Romain Guy | 877cfe0 | 2013-05-02 17:36:28 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_HWUI_IMAGE_H |
| 18 | #define ANDROID_HWUI_IMAGE_H |
| 19 | |
| 20 | #define LOG_TAG "OpenGLRenderer" |
| 21 | |
| 22 | #include <EGL/egl.h> |
| 23 | #include <EGL/eglext.h> |
| 24 | |
| 25 | #include <GLES2/gl2.h> |
| 26 | #include <GLES2/gl2ext.h> |
| 27 | |
| 28 | #include <ui/GraphicBuffer.h> |
| 29 | |
| 30 | #include <utils/Log.h> |
| 31 | |
| 32 | namespace android { |
| 33 | namespace uirenderer { |
| 34 | |
| 35 | /** |
| 36 | * A simple wrapper that creates an EGLImage and a texture for a GraphicBuffer. |
| 37 | */ |
| 38 | class Image { |
| 39 | public: |
| 40 | /** |
| 41 | * Creates a new image from the specified graphic buffer. If the image |
| 42 | * cannot be created, getTexture() will return 0 and getImage() will |
| 43 | * return EGL_NO_IMAGE_KHR. |
| 44 | */ |
| 45 | Image(sp<GraphicBuffer> buffer) { |
| 46 | // Create the EGLImage object that maps the GraphicBuffer |
| 47 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 48 | EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); |
| 49 | EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; |
| 50 | |
| 51 | mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, |
| 52 | EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); |
| 53 | |
| 54 | if (mImage == EGL_NO_IMAGE_KHR) { |
| 55 | ALOGW("Error creating image (%#x)", eglGetError()); |
| 56 | mTexture = 0; |
| 57 | } else { |
| 58 | // Create a 2D texture to sample from the EGLImage |
| 59 | glGenTextures(1, &mTexture); |
| 60 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 61 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); |
| 62 | |
| 63 | GLenum status = GL_NO_ERROR; |
| 64 | while ((status = glGetError()) != GL_NO_ERROR) { |
| 65 | ALOGW("Error creating image (%#x)", status); |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | ~Image() { |
| 71 | if (mImage != EGL_NO_IMAGE_KHR) { |
| 72 | eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); |
| 73 | mImage = EGL_NO_IMAGE_KHR; |
| 74 | |
| 75 | glDeleteTextures(1, &mTexture); |
| 76 | mTexture = 0; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | /** |
| 81 | * Returns the name of the GL texture that can be used to sample |
| 82 | * from this image. |
| 83 | */ |
| 84 | GLuint getTexture() const { |
| 85 | return mTexture; |
| 86 | } |
| 87 | |
| 88 | /** |
| 89 | * Returns the name of the EGL image represented by this object. |
| 90 | */ |
| 91 | EGLImageKHR getImage() const { |
| 92 | return mImage; |
| 93 | } |
| 94 | |
| 95 | private: |
| 96 | GLuint mTexture; |
| 97 | EGLImageKHR mImage; |
| 98 | }; // class Image |
| 99 | |
| 100 | }; // namespace uirenderer |
| 101 | }; // namespace android |
| 102 | |
| 103 | #endif // ANDROID_HWUI_IMAGE_H |