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John Recke45b1fd2014-04-15 09:50:16 -07001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef TREEINFO_H
17#define TREEINFO_H
18
John Reckc25e5062014-06-18 14:21:29 -070019#include <string>
20
John Recke45b1fd2014-04-15 09:50:16 -070021#include <utils/Timers.h>
John Recke45b1fd2014-04-15 09:50:16 -070022
John Recka447d292014-06-11 18:39:44 -070023#include "DamageAccumulator.h"
John Recke4267ea2014-06-03 15:53:15 -070024#include "utils/Macros.h"
25
John Recke45b1fd2014-04-15 09:50:16 -070026namespace android {
27namespace uirenderer {
28
John Reck25fbb3f2014-06-12 13:46:45 -070029class OpenGLRenderer;
John Reck3b202512014-06-23 13:13:08 -070030class RenderState;
John Recke45b1fd2014-04-15 09:50:16 -070031
John Reckc25e5062014-06-18 14:21:29 -070032class ErrorHandler {
33public:
34 virtual void onError(const std::string& message) = 0;
35protected:
36 ~ErrorHandler() {}
37};
38
John Recke4267ea2014-06-03 15:53:15 -070039// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
40class TreeInfo {
41 PREVENT_COPY_AND_ASSIGN(TreeInfo);
42public:
43 enum TraversalMode {
44 // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
45 // May only be used if both the UI thread and RT thread are blocked on the
46 // prepare
47 MODE_FULL,
48 // Run only what can be done safely on RT thread. Currently this only means
49 // animators, but potentially things like SurfaceTexture updates
50 // could be handled by this as well if there are no listeners
51 MODE_RT_ONLY,
John Recke4267ea2014-06-03 15:53:15 -070052 };
53
John Reck3b202512014-06-23 13:13:08 -070054 explicit TreeInfo(TraversalMode mode, RenderState& renderState)
John Recke4267ea2014-06-03 15:53:15 -070055 : mode(mode)
John Recke4267ea2014-06-03 15:53:15 -070056 , prepareTextures(mode == MODE_FULL)
John Reck9eb9f6f2014-08-21 11:23:05 -070057 , runAnimations(true)
Chris Craik69e5adf2014-08-14 13:34:01 -070058 , damageAccumulator(NULL)
John Reck3b202512014-06-23 13:13:08 -070059 , renderState(renderState)
60 , renderer(NULL)
61 , errorHandler(NULL)
John Recke45b1fd2014-04-15 09:50:16 -070062 {}
63
John Reck68bfe0a2014-06-24 15:34:58 -070064 explicit TreeInfo(TraversalMode mode, const TreeInfo& clone)
65 : mode(mode)
John Reck68bfe0a2014-06-24 15:34:58 -070066 , prepareTextures(mode == MODE_FULL)
John Reck9eb9f6f2014-08-21 11:23:05 -070067 , runAnimations(clone.runAnimations)
John Reck68bfe0a2014-06-24 15:34:58 -070068 , damageAccumulator(clone.damageAccumulator)
69 , renderState(clone.renderState)
70 , renderer(clone.renderer)
71 , errorHandler(clone.errorHandler)
72 {}
73
John Recke4267ea2014-06-03 15:53:15 -070074 const TraversalMode mode;
John Recke4267ea2014-06-03 15:53:15 -070075 // TODO: Remove this? Currently this is used to signal to stop preparing
76 // textures if we run out of cache space.
John Recke45b1fd2014-04-15 09:50:16 -070077 bool prepareTextures;
John Reck9eb9f6f2014-08-21 11:23:05 -070078 // TODO: buildLayer uses this to suppress running any animations, but this
79 // should probably be refactored somehow. The reason this is done is
80 // because buildLayer is not setup for injecting the animationHook, as well
81 // as this being otherwise wasted work as all the animators will be
82 // re-evaluated when the frame is actually drawn
83 bool runAnimations;
Chris Craik69e5adf2014-08-14 13:34:01 -070084
85 // Must not be null during actual usage
86 DamageAccumulator* damageAccumulator;
John Reck3b202512014-06-23 13:13:08 -070087 RenderState& renderState;
John Reck25fbb3f2014-06-12 13:46:45 -070088 // The renderer that will be drawing the next frame. Use this to push any
89 // layer updates or similar. May be NULL.
90 OpenGLRenderer* renderer;
John Reckc25e5062014-06-18 14:21:29 -070091 ErrorHandler* errorHandler;
John Reckf9be7792014-05-02 18:21:16 -070092
93 struct Out {
94 Out()
95 : hasFunctors(false)
96 , hasAnimations(false)
97 , requiresUiRedraw(false)
John Recka5dda642014-05-22 15:43:54 -070098 , canDrawThisFrame(true)
John Reckf9be7792014-05-02 18:21:16 -070099 {}
100 bool hasFunctors;
101 // This is only updated if evaluateAnimations is true
102 bool hasAnimations;
103 // This is set to true if there is an animation that RenderThread cannot
104 // animate itself, such as if hasFunctors is true
105 // This is only set if hasAnimations is true
106 bool requiresUiRedraw;
John Recka5dda642014-05-22 15:43:54 -0700107 // This is set to true if draw() can be called this frame
108 // false means that we must delay until the next vsync pulse as frame
109 // production is outrunning consumption
110 // NOTE that if this is false CanvasContext will set either requiresUiRedraw
111 // *OR* will post itself for the next vsync automatically, use this
112 // only to avoid calling draw()
113 bool canDrawThisFrame;
John Reckf9be7792014-05-02 18:21:16 -0700114 } out;
John Recke45b1fd2014-04-15 09:50:16 -0700115
116 // TODO: Damage calculations
117};
118
119} /* namespace uirenderer */
120} /* namespace android */
121
122#endif /* TREEINFO_H */