blob: d97602f28ef5c40c13f22ca6a503132128880a9a [file] [log] [blame]
Romain Guy8aa195d2013-06-04 18:00:09 -07001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy8aa195d2013-06-04 18:00:09 -070017#include "Caches.h"
18#include "Texture.h"
John Reck9372ac32016-01-19 11:46:52 -080019#include "utils/GLUtils.h"
John Reck38e0c322015-11-10 12:19:17 -080020#include "utils/TraceUtils.h"
21
22#include <utils/Log.h>
23
24#include <SkCanvas.h>
Romain Guy8aa195d2013-06-04 18:00:09 -070025
26namespace android {
27namespace uirenderer {
28
John Reck38e0c322015-11-10 12:19:17 -080029static int bytesPerPixel(GLint glFormat) {
30 switch (glFormat) {
31 case GL_ALPHA:
32 return 1;
33 case GL_RGB:
34 return 3;
35 case GL_RGBA:
36 default:
37 return 4;
38 }
39}
40
Romain Guy8aa195d2013-06-04 18:00:09 -070041void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
42 GLenum renderTarget) {
43
44 if (mFirstWrap || force || wrapS != mWrapS || wrapT != mWrapT) {
45 mFirstWrap = false;
46
47 mWrapS = wrapS;
48 mWrapT = wrapT;
49
50 if (bindTexture) {
John Reck38e0c322015-11-10 12:19:17 -080051 mCaches.textureState().bindTexture(renderTarget, mId);
Romain Guy8aa195d2013-06-04 18:00:09 -070052 }
53
54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
56 }
57}
58
59void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
60 GLenum renderTarget) {
61
62 if (mFirstFilter || force || min != mMinFilter || mag != mMagFilter) {
63 mFirstFilter = false;
64
65 mMinFilter = min;
66 mMagFilter = mag;
67
68 if (bindTexture) {
John Reck38e0c322015-11-10 12:19:17 -080069 mCaches.textureState().bindTexture(renderTarget, mId);
Romain Guy8aa195d2013-06-04 18:00:09 -070070 }
71
72 if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
73
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
76 }
77}
78
John Reck38e0c322015-11-10 12:19:17 -080079void Texture::deleteTexture() {
80 mCaches.textureState().deleteTexture(mId);
81 mId = 0;
82}
83
84bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) {
85 if (mWidth == width && mHeight == height && mFormat == format) {
86 return false;
87 }
88 mWidth = width;
89 mHeight = height;
90 mFormat = format;
91 notifySizeChanged(mWidth * mHeight * bytesPerPixel(mFormat));
92 return true;
93}
94
95void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
96 GLenum format, GLenum type, const void* pixels) {
John Reck9372ac32016-01-19 11:46:52 -080097 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -080098 bool needsAlloc = updateSize(width, height, internalformat);
99 if (!needsAlloc && !pixels) {
100 return;
101 }
102 mCaches.textureState().activateTexture(0);
John Reck9372ac32016-01-19 11:46:52 -0800103 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -0800104 if (!mId) {
105 glGenTextures(1, &mId);
106 needsAlloc = true;
107 }
John Reck9372ac32016-01-19 11:46:52 -0800108 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -0800109 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
John Reck9372ac32016-01-19 11:46:52 -0800110 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -0800111 if (needsAlloc) {
112 glTexImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
113 format, type, pixels);
John Reck9372ac32016-01-19 11:46:52 -0800114 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -0800115 } else {
116 glTexSubImage2D(GL_TEXTURE_2D, 0, mFormat, mWidth, mHeight, 0,
117 format, type, pixels);
John Reck9372ac32016-01-19 11:46:52 -0800118 GL_CHECKPOINT();
John Reck38e0c322015-11-10 12:19:17 -0800119 }
120}
121
122static void uploadToTexture(bool resize, GLenum format, GLenum type, GLsizei stride, GLsizei bpp,
123 GLsizei width, GLsizei height, const GLvoid * data) {
124
125 glPixelStorei(GL_UNPACK_ALIGNMENT, bpp);
126 const bool useStride = stride != width
127 && Caches::getInstance().extensions().hasUnpackRowLength();
128 if ((stride == width) || useStride) {
129 if (useStride) {
130 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
131 }
132
133 if (resize) {
134 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
135 } else {
136 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
137 }
138
139 if (useStride) {
140 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
141 }
142 } else {
143 // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
144 // if the stride doesn't match the width
145
146 GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
147 if (!temp) return;
148
149 uint8_t * pDst = (uint8_t *)temp;
150 uint8_t * pSrc = (uint8_t *)data;
151 for (GLsizei i = 0; i < height; i++) {
152 memcpy(pDst, pSrc, width * bpp);
153 pDst += width * bpp;
154 pSrc += stride * bpp;
155 }
156
157 if (resize) {
158 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
159 } else {
160 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
161 }
162
163 free(temp);
164 }
165}
166
167static void uploadSkBitmapToTexture(const SkBitmap& bitmap,
168 bool resize, GLenum format, GLenum type) {
169 uploadToTexture(resize, format, type, bitmap.rowBytesAsPixels(), bitmap.bytesPerPixel(),
170 bitmap.width(), bitmap.height(), bitmap.getPixels());
171}
172
173static void colorTypeToGlFormatAndType(SkColorType colorType,
174 GLint* outFormat, GLint* outType) {
175 switch (colorType) {
176 case kAlpha_8_SkColorType:
177 *outFormat = GL_ALPHA;
178 *outType = GL_UNSIGNED_BYTE;
179 break;
180 case kRGB_565_SkColorType:
181 *outFormat = GL_RGB;
182 *outType = GL_UNSIGNED_SHORT_5_6_5;
183 break;
184 // ARGB_4444 and Index_8 are both upconverted to RGBA_8888
185 case kARGB_4444_SkColorType:
186 case kIndex_8_SkColorType:
187 case kN32_SkColorType:
188 *outFormat = GL_RGBA;
189 *outType = GL_UNSIGNED_BYTE;
190 break;
Derek Sollenberger88d842f2016-01-20 10:37:30 -0500191 case kGray_8_SkColorType:
192 *outFormat = GL_LUMINANCE;
193 *outType = GL_UNSIGNED_BYTE;
194 break;
John Reck38e0c322015-11-10 12:19:17 -0800195 default:
196 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
197 break;
198 }
199}
200
201void Texture::upload(const SkBitmap& bitmap) {
202 SkAutoLockPixels alp(bitmap);
203
204 if (!bitmap.readyToDraw()) {
205 ALOGE("Cannot generate texture from bitmap");
206 return;
207 }
208
209 ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
210
211 // We could also enable mipmapping if both bitmap dimensions are powers
212 // of 2 but we'd have to deal with size changes. Let's keep this simple
213 const bool canMipMap = mCaches.extensions().hasNPot();
214
215 // If the texture had mipmap enabled but not anymore,
216 // force a glTexImage2D to discard the mipmap levels
217 bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
218
219 if (!mId) {
220 glGenTextures(1, &mId);
221 needsAlloc = true;
222 }
223
224 GLint format, type;
225 colorTypeToGlFormatAndType(bitmap.colorType(), &format, &type);
226
227 if (updateSize(bitmap.width(), bitmap.height(), format)) {
228 needsAlloc = true;
229 }
230
231 blend = !bitmap.isOpaque();
232 mCaches.textureState().bindTexture(mId);
233
234 if (CC_UNLIKELY(bitmap.colorType() == kARGB_4444_SkColorType
235 || bitmap.colorType() == kIndex_8_SkColorType)) {
236 SkBitmap rgbaBitmap;
237 rgbaBitmap.allocPixels(SkImageInfo::MakeN32(mWidth, mHeight,
238 bitmap.alphaType()));
239 rgbaBitmap.eraseColor(0);
240
241 SkCanvas canvas(rgbaBitmap);
242 canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
243
244 uploadSkBitmapToTexture(rgbaBitmap, needsAlloc, format, type);
245 } else {
246 uploadSkBitmapToTexture(bitmap, needsAlloc, format, type);
247 }
248
249 if (canMipMap) {
250 mipMap = bitmap.hasHardwareMipMap();
251 if (mipMap) {
252 glGenerateMipmap(GL_TEXTURE_2D);
253 }
254 }
255
256 if (mFirstFilter) {
257 setFilter(GL_NEAREST);
258 }
259
260 if (mFirstWrap) {
261 setWrap(GL_CLAMP_TO_EDGE);
262 }
263}
264
265void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint format) {
266 mId = id;
267 mWidth = width;
268 mHeight = height;
269 mFormat = format;
270 // We're wrapping an existing texture, so don't double count this memory
271 notifySizeChanged(0);
Romain Guybe1b1272013-06-06 14:02:54 -0700272}
273
Romain Guy8aa195d2013-06-04 18:00:09 -0700274}; // namespace uirenderer
275}; // namespace android