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Romain Guyac670c02010-07-27 17:39:27 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guyac670c02010-07-27 17:39:27 -070017#include <utils/String8.h>
18
Romain Guya60c3882011-08-01 15:28:16 -070019#include "Caches.h"
Romain Guyac670c02010-07-27 17:39:27 -070020#include "ProgramCache.h"
Romain Guy253f2c22016-09-28 17:34:42 -070021#include "Properties.h"
Romain Guyac670c02010-07-27 17:39:27 -070022
23namespace android {
24namespace uirenderer {
25
26///////////////////////////////////////////////////////////////////////////////
Romain Guy707b2f72010-10-11 16:34:59 -070027// Defines
28///////////////////////////////////////////////////////////////////////////////
29
30#define MODULATE_OP_NO_MODULATE 0
31#define MODULATE_OP_MODULATE 1
32#define MODULATE_OP_MODULATE_A8 2
33
Romain Guyb4880042013-04-05 11:17:55 -070034#define STR(x) STR1(x)
35#define STR1(x) #x
36
Romain Guy707b2f72010-10-11 16:34:59 -070037///////////////////////////////////////////////////////////////////////////////
Romain Guyac670c02010-07-27 17:39:27 -070038// Vertex shaders snippets
39///////////////////////////////////////////////////////////////////////////////
40
Chris Craik8bd68c62015-08-19 15:29:05 -070041const char* gVS_Header_Start =
42 "#version 100\n"
Romain Guyac670c02010-07-27 17:39:27 -070043 "attribute vec4 position;\n";
44const char* gVS_Header_Attributes_TexCoords =
45 "attribute vec2 texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080046const char* gVS_Header_Attributes_Colors =
47 "attribute vec4 colors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070048const char* gVS_Header_Attributes_VertexAlphaParameters =
Chris Craik6ebdc112012-08-31 18:24:33 -070049 "attribute float vtxAlpha;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070050const char* gVS_Header_Uniforms_TextureTransform =
51 "uniform mat4 mainTextureTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070052const char* gVS_Header_Uniforms =
Romain Guy39284b72012-09-26 16:39:40 -070053 "uniform mat4 projection;\n" \
Romain Guyac670c02010-07-27 17:39:27 -070054 "uniform mat4 transform;\n";
Romain Guyb4880042013-04-05 11:17:55 -070055const char* gVS_Header_Uniforms_HasGradient =
56 "uniform mat4 screenSpace;\n";
Romain Guy889f8d12010-07-29 14:37:42 -070057const char* gVS_Header_Uniforms_HasBitmap =
58 "uniform mat4 textureTransform;\n"
Romain Guy80bbfb12011-03-23 16:56:28 -070059 "uniform mediump vec2 textureDimension;\n";
Chris Craikdeeda3d2014-05-05 19:09:33 -070060const char* gVS_Header_Uniforms_HasRoundRectClip =
61 "uniform mat4 roundRectInvTransform;\n";
Romain Guyac670c02010-07-27 17:39:27 -070062const char* gVS_Header_Varyings_HasTexture =
63 "varying vec2 outTexCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080064const char* gVS_Header_Varyings_HasColors =
65 "varying vec4 outColors;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -070066const char* gVS_Header_Varyings_HasVertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -070067 "varying float alpha;\n";
Romain Guy63553472012-07-18 20:04:14 -070068const char* gVS_Header_Varyings_HasBitmap =
69 "varying highp vec2 outBitmapTexCoords;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070070const char* gVS_Header_Varyings_HasGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070071 // Linear
Romain Guy253f2c22016-09-28 17:34:42 -070072 "varying highp vec2 linear;\n",
73 "varying float linear;\n",
Romain Guy211efea2012-07-31 21:16:07 -070074
Romain Guyee916f12010-09-20 17:53:08 -070075 // Circular
Romain Guy253f2c22016-09-28 17:34:42 -070076 "varying highp vec2 circular;\n",
77 "varying highp vec2 circular;\n",
Romain Guy211efea2012-07-31 21:16:07 -070078
Romain Guyee916f12010-09-20 17:53:08 -070079 // Sweep
Romain Guy253f2c22016-09-28 17:34:42 -070080 "varying highp vec2 sweep;\n",
81 "varying highp vec2 sweep;\n",
Romain Guyee916f12010-09-20 17:53:08 -070082};
Chris Craikdeeda3d2014-05-05 19:09:33 -070083const char* gVS_Header_Varyings_HasRoundRectClip =
Chris Craik68a73e82014-08-29 17:06:27 -070084 "varying highp vec2 roundRectPos;\n";
Romain Guyac670c02010-07-27 17:39:27 -070085const char* gVS_Main =
86 "\nvoid main(void) {\n";
87const char* gVS_Main_OutTexCoords =
88 " outTexCoords = texCoords;\n";
Romain Guyff316ec2013-02-13 18:39:43 -080089const char* gVS_Main_OutColors =
90 " outColors = colors;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -070091const char* gVS_Main_OutTransformedTexCoords =
92 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -070093const char* gVS_Main_OutGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -070094 // Linear
Romain Guy253f2c22016-09-28 17:34:42 -070095 " linear = vec2((screenSpace * position).x, 0.5);\n",
96 " linear = (screenSpace * position).x;\n",
Romain Guy211efea2012-07-31 21:16:07 -070097
Romain Guyee916f12010-09-20 17:53:08 -070098 // Circular
Romain Guy253f2c22016-09-28 17:34:42 -070099 " circular = (screenSpace * position).xy;\n",
100 " circular = (screenSpace * position).xy;\n",
Romain Guy211efea2012-07-31 21:16:07 -0700101
Romain Guyee916f12010-09-20 17:53:08 -0700102 // Sweep
Romain Guy253f2c22016-09-28 17:34:42 -0700103 " sweep = (screenSpace * position).xy;\n",
Chet Haasea1d12dd2012-09-21 14:50:14 -0700104 " sweep = (screenSpace * position).xy;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700105};
Romain Guy889f8d12010-07-29 14:37:42 -0700106const char* gVS_Main_OutBitmapTexCoords =
Romain Guy707b2f72010-10-11 16:34:59 -0700107 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700108const char* gVS_Main_Position =
Chris Craikdeeda3d2014-05-05 19:09:33 -0700109 " vec4 transformedPosition = projection * transform * position;\n"
110 " gl_Position = transformedPosition;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700111
Chris Craik91a8c7c2014-08-12 14:31:35 -0700112const char* gVS_Main_VertexAlpha =
Chris Craik6ebdc112012-08-31 18:24:33 -0700113 " alpha = vtxAlpha;\n";
Chris Craikbf759452014-08-11 16:00:44 -0700114
Chris Craikdeeda3d2014-05-05 19:09:33 -0700115const char* gVS_Main_HasRoundRectClip =
116 " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n";
Romain Guyac670c02010-07-27 17:39:27 -0700117const char* gVS_Footer =
118 "}\n\n";
119
120///////////////////////////////////////////////////////////////////////////////
121// Fragment shaders snippets
122///////////////////////////////////////////////////////////////////////////////
123
Chris Craik8bd68c62015-08-19 15:29:05 -0700124const char* gFS_Header_Start =
125 "#version 100\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700126const char* gFS_Header_Extension_FramebufferFetch =
127 "#extension GL_NV_shader_framebuffer_fetch : enable\n\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700128const char* gFS_Header_Extension_ExternalTexture =
129 "#extension GL_OES_EGL_image_external : require\n\n";
Romain Guyac670c02010-07-27 17:39:27 -0700130const char* gFS_Header =
131 "precision mediump float;\n\n";
132const char* gFS_Uniforms_Color =
133 "uniform vec4 color;\n";
134const char* gFS_Uniforms_TextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700135 "uniform sampler2D baseSampler;\n";
Romain Guyaa6c24c2011-04-28 18:40:04 -0700136const char* gFS_Uniforms_ExternalTextureSampler =
Romain Guya938f562012-09-13 20:31:08 -0700137 "uniform samplerExternalOES baseSampler;\n";
Romain Guyb4880042013-04-05 11:17:55 -0700138const char* gFS_Uniforms_GradientSampler[2] = {
Romain Guy253f2c22016-09-28 17:34:42 -0700139 "uniform vec2 screenSize;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700140 "uniform sampler2D gradientSampler;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700141
142 "uniform vec2 screenSize;\n"
Romain Guyb4880042013-04-05 11:17:55 -0700143 "uniform vec4 startColor;\n"
Romain Guy211efea2012-07-31 21:16:07 -0700144 "uniform vec4 endColor;\n"
Romain Guyee916f12010-09-20 17:53:08 -0700145};
Romain Guyac670c02010-07-27 17:39:27 -0700146const char* gFS_Uniforms_BitmapSampler =
147 "uniform sampler2D bitmapSampler;\n";
sergeyv9c97e482016-12-12 16:14:11 -0800148const char* gFS_Uniforms_BitmapExternalSampler =
149 "uniform samplerExternalOES bitmapSampler;\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500150const char* gFS_Uniforms_ColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700151 // None
152 "",
153 // Matrix
154 "uniform mat4 colorMatrix;\n"
155 "uniform vec4 colorMatrixVector;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700156 // PorterDuff
Romain Guydb1938e2010-08-02 18:50:22 -0700157 "uniform vec4 colorBlend;\n"
Romain Guyac670c02010-07-27 17:39:27 -0700158};
Romain Guy41210632012-07-16 17:04:24 -0700159
Chris Craikdeeda3d2014-05-05 19:09:33 -0700160const char* gFS_Uniforms_HasRoundRectClip =
161 "uniform vec4 roundRectInnerRectLTRB;\n"
162 "uniform float roundRectRadius;\n";
163
Romain Guy253f2c22016-09-28 17:34:42 -0700164// Dithering must be done in the quantization space
165// When we are writing to an sRGB framebuffer, we must do the following:
166// EOCF(OECF(color) + dither)
167// We approximate the transfer functions with gamma 2.0 to avoid branches and pow()
Romain Guy8762e332016-10-12 12:14:07 -0700168// The dithering pattern is generated with a triangle noise generator in the range [-0.0,1.0]
Romain Guy253f2c22016-09-28 17:34:42 -0700169// TODO: Handle linear fp16 render targets
Romain Guy8762e332016-10-12 12:14:07 -0700170const char* gFS_Gradient_Functions =
171 "\nfloat triangleNoise(const highp vec2 n) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700172 " highp vec2 p = fract(n * vec2(5.3987, 5.4421));\n"
173 " p += dot(p.yx, p.xy + vec2(21.5351, 14.3137));\n"
174 " highp float xy = p.x * p.y;\n"
Romain Guy8762e332016-10-12 12:14:07 -0700175 " return fract(xy * 95.4307) + fract(xy * 75.04961) - 1.0;\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700176 "}\n";
Romain Guy8762e332016-10-12 12:14:07 -0700177const char* gFS_Gradient_Preamble[2] = {
Romain Guy253f2c22016-09-28 17:34:42 -0700178 // Linear framebuffer
179 "\nvec4 dither(const vec4 color) {\n"
Romain Guya0ed6f02016-12-12 18:21:32 -0800180 " return vec4(color.rgb + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0), color.a);\n"
Romain Guy8762e332016-10-12 12:14:07 -0700181 "}\n"
182 "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
Romain Guya0ed6f02016-12-12 18:21:32 -0800183 " vec4 c = pow(mix(a, b, v), vec4(vec3(1.0 / 2.2), 1.0));\n"
184 " return vec4(c.rgb * c.a, c.a);\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700185 "}\n",
186 // sRGB framebuffer
187 "\nvec4 dither(const vec4 color) {\n"
188 " vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);\n"
189 " return vec4(dithered * dithered, color.a);\n"
190 "}\n"
Romain Guy8762e332016-10-12 12:14:07 -0700191 "\nvec4 gammaMix(const vec4 a, const vec4 b, float v) {\n"
Romain Guya0ed6f02016-12-12 18:21:32 -0800192 " vec4 c = mix(a, b, v);\n"
193 " return vec4(c.rgb * c.a, c.a);\n"
Romain Guy8762e332016-10-12 12:14:07 -0700194 "}\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700195};
196
197// Uses luminance coefficients from Rec.709 to choose the appropriate gamma
198// The gamma() function assumes that bright text will be displayed on a dark
199// background and that dark text will be displayed on bright background
200// The gamma coefficient is chosen to thicken or thin the text accordingly
201// The dot product used to compute the luminance could be approximated with
202// a simple max(color.r, color.g, color.b)
203const char* gFS_Gamma_Preamble =
204 "\n#define GAMMA (%.2f)\n"
205 "#define GAMMA_INV (%.2f)\n"
206 "\nfloat gamma(float a, const vec3 color) {\n"
207 " float luminance = dot(color, vec3(0.2126, 0.7152, 0.0722));\n"
208 " return pow(a, luminance < 0.5 ? GAMMA_INV : GAMMA);\n"
209 "}\n";
210
Romain Guyac670c02010-07-27 17:39:27 -0700211const char* gFS_Main =
212 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700213 " vec4 fragColor;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700214
Romain Guy253f2c22016-09-28 17:34:42 -0700215const char* gFS_Main_AddDither =
216 " fragColor = dither(fragColor);\n";
Romain Guy211efea2012-07-31 21:16:07 -0700217
Romain Guy707b2f72010-10-11 16:34:59 -0700218// Fast cases
219const char* gFS_Fast_SingleColor =
220 "\nvoid main(void) {\n"
221 " gl_FragColor = color;\n"
222 "}\n\n";
223const char* gFS_Fast_SingleTexture =
224 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700225 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700226 "}\n\n";
227const char* gFS_Fast_SingleModulateTexture =
228 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700229 " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700230 "}\n\n";
231const char* gFS_Fast_SingleA8Texture =
232 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700233 " gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700234 "}\n\n";
Romain Guy253f2c22016-09-28 17:34:42 -0700235const char* gFS_Fast_SingleA8Texture_ApplyGamma =
236 "\nvoid main(void) {\n"
237 " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, GAMMA));\n"
238 "}\n\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700239const char* gFS_Fast_SingleModulateA8Texture =
240 "\nvoid main(void) {\n"
Romain Guya938f562012-09-13 20:31:08 -0700241 " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700242 "}\n\n";
Romain Guy253f2c22016-09-28 17:34:42 -0700243const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
244 "\nvoid main(void) {\n"
245 " gl_FragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n"
246 "}\n\n";
Romain Guy42e1e0d2012-07-30 14:47:51 -0700247const char* gFS_Fast_SingleGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700248 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700249 " gl_FragColor = dither(texture2D(gradientSampler, linear));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700250 "}\n\n",
251 "\nvoid main(void) {\n"
Romain Guy8762e332016-10-12 12:14:07 -0700252 " gl_FragColor = dither(gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
Romain Guyb4880042013-04-05 11:17:55 -0700253 "}\n\n",
Romain Guy42e1e0d2012-07-30 14:47:51 -0700254};
255const char* gFS_Fast_SingleModulateGradient[2] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700256 "\nvoid main(void) {\n"
Romain Guy253f2c22016-09-28 17:34:42 -0700257 " gl_FragColor = dither(color.a * texture2D(gradientSampler, linear));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700258 "}\n\n",
259 "\nvoid main(void) {\n"
Romain Guy8762e332016-10-12 12:14:07 -0700260 " gl_FragColor = dither(color.a * gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0)));\n"
Romain Guy42e1e0d2012-07-30 14:47:51 -0700261 "}\n\n"
262};
Romain Guy707b2f72010-10-11 16:34:59 -0700263
264// General case
Romain Guyac670c02010-07-27 17:39:27 -0700265const char* gFS_Main_FetchColor =
266 " fragColor = color;\n";
Romain Guy740bf2b2011-04-26 15:33:10 -0700267const char* gFS_Main_ModulateColor =
268 " fragColor *= color.a;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700269const char* gFS_Main_ApplyVertexAlphaLinearInterp =
Chris Craik6ebdc112012-08-31 18:24:33 -0700270 " fragColor *= alpha;\n";
Chris Craik91a8c7c2014-08-12 14:31:35 -0700271const char* gFS_Main_ApplyVertexAlphaShadowInterp =
Chris Craik138c21f2016-04-28 16:59:42 -0700272 // map alpha through shadow alpha sampler
273 " fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n";
Romain Guy707b2f72010-10-11 16:34:59 -0700274const char* gFS_Main_FetchTexture[2] = {
275 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700276 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700277 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700278 " fragColor = color * texture2D(baseSampler, outTexCoords);\n"
Romain Guy707b2f72010-10-11 16:34:59 -0700279};
Romain Guy253f2c22016-09-28 17:34:42 -0700280const char* gFS_Main_FetchA8Texture[4] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700281 // Don't modulate
Romain Guya938f562012-09-13 20:31:08 -0700282 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700283 " fragColor = texture2D(baseSampler, outTexCoords);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700284 // Modulate
Romain Guya938f562012-09-13 20:31:08 -0700285 " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700286 " fragColor = color * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700287};
Romain Guy42e1e0d2012-07-30 14:47:51 -0700288const char* gFS_Main_FetchGradient[6] = {
Romain Guyee916f12010-09-20 17:53:08 -0700289 // Linear
Romain Guy320d46b2012-08-08 16:05:42 -0700290 " vec4 gradientColor = texture2D(gradientSampler, linear);\n",
Romain Guy211efea2012-07-31 21:16:07 -0700291
Romain Guy8762e332016-10-12 12:14:07 -0700292 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700293
Romain Guyee916f12010-09-20 17:53:08 -0700294 // Circular
Romain Guy320d46b2012-08-08 16:05:42 -0700295 " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700296
Romain Guy8762e332016-10-12 12:14:07 -0700297 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700298
Romain Guyee916f12010-09-20 17:53:08 -0700299 // Sweep
Romain Guy63553472012-07-18 20:04:14 -0700300 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy320d46b2012-08-08 16:05:42 -0700301 " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
Romain Guy211efea2012-07-31 21:16:07 -0700302
Romain Guy42e1e0d2012-07-30 14:47:51 -0700303 " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
Romain Guy8762e332016-10-12 12:14:07 -0700304 " vec4 gradientColor = gammaMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
Romain Guyee916f12010-09-20 17:53:08 -0700305};
Romain Guyac670c02010-07-27 17:39:27 -0700306const char* gFS_Main_FetchBitmap =
307 " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
Romain Guy889f8d12010-07-29 14:37:42 -0700308const char* gFS_Main_FetchBitmapNpot =
309 " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n";
Romain Guyac670c02010-07-27 17:39:27 -0700310const char* gFS_Main_BlendShadersBG =
Romain Guyac670c02010-07-27 17:39:27 -0700311 " fragColor = blendShaders(gradientColor, bitmapColor)";
Romain Guy06f96e22010-07-30 19:18:16 -0700312const char* gFS_Main_BlendShadersGB =
313 " fragColor = blendShaders(bitmapColor, gradientColor)";
Romain Guy253f2c22016-09-28 17:34:42 -0700314const char* gFS_Main_BlendShaders_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700315 // Don't modulate
316 ";\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700317 ";\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700318 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700319 " * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700320 " * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700321 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700322 " * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700323 " * gamma(texture2D(baseSampler, outTexCoords).a, color.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700324};
Romain Guy253f2c22016-09-28 17:34:42 -0700325const char* gFS_Main_GradientShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700326 // Don't modulate
327 " fragColor = gradientColor;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700328 " fragColor = gradientColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700329 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700330 " fragColor = gradientColor * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700331 " fragColor = gradientColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700332 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700333 " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700334 " fragColor = gradientColor * gamma(texture2D(baseSampler, outTexCoords).a, gradientColor.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700335 };
Romain Guy253f2c22016-09-28 17:34:42 -0700336const char* gFS_Main_BitmapShader_Modulate[6] = {
Romain Guy707b2f72010-10-11 16:34:59 -0700337 // Don't modulate
338 " fragColor = bitmapColor;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700339 " fragColor = bitmapColor;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700340 // Modulate
Chet Haase0990ffb2012-09-17 17:43:45 -0700341 " fragColor = bitmapColor * color.a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700342 " fragColor = bitmapColor * color.a;\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700343 // Modulate with alpha 8 texture
Romain Guya938f562012-09-13 20:31:08 -0700344 " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
Romain Guy253f2c22016-09-28 17:34:42 -0700345 " fragColor = bitmapColor * gamma(texture2D(baseSampler, outTexCoords).a, bitmapColor.rgb);\n",
Romain Guy707b2f72010-10-11 16:34:59 -0700346 };
Romain Guyac670c02010-07-27 17:39:27 -0700347const char* gFS_Main_FragColor =
348 " gl_FragColor = fragColor;\n";
Romain Guyff316ec2013-02-13 18:39:43 -0800349const char* gFS_Main_FragColor_HasColors =
350 " gl_FragColor *= outColors;\n";
Romain Guya5aed0d2010-09-09 14:42:43 -0700351const char* gFS_Main_FragColor_Blend =
352 " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n";
Romain Guyf607bdc2010-09-10 19:20:06 -0700353const char* gFS_Main_FragColor_Blend_Swap =
354 " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n";
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500355const char* gFS_Main_ApplyColorOp[3] = {
Romain Guyac670c02010-07-27 17:39:27 -0700356 // None
357 "",
358 // Matrix
Chris Craik73821c82014-09-16 17:32:13 -0700359 " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700360 " fragColor *= colorMatrix;\n"
Chris Craik73821c82014-09-16 17:32:13 -0700361 " fragColor += colorMatrixVector;\n"
362 " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply
Romain Guyac670c02010-07-27 17:39:27 -0700363 // PorterDuff
364 " fragColor = blendColors(colorBlend, fragColor);\n"
365};
Chris Craikdeeda3d2014-05-05 19:09:33 -0700366
367// Note: LTRB -> xyzw
368const char* gFS_Main_FragColor_HasRoundRectClip =
369 " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n"
370 " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n"
Chris Craikf99f3202014-08-05 15:31:52 -0700371
372 // divide + multiply by 128 to avoid falling out of range in length() function
373 " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n"
374 " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n"
Chris Craikdeeda3d2014-05-05 19:09:33 -0700375 " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n";
376
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800377const char* gFS_Main_DebugHighlight =
378 " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n";
Romain Guyac670c02010-07-27 17:39:27 -0700379const char* gFS_Footer =
380 "}\n\n";
381
382///////////////////////////////////////////////////////////////////////////////
383// PorterDuff snippets
384///////////////////////////////////////////////////////////////////////////////
385
Romain Guy48daa542010-08-10 19:21:34 -0700386const char* gBlendOps[18] = {
Romain Guyac670c02010-07-27 17:39:27 -0700387 // Clear
388 "return vec4(0.0, 0.0, 0.0, 0.0);\n",
389 // Src
390 "return src;\n",
391 // Dst
392 "return dst;\n",
393 // SrcOver
Romain Guy06f96e22010-07-30 19:18:16 -0700394 "return src + dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700395 // DstOver
Romain Guy06f96e22010-07-30 19:18:16 -0700396 "return dst + src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700397 // SrcIn
Romain Guy06f96e22010-07-30 19:18:16 -0700398 "return src * dst.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700399 // DstIn
Romain Guy06f96e22010-07-30 19:18:16 -0700400 "return dst * src.a;\n",
Romain Guyac670c02010-07-27 17:39:27 -0700401 // SrcOut
Romain Guy06f96e22010-07-30 19:18:16 -0700402 "return src * (1.0 - dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700403 // DstOut
Romain Guy06f96e22010-07-30 19:18:16 -0700404 "return dst * (1.0 - src.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700405 // SrcAtop
406 "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n",
407 // DstAtop
408 "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n",
409 // Xor
Romain Guy48daa542010-08-10 19:21:34 -0700410 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, "
Romain Guyac670c02010-07-27 17:39:27 -0700411 "src.a + dst.a - 2.0 * src.a * dst.a);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500412 // Plus
Romain Guy48daa542010-08-10 19:21:34 -0700413 "return min(src + dst, 1.0);\n",
Derek Sollenbergerc0bf7002015-03-06 13:48:27 -0500414 // Modulate
Romain Guy48daa542010-08-10 19:21:34 -0700415 "return src * dst;\n",
416 // Screen
417 "return src + dst - src * dst;\n",
418 // Overlay
419 "return clamp(vec4(mix("
420 "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
421 "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), "
422 "step(dst.a, 2.0 * dst.rgb)), "
423 "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n",
424 // Darken
425 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
426 "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
427 // Lighten
428 "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + "
429 "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n",
Romain Guyac670c02010-07-27 17:39:27 -0700430};
431
432///////////////////////////////////////////////////////////////////////////////
433// Constructors/destructors
434///////////////////////////////////////////////////////////////////////////////
435
Chris Craik117bdbc2015-02-05 10:12:38 -0800436ProgramCache::ProgramCache(Extensions& extensions)
Romain Guy253f2c22016-09-28 17:34:42 -0700437 : mHasES3(extensions.getMajorGlVersion() >= 3)
438 , mHasSRGB(extensions.hasSRGB()) {
Romain Guyac670c02010-07-27 17:39:27 -0700439}
440
441ProgramCache::~ProgramCache() {
442 clear();
443}
444
445///////////////////////////////////////////////////////////////////////////////
446// Cache management
447///////////////////////////////////////////////////////////////////////////////
448
449void ProgramCache::clear() {
Romain Guy67f27952010-12-07 20:09:23 -0800450 PROGRAM_LOGD("Clearing program cache");
Romain Guyac670c02010-07-27 17:39:27 -0700451 mCache.clear();
452}
453
454Program* ProgramCache::get(const ProgramDescription& description) {
455 programid key = description.key();
Chris Craik096b8d92013-03-01 11:08:11 -0800456 if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) {
457 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
458 // to standard texture program (bitmaps, patches). Consider them equivalent.
459 key = PROGRAM_KEY_TEXTURE;
460 }
461
Chris Craik51d6a3d2014-12-22 17:16:56 -0800462 auto iter = mCache.find(key);
Chris Craikd41c4d82015-01-05 15:51:13 -0800463 Program* program = nullptr;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800464 if (iter == mCache.end()) {
Romain Guyee916f12010-09-20 17:53:08 -0700465 description.log("Could not find program");
Romain Guyac670c02010-07-27 17:39:27 -0700466 program = generateProgram(description, key);
Chris Craik51d6a3d2014-12-22 17:16:56 -0800467 mCache[key] = std::unique_ptr<Program>(program);
Romain Guyac670c02010-07-27 17:39:27 -0700468 } else {
Chris Craik51d6a3d2014-12-22 17:16:56 -0800469 program = iter->second.get();
Romain Guyac670c02010-07-27 17:39:27 -0700470 }
471 return program;
472}
473
474///////////////////////////////////////////////////////////////////////////////
475// Program generation
476///////////////////////////////////////////////////////////////////////////////
477
Andreas Gampe64bb4132014-11-22 00:35:09 +0000478Program* ProgramCache::generateProgram(const ProgramDescription& description, programid key) {
Romain Guyac670c02010-07-27 17:39:27 -0700479 String8 vertexShader = generateVertexShader(description);
480 String8 fragmentShader = generateFragmentShader(description);
481
Romain Guy42e1e0d2012-07-30 14:47:51 -0700482 return new Program(description, vertexShader.string(), fragmentShader.string());
483}
484
485static inline size_t gradientIndex(const ProgramDescription& description) {
486 return description.gradientType * 2 + description.isSimpleGradient;
Romain Guyac670c02010-07-27 17:39:27 -0700487}
488
489String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
490 // Add attributes
Chris Craik8bd68c62015-08-19 15:29:05 -0700491 String8 shader(gVS_Header_Start);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700492 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700493 shader.append(gVS_Header_Attributes_TexCoords);
494 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700495 if (description.hasVertexAlpha) {
496 shader.append(gVS_Header_Attributes_VertexAlphaParameters);
Chet Haase5b0200b2011-04-13 17:58:08 -0700497 }
Romain Guyff316ec2013-02-13 18:39:43 -0800498 if (description.hasColors) {
499 shader.append(gVS_Header_Attributes_Colors);
500 }
Romain Guyac670c02010-07-27 17:39:27 -0700501 // Uniforms
502 shader.append(gVS_Header_Uniforms);
Romain Guy8f0095c2011-05-02 17:24:22 -0700503 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700504 shader.append(gVS_Header_Uniforms_TextureTransform);
505 }
Romain Guyac670c02010-07-27 17:39:27 -0700506 if (description.hasGradient) {
Romain Guyb4880042013-04-05 11:17:55 -0700507 shader.append(gVS_Header_Uniforms_HasGradient);
Romain Guyac670c02010-07-27 17:39:27 -0700508 }
Romain Guy889f8d12010-07-29 14:37:42 -0700509 if (description.hasBitmap) {
510 shader.append(gVS_Header_Uniforms_HasBitmap);
511 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700512 if (description.hasRoundRectClip) {
513 shader.append(gVS_Header_Uniforms_HasRoundRectClip);
514 }
Romain Guyac670c02010-07-27 17:39:27 -0700515 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700516 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700517 shader.append(gVS_Header_Varyings_HasTexture);
518 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700519 if (description.hasVertexAlpha) {
520 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700521 }
Romain Guyff316ec2013-02-13 18:39:43 -0800522 if (description.hasColors) {
523 shader.append(gVS_Header_Varyings_HasColors);
524 }
Romain Guyac670c02010-07-27 17:39:27 -0700525 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700526 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700527 }
528 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700529 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700530 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700531 if (description.hasRoundRectClip) {
532 shader.append(gVS_Header_Varyings_HasRoundRectClip);
533 }
Romain Guyac670c02010-07-27 17:39:27 -0700534
535 // Begin the shader
536 shader.append(gVS_Main); {
Romain Guy8f0095c2011-05-02 17:24:22 -0700537 if (description.hasTextureTransform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700538 shader.append(gVS_Main_OutTransformedTexCoords);
Romain Guy8f0095c2011-05-02 17:24:22 -0700539 } else if (description.hasTexture || description.hasExternalTexture) {
540 shader.append(gVS_Main_OutTexCoords);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700541 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700542 if (description.hasVertexAlpha) {
543 shader.append(gVS_Main_VertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700544 }
Romain Guyff316ec2013-02-13 18:39:43 -0800545 if (description.hasColors) {
546 shader.append(gVS_Main_OutColors);
547 }
Romain Guy889f8d12010-07-29 14:37:42 -0700548 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700549 shader.append(gVS_Main_OutBitmapTexCoords);
Romain Guy889f8d12010-07-29 14:37:42 -0700550 }
Romain Guyac670c02010-07-27 17:39:27 -0700551 // Output transformed position
552 shader.append(gVS_Main_Position);
Chet Haasea1d12dd2012-09-21 14:50:14 -0700553 if (description.hasGradient) {
554 shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
555 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700556 if (description.hasRoundRectClip) {
557 shader.append(gVS_Main_HasRoundRectClip);
558 }
Romain Guyac670c02010-07-27 17:39:27 -0700559 }
560 // End the shader
561 shader.append(gVS_Footer);
562
563 PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string());
564
565 return shader;
566}
567
Romain Guya938f562012-09-13 20:31:08 -0700568static bool shaderOp(const ProgramDescription& description, String8& shader,
569 const int modulateOp, const char** snippets) {
570 int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
Romain Guy253f2c22016-09-28 17:34:42 -0700571 op = op * 2 + description.hasGammaCorrection;
Romain Guya938f562012-09-13 20:31:08 -0700572 shader.append(snippets[op]);
573 return description.hasAlpha8Texture;
574}
575
Romain Guyac670c02010-07-27 17:39:27 -0700576String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
Chris Craik8bd68c62015-08-19 15:29:05 -0700577 String8 shader(gFS_Header_Start);
Romain Guya5aed0d2010-09-09 14:42:43 -0700578
Mike Reedc2f31df2016-10-28 17:21:45 -0400579 const bool blendFramebuffer = description.framebufferMode >= SkBlendMode::kPlus;
Romain Guya5aed0d2010-09-09 14:42:43 -0700580 if (blendFramebuffer) {
581 shader.append(gFS_Header_Extension_FramebufferFetch);
582 }
sergeyv9c97e482016-12-12 16:14:11 -0800583 if (description.hasExternalTexture
584 || (description.hasBitmap && description.isShaderBitmapExternal)) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700585 shader.append(gFS_Header_Extension_ExternalTexture);
586 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700587
588 shader.append(gFS_Header);
Romain Guyac670c02010-07-27 17:39:27 -0700589
590 // Varyings
Romain Guyaa6c24c2011-04-28 18:40:04 -0700591 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700592 shader.append(gVS_Header_Varyings_HasTexture);
593 }
Chris Craik91a8c7c2014-08-12 14:31:35 -0700594 if (description.hasVertexAlpha) {
595 shader.append(gVS_Header_Varyings_HasVertexAlpha);
Chet Haase5b0200b2011-04-13 17:58:08 -0700596 }
Romain Guyff316ec2013-02-13 18:39:43 -0800597 if (description.hasColors) {
598 shader.append(gVS_Header_Varyings_HasColors);
599 }
Romain Guyac670c02010-07-27 17:39:27 -0700600 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700601 shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700602 }
603 if (description.hasBitmap) {
Chris Craik6d29c8d2013-05-08 18:35:44 -0700604 shader.append(gVS_Header_Varyings_HasBitmap);
Romain Guyac670c02010-07-27 17:39:27 -0700605 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700606 if (description.hasRoundRectClip) {
607 shader.append(gVS_Header_Varyings_HasRoundRectClip);
608 }
Romain Guyac670c02010-07-27 17:39:27 -0700609
Romain Guyac670c02010-07-27 17:39:27 -0700610 // Uniforms
Romain Guy707b2f72010-10-11 16:34:59 -0700611 int modulateOp = MODULATE_OP_NO_MODULATE;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700612 const bool singleColor = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700613 !description.hasGradient && !description.hasBitmap;
614
615 if (description.modulate || singleColor) {
616 shader.append(gFS_Uniforms_Color);
617 if (!singleColor) modulateOp = MODULATE_OP_MODULATE;
618 }
Chris Craik138c21f2016-04-28 16:59:42 -0700619 if (description.hasTexture || description.useShadowAlphaInterp) {
Romain Guyac670c02010-07-27 17:39:27 -0700620 shader.append(gFS_Uniforms_TextureSampler);
Romain Guy8f0095c2011-05-02 17:24:22 -0700621 } else if (description.hasExternalTexture) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700622 shader.append(gFS_Uniforms_ExternalTextureSampler);
623 }
Romain Guyac670c02010-07-27 17:39:27 -0700624 if (description.hasGradient) {
Romain Guy253f2c22016-09-28 17:34:42 -0700625 shader.append(gFS_Uniforms_GradientSampler[description.isSimpleGradient]);
Romain Guyac670c02010-07-27 17:39:27 -0700626 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700627 if (description.hasRoundRectClip) {
628 shader.append(gFS_Uniforms_HasRoundRectClip);
629 }
Romain Guy707b2f72010-10-11 16:34:59 -0700630
Romain Guy253f2c22016-09-28 17:34:42 -0700631 if (description.hasGammaCorrection) {
632 shader.appendFormat(gFS_Gamma_Preamble, Properties::textGamma, 1.0f / Properties::textGamma);
633 }
634
Romain Guy707b2f72010-10-11 16:34:59 -0700635 // Optimization for common cases
Chris Craik91a8c7c2014-08-12 14:31:35 -0700636 if (!description.hasVertexAlpha
Chris Craikdeeda3d2014-05-05 19:09:33 -0700637 && !blendFramebuffer
638 && !description.hasColors
Chris Craikb9ce116d2015-08-20 15:14:06 -0700639 && description.colorOp == ProgramDescription::ColorFilterMode::None
Chris Craikdeeda3d2014-05-05 19:09:33 -0700640 && !description.hasDebugHighlight
Chris Craikdeeda3d2014-05-05 19:09:33 -0700641 && !description.hasRoundRectClip) {
Romain Guy707b2f72010-10-11 16:34:59 -0700642 bool fast = false;
643
644 const bool noShader = !description.hasGradient && !description.hasBitmap;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700645 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) &&
Romain Guy707b2f72010-10-11 16:34:59 -0700646 !description.hasAlpha8Texture && noShader;
647 const bool singleA8Texture = description.hasTexture &&
648 description.hasAlpha8Texture && noShader;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700649 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture &&
Romain Guy707b2f72010-10-11 16:34:59 -0700650 description.hasGradient && !description.hasBitmap &&
651 description.gradientType == ProgramDescription::kGradientLinear;
652
653 if (singleColor) {
654 shader.append(gFS_Fast_SingleColor);
655 fast = true;
656 } else if (singleTexture) {
657 if (!description.modulate) {
658 shader.append(gFS_Fast_SingleTexture);
659 } else {
660 shader.append(gFS_Fast_SingleModulateTexture);
661 }
662 fast = true;
663 } else if (singleA8Texture) {
664 if (!description.modulate) {
Romain Guy253f2c22016-09-28 17:34:42 -0700665 if (description.hasGammaCorrection) {
666 shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
667 } else {
668 shader.append(gFS_Fast_SingleA8Texture);
669 }
Romain Guy707b2f72010-10-11 16:34:59 -0700670 } else {
Romain Guy253f2c22016-09-28 17:34:42 -0700671 if (description.hasGammaCorrection) {
672 shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
673 } else {
674 shader.append(gFS_Fast_SingleModulateA8Texture);
675 }
Romain Guy707b2f72010-10-11 16:34:59 -0700676 }
677 fast = true;
678 } else if (singleGradient) {
Romain Guy8762e332016-10-12 12:14:07 -0700679 shader.append(gFS_Gradient_Functions);
680 shader.append(gFS_Gradient_Preamble[mHasSRGB]);
Romain Guy707b2f72010-10-11 16:34:59 -0700681 if (!description.modulate) {
Romain Guy253f2c22016-09-28 17:34:42 -0700682 shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700683 } else {
Romain Guy253f2c22016-09-28 17:34:42 -0700684 shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
Romain Guy707b2f72010-10-11 16:34:59 -0700685 }
686 fast = true;
687 }
688
689 if (fast) {
Romain Guyc15008e2010-11-10 11:59:15 -0800690#if DEBUG_PROGRAMS
Romain Guy707b2f72010-10-11 16:34:59 -0700691 PROGRAM_LOGD("*** Fast case:\n");
692 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
693 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800694#endif
Romain Guy707b2f72010-10-11 16:34:59 -0700695
696 return shader;
697 }
698 }
699
Romain Guyac670c02010-07-27 17:39:27 -0700700 if (description.hasBitmap) {
sergeyv9c97e482016-12-12 16:14:11 -0800701 if (description.isShaderBitmapExternal) {
702 shader.append(gFS_Uniforms_BitmapExternalSampler);
703 } else {
704 shader.append(gFS_Uniforms_BitmapSampler);
705 }
Romain Guyac670c02010-07-27 17:39:27 -0700706 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700707 shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
Romain Guyac670c02010-07-27 17:39:27 -0700708
709 // Generate required functions
710 if (description.hasGradient && description.hasBitmap) {
Romain Guy48daa542010-08-10 19:21:34 -0700711 generateBlend(shader, "blendShaders", description.shadersMode);
Romain Guyac670c02010-07-27 17:39:27 -0700712 }
Chris Craikb9ce116d2015-08-20 15:14:06 -0700713 if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) {
Romain Guy48daa542010-08-10 19:21:34 -0700714 generateBlend(shader, "blendColors", description.colorMode);
Romain Guyac670c02010-07-27 17:39:27 -0700715 }
Romain Guya5aed0d2010-09-09 14:42:43 -0700716 if (blendFramebuffer) {
717 generateBlend(shader, "blendFramebuffer", description.framebufferMode);
718 }
sergeyv554ffeb2016-11-15 18:01:21 -0800719 if (description.useShaderBasedWrap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700720 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT);
721 }
Romain Guy253f2c22016-09-28 17:34:42 -0700722 if (description.hasGradient) {
Romain Guy8762e332016-10-12 12:14:07 -0700723 shader.append(gFS_Gradient_Functions);
724 shader.append(gFS_Gradient_Preamble[mHasSRGB]);
Romain Guy253f2c22016-09-28 17:34:42 -0700725 }
Romain Guyac670c02010-07-27 17:39:27 -0700726
727 // Begin the shader
728 shader.append(gFS_Main); {
729 // Stores the result in fragColor directly
Romain Guyaa6c24c2011-04-28 18:40:04 -0700730 if (description.hasTexture || description.hasExternalTexture) {
Romain Guyac670c02010-07-27 17:39:27 -0700731 if (description.hasAlpha8Texture) {
Romain Guy707b2f72010-10-11 16:34:59 -0700732 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy253f2c22016-09-28 17:34:42 -0700733 shader.append(
734 gFS_Main_FetchA8Texture[modulateOp * 2 + description.hasGammaCorrection]);
Romain Guy707b2f72010-10-11 16:34:59 -0700735 }
Romain Guyac670c02010-07-27 17:39:27 -0700736 } else {
Romain Guy707b2f72010-10-11 16:34:59 -0700737 shader.append(gFS_Main_FetchTexture[modulateOp]);
Romain Guyac670c02010-07-27 17:39:27 -0700738 }
739 } else {
Romain Guya938f562012-09-13 20:31:08 -0700740 if (!description.hasGradient && !description.hasBitmap) {
Romain Guy707b2f72010-10-11 16:34:59 -0700741 shader.append(gFS_Main_FetchColor);
742 }
Romain Guyac670c02010-07-27 17:39:27 -0700743 }
744 if (description.hasGradient) {
Romain Guy42e1e0d2012-07-30 14:47:51 -0700745 shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
Romain Guyac670c02010-07-27 17:39:27 -0700746 }
747 if (description.hasBitmap) {
sergeyv554ffeb2016-11-15 18:01:21 -0800748 if (!description.useShaderBasedWrap) {
Romain Guy889f8d12010-07-29 14:37:42 -0700749 shader.append(gFS_Main_FetchBitmap);
750 } else {
751 shader.append(gFS_Main_FetchBitmapNpot);
752 }
Romain Guyac670c02010-07-27 17:39:27 -0700753 }
Romain Guy740bf2b2011-04-26 15:33:10 -0700754 bool applyModulate = false;
Romain Guyac670c02010-07-27 17:39:27 -0700755 // Case when we have two shaders set
756 if (description.hasGradient && description.hasBitmap) {
757 if (description.isBitmapFirst) {
758 shader.append(gFS_Main_BlendShadersBG);
759 } else {
760 shader.append(gFS_Main_BlendShadersGB);
761 }
Romain Guya938f562012-09-13 20:31:08 -0700762 applyModulate = shaderOp(description, shader, modulateOp,
763 gFS_Main_BlendShaders_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700764 } else {
765 if (description.hasGradient) {
Romain Guya938f562012-09-13 20:31:08 -0700766 applyModulate = shaderOp(description, shader, modulateOp,
767 gFS_Main_GradientShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700768 } else if (description.hasBitmap) {
Romain Guya938f562012-09-13 20:31:08 -0700769 applyModulate = shaderOp(description, shader, modulateOp,
770 gFS_Main_BitmapShader_Modulate);
Romain Guy889f8d12010-07-29 14:37:42 -0700771 }
Romain Guyac670c02010-07-27 17:39:27 -0700772 }
Romain Guya938f562012-09-13 20:31:08 -0700773
Romain Guy740bf2b2011-04-26 15:33:10 -0700774 if (description.modulate && applyModulate) {
Romain Guya938f562012-09-13 20:31:08 -0700775 shader.append(gFS_Main_ModulateColor);
Romain Guy740bf2b2011-04-26 15:33:10 -0700776 }
Romain Guya938f562012-09-13 20:31:08 -0700777
Romain Guyac670c02010-07-27 17:39:27 -0700778 // Apply the color op if needed
Chris Craikb9ce116d2015-08-20 15:14:06 -0700779 shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]);
Chris Craik9f44a132012-09-13 18:34:55 -0700780
Chris Craik91a8c7c2014-08-12 14:31:35 -0700781 if (description.hasVertexAlpha) {
782 if (description.useShadowAlphaInterp) {
783 shader.append(gFS_Main_ApplyVertexAlphaShadowInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700784 } else {
Chris Craik91a8c7c2014-08-12 14:31:35 -0700785 shader.append(gFS_Main_ApplyVertexAlphaLinearInterp);
Chris Craikbf759452014-08-11 16:00:44 -0700786 }
Chris Craik9f44a132012-09-13 18:34:55 -0700787 }
788
Romain Guy253f2c22016-09-28 17:34:42 -0700789 if (description.hasGradient) {
790 shader.append(gFS_Main_AddDither);
791 }
792
Romain Guyac670c02010-07-27 17:39:27 -0700793 // Output the fragment
Romain Guya5aed0d2010-09-09 14:42:43 -0700794 if (!blendFramebuffer) {
795 shader.append(gFS_Main_FragColor);
796 } else {
Romain Guyf607bdc2010-09-10 19:20:06 -0700797 shader.append(!description.swapSrcDst ?
798 gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap);
Romain Guya5aed0d2010-09-09 14:42:43 -0700799 }
Romain Guyff316ec2013-02-13 18:39:43 -0800800 if (description.hasColors) {
801 shader.append(gFS_Main_FragColor_HasColors);
802 }
Chris Craikdeeda3d2014-05-05 19:09:33 -0700803 if (description.hasRoundRectClip) {
804 shader.append(gFS_Main_FragColor_HasRoundRectClip);
805 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -0800806 if (description.hasDebugHighlight) {
807 shader.append(gFS_Main_DebugHighlight);
808 }
Romain Guyac670c02010-07-27 17:39:27 -0700809 }
810 // End the shader
811 shader.append(gFS_Footer);
812
Romain Guyc15008e2010-11-10 11:59:15 -0800813#if DEBUG_PROGRAMS
Romain Guydb1938e2010-08-02 18:50:22 -0700814 PROGRAM_LOGD("*** Generated fragment shader:\n\n");
815 printLongString(shader);
Romain Guyc15008e2010-11-10 11:59:15 -0800816#endif
Romain Guydb1938e2010-08-02 18:50:22 -0700817
Romain Guyac670c02010-07-27 17:39:27 -0700818 return shader;
819}
820
Mike Reedc2f31df2016-10-28 17:21:45 -0400821void ProgramCache::generateBlend(String8& shader, const char* name, SkBlendMode mode) {
Romain Guyac670c02010-07-27 17:39:27 -0700822 shader.append("\nvec4 ");
823 shader.append(name);
824 shader.append("(vec4 src, vec4 dst) {\n");
825 shader.append(" ");
Mike Reedc2f31df2016-10-28 17:21:45 -0400826 shader.append(gBlendOps[(int)mode]);
Romain Guyac670c02010-07-27 17:39:27 -0700827 shader.append("}\n");
828}
829
Romain Guy889f8d12010-07-29 14:37:42 -0700830void ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) {
Romain Guy63553472012-07-18 20:04:14 -0700831 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700832 if (wrapS == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700833 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700834 shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n");
835 }
836 if (wrapT == GL_MIRRORED_REPEAT) {
Romain Guy63553472012-07-18 20:04:14 -0700837 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
Romain Guy889f8d12010-07-29 14:37:42 -0700838 shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n");
839 }
840 shader.append(" return vec2(");
841 switch (wrapS) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700842 case GL_CLAMP_TO_EDGE:
843 shader.append("texCoords.x");
844 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700845 case GL_REPEAT:
846 shader.append("mod(texCoords.x, 1.0)");
847 break;
848 case GL_MIRRORED_REPEAT:
849 shader.append("xMod2");
850 break;
851 }
852 shader.append(", ");
853 switch (wrapT) {
Romain Guy61c8c9c2010-08-09 20:48:09 -0700854 case GL_CLAMP_TO_EDGE:
855 shader.append("texCoords.y");
856 break;
Romain Guy889f8d12010-07-29 14:37:42 -0700857 case GL_REPEAT:
858 shader.append("mod(texCoords.y, 1.0)");
859 break;
860 case GL_MIRRORED_REPEAT:
861 shader.append("yMod2");
862 break;
863 }
864 shader.append(");\n");
865 shader.append("}\n");
866}
867
Romain Guydb1938e2010-08-02 18:50:22 -0700868void ProgramCache::printLongString(const String8& shader) const {
869 ssize_t index = 0;
870 ssize_t lastIndex = 0;
871 const char* str = shader.string();
872 while ((index = shader.find("\n", index)) > -1) {
873 String8 line(str, index - lastIndex);
874 if (line.length() == 0) line.append("\n");
Chris Craik1c1c3fe2015-03-06 09:40:35 -0800875 ALOGD("%s", line.string());
Romain Guydb1938e2010-08-02 18:50:22 -0700876 index++;
877 str += (index - lastIndex);
878 lastIndex = index;
879 }
880}
881
Romain Guyac670c02010-07-27 17:39:27 -0700882}; // namespace uirenderer
883}; // namespace android