs are bound, created, and destroyed.
38 *
39 * All rendering operations will be sent by the Dispatcher, a collection of static methods,
40 * which has intentionally limited access to the renderer functionality.
41 */
Chris Craikb565df12015-10-05 13:00:52 -070042class BakedOpRenderer {
43public:
Chris Craik98787e62015-11-13 10:55:30 -080044 /**
45 * Position agnostic shadow lighting info. Used with all shadow ops in scene.
46 */
47 struct LightInfo {
48 float lightRadius = 0;
49 uint8_t ambientShadowAlpha = 0;
50 uint8_t spotShadowAlpha = 0;
51 };
52
53 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, const LightInfo& lightInfo)
Chris Craik5854b342015-10-26 15:49:56 -070054 : mRenderState(renderState)
55 , mCaches(caches)
Chris Craik98787e62015-11-13 10:55:30 -080056 , mOpaque(opaque)
57 , mLightInfo(lightInfo) {
Chris Craik5854b342015-10-26 15:49:56 -070058 }
Chris Craikb565df12015-10-05 13:00:52 -070059
Chris Craik5854b342015-10-26 15:49:56 -070060 RenderState& renderState() { return mRenderState; }
61 Caches& caches() { return mCaches; }
Chris Craik818c9fb2015-10-23 14:33:42 -070062
Chris Craik98787e62015-11-13 10:55:30 -080063 void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect);
Chris Craike4db79d2015-12-22 16:32:23 -080064 void endFrame(const Rect& repaintRect);
Chris Craik7435eb12016-01-07 17:41:40 -080065 WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height);
Chris Craik98787e62015-11-13 10:55:30 -080066 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
Chris Craik5854b342015-10-26 15:49:56 -070067 void endLayer();
Chris Craik7435eb12016-01-07 17:41:40 -080068 WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area);
Chris Craikb565df12015-10-05 13:00:52 -070069
Chris Craik5854b342015-10-26 15:49:56 -070070 Texture* getTexture(const SkBitmap* bitmap);
Chris Craike29ce6f2015-12-10 16:25:13 -080071 const LightInfo& getLightInfo() const { return mLightInfo; }
Chris Craikb565df12015-10-05 13:00:52 -070072
Chris Craik15c3f192015-12-03 12:16:56 -080073 void renderGlop(const BakedOpState& state, const Glop& glop) {
Chris Craik15c3f192015-12-03 12:16:56 -080074 renderGlop(&state.computedState.clippedBounds,
Chris Craike4db79d2015-12-22 16:32:23 -080075 state.computedState.getClipIfNeeded(),
Chris Craik15c3f192015-12-03 12:16:56 -080076 glop);
77 }
Chris Craike29ce6f2015-12-10 16:25:13 -080078 void renderFunctor(const FunctorOp& op, const BakedOpState& state);
Chris Craik15c3f192015-12-03 12:16:56 -080079
Chris Craike4db79d2015-12-22 16:32:23 -080080 void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop);
Chris Craik15c3f192015-12-03 12:16:56 -080081 bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; }
82 void dirtyRenderTarget(const Rect& dirtyRect);
Chris Craike29ce6f2015-12-10 16:25:13 -080083 bool didDraw() const { return mHasDrawn; }
Chris Craik5854b342015-10-26 15:49:56 -070084private:
85 void setViewport(uint32_t width, uint32_t height);
Chris Craik98787e62015-11-13 10:55:30 -080086 void clearColorBuffer(const Rect& clearRect);
Chris Craike4db79d2015-12-22 16:32:23 -080087 void prepareRender(const Rect* dirtyBounds, const ClipBase* clip);
88 void setupStencilRectList(const ClipBase* clip);
89 void setupStencilRegion(const ClipBase* clip);
90 void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold);
Chris Craikb565df12015-10-05 13:00:52 -070091
Chris Craik5854b342015-10-26 15:49:56 -070092 RenderState& mRenderState;
93 Caches& mCaches;
94 bool mOpaque;
95 bool mHasDrawn = false;
Chris Craikb565df12015-10-05 13:00:52 -070096
Chris Craik5854b342015-10-26 15:49:56 -070097 // render target state - setup by start/end layer/frame
98 // only valid to use in between start/end pairs.
99 struct {
Chris Craike5b50192016-01-04 15:09:19 -0800100 // If not drawing to a layer: fbo = 0, offscreenBuffer = null,
101 // Otherwise these refer to currently painting layer's state
Chris Craik5854b342015-10-26 15:49:56 -0700102 GLuint frameBufferId = 0;
103 OffscreenBuffer* offscreenBuffer = nullptr;
Chris Craike5b50192016-01-04 15:09:19 -0800104
105 // Used when drawing to a layer and using stencil clipping. otherwise null.
106 RenderBuffer* stencil = nullptr;
107
108 // value representing the ClipRectList* or ClipRegion* currently stored in
109 // the stencil of the current render target
110 const ClipBase* lastStencilClip = nullptr;
111
112 // Size of renderable region in current render target - for layers, may not match actual
113 // bounds of FBO texture. offscreenBuffer->texture has this information.
Chris Craik818c9fb2015-10-23 14:33:42 -0700114 uint32_t viewportWidth = 0;
115 uint32_t viewportHeight = 0;
Chris Craike5b50192016-01-04 15:09:19 -0800116
Chris Craikb565df12015-10-05 13:00:52 -0700117 Matrix4 orthoMatrix;
Chris Craik5854b342015-10-26 15:49:56 -0700118 } mRenderTarget;
Chris Craik98787e62015-11-13 10:55:30 -0800119
120 const LightInfo mLightInfo;
Chris Craik5854b342015-10-26 15:49:56 -0700121};
Chris Craikb565df12015-10-05 13:00:52 -0700122
Chris Craikb565df12015-10-05 13:00:52 -0700123}; // namespace uirenderer
124}; // namespace android
125
126#endif // ANDROID_HWUI_BAKED_OP_RENDERER_H