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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_GLOP_H
18#define ANDROID_HWUI_GLOP_H
19
Chris Craik0519c8102015-02-11 13:17:06 -080020#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080021#include "Matrix.h"
22#include "Rect.h"
23#include "utils/Macros.h"
24
25#include <GLES2/gl2.h>
26#include <GLES2/gl2ext.h>
Chris Craik03188872015-02-02 18:39:33 -080027#include <SkXfermode.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080028
29namespace android {
30namespace uirenderer {
31
Chris Craik03188872015-02-02 18:39:33 -080032class Program;
Chris Craik0519c8102015-02-11 13:17:06 -080033class RoundRectClipState;
Chris Craik03188872015-02-02 18:39:33 -080034
Chris Craik6c15ffa2015-02-02 13:50:55 -080035/*
36 * Enumerates optional vertex attributes
37 *
38 * Position is always enabled by MeshState, these other attributes
39 * are enabled/disabled dynamically based on mesh content.
40 */
41enum VertexAttribFlags {
Chris Craik117bdbc2015-02-05 10:12:38 -080042 kNone_Attrib = 0,
Chris Craik6c15ffa2015-02-02 13:50:55 -080043 kTextureCoord_Attrib = 1 << 0,
44 kColor_Attrib = 1 << 1,
45 kAlpha_Attrib = 1 << 2,
46};
47
48/**
Chris Craik0519c8102015-02-11 13:17:06 -080049 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080050 *
51 * Includes all of the mesh, fill, and GL state required to perform
52 * the operation. Pieces of data are either directly copied into the
53 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c8102015-02-11 13:17:06 -080054 * managed.
55 *
56 * Eventually, a Glop should be able to be drawn multiple times from
57 * a single construction, up until GL context destruction. Currently,
58 * vertex/index/Texture/RoundRectClipState pointers prevent this from
59 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080060 */
61// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
62struct Glop {
Chris Craik117bdbc2015-02-05 10:12:38 -080063 /*
64 * Stores mesh - vertex and index data.
65 *
66 * buffer objects and void*s are mutually exclusive
Chris Craik2ab95d72015-02-06 15:25:51 -080067 * indices are optional, currently only GL_UNSIGNED_SHORT supported
Chris Craik117bdbc2015-02-05 10:12:38 -080068 */
Chris Craik6c15ffa2015-02-02 13:50:55 -080069 struct Mesh {
Chris Craik03188872015-02-02 18:39:33 -080070 VertexAttribFlags vertexFlags;
Chris Craik6c15ffa2015-02-02 13:50:55 -080071 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craik03188872015-02-02 18:39:33 -080072 GLuint vertexBufferObject;
73 GLuint indexBufferObject;
Chris Craik117bdbc2015-02-05 10:12:38 -080074 const void* vertices;
75 const void* indices;
Chris Craik0519c8102015-02-11 13:17:06 -080076 int elementCount;
Chris Craik6c15ffa2015-02-02 13:50:55 -080077 GLsizei stride;
Chris Craik0519c8102015-02-11 13:17:06 -080078 GLvoid* texCoordOffset;
79 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -080080 } mesh;
81
82 struct Fill {
83 Program* program;
Chris Craik30036092015-02-12 10:41:39 -080084
Chris Craik0519c8102015-02-11 13:17:06 -080085 Texture* texture;
86 GLenum textureFilter;
Chris Craik30036092015-02-12 10:41:39 -080087 GLenum textureClamp;
Chris Craik0519c8102015-02-11 13:17:06 -080088
89 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -080090 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -080091
92 /* TODO
93 union shader {
94 //...
95 }; TODO
Chris Craik6c15ffa2015-02-02 13:50:55 -080096 */
Chris Craik117bdbc2015-02-05 10:12:38 -080097 ProgramDescription::ColorFilterMode filterMode;
98 union Filter {
99 struct Matrix {
100 float matrix[16];
101 float vector[4];
102 } matrix;
103 FloatColor color;
104 } filter;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800105 } fill;
106
107 struct Transform {
108 Matrix4 ortho; // TODO: out of op, since this is static per FBO
109 Matrix4 modelView;
110 Matrix4 canvas;
Chris Craik117bdbc2015-02-05 10:12:38 -0800111 bool fudgingOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800112 } transform;
113
Chris Craik30036092015-02-12 10:41:39 -0800114 const RoundRectClipState* roundRectClipState;
115
116 /**
117 * Blending to be used by this draw - both GL_NONE if blending is disabled.
118 *
119 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib
120 */
Chris Craik6c15ffa2015-02-02 13:50:55 -0800121 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800122 GLenum src;
123 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800124 } blend;
125
126 /**
Chris Craik30036092015-02-12 10:41:39 -0800127 * Bounds of the drawing command in layer space. Only mapped into layer
128 * space once GlopBuilder::build() is called.
129 */
130 Rect bounds;
131
132 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800133 * Additional render state to enumerate:
134 * - scissor + (bits for whether each of LTRB needed?)
135 * - stencil mode (draw into, mask, count, etc)
136 */
137};
138
139} /* namespace uirenderer */
140} /* namespace android */
141
142#endif // ANDROID_HWUI_GLOP_H