blob: 235ffef38230fcc40edcc175fd46219d03629334 [file] [log] [blame]
Jason Samsbb51c402009-11-25 13:22:07 -08001/*
2 * Copyright (C) 2009 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_VERTEX_ARRAY_H
18#define ANDROID_VERTEX_ARRAY_H
19
20
21#include "rsObjectBase.h"
22
23// ---------------------------------------------------------------------------
24namespace android {
25namespace renderscript {
26
27class ShaderCache;
28
29// An element is a group of Components that occupies one cell in a structure.
30class VertexArray
31{
32public:
33 VertexArray();
34 virtual ~VertexArray();
35
36 enum AttribName {
37 POSITION,
38 COLOR,
39 NORMAL,
40 POINT_SIZE,
41 TEXTURE_0,
42 TEXTURE_1,
43 _LAST
44 };
45
46 typedef struct {
47 uint32_t buffer;
48 uint32_t offset;
49 uint32_t type;
50 uint32_t size;
51 uint32_t stride;
52 bool normalized;
53 } Attrib;
54
55
56 void clearAll();
57 void clear(AttribName);
58
59 void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
60
61 void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
62 void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
63 void setNormal(uint32_t type, uint32_t stride, uint32_t offset);
64 void setPointSize(uint32_t type, uint32_t stride, uint32_t offset);
65 void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num);
66
67 void setupGL(class VertexArrayState *) const;
68 void setupGL2(class VertexArrayState *, ShaderCache *) const;
69 void logAttrib(uint32_t idx) const;
70
71protected:
72 uint32_t mActiveBuffer;
73 Attrib mAttribs[_LAST];
74};
75
76
77class VertexArrayState {
78public:
79 void init(Context *);
80
81 VertexArray::Attrib mAttribs[VertexArray::_LAST];
82};
83
84
85}
86}
87#endif //ANDROID_LIGHT_H
88
89
90