Jason Sams | c97bb88 | 2009-07-20 14:31:06 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2009 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include "rsContext.h" |
| 18 | #include "rsScriptC.h" |
| 19 | #include "rsMatrix.h" |
| 20 | |
| 21 | #include "acc/acc.h" |
| 22 | #include "utils/String8.h" |
| 23 | |
| 24 | #include <GLES/gl.h> |
| 25 | #include <GLES/glext.h> |
| 26 | |
| 27 | using namespace android; |
| 28 | using namespace android::renderscript; |
| 29 | |
| 30 | #define GET_TLS() Context::ScriptTLSStruct * tls = \ |
| 31 | (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ |
| 32 | Context * rsc = tls->mContext; \ |
| 33 | ScriptC * sc = (ScriptC *) tls->mScript |
| 34 | |
| 35 | |
| 36 | ////////////////////////////////////////////////////////////////////////////// |
| 37 | // IO routines |
| 38 | ////////////////////////////////////////////////////////////////////////////// |
| 39 | |
| 40 | static float SC_loadF(uint32_t bank, uint32_t offset) |
| 41 | { |
| 42 | GET_TLS(); |
| 43 | const void *vp = sc->mSlots[bank]->getPtr(); |
| 44 | const float *f = static_cast<const float *>(vp); |
| 45 | //LOGE("loadF %i %i = %f %x", bank, offset, f, ((int *)&f)[0]); |
| 46 | return f[offset]; |
| 47 | } |
| 48 | |
| 49 | static int32_t SC_loadI32(uint32_t bank, uint32_t offset) |
| 50 | { |
| 51 | GET_TLS(); |
| 52 | const void *vp = sc->mSlots[bank]->getPtr(); |
| 53 | const int32_t *i = static_cast<const int32_t *>(vp); |
| 54 | //LOGE("loadI32 %i %i = %i", bank, offset, t); |
| 55 | return i[offset]; |
| 56 | } |
| 57 | |
| 58 | static uint32_t SC_loadU32(uint32_t bank, uint32_t offset) |
| 59 | { |
| 60 | GET_TLS(); |
| 61 | const void *vp = sc->mSlots[bank]->getPtr(); |
| 62 | const uint32_t *i = static_cast<const uint32_t *>(vp); |
| 63 | return i[offset]; |
| 64 | } |
| 65 | |
| 66 | static void SC_loadVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) |
| 67 | { |
| 68 | GET_TLS(); |
| 69 | const void *vp = sc->mSlots[bank]->getPtr(); |
| 70 | const float *f = static_cast<const float *>(vp); |
| 71 | memcpy(v, &f[offset], sizeof(rsc_Vector4)); |
| 72 | } |
| 73 | |
| 74 | static void SC_loadMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) |
| 75 | { |
| 76 | GET_TLS(); |
| 77 | const void *vp = sc->mSlots[bank]->getPtr(); |
| 78 | const float *f = static_cast<const float *>(vp); |
| 79 | memcpy(m, &f[offset], sizeof(rsc_Matrix)); |
| 80 | } |
| 81 | |
| 82 | |
| 83 | static void SC_storeF(uint32_t bank, uint32_t offset, float v) |
| 84 | { |
| 85 | //LOGE("storeF %i %i %f", bank, offset, v); |
| 86 | GET_TLS(); |
| 87 | void *vp = sc->mSlots[bank]->getPtr(); |
| 88 | float *f = static_cast<float *>(vp); |
| 89 | f[offset] = v; |
| 90 | } |
| 91 | |
| 92 | static void SC_storeI32(uint32_t bank, uint32_t offset, int32_t v) |
| 93 | { |
| 94 | GET_TLS(); |
| 95 | void *vp = sc->mSlots[bank]->getPtr(); |
| 96 | int32_t *f = static_cast<int32_t *>(vp); |
| 97 | static_cast<int32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; |
| 98 | } |
| 99 | |
| 100 | static void SC_storeU32(uint32_t bank, uint32_t offset, uint32_t v) |
| 101 | { |
| 102 | GET_TLS(); |
| 103 | void *vp = sc->mSlots[bank]->getPtr(); |
| 104 | uint32_t *f = static_cast<uint32_t *>(vp); |
| 105 | static_cast<uint32_t *>(sc->mSlots[bank]->getPtr())[offset] = v; |
| 106 | } |
| 107 | |
| 108 | static void SC_storeVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) |
| 109 | { |
| 110 | GET_TLS(); |
| 111 | void *vp = sc->mSlots[bank]->getPtr(); |
| 112 | float *f = static_cast<float *>(vp); |
| 113 | memcpy(&f[offset], v, sizeof(rsc_Vector4)); |
| 114 | } |
| 115 | |
| 116 | static void SC_storeMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) |
| 117 | { |
| 118 | GET_TLS(); |
| 119 | void *vp = sc->mSlots[bank]->getPtr(); |
| 120 | float *f = static_cast<float *>(vp); |
| 121 | memcpy(&f[offset], m, sizeof(rsc_Matrix)); |
| 122 | } |
| 123 | |
| 124 | |
| 125 | ////////////////////////////////////////////////////////////////////////////// |
| 126 | // Math routines |
| 127 | ////////////////////////////////////////////////////////////////////////////// |
| 128 | |
| 129 | static float SC_randf(float max) |
| 130 | { |
| 131 | float r = (float)rand(); |
| 132 | return r / RAND_MAX * max; |
| 133 | } |
| 134 | |
| 135 | |
| 136 | |
| 137 | |
| 138 | |
| 139 | ////////////////////////////////////////////////////////////////////////////// |
| 140 | // Matrix routines |
| 141 | ////////////////////////////////////////////////////////////////////////////// |
| 142 | |
| 143 | |
| 144 | static void SC_matrixLoadIdentity(rsc_Matrix *mat) |
| 145 | { |
| 146 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 147 | m->loadIdentity(); |
| 148 | } |
| 149 | |
| 150 | static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f) |
| 151 | { |
| 152 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 153 | m->load(f); |
| 154 | } |
| 155 | |
| 156 | static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) |
| 157 | { |
| 158 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 159 | m->load(reinterpret_cast<const Matrix *>(newmat)); |
| 160 | } |
| 161 | |
| 162 | static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) |
| 163 | { |
| 164 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 165 | m->loadRotate(rot, x, y, z); |
| 166 | } |
| 167 | |
| 168 | static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) |
| 169 | { |
| 170 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 171 | m->loadScale(x, y, z); |
| 172 | } |
| 173 | |
| 174 | static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) |
| 175 | { |
| 176 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 177 | m->loadTranslate(x, y, z); |
| 178 | } |
| 179 | |
| 180 | static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) |
| 181 | { |
| 182 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 183 | m->loadMultiply(reinterpret_cast<const Matrix *>(lhs), |
| 184 | reinterpret_cast<const Matrix *>(rhs)); |
| 185 | } |
| 186 | |
| 187 | static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) |
| 188 | { |
| 189 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 190 | m->multiply(reinterpret_cast<const Matrix *>(rhs)); |
| 191 | } |
| 192 | |
| 193 | static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) |
| 194 | { |
| 195 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 196 | m->rotate(rot, x, y, z); |
| 197 | } |
| 198 | |
| 199 | static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z) |
| 200 | { |
| 201 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 202 | m->scale(x, y, z); |
| 203 | } |
| 204 | |
| 205 | static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z) |
| 206 | { |
| 207 | Matrix *m = reinterpret_cast<Matrix *>(mat); |
| 208 | m->translate(x, y, z); |
| 209 | } |
| 210 | |
| 211 | |
| 212 | |
| 213 | |
| 214 | ////////////////////////////////////////////////////////////////////////////// |
| 215 | // Context |
| 216 | ////////////////////////////////////////////////////////////////////////////// |
| 217 | |
| 218 | static void SC_bindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) |
| 219 | { |
| 220 | GET_TLS(); |
| 221 | rsi_ProgramFragmentBindTexture(rsc, |
| 222 | static_cast<ProgramFragment *>(vpf), |
| 223 | slot, |
| 224 | static_cast<Allocation *>(va)); |
| 225 | |
| 226 | } |
| 227 | |
| 228 | static void SC_bindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) |
| 229 | { |
| 230 | GET_TLS(); |
| 231 | rsi_ProgramFragmentBindSampler(rsc, |
| 232 | static_cast<ProgramFragment *>(vpf), |
| 233 | slot, |
| 234 | static_cast<Sampler *>(vs)); |
| 235 | |
| 236 | } |
| 237 | |
| 238 | static void SC_bindProgramFragmentStore(RsProgramFragmentStore pfs) |
| 239 | { |
| 240 | GET_TLS(); |
| 241 | rsi_ContextBindProgramFragmentStore(rsc, pfs); |
| 242 | |
| 243 | } |
| 244 | |
| 245 | static void SC_bindProgramFragment(RsProgramFragment pf) |
| 246 | { |
| 247 | GET_TLS(); |
| 248 | rsi_ContextBindProgramFragment(rsc, pf); |
| 249 | |
| 250 | } |
| 251 | |
Jason Sams | ee41112 | 2009-07-21 12:20:54 -0700 | [diff] [blame] | 252 | static void SC_bindProgramVertex(RsProgramVertex pv) |
| 253 | { |
| 254 | GET_TLS(); |
| 255 | rsi_ContextBindProgramVertex(rsc, pv); |
| 256 | |
| 257 | } |
Jason Sams | c97bb88 | 2009-07-20 14:31:06 -0700 | [diff] [blame] | 258 | |
| 259 | ////////////////////////////////////////////////////////////////////////////// |
| 260 | // Drawing |
| 261 | ////////////////////////////////////////////////////////////////////////////// |
| 262 | |
| 263 | static void SC_drawTriangleMesh(RsTriangleMesh mesh) |
| 264 | { |
| 265 | GET_TLS(); |
| 266 | rsi_TriangleMeshRender(rsc, mesh); |
| 267 | } |
| 268 | |
| 269 | static void SC_drawTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count) |
| 270 | { |
| 271 | GET_TLS(); |
| 272 | rsi_TriangleMeshRenderRange(rsc, mesh, start, count); |
| 273 | } |
| 274 | |
| 275 | // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a |
| 276 | static void SC_drawTriangleArray(int ialloc, uint32_t count) |
| 277 | { |
| 278 | GET_TLS(); |
| 279 | RsAllocation alloc = (RsAllocation)ialloc; |
| 280 | |
| 281 | const Allocation *a = (const Allocation *)alloc; |
| 282 | const uint32_t *ptr = (const uint32_t *)a->getPtr(); |
| 283 | |
| 284 | rsc->setupCheck(); |
| 285 | |
| 286 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 287 | //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); |
| 288 | |
| 289 | glEnableClientState(GL_VERTEX_ARRAY); |
| 290 | glDisableClientState(GL_NORMAL_ARRAY); |
| 291 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 292 | glEnableClientState(GL_COLOR_ARRAY); |
| 293 | |
| 294 | glVertexPointer(2, GL_FIXED, 12, ptr + 1); |
| 295 | //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); |
| 296 | glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); |
| 297 | |
| 298 | glDrawArrays(GL_TRIANGLES, 0, count * 3); |
| 299 | } |
| 300 | |
| 301 | static void SC_drawQuad(float x1, float y1, float z1, |
| 302 | float x2, float y2, float z2, |
| 303 | float x3, float y3, float z3, |
| 304 | float x4, float y4, float z4) |
| 305 | { |
| 306 | GET_TLS(); |
| 307 | |
| 308 | //LOGE("Quad"); |
| 309 | //LOGE("%4.2f, %4.2f, %4.2f", x1, y1, z1); |
| 310 | //LOGE("%4.2f, %4.2f, %4.2f", x2, y2, z2); |
| 311 | //LOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3); |
| 312 | //LOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); |
| 313 | |
| 314 | float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; |
| 315 | static const float tex[] = {0,1, 1,1, 1,0, 0,0}; |
| 316 | |
| 317 | |
| 318 | rsc->setupCheck(); |
| 319 | |
| 320 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 321 | //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); |
| 322 | |
| 323 | glEnableClientState(GL_VERTEX_ARRAY); |
| 324 | glVertexPointer(3, GL_FLOAT, 0, vtx); |
| 325 | |
| 326 | glClientActiveTexture(GL_TEXTURE0); |
| 327 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 328 | glTexCoordPointer(2, GL_FLOAT, 0, tex); |
| 329 | glClientActiveTexture(GL_TEXTURE1); |
| 330 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 331 | glTexCoordPointer(2, GL_FLOAT, 0, tex); |
| 332 | glClientActiveTexture(GL_TEXTURE0); |
| 333 | |
| 334 | glDisableClientState(GL_NORMAL_ARRAY); |
| 335 | glDisableClientState(GL_COLOR_ARRAY); |
| 336 | |
| 337 | //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); |
| 338 | |
| 339 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 340 | } |
| 341 | |
| 342 | ////////////////////////////////////////////////////////////////////////////// |
| 343 | // |
| 344 | ////////////////////////////////////////////////////////////////////////////// |
| 345 | |
| 346 | extern "C" const void * loadVp(uint32_t bank, uint32_t offset) |
| 347 | { |
| 348 | GET_TLS(); |
| 349 | return &static_cast<const uint8_t *>(sc->mSlots[bank]->getPtr())[offset]; |
| 350 | } |
| 351 | |
| 352 | |
| 353 | |
| 354 | static void SC_color(float r, float g, float b, float a) |
| 355 | { |
| 356 | glColor4f(r, g, b, a); |
| 357 | } |
| 358 | |
| 359 | |
| 360 | extern "C" void materialDiffuse(float r, float g, float b, float a) |
| 361 | { |
| 362 | float v[] = {r, g, b, a}; |
| 363 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); |
| 364 | } |
| 365 | |
| 366 | extern "C" void materialSpecular(float r, float g, float b, float a) |
| 367 | { |
| 368 | float v[] = {r, g, b, a}; |
| 369 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); |
| 370 | } |
| 371 | |
| 372 | extern "C" void lightPosition(float x, float y, float z, float w) |
| 373 | { |
| 374 | float v[] = {x, y, z, w}; |
| 375 | glLightfv(GL_LIGHT0, GL_POSITION, v); |
| 376 | } |
| 377 | |
| 378 | extern "C" void materialShininess(float s) |
| 379 | { |
| 380 | glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); |
| 381 | } |
| 382 | |
| 383 | extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel) |
| 384 | { |
| 385 | GET_TLS(); |
| 386 | rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); |
| 387 | } |
| 388 | |
| 389 | extern "C" void enable(uint32_t p) |
| 390 | { |
| 391 | glEnable(p); |
| 392 | } |
| 393 | |
| 394 | extern "C" void disable(uint32_t p) |
| 395 | { |
| 396 | glDisable(p); |
| 397 | } |
| 398 | |
| 399 | |
| 400 | |
| 401 | static void SC_ClearColor(float r, float g, float b, float a) |
| 402 | { |
| 403 | //LOGE("c %f %f %f %f", r, g, b, a); |
| 404 | GET_TLS(); |
| 405 | sc->mEnviroment.mClearColor[0] = r; |
| 406 | sc->mEnviroment.mClearColor[1] = g; |
| 407 | sc->mEnviroment.mClearColor[2] = b; |
| 408 | sc->mEnviroment.mClearColor[3] = a; |
| 409 | } |
| 410 | |
| 411 | |
| 412 | |
| 413 | ////////////////////////////////////////////////////////////////////////////// |
| 414 | // Class implementation |
| 415 | ////////////////////////////////////////////////////////////////////////////// |
| 416 | |
| 417 | ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { |
| 418 | // IO |
| 419 | { "loadI32", (void *)&SC_loadI32, |
| 420 | "int", "(int, int)" }, |
| 421 | //{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" }, |
| 422 | { "loadF", (void *)&SC_loadF, |
| 423 | "float", "(int, int)" }, |
| 424 | { "loadVec4", (void *)&SC_loadVec4, |
| 425 | "void", "(int, int, float *)" }, |
| 426 | { "loadMatrix", (void *)&SC_loadMatrix, |
| 427 | "void", "(int, int, float *)" }, |
| 428 | { "storeI32", (void *)&SC_storeI32, |
| 429 | "void", "(int, int, int)" }, |
| 430 | //{ "storeU32", (void *)&SC_storeU32, "void", "(int, int, unsigned int)" }, |
| 431 | { "storeF", (void *)&SC_storeF, |
| 432 | "void", "(int, int, float)" }, |
| 433 | { "storeVec4", (void *)&SC_storeVec4, |
| 434 | "void", "(int, int, float *)" }, |
| 435 | { "storeMatrix", (void *)&SC_storeMatrix, |
| 436 | "void", "(int, int, float *)" }, |
| 437 | |
| 438 | // math |
| 439 | { "sinf", (void *)&sinf, |
| 440 | "float", "(float)" }, |
| 441 | { "cosf", (void *)&cosf, |
| 442 | "float", "(float)" }, |
| 443 | { "fabs", (void *)&fabs, |
| 444 | "float", "(float)" }, |
| 445 | { "randf", (void *)&SC_randf, |
| 446 | "float", "(float)" }, |
| 447 | |
| 448 | // matrix |
| 449 | { "matrixLoadIdentity", (void *)&SC_matrixLoadIdentity, |
| 450 | "void", "(float *mat)" }, |
| 451 | { "matrixLoadFloat", (void *)&SC_matrixLoadFloat, |
| 452 | "void", "(float *mat, float *f)" }, |
| 453 | { "matrixLoadMat", (void *)&SC_matrixLoadMat, |
| 454 | "void", "(float *mat, float *newmat)" }, |
| 455 | { "matrixLoadRotate", (void *)&SC_matrixLoadRotate, |
| 456 | "void", "(float *mat, float rot, float x, float y, float z)" }, |
| 457 | { "matrixLoadScale", (void *)&SC_matrixLoadScale, |
| 458 | "void", "(float *mat, float x, float y, float z)" }, |
| 459 | { "matrixLoadTranslate", (void *)&SC_matrixLoadTranslate, |
| 460 | "void", "(float *mat, float x, float y, float z)" }, |
| 461 | { "matrixLoadMultiply", (void *)&SC_matrixLoadMultiply, |
| 462 | "void", "(float *mat, float *lhs, float *rhs)" }, |
| 463 | { "matrixMultiply", (void *)&SC_matrixMultiply, |
| 464 | "void", "(float *mat, float *rhs)" }, |
| 465 | { "matrixRotate", (void *)&SC_matrixRotate, |
| 466 | "void", "(float *mat, float rot, float x, float y, float z)" }, |
| 467 | { "matrixScale", (void *)&SC_matrixScale, |
| 468 | "void", "(float *mat, float x, float y, float z)" }, |
| 469 | { "matrixTranslate", (void *)&SC_matrixTranslate, |
| 470 | "void", "(float *mat, float x, float y, float z)" }, |
| 471 | |
| 472 | // context |
| 473 | { "bindProgramFragment", (void *)&SC_bindProgramFragment, |
| 474 | "void", "(int)" }, |
| 475 | { "bindProgramFragmentStore", (void *)&SC_bindProgramFragmentStore, |
| 476 | "void", "(int)" }, |
Jason Sams | ee41112 | 2009-07-21 12:20:54 -0700 | [diff] [blame] | 477 | { "bindProgramVertex", (void *)&SC_bindProgramVertex, |
| 478 | "void", "(int)" }, |
Jason Sams | c97bb88 | 2009-07-20 14:31:06 -0700 | [diff] [blame] | 479 | { "bindSampler", (void *)&SC_bindSampler, |
| 480 | "void", "(int, int, int)" }, |
| 481 | { "bindTexture", (void *)&SC_bindTexture, |
| 482 | "void", "(int, int, int)" }, |
| 483 | |
| 484 | // drawing |
| 485 | { "drawQuad", (void *)&SC_drawQuad, |
| 486 | "void", "(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4)" }, |
| 487 | { "drawTriangleArray", (void *)&SC_drawTriangleArray, |
| 488 | "void", "(int ialloc, int count)" }, |
| 489 | { "drawTriangleMesh", (void *)&SC_drawTriangleMesh, |
| 490 | "void", "(int mesh)" }, |
| 491 | { "drawTriangleMeshRange", (void *)&SC_drawTriangleMeshRange, |
| 492 | "void", "(int mesh, int start, int count)" }, |
| 493 | |
| 494 | |
| 495 | // misc |
| 496 | { "pfClearColor", (void *)&SC_ClearColor, |
| 497 | "void", "(float, float, float, float)" }, |
| 498 | |
| 499 | { "color", (void *)&SC_color, |
| 500 | "void", "(float, float, float, float)" }, |
| 501 | |
| 502 | { NULL, NULL, NULL, NULL } |
| 503 | }; |
| 504 | |
| 505 | const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym) |
| 506 | { |
| 507 | ScriptCState::SymbolTable_t *syms = gSyms; |
| 508 | |
| 509 | while (syms->mPtr) { |
| 510 | if (!strcmp(syms->mName, sym)) { |
| 511 | return syms; |
| 512 | } |
| 513 | syms++; |
| 514 | } |
| 515 | return NULL; |
| 516 | } |
| 517 | |
| 518 | void ScriptCState::appendDecls(String8 *str) |
| 519 | { |
| 520 | ScriptCState::SymbolTable_t *syms = gSyms; |
| 521 | while (syms->mPtr) { |
| 522 | str->append(syms->mRet); |
| 523 | str->append(" "); |
| 524 | str->append(syms->mName); |
| 525 | str->append(syms->mParam); |
| 526 | str->append(";\n"); |
| 527 | syms++; |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | |