blob: 6b44557a377b634f186d50a9a8ba9e4bf7ea39ae [file] [log] [blame]
Chris Craik9fded232015-11-11 16:42:34 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OffscreenBufferPool.h"
18
19#include "Caches.h"
20#include "Properties.h"
21#include "renderstate/RenderState.h"
22#include "utils/FatVector.h"
23
24#include <utils/Log.h>
25
26#include <GLES2/gl2.h>
27
28namespace android {
29namespace uirenderer {
30
31////////////////////////////////////////////////////////////////////////////////
32// OffscreenBuffer
33////////////////////////////////////////////////////////////////////////////////
34
35OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
36 uint32_t viewportWidth, uint32_t viewportHeight)
37 : renderState(renderState)
38 , viewportWidth(viewportWidth)
39 , viewportHeight(viewportHeight)
40 , texture(caches) {
41 texture.width = computeIdealDimension(viewportWidth);
42 texture.height = computeIdealDimension(viewportHeight);
43 texture.blend = true;
44
45 caches.textureState().activateTexture(0);
46 glGenTextures(1, &texture.id);
47 caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
48
49 texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
50 // not setting filter on texture, since it's set when drawing, based on transform
51
52 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
53 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
54 GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
55}
56
57void OffscreenBuffer::updateMeshFromRegion() {
58 // avoid T-junctions as they cause artifacts in between the resultant
59 // geometry when complex transforms occur.
60 // TODO: generate the safeRegion only if necessary based on drawing transform
61 Region safeRegion = Region::createTJunctionFreeRegion(region);
62
63 size_t count;
64 const android::Rect* rects = safeRegion.getArray(&count);
65
66 const float texX = 1.0f / float(texture.width);
67 const float texY = 1.0f / float(texture.height);
68
69 FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
70 TextureVertex* mesh = &meshVector[0];
71 for (size_t i = 0; i < count; i++) {
72 const android::Rect* r = &rects[i];
73
74 const float u1 = r->left * texX;
75 const float v1 = (viewportHeight - r->top) * texY;
76 const float u2 = r->right * texX;
77 const float v2 = (viewportHeight - r->bottom) * texY;
78
79 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
80 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
81 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
82 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
83 }
84 elementCount = count * 6;
85 renderState.meshState().genOrUpdateMeshBuffer(&vbo,
86 sizeof(TextureVertex) * count * 4,
87 &meshVector[0],
88 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
89}
90
91uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
92 return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
93}
94
95OffscreenBuffer::~OffscreenBuffer() {
96 texture.deleteTexture();
97 renderState.meshState().deleteMeshBuffer(vbo);
98 elementCount = 0;
99 vbo = 0;
100}
101
102///////////////////////////////////////////////////////////////////////////////
103// OffscreenBufferPool
104///////////////////////////////////////////////////////////////////////////////
105
106OffscreenBufferPool::OffscreenBufferPool()
107 : mMaxSize(Properties::layerPoolSize) {
108}
109
110OffscreenBufferPool::~OffscreenBufferPool() {
111 clear(); // TODO: unique_ptr?
112}
113
114int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
115 int deltaInt = int(lhs.width) - int(rhs.width);
116 if (deltaInt != 0) return deltaInt;
117
118 return int(lhs.height) - int(rhs.height);
119}
120
121void OffscreenBufferPool::clear() {
122 for (auto entry : mPool) {
123 delete entry.layer;
124 }
125 mPool.clear();
126 mSize = 0;
127}
128
129OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
130 const uint32_t width, const uint32_t height) {
131 OffscreenBuffer* layer = nullptr;
132
133 Entry entry(width, height);
134 auto iter = mPool.find(entry);
135
136 if (iter != mPool.end()) {
137 entry = *iter;
138 mPool.erase(iter);
139
140 layer = entry.layer;
141 layer->viewportWidth = width;
142 layer->viewportHeight = height;
143 mSize -= layer->getSizeInBytes();
144 } else {
145 layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height);
146 }
147
148 return layer;
149}
150
151OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
152 const uint32_t width, const uint32_t height) {
153 RenderState& renderState = layer->renderState;
154 if (layer->texture.width == OffscreenBuffer::computeIdealDimension(width)
155 && layer->texture.height == OffscreenBuffer::computeIdealDimension(height)) {
156 // resize in place
157 layer->viewportWidth = width;
158 layer->viewportHeight = height;
159 return layer;
160 }
161 putOrDelete(layer);
162 return get(renderState, width, height);
163}
164
165void OffscreenBufferPool::dump() {
166 for (auto entry : mPool) {
167 ALOGD(" Layer size %dx%d", entry.width, entry.height);
168 }
169}
170
171void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
172 const uint32_t size = layer->getSizeInBytes();
173 // Don't even try to cache a layer that's bigger than the cache
174 if (size < mMaxSize) {
175 // TODO: Use an LRU
176 while (mSize + size > mMaxSize) {
177 OffscreenBuffer* victim = mPool.begin()->layer;
178 mSize -= victim->getSizeInBytes();
179 delete victim;
180 mPool.erase(mPool.begin());
181 }
182
183 // clear region, since it's no longer valid
184 layer->region.clear();
185
186 Entry entry(layer);
187
188 mPool.insert(entry);
189 mSize += size;
190 } else {
191 delete layer;
192 }
193}
194
195}; // namespace uirenderer
196}; // namespace android