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Chris Craik9fded232015-11-11 16:42:34 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
18#define ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H
19
20#include "Caches.h"
21#include "Texture.h"
22#include "utils/Macros.h"
23
24#include <ui/Region.h>
25
26#include <set>
27
28namespace android {
29namespace uirenderer {
30
31class RenderState;
32
33/**
34 * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and
35 * encompasses enough information to draw it back on screen (minus paint properties, which are held
36 * by LayerOp).
Chris Craik98787e62015-11-13 10:55:30 -080037 *
38 * Has two distinct sizes - viewportWidth/viewportHeight describe content area,
39 * texture.width/.height are actual allocated texture size. Texture will tend to be larger than the
40 * viewport bounds, since textures are always allocated with width / height as a multiple of 64, for
41 * the purpose of improving reuse.
Chris Craik9fded232015-11-11 16:42:34 -080042 */
43class OffscreenBuffer {
44public:
45 OffscreenBuffer(RenderState& renderState, Caches& caches,
46 uint32_t viewportWidth, uint32_t viewportHeight);
47 ~OffscreenBuffer();
48
49 // must be called prior to rendering, to construct/update vertex buffer
50 void updateMeshFromRegion();
51
Chris Craik98787e62015-11-13 10:55:30 -080052 // Set by RenderNode for HW layers, TODO for clipped saveLayers
53 void setWindowTransform(const Matrix4& transform) {
54 inverseTransformInWindow.loadInverse(transform);
55 }
56
Chris Craik9fded232015-11-11 16:42:34 -080057 static uint32_t computeIdealDimension(uint32_t dimension);
58
59 uint32_t getSizeInBytes() { return texture.width * texture.height * 4; }
60
61 RenderState& renderState;
Chris Craik98787e62015-11-13 10:55:30 -080062
Chris Craik9fded232015-11-11 16:42:34 -080063 uint32_t viewportWidth;
64 uint32_t viewportHeight;
65 Texture texture;
66
67 // Portion of layer that has been drawn to. Used to minimize drawing area when
68 // drawing back to screen / parent FBO.
69 Region region;
Chris Craik98787e62015-11-13 10:55:30 -080070
71 Matrix4 inverseTransformInWindow;
72
73 // vbo / size of mesh
Chris Craik9fded232015-11-11 16:42:34 -080074 GLsizei elementCount = 0;
75 GLuint vbo = 0;
76};
77
78/**
79 * Pool of OffscreenBuffers allocated, but not currently in use.
80 */
81class OffscreenBufferPool {
82public:
83 OffscreenBufferPool();
84 ~OffscreenBufferPool();
85
86 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
87 const uint32_t width, const uint32_t height);
88
89 WARN_UNUSED_RESULT OffscreenBuffer* resize(OffscreenBuffer* layer,
90 const uint32_t width, const uint32_t height);
91
92 void putOrDelete(OffscreenBuffer* layer);
93
94 /**
95 * Clears the pool. This causes all layers to be deleted.
96 */
97 void clear();
98
99 /**
100 * Returns the maximum size of the pool in bytes.
101 */
102 uint32_t getMaxSize() { return mMaxSize; }
103
104 /**
105 * Returns the current size of the pool in bytes.
106 */
107 uint32_t getSize() { return mSize; }
108
109 size_t getCount() { return mPool.size(); }
110
111 /**
112 * Prints out the content of the pool.
113 */
114 void dump();
115private:
116 struct Entry {
117 Entry() {}
118
119 Entry(const uint32_t layerWidth, const uint32_t layerHeight)
120 : width(OffscreenBuffer::computeIdealDimension(layerWidth))
121 , height(OffscreenBuffer::computeIdealDimension(layerHeight)) {}
122
123 Entry(OffscreenBuffer* layer)
124 : layer(layer)
125 , width(layer->texture.width)
126 , height(layer->texture.height) {
127 }
128
129 static int compare(const Entry& lhs, const Entry& rhs);
130
131 bool operator==(const Entry& other) const {
132 return compare(*this, other) == 0;
133 }
134
135 bool operator!=(const Entry& other) const {
136 return compare(*this, other) != 0;
137 }
138
139 bool operator<(const Entry& other) const {
140 return Entry::compare(*this, other) < 0;
141 }
142
143 OffscreenBuffer* layer = nullptr;
144 uint32_t width = 0;
145 uint32_t height = 0;
146 }; // struct Entry
147
148 std::multiset<Entry> mPool;
149
150 uint32_t mSize = 0;
151 uint32_t mMaxSize;
152}; // class OffscreenBufferCache
153
154}; // namespace uirenderer
155}; // namespace android
156
157#endif // ANDROID_HWUI_OFFSCREEN_BUFFER_POOL_H